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view doc/interpreter/audio.txi @ 20517:c3c1fb44f9b5
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doc/doxyhtml/Makefile.am, doc/liboctave/Makefile,
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* configure.ac (AC_OUTPUT): Don't generate doc/Makefile,
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* octave.texi, liboctave.texi: Use unique version file names.
* etc/module.mk: Ensure icons build directory is created.
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* examples/module.mk (examples_code_SRC): New variable.
* doc/Makefile.am, doc/doxyhtml/Makefile.am,
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author | John W. Eaton <jwe@octave.org> |
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date | Fri, 03 Jul 2015 19:33:19 -0400 |
parents | 4197fc428c7d |
children | c8ec0b72b7a6 |
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@c Copyright (C) 1996-2015 Kurt Hornik @c @c This file is part of Octave. @c @c Octave is free software; you can redistribute it and/or modify it @c under the terms of the GNU General Public License as published by the @c Free Software Foundation; either version 3 of the License, or (at @c your option) any later version. @c @c Octave is distributed in the hope that it will be useful, but WITHOUT @c ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or @c FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License @c for more details. @c @c You should have received a copy of the GNU General Public License @c along with Octave; see the file COPYING. If not, see @c <http://www.gnu.org/licenses/>. @c Written by Kurt Hornik <Kurt.Hornik@wu-wien.ac.at> on 1996/05/14 @node Audio Processing @chapter Audio Processing @menu * Audio File Utilities:: * Audio Device Information:: * Audio Player:: * Audio Recorder:: * Audio Data Processing:: @end menu @node Audio File Utilities @section Audio File Utilities The following functions allow you to read, write and retrieve information about audio files. Various formats are supported including wav, flac and ogg vorbis. @DOCSTRING(audioinfo) @DOCSTRING(audioread) @DOCSTRING(audiowrite) @node Audio Device Information @section Audio Device Information @DOCSTRING(audiodevinfo) @node Audio Player @section Audio Player The following methods are used to create and use audioplayer objects. These objects can be used to play back audio data stored in Octave matrices and arrays. The audioplayer object supports playback from various devices available to the system, blocking and non-blocking playback, convenient pausing and resuming and much more. @DOCSTRING(@audioplayer/audioplayer) @menu * Playback:: * Player Properties:: @end menu @node Playback @subsection Playback The following methods are used to control player playback. @DOCSTRING(@audioplayer/play) @DOCSTRING(@audioplayer/playblocking) @DOCSTRING(@audioplayer/pause) @DOCSTRING(@audioplayer/resume) @DOCSTRING(@audioplayer/stop) @DOCSTRING(@audioplayer/isplaying) @node Player Properties @subsection Properties The remaining couple of methods are used to get and set various properties of the audioplayer object. @DOCSTRING(@audioplayer/get) @DOCSTRING(@audioplayer/set) @node Audio Recorder @section Audio Recorder The following methods are used to create and use audiorecorder objects. These objects can be used to record audio data from various devices available to the system. You can use convenient methods to retrieve that data or audioplayer objects created from that data. Methods for blocking and non-blocking recording, pausing and resuming recording and much more is available. @DOCSTRING(@audiorecorder/audiorecorder) @menu * Recording:: * Data Retrieval:: * Recorder Properties:: @end menu @node Recording @subsection Recording The following methods control the recording process. @DOCSTRING(@audiorecorder/record) @DOCSTRING(@audiorecorder/recordblocking) @DOCSTRING(@audiorecorder/pause) @DOCSTRING(@audiorecorder/resume) @DOCSTRING(@audiorecorder/stop) @DOCSTRING(@audiorecorder/isrecording) @node Data Retrieval @subsection Data Retrieval The following methods allow you to retrieve recorded audio data in various ways. @DOCSTRING(@audiorecorder/getaudiodata) @DOCSTRING(@audiorecorder/getplayer) @DOCSTRING(@audiorecorder/play) @node Recorder Properties @subsection Properties The remaining two methods allow you to read or alter the properties of audiorecorder objects. @DOCSTRING(@audiorecorder/get) @DOCSTRING(@audiorecorder/set) @node Audio Data Processing @section Audio Data Processing Octave provides a few functions for dealing with audio data. An audio `sample' is a single output value from an A/D converter, i.e., a small integer number (usually 8 or 16 bits), and audio data is just a series of such samples. It can be characterized by three parameters: the sampling rate (measured in samples per second or Hz, e.g., 8000 or 44100), the number of bits per sample (e.g., 8 or 16), and the number of channels (1 for mono, 2 for stereo, etc.). There are many different formats for representing such data. Currently, only the two most popular, @emph{linear encoding} and @emph{mu-law encoding}, are supported by Octave. There is an excellent FAQ on audio formats by @nospell{Guido van Rossum} @email{guido@@cwi.nl} which can be found at any FAQ ftp site, in particular in the directory @file{/pub/usenet/news.answers/audio-fmts} of the archive site @code{rtfm.mit.edu}. Octave simply treats audio data as vectors of samples (non-mono data are not supported yet). It is assumed that audio files using linear encoding have one of the extensions @file{lin} or @file{raw}, and that files holding data in mu-law encoding end in @file{au}, @file{mu}, or @file{snd}. @DOCSTRING(lin2mu) @DOCSTRING(mu2lin) @DOCSTRING(record) @DOCSTRING(sound) @DOCSTRING(soundsc) @DOCSTRING(wavread) @DOCSTRING(wavwrite)