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author | John W. Eaton <jwe@octave.org> |
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date | Sat, 15 Jan 2011 04:53:04 -0500 |
parents | fd0a3ac60b0e |
children | 87926ee23581 |
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@c Copyright (C) 2007-2011 John W. Eaton and David Bateman @c @c This file is part of Octave. @c @c Octave is free software; you can redistribute it and/or modify it @c under the terms of the GNU General Public License as published by the @c Free Software Foundation; either version 3 of the License, or (at @c your option) any later version. @c @c Octave is distributed in the hope that it will be useful, but WITHOUT @c ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or @c FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License @c for more details. @c @c You should have received a copy of the GNU General Public License @c along with Octave; see the file COPYING. If not, see @c <http://www.gnu.org/licenses/>. @node Geometry @chapter Geometry Much of the geometry code in Octave is based on the Qhull library@footnote{Barber, C.B., Dobkin, D.P., and Huhdanpaa, H.T., @cite{The Quickhull Algorithm for Convex Hulls}, ACM Trans. on Mathematical Software, 22(4):469--483, Dec 1996, @url{http://www.qhull.org}}. Some of the documentation for Qhull, particularly for the options that can be passed to @code{delaunay}, @code{voronoi} and @code{convhull}, etc., is relevant to Octave users. @menu * Delaunay Triangulation:: * Voronoi Diagrams:: * Convex Hull:: * Interpolation on Scattered Data:: @end menu @node Delaunay Triangulation @section Delaunay Triangulation The Delaunay triangulation is constructed from a set of circum-circles. These circum-circles are chosen so that there are at least three of the points in the set to triangulation on the circumference of the circum-circle. None of the points in the set of points falls within any of the circum-circles. In general there are only three points on the circumference of any circum-circle. However, in some cases, and in particular for the case of a regular grid, 4 or more points can be on a single circum-circle. In this case the Delaunay triangulation is not unique. @DOCSTRING(delaunay) The 3- and N-dimensional extension of the Delaunay triangulation are given by @code{delaunay3} and @code{delaunayn} respectively. @code{delaunay3} returns a set of tetrahedra that satisfy the Delaunay circum-circle criteria. Similarly, @code{delaunayn} returns the N-dimensional simplex satisfying the Delaunay circum-circle criteria. The N-dimensional extension of a triangulation is called a tessellation. @DOCSTRING(delaunay3) @DOCSTRING(delaunayn) An example of a Delaunay triangulation of a set of points is @example @group rand ("state", 2); x = rand (10, 1); y = rand (10, 1); T = delaunay (x, y); X = [ x(T(:,1)); x(T(:,2)); x(T(:,3)); x(T(:,1)) ]; Y = [ y(T(:,1)); y(T(:,2)); y(T(:,3)); y(T(:,1)) ]; axis ([0, 1, 0, 1]); plot(X, Y, "b", x, y, "r*"); @end group @end example @ifnotinfo @noindent The result of which can be seen in @ref{fig:delaunay}. @float Figure,fig:delaunay @center @image{delaunay,4in} @caption{Delaunay triangulation of a random set of points} @end float @end ifnotinfo @menu * Plotting the Triangulation:: * Identifying Points in Triangulation:: @end menu @node Plotting the Triangulation @subsection Plotting the Triangulation Octave has the functions @code{triplot} and @code{trimesh} to plot the Delaunay triangulation of a 2-dimensional set of points. @DOCSTRING(triplot) @DOCSTRING(trimesh) The difference between @code{triplot} and @code{trimesh} is that the former only plots the 2-dimensional triangulation itself, whereas the second plots the value of some function @code{f (@var{x}, @var{y})}. An example of the use of the @code{triplot} function is @example @group rand ("state", 2) x = rand (20, 1); y = rand (20, 1); tri = delaunay (x, y); triplot (tri, x, y); @end group @end example @noindent that plot the Delaunay triangulation of a set of random points in 2-dimensions. @ifnotinfo The output of the above can be seen in @ref{fig:triplot}. @float Figure,fig:triplot @center @image{triplot,4in} @caption{Delaunay triangulation of a random set of points} @end float @end ifnotinfo @node Identifying Points in Triangulation @subsection Identifying Points in Triangulation It is often necessary to identify whether a particular point in the N-dimensional space is within the Delaunay tessellation of a set of points in this N-dimensional space, and if so which N-simplex contains the point and which point in the tessellation is closest to the desired point. The functions @code{tsearch} and @code{dsearch} perform this function in a triangulation, and @code{tsearchn} and @code{dsearchn} in an N-dimensional tessellation. To identify whether a particular point represented by a vector @var{p} falls within one of the simplices of an N-simplex, we can write the Cartesian coordinates of the point in a parametric form with respect to the N-simplex. This parametric form is called the Barycentric Coordinates of the point. If the points defining the N-simplex are given by @code{@var{N} + 1} vectors @var{t}(@var{i},:), then the Barycentric coordinates defining the point @var{p} are given by @example @var{p} = sum (@var{beta}(1:@var{N}+1) * @var{t}(1:@var{N}+1),:) @end example @noindent where there are @code{@var{N} + 1} values @code{@var{beta}(@var{i})} that together as a vector represent the Barycentric coordinates of the point @var{p}. To ensure a unique solution for the values of @code{@var{beta}(@var{i})} an additional criteria of @example sum (@var{beta}(1:@var{N}+1)) == 1 @end example @noindent is imposed, and we can therefore write the above as @example @group @var{p} - @var{t}(end, :) = @var{beta}(1:end-1) * (@var{t}(1:end-1, :) - ones(@var{N}, 1) * @var{t}(end, :) @end group @end example @noindent Solving for @var{beta} we can then write @example @group @var{beta}(1:end-1) = (@var{p} - @var{t}(end, :)) / (@var{t}(1:end-1, :) - ones(@var{N}, 1) * @var{t}(end, :)) @var{beta}(end) = sum(@var{beta}(1:end-1)) @end group @end example @noindent which gives the formula for the conversion of the Cartesian coordinates of the point @var{p} to the Barycentric coordinates @var{beta}. An important property of the Barycentric coordinates is that for all points in the N-simplex @example 0 <= @var{beta}(@var{i}) <= 1 @end example @noindent Therefore, the test in @code{tsearch} and @code{tsearchn} essentially only needs to express each point in terms of the Barycentric coordinates of each of the simplices of the N-simplex and test the values of @var{beta}. This is exactly the implementation used in @code{tsearchn}. @code{tsearch} is optimized for 2-dimensions and the Barycentric coordinates are not explicitly formed. @DOCSTRING(tsearch) @DOCSTRING(tsearchn) An example of the use of @code{tsearch} can be seen with the simple triangulation @example @group @var{x} = [-1; -1; 1; 1]; @var{y} = [-1; 1; -1; 1]; @var{tri} = [1, 2, 3; 2, 3, 1]; @end group @end example @noindent consisting of two triangles defined by @var{tri}. We can then identify which triangle a point falls in like @example @group tsearch (@var{x}, @var{y}, @var{tri}, -0.5, -0.5) @result{} 1 tsearch (@var{x}, @var{y}, @var{tri}, 0.5, 0.5) @result{} 2 @end group @end example @noindent and we can confirm that a point doesn't lie within one of the triangles like @example @group tsearch (@var{x}, @var{y}, @var{tri}, 2, 2) @result{} NaN @end group @end example The @code{dsearch} and @code{dsearchn} find the closest point in a tessellation to the desired point. The desired point does not necessarily have to be in the tessellation, and even if it the returned point of the tessellation does not have to be one of the vertexes of the N-simplex within which the desired point is found. @DOCSTRING(dsearch) @DOCSTRING(dsearchn) An example of the use of @code{dsearch}, using the above values of @var{x}, @var{y} and @var{tri} is @example @group dsearch (@var{x}, @var{y}, @var{tri}, -2, -2) @result{} 1 @end group @end example If you wish the points that are outside the tessellation to be flagged, then @code{dsearchn} can be used as @example @group dsearchn ([@var{x}, @var{y}], @var{tri}, [-2, -2], NaN) @result{} NaN dsearchn ([@var{x}, @var{y}], @var{tri}, [-0.5, -0.5], NaN) @result{} 1 @end group @end example @noindent where the point outside the tessellation are then flagged with @code{NaN}. @node Voronoi Diagrams @section Voronoi Diagrams A Voronoi diagram or Voronoi tessellation of a set of points @var{s} in an N-dimensional space, is the tessellation of the N-dimensional space such that all points in @code{@var{v}(@var{p})}, a partitions of the tessellation where @var{p} is a member of @var{s}, are closer to @var{p} than any other point in @var{s}. The Voronoi diagram is related to the Delaunay triangulation of a set of points, in that the vertexes of the Voronoi tessellation are the centers of the circum-circles of the simplices of the Delaunay tessellation. @DOCSTRING(voronoi) @DOCSTRING(voronoin) An example of the use of @code{voronoi} is @example @group rand("state",9); x = rand(10,1); y = rand(10,1); tri = delaunay (x, y); [vx, vy] = voronoi (x, y, tri); triplot (tri, x, y, "b"); hold on; plot (vx, vy, "r"); @end group @end example @ifnotinfo @noindent The result of which can be seen in @ref{fig:voronoi}. Note that the circum-circle of one of the triangles has been added to this figure, to make the relationship between the Delaunay tessellation and the Voronoi diagram clearer. @float Figure,fig:voronoi @center @image{voronoi,4in} @caption{Delaunay triangulation and Voronoi diagram of a random set of points} @end float @end ifnotinfo Additional information about the size of the facets of a Voronoi diagram, and which points of a set of points is in a polygon can be had with the @code{polyarea} and @code{inpolygon} functions respectively. @DOCSTRING(polyarea) An example of the use of @code{polyarea} might be @example @group rand ("state", 2); x = rand (10, 1); y = rand (10, 1); [c, f] = voronoin ([x, y]); af = zeros (size(f)); for i = 1 : length (f) af(i) = polyarea (c (f @{i, :@}, 1), c (f @{i, :@}, 2)); endfor @end group @end example Facets of the Voronoi diagram with a vertex at infinity have infinity area. A simplified version of @code{polyarea} for rectangles is available with @code{rectint} @DOCSTRING(rectint) @DOCSTRING(inpolygon) An example of the use of @code{inpolygon} might be @example @group randn ("state", 2); x = randn (100, 1); y = randn (100, 1); vx = cos (pi * [-1 : 0.1: 1]); vy = sin (pi * [-1 : 0.1 : 1]); in = inpolygon (x, y, vx, vy); plot(vx, vy, x(in), y(in), "r+", x(!in), y(!in), "bo"); axis ([-2, 2, -2, 2]); @end group @end example @ifnotinfo @noindent The result of which can be seen in @ref{fig:inpolygon}. @float Figure,fig:inpolygon @center @image{inpolygon,4in} @caption{Demonstration of the @code{inpolygon} function to determine the points inside a polygon} @end float @end ifnotinfo @node Convex Hull @section Convex Hull The convex hull of a set of points is the minimum convex envelope containing all of the points. Octave has the functions @code{convhull} and @code{convhulln} to calculate the convex hull of 2-dimensional and N-dimensional sets of points. @DOCSTRING(convhull) @DOCSTRING(convhulln) An example of the use of @code{convhull} is @example @group x = -3:0.05:3; y = abs (sin (x)); k = convhull (x, y); plot (x(k), y(k), "r-", x, y, "b+"); axis ([-3.05, 3.05, -0.05, 1.05]); @end group @end example @ifnotinfo @noindent The output of the above can be seen in @ref{fig:convhull}. @float Figure,fig:convhull @center @image{convhull,4in} @caption{The convex hull of a simple set of points} @end float @end ifnotinfo @node Interpolation on Scattered Data @section Interpolation on Scattered Data An important use of the Delaunay tessellation is that it can be used to interpolate from scattered data to an arbitrary set of points. To do this the N-simplex of the known set of points is calculated with @code{delaunay}, @code{delaunay3} or @code{delaunayn}. Then the simplices in to which the desired points are found are identified. Finally the vertices of the simplices are used to interpolate to the desired points. The functions that perform this interpolation are @code{griddata}, @code{griddata3} and @code{griddatan}. @DOCSTRING(griddata) @DOCSTRING(griddata3) @DOCSTRING(griddatan) An example of the use of the @code{griddata} function is @example @group rand("state",1); x=2*rand(1000,1)-1; y=2*rand(size(x))-1; z=sin(2*(x.^2+y.^2)); [xx,yy]=meshgrid(linspace(-1,1,32)); griddata(x,y,z,xx,yy); @end group @end example @noindent that interpolates from a random scattering of points, to a uniform grid. @ifnotinfo The output of the above can be seen in @ref{fig:griddata}. @float Figure,fig:griddata @center @image{griddata,4in} @caption{Interpolation from a scattered data to a regular grid} @end float @end ifnotinfo