Mercurial > hg > octave-nkf
view liboctave/numeric/ODEFunc.h @ 15436:32fd31378052
Additional changes to repmat.m (e1f59fd57756).
Bug # 37390.
* scripts/general/repmat.m: Changeset e1f59fd57756 did not handle empties
in all situations correctly. Also, ML allows the inputs to be matrices.
author | Ben Abbott <bpabbott@mac.com> |
---|---|
date | Sat, 22 Sep 2012 16:48:19 -0400 |
parents | 648dabbb4c6b |
children | d63878346099 |
line wrap: on
line source
/* Copyright (C) 1993-2012 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_ODEFunc_h) #define octave_ODEFunc_h 1 class Matrix; class ColumnVector; class ODEFunc { public: typedef ColumnVector (*ODERHSFunc) (const ColumnVector&, double); typedef Matrix (*ODEJacFunc) (const ColumnVector&, double); ODEFunc (void) : fun (0), jac (0), reset (true) { } ODEFunc (ODERHSFunc f) : fun (f), jac (0), reset (true) { } ODEFunc (ODERHSFunc f, ODEJacFunc j) : fun (f), jac (j), reset (true) { } ODEFunc (const ODEFunc& a) : fun (a.fun), jac (a.jac), reset (true) { } ODEFunc& operator = (const ODEFunc& a) { if (this != &a) { fun = a.fun; jac = a.jac; reset = a.reset; } return *this; } virtual ~ODEFunc (void) { } ODERHSFunc function (void) const { return fun; } ODEFunc& set_function (ODERHSFunc f) { fun = f; reset = true; return *this; } ODEJacFunc jacobian_function (void) const { return jac; } ODEFunc& set_jacobian_function (ODEJacFunc j) { jac = j; reset = true; return *this; } protected: ODERHSFunc fun; ODEJacFunc jac; // This variable is TRUE when this object is constructed, and also // after any internal data has changed. Derived classes may use // this information (and change it) to know when to (re)initialize // their own internal data related to this object. bool reset; }; #endif