Mercurial > hg > octave-nkf
view libinterp/corefcn/txt-eng-ft.h @ 20068:19755f4fc851
maint: Cleanup C++ code to follow Octave coding conventions.
Try to wrap long lines to < 80 characters.
Use GNU style and don't indent first brace of function definition.
"case" statement is aligned flush left with brace of switch stmt.
Remove trailing '\' line continuation from the end of #define macros.
Use 2 spaces for indent.
* files-dock-widget.cc, history-dock-widget.cc, main-window.cc, octave-cmd.cc,
octave-dock-widget.cc, octave-gui.cc, resource-manager.cc, settings-dialog.cc,
shortcut-manager.cc, welcome-wizard.cc, workspace-view.cc, cellfun.cc, data.cc,
debug.cc, debug.h, dirfns.cc, error.h, file-io.cc, gl-render.cc, gl-render.h,
gl2ps-renderer.h, graphics.cc, graphics.in.h, help.cc, input.cc, load-path.cc,
load-path.h, lookup.cc, lu.cc, oct-stream.cc, octave-default-image.h,
ordschur.cc, pr-output.cc, qz.cc, strfns.cc, symtab.cc, symtab.h, sysdep.cc,
variables.cc, zfstream.h, __fltk_uigetfile__.cc, __init_fltk__.cc,
__magick_read__.cc, __osmesa_print__.cc, audiodevinfo.cc, ov-classdef.cc,
ov-classdef.h, ov-fcn.h, ov-float.cc, ov-flt-complex.cc, ov-java.cc,
ov-range.cc, ov-re-mat.cc, ov-usr-fcn.h, ov.cc, op-int.h, options-usage.h,
pt-eval.cc, Array-C.cc, Array-fC.cc, Array.cc, Array.h, PermMatrix.cc,
Sparse.cc, chMatrix.h, dSparse.cc, dim-vector.h, bsxfun-decl.h, bsxfun-defs.cc,
oct-norm.cc, Sparse-op-defs.h, oct-inttypes.cc, oct-inttypes.h, main.in.cc,
mkoctfile.in.cc: Cleanup C++ code to follow Octave coding conventions.
author | Rik <rik@octave.org> |
---|---|
date | Wed, 25 Feb 2015 11:55:49 -0800 |
parents | 4197fc428c7d |
children |
line wrap: on
line source
/* Copyright (C) 2009-2015 Michael Goffioul This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if ! defined (txt_eng_ft_h) #define txt_eng_ft_h 1 #if HAVE_FREETYPE #include <list> #include <vector> #include <ft2build.h> #include FT_FREETYPE_H #include <dMatrix.h> #include <uint8NDArray.h> #include "txt-eng.h" class OCTINTERP_API ft_render : public text_processor { public: enum { MODE_BBOX = 0, MODE_RENDER = 1 }; enum { ROTATION_0 = 0, ROTATION_90 = 1, ROTATION_180 = 2, ROTATION_270 = 3 }; public: ft_render (void); ~ft_render (void); void visit (text_element_string& e); void visit (text_element_list& e); void visit (text_element_subscript& e); void visit (text_element_superscript& e); void visit (text_element_color& e); void visit (text_element_fontsize& e); void visit (text_element_fontname& e); void visit (text_element_fontstyle& e); void visit (text_element_symbol& e); void visit (text_element_combined& e); void reset (void); uint8NDArray get_pixels (void) const { return pixels; } Matrix get_boundingbox (void) const { return bbox; } uint8NDArray render (text_element* elt, Matrix& box, int rotation = ROTATION_0); Matrix get_extent (text_element *elt, double rotation = 0.0); Matrix get_extent (const std::string& txt, double rotation = 0.0, const caseless_str& interpreter = "tex"); void set_font (const std::string& name, const std::string& weight, const std::string& angle, double size); void set_color (Matrix c); void set_mode (int m); void text_to_pixels (const std::string& txt, uint8NDArray& pixels_, Matrix& bbox, int halign, int valign, double rotation, const caseless_str& interpreter = "tex"); private: int rotation_to_mode (double rotation) const; // No copying! ft_render (const ft_render&); ft_render& operator = (const ft_render&); // Class to hold information about fonts and a strong // reference to the font objects loaded by FreeType. class ft_font { public: ft_font (void) : name (), weight (), angle (), size (0), face (0) { } ft_font (const std::string& nm, const std::string& wt, const std::string& ang, double sz, FT_Face f = 0) : name (nm), weight (wt), angle (ang), size (sz), face (f) { } ft_font (const ft_font& ft); ~ft_font (void) { if (face) FT_Done_Face (face); } ft_font& operator = (const ft_font& ft); bool is_valid (void) const { return get_face (); } std::string get_name (void) const { return name; } std::string get_weight (void) const { return weight; } std::string get_angle (void) const { return angle; } double get_size (void) const { return size; } FT_Face get_face (void) const; private: std::string name; std::string weight; std::string angle; double size; mutable FT_Face face; }; void push_new_line (void); void update_line_bbox (void); void compute_bbox (void); int compute_line_xoffset (const Matrix& lb) const; FT_UInt process_character (FT_ULong code, FT_UInt previous = 0); private: // The current font used by the renderer. ft_font font; // Used to stored the bounding box corresponding to the rendered text. // The bounding box has the form [x, y, w, h] where x and y represent the // coordinates of the bottom left corner relative to the anchor point of // the text (== start of text on the baseline). Due to font descent or // multiple lines, the value y is usually negative. Matrix bbox; // Used to stored the rendered text. It's a 3D matrix with size MxNx4 // where M and N are the width and height of the bounding box. uint8NDArray pixels; // Used to store the bounding box of each line. This is used to layout // multiline text properly. std::list<Matrix> line_bbox; // The current horizontal alignment. This is used to align multi-line text. int halign; // The X offset for the next glyph. int xoffset; // The Y offset of the baseline for the current line. int line_yoffset; // The Y offset of the baseline for the next glyph. The offset is relative // to line_yoffset. The total Y offset is computed with: // line_yoffset + yoffset. int yoffset; // The current mode of the rendering process (box computing or rendering). int mode; // The base color of the rendered text. uint8NDArray color; }; #endif // HAVE_FREETYPE #endif