Mercurial > hg > octave-nkf
view scripts/plot/trimesh.m @ 17191:85e55da61409
doc: Clarify description of plot format.
* scripts/plot/plot.m: Clarify description of plot format.
author | Rik <rik@octave.org> |
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date | Tue, 06 Aug 2013 21:23:38 -0700 |
parents | 26589abbc78d |
children | 000be929e835 |
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## Copyright (C) 2007-2012 David Bateman ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {} trimesh (@var{tri}, @var{x}, @var{y}, @var{z}, @var{c}) ## @deftypefnx {Function File} {} trimesh (@var{tri}, @var{x}, @var{y}, @var{z}) ## @deftypefnx {Function File} {} trimesh (@var{tri}, @var{x}, @var{y}) ## @deftypefnx {Function File} {} trimesh (@dots{}, @var{prop}, @var{val}, @dots{}) ## @deftypefnx {Function File} {@var{h} =} trimesh (@dots{}) ## Plot a 3-D triangular wireframe mesh. ## ## In contrast to @code{mesh}, which plots a mesh using rectangles, ## @code{trimesh} plots the mesh using triangles. ## ## @var{tri} is typically the output of a Delaunay triangulation over the ## grid of @var{x}, @var{y}. Every row of @var{tri} represents one triangle ## and contains three indices into [@var{x}, @var{y}] which are the ## vertices of the triangles in the x-y plane. @var{z} determines the ## height above the plane of each vertex. If no @var{z} input is given then ## the triangles are plotted as a 2-D figure. ## ## The color of the trimesh is computed by linearly scaling the @var{z} values ## to fit the range of the current colormap. Use @code{caxis} and/or ## change the colormap to control the appearance. ## ## Optionally, the color of the mesh can be specified independently of @var{z} ## by supplying a color matrix, @var{c}. ## ## Any property/value pairs are passed directly to the underlying patch object. ## ## The optional return value @var{h} is a graphics handle to the created patch ## object. ## @seealso{mesh, tetramesh, triplot, trisurf, delaunay, patch, hidden} ## @end deftypefn function h = trimesh (tri, x, y, z, varargin) if (nargin < 3) print_usage (); endif if (nargin == 3) triplot (tri, x, y); elseif (ischar (z)) triplot (tri, x, y, z, varargin{:}); else hax = newplot (); handle = patch ("Vertices", [x(:), y(:), z(:)], "Faces", tri, "FaceColor", "none", "EdgeColor", __next_line_color__ (), varargin{:}); if (! ishold ()) set (hax, "view", [-37.5, 30], "xgrid", "on", "ygrid", "on", "zgrid", "on"); endif if (nargout > 0) h = handle; endif endif endfunction %!demo %! clf; %! old_state = rand ('state'); %! restore_state = onCleanup (@() rand ('state', old_state)); %! rand ('state', 10); %! N = 10; %! x = 3 - 6 * rand (N, N); %! y = 3 - 6 * rand (N, N); %! z = peaks (x, y); %! tri = delaunay (x(:), y(:)); %! trimesh (tri, x(:), y(:), z(:));