Mercurial > hg > octave-nkf
view liboctave/numeric/floatHESS.h @ 15436:32fd31378052
Additional changes to repmat.m (e1f59fd57756).
Bug # 37390.
* scripts/general/repmat.m: Changeset e1f59fd57756 did not handle empties
in all situations correctly. Also, ML allows the inputs to be matrices.
author | Ben Abbott <bpabbott@mac.com> |
---|---|
date | Sat, 22 Sep 2012 16:48:19 -0400 |
parents | 648dabbb4c6b |
children | d63878346099 |
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/* Copyright (C) 1994-2012 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_FloatHESS_h) #define octave_FloatHESS_h 1 #include <iosfwd> #include "fMatrix.h" class OCTAVE_API FloatHESS { public: FloatHESS (void) : hess_mat (), unitary_hess_mat () { } FloatHESS (const FloatMatrix& a) : hess_mat (), unitary_hess_mat () { init (a); } FloatHESS (const FloatMatrix& a, octave_idx_type& info) : hess_mat (), unitary_hess_mat () { info = init (a); } FloatHESS (const FloatHESS& a) : hess_mat (a.hess_mat), unitary_hess_mat (a.unitary_hess_mat) { } FloatHESS& operator = (const FloatHESS& a) { if (this != &a) { hess_mat = a.hess_mat; unitary_hess_mat = a.unitary_hess_mat; } return *this; } ~FloatHESS (void) { } FloatMatrix hess_matrix (void) const { return hess_mat; } FloatMatrix unitary_hess_matrix (void) const { return unitary_hess_mat; } friend std::ostream& operator << (std::ostream& os, const FloatHESS& a); private: FloatMatrix hess_mat; FloatMatrix unitary_hess_mat; octave_idx_type init (const FloatMatrix& a); }; #endif