view src/gl2ps-renderer.cc @ 15063:36cbcc37fdb8

Refactor configure.ac to make it more understandable. Use common syntax for messages in config.h Correct typos, refer to libraries in all caps, use two spaces after period. Follow Autoconf guidelines and place general tests before specific tests. * configure.ac, m4/acinclude.m4: Use common syntax for messages in config.h Correct typos, refer to libraries in all caps, use two spaces after period. Follow Autoconf guidelines and place general tests before specific tests.
author Rik <rik@octave.org>
date Tue, 31 Jul 2012 10:28:51 -0700
parents d16638f73691
children
line wrap: on
line source

/*

Copyright (C) 2009-2012 Shai Ayal

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#if defined (HAVE_OPENGL)

#include <cstdio>

#include "lo-mappers.h"
#include "oct-locbuf.h"

#include "gl2ps-renderer.h"
#include "gl2ps.h"

void
glps_renderer::draw (const graphics_object& go)
{
  static bool in_draw = false;

  if (!in_draw)
    {
      in_draw = true;

      GLint buffsize = 0, state = GL2PS_OVERFLOW;
      GLint viewport[4];

      glGetIntegerv (GL_VIEWPORT, viewport);

      GLint gl2ps_term;
      if (term.find ("eps") != std::string::npos) gl2ps_term = GL2PS_EPS;
      else if (term.find ("pdf") != std::string::npos) gl2ps_term = GL2PS_PDF;
      else if (term.find ("svg") != std::string::npos) gl2ps_term = GL2PS_SVG;
      else if (term.find ("ps") != std::string::npos) gl2ps_term = GL2PS_PS;
      else if (term.find ("pgf") != std::string::npos) gl2ps_term = GL2PS_PGF;
      else if (term.find ("tex") != std::string::npos) gl2ps_term = GL2PS_TEX;
      else
        {
          error ("gl2ps-renderer:: Unknown terminal");
          return;
        }

      GLint gl2ps_text = 0;
      if (term.find ("notxt") != std::string::npos) gl2ps_text = GL2PS_NO_TEXT;

      // Default sort order optimizes for 3D plots
      GLint gl2ps_sort = GL2PS_BSP_SORT;
      if (term.find ("is2D") != std::string::npos) gl2ps_sort = GL2PS_NO_SORT;

      while (state == GL2PS_OVERFLOW)
        {
          buffsize += 1024*1024;
          gl2psBeginPage ("glps_renderer figure", "Octave", viewport,
                          gl2ps_term, gl2ps_sort,
                          (GL2PS_SILENT | GL2PS_SIMPLE_LINE_OFFSET
                           | GL2PS_NO_BLENDING | GL2PS_OCCLUSION_CULL
                           | GL2PS_BEST_ROOT | gl2ps_text
                           | GL2PS_NO_PS3_SHADING),
                          GL_RGBA, 0, NULL, 0, 0, 0,
                          buffsize, fp, "" );

          opengl_renderer::draw (go);
          state = gl2psEndPage ();
        }

      in_draw = 0;
    }
  else
    opengl_renderer::draw (go);
}

int
glps_renderer::alignment_to_mode (int ha, int va) const
{
  int gl2psa=GL2PS_TEXT_BL;
  if (ha == 0)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_BL;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_TL;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_CL;
    }
  else if (ha == 2)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_BR;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_TR;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_CR;
    }
  else if (ha == 1)
    {
      if (va == 0 || va == 3)
        gl2psa=GL2PS_TEXT_B;
      else if (va == 2)
        gl2psa=GL2PS_TEXT_T;
      else if (va == 1)
        gl2psa=GL2PS_TEXT_C;
    }
  return gl2psa;
}

Matrix
glps_renderer::render_text (const std::string& txt,
                            double x, double y, double z,
                            int ha, int va, double rotation)
{
  if (txt.empty ())
    return Matrix (1, 4, 0.0);

  glRasterPos3d (x, y, z);
  gl2psTextOpt (txt.c_str (), fontname.c_str (), fontsize,
                alignment_to_mode (ha, va), rotation);

  // FIXME? -- we have no way of getting a bounding box from gl2ps, so
  // we use freetype
  Matrix bbox;
  uint8NDArray pixels;
  text_to_pixels (txt, pixels, bbox, 0, 0, rotation);
  return bbox;
}

void
glps_renderer::set_font (const base_properties& props)
{
  opengl_renderer::set_font (props);

  fontsize = props.get ("fontsize").double_value ();

  caseless_str fn = props.get ("fontname").string_value ();
  fontname = "";
  if (fn == "times" || fn == "times-roman")
    fontname = "Times-Roman";
  else if (fn == "courier")
    fontname = "Courier";
  else if (fn == "symbol")
    fontname = "Symbol";
  else if (fn == "zapfdingbats")
    fontname = "ZapfDingbats";
  else
    fontname = "Helvetica";

  // FIXME -- add support for bold and italic
}

template <typename T>
static void
draw_pixels (GLsizei w, GLsizei h, GLenum format, const T *data)
{
  OCTAVE_LOCAL_BUFFER (GLfloat, a, 3*w*h);

  for (int i = 0; i < 3*w*h; i++)
    a[i] = data[i];

  gl2psDrawPixels (w, h, 0, 0, format, GL_FLOAT, a);
}

void
glps_renderer::draw_pixels (GLsizei w, GLsizei h, GLenum format,
                            GLenum type, const GLvoid *data)
{
  if (type == GL_UNSIGNED_SHORT)
    ::draw_pixels (w, h, format, static_cast<const GLushort *> (data));
  else if (type == GL_UNSIGNED_BYTE)
    ::draw_pixels (w, h, format, static_cast<const GLubyte *> (data));
  else
    gl2psDrawPixels (w, h, 0, 0, format, type, data);
}

void
glps_renderer::draw_text (const text::properties& props)
{
  if (props.get_string ().is_empty ())
    return;

  set_font (props);
  set_color (props.get_color_rgb ());

  const Matrix pos = get_transform ().scale (props.get_data_position ());
  int halign = 0, valign = 0;

  if (props.horizontalalignment_is ("center"))
    halign = 1;
  else if (props.horizontalalignment_is ("right"))
    halign = 2;

  if (props.verticalalignment_is ("top"))
    valign = 2;
  else if (props.verticalalignment_is ("baseline"))
    valign = 3;
  else if (props.verticalalignment_is ("middle"))
    valign = 1;

  // FIXME: handle margin and surrounding box

  glRasterPos3d (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0);

  octave_value string_prop = props.get_string ();

  string_vector sv = string_prop.all_strings ();

  std::string s = sv.join ("\n");

  gl2psTextOpt (s.c_str (), fontname.c_str (), fontsize,
                alignment_to_mode (halign, valign), props.get_rotation ());
}

#endif