Mercurial > hg > octave-nkf
view scripts/audio/soundsc.m @ 20526:d8992a16643c
doc: Clean up m-files which generate images for Manual.
* geometryimages.m, interpimages.m, plotimages.m, sparseimages.m,
splineimages.m: Use the same style throughout the mi-files.
Obey Octave coding conventions.
author | Rik <rik@octave.org> |
---|---|
date | Thu, 09 Jul 2015 21:38:57 -0700 |
parents | 7503499a252b |
children |
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## Copyright (C) 2015 Mike Miller ## ## This file is part of Octave. ## ## Octave is free software; you can redistribute it and/or modify it ## under the terms of the GNU General Public License as published by ## the Free Software Foundation; either version 3 of the License, or (at ## your option) any later version. ## ## Octave is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Octave; see the file COPYING. If not, see ## <http://www.gnu.org/licenses/>. ## -*- texinfo -*- ## @deftypefn {Function File} {} soundsc (@var{y}) ## @deftypefnx {Function File} {} soundsc (@var{y}, @var{fs}) ## @deftypefnx {Function File} {} soundsc (@var{y}, @var{fs}, @var{nbits}) ## @deftypefnx {Function File} {} soundsc (@dots{}, [@var{ymin}, @var{ymax}]) ## Scale the audio data @var{y} and play it at sample rate @var{fs} to the ## default audio device. ## ## The audio signal @var{y} can be a vector or a two-column array, representing ## mono or stereo audio, respectively. ## ## If @var{fs} is not given, a default sample rate of 8000 samples per second ## is used. ## ## The optional argument @var{nbits} specifies the bit depth to play to the ## audio device and defaults to 8 bits. ## ## By default, @var{y} is automatically normalized to the range [-1, 1]. If the ## range [@var{ymin}, @var{ymax}] is given, then elements of @var{y} that fall ## within the range @var{ymin} @leq{} @var{y} @leq{} @var{ymax} are scaled to ## the range [-1, 1] instead. ## ## For more control over audio playback, use the @code{audioplayer} class. ## @seealso{sound, record} ## @end deftypefn function soundsc (y, fs, nbits, yrange) if (nargin < 1 || nargin > 4) print_usage (); endif if (nargin < 4) yrange = []; endif if (nargin < 2 || isempty (fs)) fs = 8000; elseif (nargin == 2 && numel (fs) > 1) yrange = fs; fs = 8000; elseif (! (isscalar (fs) && (fs > 0))) error ("soundsc: sample rate FS must be a positive number"); endif if (nargin < 3 || isempty (nbits)) nbits = 8; elseif (nargin == 3 && numel (nbits) > 1) yrange = nbits; nbits = 8; elseif (! (isscalar (nbits) && (nbits == 8 || nbits == 16 || nbits == 24))) error ("soundsc: bit depth NBITS must be 8, 16, or 24"); endif if (isreal (yrange) && (numel (yrange) == 2) && (yrange(1) <= yrange(2))) ymin = yrange(1); ymax = yrange(2); elseif (isempty (yrange)) ymin = min (y(:)); ymax = max (y(:)); else error ("soundsc: audio range must be a 2-element [YMIN, YMAX] vector"); endif ymin = double (ymin); ymax = double (ymax); ymedian = (ymax + ymin) / 2; yscale = 2 / (ymax - ymin); y = (double (y) - ymedian) .* yscale; play = audioplayer (y, fs, nbits); playblocking (play); endfunction ## Tests of soundsc must not actually play anything. ## Test input validation %!error soundsc () %!error soundsc (1,2,3,4,5) %!error soundsc (1, -1) %!error soundsc (1, [], 2) %!error soundsc (1, [2 1]) %!error soundsc (1, [1 2 3]) %!error soundsc (1, 8000, [2 1]) %!error soundsc (1, 8000, [1 2 3]) %!error soundsc (1, 8000, 8, [2 1]) %!error soundsc (1, 8000, 8, [1 2 3])