Mercurial > hg > octave-nkf
view gui/src/m-editor/lexer-octave-gui.cc @ 14754:626a8ff2fe8c gui
The GUI now shows performance information in the status bar of the GUI (ie. how much overhead it causes in the octave thread compares to the terminal version).
* main-window: Added update timer. Added slot to update status bar with performance info.
* octave-link:: Added performance information struct and timing calls.
author | Jacob Dawid <jacob.dawid@googlemail.com> |
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date | Sat, 09 Jun 2012 19:59:43 +0200 |
parents | 5cb54cca8a06 |
children | bc801a44bb1f |
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/* OctaveGUI - A graphical user interface for Octave * Copyright (C) 2011 Jacob Dawid (jacob.dawid@googlemail.com) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "lexer-octave-gui.h" #include <qcolor.h> #include <qfont.h> // ----------------------------------------------------- // Some basic functions // ----------------------------------------------------- lexer_octave_gui::lexer_octave_gui(QObject *parent) : QsciLexer(parent) // inherit from base lexer { } lexer_octave_gui::~lexer_octave_gui() { } const char *lexer_octave_gui::language() const { return "Octave"; // return the name of the language } const char *lexer_octave_gui::lexer() const { return "octave"; // return the name of the lexer } // ----------------------------------------------------- // The colors for syntax highlighting // ----------------------------------------------------- QColor lexer_octave_gui::defaultColor(int style) const { switch (style) { case Default: // black return QColor(0x00,0x00,0x00); case Operator: // red return QColor(0xef,0x00,0x00); case Comment: // gray return QColor(0x7f,0x7f,0x7f); case Command: // blue-green return QColor(0x00,0x7f,0x7f); case Number: // orange return QColor(0x7f,0x7f,0x00); case Keyword: // blue return QColor(0x00,0x00,0xbf); case SingleQuotedString: // green return QColor(0x00,0x7f,0x00); case DoubleQuotedString: // green-yellow return QColor(0x4f,0x7f,0x00); } return QsciLexer::defaultColor(style); } // ----------------------------------------------------- // The font decorations for highlighting // ----------------------------------------------------- QFont lexer_octave_gui::defaultFont(int style) const { QFont f; switch (style) { case Comment: // default but italic f = QsciLexer::defaultFont(style); f.setItalic(true); break; case Keyword: // default f = QsciLexer::defaultFont(style); break; case Operator: // default f = QsciLexer::defaultFont(style); break; default: // default f = QsciLexer::defaultFont(style); break; } return f; // return the selected font } // ----------------------------------------------------- // Style names // ----------------------------------------------------- QString lexer_octave_gui::description(int style) const { switch (style) { case Default: return tr("Default"); case Comment: return tr("Comment"); case Command: return tr("Command"); case Number: return tr("Number"); case Keyword: return tr("Keyword"); case SingleQuotedString: return tr("Single-quoted string"); case Operator: return tr("Operator"); case Identifier: return tr("Identifier"); case DoubleQuotedString: return tr("Double-quoted string"); } return QString(); } // ----------------------------------------------------- // The set of keywords for highlighting // TODO: How to define a second set? // ----------------------------------------------------- const char *lexer_octave_gui::keywords(int set) const { if (set == 1) { return resource_manager::instance ()->octave_keywords (); } return 0; }