Mercurial > hg > octave-nkf
view src/Map.h @ 3576:168277402d7c
[project @ 2000-02-04 11:09:38 by jwe]
author | jwe |
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date | Fri, 04 Feb 2000 11:12:34 +0000 |
parents | 0b00b69ab2fd |
children | d9803711e047 |
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/* Copyright (C) 1996, 1997 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* The classes in this file are derived from the old `genclass' versions of Map and CHMap from libg++, originally: Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) and distributed under the terms of the GNU Library General Public License as published by the Free Software Foundation. */ #if ! defined (octave_Map_h) #define octave_Map_h 1 #if defined (__GNUG__) #pragma interface #endif #include <string> #include <Pix.h> template <class C> class Map { protected: int count; C def; public: Map (const C& dflt) : def (dflt) { count = 0; } virtual ~Map (void) { } int length (void) const { return count; } // current number of items int empty (void) const { return count == 0; } virtual int contains (const std::string& key) const; // is key mapped? virtual void clear (void); // delete all items virtual C& operator [] (const std::string& key) = 0; // access contents by key virtual void del (const std::string& key) = 0; // delete entry virtual Pix first (void) const = 0; // Pix of first item or 0 virtual void next (Pix& i) const = 0; // advance to next or 0 virtual std::string key (Pix i) const = 0; // access key at i virtual C& contents (Pix i) const = 0; // access contents at i virtual int owns (Pix i) const; // is i a valid Pix ? virtual Pix seek (const std::string& key) const; // Pix of key C& dflt (void) { return def; } // access default val void error (const std::string& msg) const; virtual int OK (void) const = 0; // rep invariant }; template <class C> struct CHNode { CHNode *tl; std::string hd; C cont; CHNode (void) : tl (0), hd (), cont () { } CHNode (const std::string& h, const C& c, CHNode *t = 0) : tl (t), hd (h), cont (c) { } ~CHNode (void) { } // The nodes are linked together serially via a version of a trick // used in some vtables: odd pointers are actually links to the next // table entry. Not terrible, but not wonderful either. int goodCHptr (void) { return ((((unsigned long) this) & 1) == 0); } unsigned int CHptr_to_index (void) { return (((unsigned long) this) >> 1); } }; #ifndef DEFAULT_INITIAL_CAPACITY #define DEFAULT_INITIAL_CAPACITY 8 #endif template <class C> class CHMap : public Map<C> { protected: CHNode<C> **tab; unsigned int size; public: CHMap (const C& dflt, unsigned int sz = DEFAULT_INITIAL_CAPACITY); CHMap (const CHMap& a); ~CHMap (void) { clear (); delete tab; } C& operator [] (const std::string& key); void del (const std::string& key); Pix first (void) const; void next (Pix& i) const; std::string key (Pix p) const { if (p == 0) error ("null Pix"); return ((CHNode<C> *) p)->hd; } C& contents (Pix p) const { if (p == 0) error ("null Pix"); return ((CHNode<C> *) p)->cont; } Pix seek (const std::string& key) const; int contains (const std::string& key) const { return seek (key) != 0; } void clear (void); int OK (void) const; unsigned int hash (const std::string& str) const; }; #endif /* ;;; Local Variables: *** ;;; mode: C++ *** ;;; End: *** */