Mercurial > hg > octave-nkf
view liboctave/numeric/CmplxLU.h @ 20440:e914b5399c67
Use in-place operators in C++ code where possible.
* libgui/src/dialog.cc, libgui/src/m-editor/file-editor-tab.cc,
libgui/src/main-window.cc, libinterp/corefcn/bsxfun.cc,
libinterp/corefcn/filter.cc, libinterp/corefcn/mgorth.cc,
libinterp/corefcn/oct-stream.cc, libinterp/corefcn/pr-output.cc,
liboctave/array/Array-util.cc, liboctave/array/dim-vector.h,
liboctave/numeric/CollocWt.cc, liboctave/numeric/eigs-base.cc,
liboctave/numeric/lo-specfun.cc:
Use in-place operators in C++ code where possible.
author | Rik <rik@octave.org> |
---|---|
date | Mon, 25 May 2015 22:02:15 -0700 |
parents | 4197fc428c7d |
children |
line wrap: on
line source
/* Copyright (C) 1994-2015 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_CmplxLU_h) #define octave_CmplxLU_h 1 #include "base-lu.h" #include "dMatrix.h" #include "CMatrix.h" class OCTAVE_API ComplexLU : public base_lu <ComplexMatrix> { public: ComplexLU (void) : base_lu <ComplexMatrix> () { } ComplexLU (const ComplexMatrix& a); ComplexLU (const ComplexLU& a) : base_lu <ComplexMatrix> (a) { } ComplexLU (const ComplexMatrix& l, const ComplexMatrix& u, const PermMatrix& p) : base_lu <ComplexMatrix> (l, u, p) { } ComplexLU& operator = (const ComplexLU& a) { if (this != &a) base_lu <ComplexMatrix> :: operator = (a); return *this; } ~ComplexLU (void) { } void update (const ComplexColumnVector& u, const ComplexColumnVector& v); void update (const ComplexMatrix& u, const ComplexMatrix& v); void update_piv (const ComplexColumnVector& u, const ComplexColumnVector& v); void update_piv (const ComplexMatrix& u, const ComplexMatrix& v); }; #endif