Mercurial > hg > octave-nkf
view scripts/general/loadobj.m @ 19904:a81177f4bfe6
Add __osmesa_print__.cc for offscreen rendering with OpenGL
* configure.ac: Add checks for libOSMesa
* libinterp/dldfcn/module-files: Add __osmesa_print__.cc
* __osmesa_print__.cc: New private function to print figures using OSMesa
and gl2ps for vector formats. Not yet used from "print".
author | Andreas Weber <andy.weber.aw@gmail.com> |
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date | Fri, 13 Feb 2015 00:31:10 +0100 |
parents | 4197fc428c7d |
children | 7503499a252b |
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## Copyright (C) 2008-2015 David Bateman ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {@var{b} =} loadobj (@var{a}) ## Method of a class to manipulate an object after loading it from a file. ## The function @code{loadobj} is called when the object @var{a} is loaded ## using the @code{load} function. An example of the use of @code{saveobj} ## might be to add fields to an object that don't make sense to be saved. ## For example: ## ## @example ## @group ## function b = loadobj (a) ## b = a; ## b.addmissingfield = addfield (b); ## endfunction ## @end group ## @end example ## ## @seealso{saveobj, class} ## @end deftypefn function b = loadobj (a) error ('loadobj: not defined for class "%s"', class (a)); endfunction