view liboctave/numeric/ODEFunc.h @ 20685:7fa1970a655d

pkg.m: drop check of nargout value, the interpreter already does that. * scripts/pkg/pkg.m: the interpreter already checks if there was any variable that got no value assigned, there's no need to make the code more complicated to cover that. Also, there's no point in calling describe() with different nargout since it doesn't check nargout.
author Carnë Draug <carandraug@octave.org>
date Thu, 03 Sep 2015 16:21:08 +0100
parents 4197fc428c7d
children
line wrap: on
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/*

Copyright (C) 1993-2015 John W. Eaton

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if !defined (octave_ODEFunc_h)
#define octave_ODEFunc_h 1

class Matrix;
class ColumnVector;

class
ODEFunc
{
public:

  typedef ColumnVector (*ODERHSFunc) (const ColumnVector&, double);
  typedef Matrix (*ODEJacFunc) (const ColumnVector&, double);

  ODEFunc (void)
    : fun (0), jac (0), reset (true) { }

  ODEFunc (ODERHSFunc f)
    : fun (f), jac (0), reset (true) { }

  ODEFunc (ODERHSFunc f, ODEJacFunc j)
    : fun (f), jac (j), reset (true) { }

  ODEFunc (const ODEFunc& a)
    : fun (a.fun), jac (a.jac), reset (true) { }

  ODEFunc& operator = (const ODEFunc& a)
  {
    if (this != &a)
      {
        fun = a.fun;
        jac = a.jac;
        reset = a.reset;
      }
    return *this;
  }

  virtual ~ODEFunc (void) { }

  ODERHSFunc function (void) const { return fun; }

  ODEFunc& set_function (ODERHSFunc f)
  {
    fun = f;
    reset = true;
    return *this;
  }

  ODEJacFunc jacobian_function (void) const { return jac; }

  ODEFunc& set_jacobian_function (ODEJacFunc j)
  {
    jac = j;
    reset = true;
    return *this;
  }

protected:

  ODERHSFunc fun;
  ODEJacFunc jac;

  // This variable is TRUE when this object is constructed, and also
  // after any internal data has changed.  Derived classes may use
  // this information (and change it) to know when to (re)initialize
  // their own internal data related to this object.

  bool reset;
};

#endif