Mercurial > hg > octave-nkf
view liboctave/array/Array3.h @ 17679:c81debf315e0
Avoid use of numel in sparse matrix min/max functions
* dSparse.cc (SparseMatrix SparseMatrix::max (Array<octave_idx-type>&, int)) :
Remove use of numel
(SparseMatrix SparseMatrix::min (Array<octave_idx-type>&, int)) : ditto
* CSparse.cc (SparseComplexMatrix SparseComplexMatrix::max (
Array<octave_idx-type>&, int)) : Remove use of numel
(SparseComplexMatrix SparseComplexMatrix::min (Array<octave_idx-type>&,
int)) : ditto
author | David Bateman <dbateman@free.fr> |
---|---|
date | Thu, 17 Oct 2013 23:07:34 +0200 |
parents | 648dabbb4c6b |
children | d63878346099 |
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// Template array classes /* Copyright (C) 1996-2012 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_Array3_h) #define octave_Array3_h 1 #include <cassert> #include <cstdlib> #include "Array.h" #include "lo-error.h" class idx_vector; // Three dimensional array class. template <class T> class Array3 : public Array<T> { public: Array3 (void) : Array<T> (dim_vector (0, 0, 0)) { } Array3 (octave_idx_type r, octave_idx_type c, octave_idx_type p) : Array<T> (dim_vector (r, c, p)) { } Array3 (octave_idx_type r, octave_idx_type c, octave_idx_type p, const T& val) : Array<T> (dim_vector (r, c, p), val) { } Array3 (const Array3<T>& a) : Array<T> (a, a.dims ()) { } Array3 (const Array<T>& a, octave_idx_type r, octave_idx_type c, octave_idx_type p) : Array<T> (a, dim_vector (r, c, p)) { } ~Array3 (void) { } Array3<T>& operator = (const Array3<T>& a) { if (this != &a) Array<T>::operator = (a); return *this; } void resize (octave_idx_type r, octave_idx_type c, octave_idx_type p) { Array<T>::resize (dim_vector (r, c, p)); } void resize (octave_idx_type r, octave_idx_type c, octave_idx_type p, const T& val) { Array<T>::resize (dim_vector (r, c, p), val); } Array3<T> sort (octave_idx_type dim = 0, sortmode mode = ASCENDING) const { Array<T> tmp = Array<T>::sort (dim, mode); return Array3<T> (tmp, tmp.rows (), tmp.columns (), tmp.pages ()); } Array3<T> sort (Array<octave_idx_type> &sidx, octave_idx_type dim = 0, sortmode mode = ASCENDING) const { Array<T> tmp = Array<T>::sort (sidx, dim, mode); return Array3<T> (tmp, tmp.rows (), tmp.columns (), tmp.pages ()); } }; // If we're with GNU C++, issue a warning. #ifdef __GNUC__ #warning Using Array3<T> is deprecated. Use Array<T> directly. #endif #endif