Mercurial > hg > octave-nkf
diff libgui/graphics/ObjectProxy.cc @ 18847:fe0e34be5576
maint: untabify recently added code files.
* Backend.cc, BaseControl.cc, ButtonControl.cc, Canvas.cc, Canvas.h,
CheckBoxControl.cc, Container.cc, ContextMenu.cc, EditControl.cc, Figure.cc,
Figure.h, GLCanvas.h, ListBoxControl.cc, Menu.cc, MouseModeActionGroup.cc,
Object.cc, Object.h, ObjectFactory.cc, ObjectProxy.cc, Panel.cc,
PopupMenuControl.cc, PushButtonControl.cc, PushTool.cc, QtHandlesUtils.cc,
QtHandlesUtils.h, RadioButtonControl.cc, SliderControl.cc, TextControl.cc,
ToggleButtonControl.cc, ToggleTool.cc, ToolBar.cc, ToolBarButton.cc,
__init_qt__.cc, pt-jit.cc, ov-classdef.cc, ov-classdef.h: Untabify code.
author | Rik <rik@octave.org> |
---|---|
date | Sun, 27 Apr 2014 18:02:47 -0700 |
parents | 523878f76518 |
children | 35bca657d74d |
line wrap: on
line diff
--- a/libgui/graphics/ObjectProxy.cc +++ b/libgui/graphics/ObjectProxy.cc @@ -43,26 +43,26 @@ if (obj != m_object) { if (m_object) - { - disconnect (this, SIGNAL (sendUpdate (int)), - m_object, SLOT (slotUpdate (int))); - disconnect (this, SIGNAL (sendFinalize (void)), - m_object, SLOT (slotFinalize (void))); - disconnect (this, SIGNAL (sendRedraw (void)), - m_object, SLOT (slotRedraw (void))); - } + { + disconnect (this, SIGNAL (sendUpdate (int)), + m_object, SLOT (slotUpdate (int))); + disconnect (this, SIGNAL (sendFinalize (void)), + m_object, SLOT (slotFinalize (void))); + disconnect (this, SIGNAL (sendRedraw (void)), + m_object, SLOT (slotRedraw (void))); + } m_object = obj; if (m_object) - { - connect (this, SIGNAL (sendUpdate (int)), - m_object, SLOT (slotUpdate (int))); - connect (this, SIGNAL (sendFinalize (void)), - m_object, SLOT (slotFinalize (void))); - connect (this, SIGNAL (sendRedraw (void)), - m_object, SLOT (slotRedraw (void))); - } + { + connect (this, SIGNAL (sendUpdate (int)), + m_object, SLOT (slotUpdate (int))); + connect (this, SIGNAL (sendFinalize (void)), + m_object, SLOT (slotFinalize (void))); + connect (this, SIGNAL (sendRedraw (void)), + m_object, SLOT (slotRedraw (void))); + } } }