Mercurial > hg > octave-nkf
view src/gl-render.cc @ 7948:af10baa63915 ss-3-1-50
3.1.50 snapshot
author | John W. Eaton <jwe@octave.org> |
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date | Fri, 18 Jul 2008 17:42:48 -0400 |
parents | 4976f66d469b |
children | 3ffc34caec65 |
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/* Copyright (C) 2008 Michael Goffioul This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <lo-mappers.h> #include "gl-render.h" #define LIGHT_MODE GL_FRONT_AND_BACK // Win32 API requires the CALLBACK attributes for // GLU callback functions. Define it to empty on // other platforms. #ifndef CALLBACK #define CALLBACK #endif enum { AXE_ANY_DIR = 0, AXE_DEPTH_DIR = 1, AXE_HORZ_DIR = 2, AXE_VERT_DIR = 3 }; static octave_idx_type xmin (octave_idx_type x, octave_idx_type y) { return x < y ? x : y; } class opengl_texture { protected: class texture_rep { public: texture_rep (void) : valid (false), count (1) { } texture_rep (GLuint _id, int _w, int _h, int _tw, int _th) : id (_id), w (_w), h (_h), tw (_tw), th (_th), tx (double(w)/tw), ty (double(h)/th), valid (true), count (1) { } ~texture_rep (void) { if (valid) glDeleteTextures (1, &id); } void bind (int mode) const { if (valid) glBindTexture (mode, id); } void tex_coord (double q, double r) const { if (valid) glTexCoord2d (q*tx, r*ty); } GLuint id; int w, h; int tw, th; double tx, ty; bool valid; int count; }; texture_rep *rep; private: opengl_texture (texture_rep *_rep) : rep (_rep) { } public: opengl_texture (void) : rep (new texture_rep ()) { } opengl_texture (const opengl_texture& tx) : rep (tx.rep) { rep->count++; } ~opengl_texture (void) { if (--rep->count == 0) delete rep; } opengl_texture& operator = (const opengl_texture& tx) { if (--rep->count == 0) delete rep; rep = tx.rep; rep->count++; return *this; } static opengl_texture create (const octave_value& data); void bind (int mode = GL_TEXTURE_2D) const { rep->bind (mode); } void tex_coord (double q, double r) const { rep->tex_coord (q, r); } bool is_valid (void) const { return rep->valid; } }; static int next_power_of_2 (int n) { int m = 1; while (m < n && m < INT_MAX) m <<= 1; return m; } opengl_texture opengl_texture::create (const octave_value& data) { opengl_texture retval; dim_vector dv (data.dims ()); // Expect RGB data if (dv.length () == 3 && dv(2) == 3) { int h = dv(0), w = dv(1), tw, th; GLuint id; bool ok = true; tw = next_power_of_2 (w); th = next_power_of_2 (w); glGenTextures (1, &id); glBindTexture (GL_TEXTURE_2D, id); if (data.is_double_type ()) { NDArray _a = data.array_value (); OCTAVE_LOCAL_BUFFER (float, a, (3*tw*th)); for (int i = 0; i < h; i++) for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3) { a[idx] = _a(i,j,0); a[idx+1] = _a(i,j,1); a[idx+2] = _a(i,j,2); } glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0, GL_RGB, GL_FLOAT, a); } else if (data.is_uint8_type ()) { uint8NDArray _a = data.uint8_array_value (); OCTAVE_LOCAL_BUFFER (octave_uint8, a, (3*tw*th)); for (int i = 0; i < h; i++) for (int j = 0, idx = i*tw*3; j < w; j++, idx += 3) { a[idx] = _a(i,j,0); a[idx+1] = _a(i,j,1); a[idx+2] = _a(i,j,2); } glTexImage2D (GL_TEXTURE_2D, 0, 3, tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, a); } else { ok = false; warning ("opengl_texture::create: invalid texture data type (expected double or uint8)"); } if (ok) { glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (glGetError () != GL_NO_ERROR) warning ("opengl_texture::create: OpenGL error while generating texture data"); else retval = opengl_texture (new texture_rep (id, w, h, tw, th)); } } else warning ("opengl_texture::create: invalid texture data size"); return retval; } class opengl_tesselator { public: typedef void (CALLBACK *fcn) (void); public: opengl_tesselator (void) : glu_tess (0) { init (); } virtual ~opengl_tesselator (void) { if (glu_tess) gluDeleteTess (glu_tess); } void begin_polygon (bool filled = true) { gluTessProperty (glu_tess, GLU_TESS_BOUNDARY_ONLY, (filled ? GL_FALSE : GL_TRUE)); fill = filled; gluTessBeginPolygon (glu_tess, this); } void end_polygon (void) const { gluTessEndPolygon (glu_tess); } void begin_contour (void) const { gluTessBeginContour (glu_tess); } void end_contour (void) const { gluTessEndContour (glu_tess); } void add_vertex (double *loc, void *data) const { gluTessVertex (glu_tess, loc, data); } protected: virtual void begin (GLenum /*type*/) { } virtual void end (void) { } virtual void vertex (void */*data*/) { } virtual void combine (GLdouble /*c*/[3], void */*data*/[4], GLfloat /*w*/[4], void **/*out_data*/) { } virtual void edge_flag (GLboolean /*flag*/) { } virtual void error (GLenum err) { ::error ("OpenGL tesselation error (%d)", err); } virtual void init (void) { glu_tess = gluNewTess (); gluTessCallback (glu_tess, GLU_TESS_BEGIN_DATA, reinterpret_cast<fcn> (tess_begin)); gluTessCallback (glu_tess, GLU_TESS_END_DATA, reinterpret_cast<fcn> (tess_end)); gluTessCallback (glu_tess, GLU_TESS_VERTEX_DATA, reinterpret_cast<fcn> (tess_vertex)); gluTessCallback (glu_tess, GLU_TESS_COMBINE_DATA, reinterpret_cast<fcn> (tess_combine)); gluTessCallback (glu_tess, GLU_TESS_EDGE_FLAG_DATA, reinterpret_cast<fcn> (tess_edge_flag)); gluTessCallback (glu_tess, GLU_TESS_ERROR_DATA, reinterpret_cast<fcn> (tess_error)); } bool is_filled (void) const { return fill; } private: static void CALLBACK tess_begin (GLenum type, void *t) { reinterpret_cast<opengl_tesselator *> (t)->begin (type); } static void CALLBACK tess_end (void *t) { reinterpret_cast<opengl_tesselator *> (t)->end (); } static void CALLBACK tess_vertex (void *v, void *t) { reinterpret_cast<opengl_tesselator *> (t)->vertex (v); } static void CALLBACK tess_combine (GLdouble c[3], void *v[4], GLfloat w[4], void **out, void *t) { reinterpret_cast<opengl_tesselator *> (t)->combine (c, v, w, out); } static void CALLBACK tess_edge_flag (GLboolean flag, void *t) { reinterpret_cast<opengl_tesselator *> (t)->edge_flag (flag); } static void CALLBACK tess_error (GLenum err, void *t) { reinterpret_cast<opengl_tesselator *> (t)->error (err); } private: GLUtesselator *glu_tess; bool fill; }; class vertex_data { public: class vertex_data_rep { public: Matrix coords; Matrix color; Matrix normal; double alpha; float ambient; float diffuse; float specular; float specular_exp; // reference counter int count; vertex_data_rep (void) : count (1) { } vertex_data_rep (const Matrix& c, const Matrix& col, const Matrix& n, double a, float as, float ds, float ss, float se) : coords (c), color (col), normal (n), alpha (a), ambient (as), diffuse (ds), specular (ss), specular_exp (se), count (1) { } }; private: vertex_data_rep *rep; vertex_data_rep *nil_rep (void) const { static vertex_data_rep *nr = new vertex_data_rep (); return nr; } public: vertex_data (void) : rep (nil_rep ()) { rep->count++; } vertex_data (const vertex_data& v) : rep (v.rep) { rep->count++; } vertex_data (const Matrix& c, const Matrix& col, const Matrix& n, double a, float as, float ds, float ss, float se) : rep (new vertex_data_rep (c, col, n, a, as, ds, ss, se)) { } vertex_data (vertex_data_rep *new_rep) : rep (new_rep) { } ~vertex_data (void) { if (--rep->count == 0) delete rep; } vertex_data& operator = (const vertex_data& v) { if (--rep->count == 0) delete rep; rep = v.rep; rep->count++; return *this; } vertex_data_rep *get_rep (void) const { return rep; } }; class opengl_renderer::patch_tesselator : public opengl_tesselator { public: patch_tesselator (opengl_renderer *r, int cmode, int lmode, int idx = 0) : opengl_tesselator (), renderer (r), color_mode (cmode), light_mode (lmode), index (idx), first (true) { } protected: void begin (GLenum type) { //printf("patch_tesselator::begin (%d)\n", type); first = true; if (color_mode == 2 || light_mode == 2) glShadeModel (GL_SMOOTH); else glShadeModel (GL_FLAT); if (is_filled ()) renderer->set_polygon_offset (true, 1+index); glBegin (type); } void end (void) { //printf("patch_tesselator::end\n"); glEnd (); renderer->set_polygon_offset (false); } void vertex (void *data) { vertex_data::vertex_data_rep *v = reinterpret_cast<vertex_data::vertex_data_rep *> (data); //printf("patch_tesselator::vertex (%g, %g, %g)\n", v->coords(0), v->coords(1), v->coords(2)); // FIXME: why did I need to keep the first vertex of the face // in JHandles? I think it's related to the fact that the // tessellation process might re-order the vertices, such that // the first one you get here might not be the first one of the face; // but I can't figure out the actual reason. if (color_mode > 0 && (first || color_mode == 2)) { Matrix col = v->color; if (col.numel () == 3) { glColor3dv (col.data ()); if (light_mode > 0) { float buf[4] = { 0, 0, 0, 1 }; for (int k = 0; k < 3; k++) buf[k] = (v->ambient * col(k)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf); for (int k = 0; k < 3; k++) buf[k] = (v->diffuse * col(k)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, buf); } } } if (light_mode > 0 && (first || light_mode == 2)) glNormal3dv (v->normal.data ()); glVertex3dv (v->coords.data ()); first = false; } void combine (GLdouble xyz[3], void *data[4], GLfloat w[4], void **out_data) { //printf("patch_tesselator::combine\n"); vertex_data::vertex_data_rep *v[4]; int vmax = 4; for (int i = 0; i < 4; i++) { v[i] = reinterpret_cast<vertex_data::vertex_data_rep *> (data[i]); if (vmax == 4 && ! v[i]) vmax = i; } Matrix vv (1, 3, 0.0); Matrix cc; Matrix nn (1, 3, 0.0); double aa = 0.0; vv(0) = xyz[0]; vv(1) = xyz[1]; vv(2) = xyz[2]; if (v[0]->color.numel ()) { cc.resize (1, 3, 0.0); for (int ic = 0; ic < 3; ic++) for (int iv = 0; iv < vmax; iv++) cc(ic) += (w[iv] * v[iv]->color(ic)); } if (v[0]->normal.numel () > 0) { for (int in = 0; in < 3; in++) for (int iv = 0; iv < vmax; iv++) nn(in) += (w[iv] * v[iv]->normal(in)); } for (int iv = 0; iv < vmax; iv++) aa += (w[iv] * v[iv]->alpha); vertex_data new_v (vv, cc, nn, aa, v[0]->ambient, v[0]->diffuse, v[0]->specular, v[0]->specular_exp); tmp_vdata.push_back (new_v); *out_data = new_v.get_rep (); } private: opengl_renderer *renderer; int color_mode; // 0: uni, 1: flat, 2: interp int light_mode; // 0: none, 1: flat, 2: gouraud int index; bool first; std::list<vertex_data> tmp_vdata; }; void opengl_renderer::draw (const graphics_object& go) { if (! go.valid_object ()) return; const base_properties& props = go.get_properties (); if (go.isa ("figure")) draw (dynamic_cast<const figure::properties&> (props)); else if (go.isa ("axes")) draw (dynamic_cast<const axes::properties&> (props)); else if (go.isa ("line")) draw (dynamic_cast<const line::properties&> (props)); else if (go.isa ("surface")) draw (dynamic_cast<const surface::properties&> (props)); else if (go.isa ("patch")) draw (dynamic_cast<const patch::properties&> (props)); else if (go.isa ("hggroup")) draw (dynamic_cast<const hggroup::properties&> (props)); else warning ("opengl_renderer: cannot render object of type `%s'", props.graphics_object_name ().c_str ()); } void opengl_renderer::draw (const figure::properties& props) { backend = props.get_backend (); // Initialize OpenGL context glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LEQUAL); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable (GL_NORMALIZE); if (props.is___enhanced__ ()) { glEnable (GL_BLEND); glEnable (GL_LINE_SMOOTH); } else { glDisable (GL_BLEND); glDisable (GL_LINE_SMOOTH); } // Clear background Matrix c = props.get_color_rgb (); if (c.length() >= 3) { glClearColor (c(0), c(1), c(2), 1); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } // Draw children draw (props.get_children ()); } void opengl_renderer::draw (const axes::properties& props) { // setup OpenGL transformation Matrix x_zlim = props.get_transform_zlim (); Matrix x_mat1 = props.get_opengl_matrix_1 (); Matrix x_mat2 = props.get_opengl_matrix_2 (); xZ1 = x_zlim(0)-(x_zlim(1)-x_zlim(0))/2; xZ2 = x_zlim(1)+(x_zlim(1)-x_zlim(0))/2; int vw[4]; glGetIntegerv (GL_VIEWPORT, vw); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glScaled(1, 1, -1); glMultMatrixd (x_mat1.data ()); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2); glMultMatrixd (x_mat2.data ()); glMatrixMode (GL_MODELVIEW); glClear (GL_DEPTH_BUFFER_BIT); // store axes transformation data xform = props.get_transform (); // draw axes object GLboolean antialias; glGetBooleanv (GL_LINE_SMOOTH, &antialias); glDisable (GL_LINE_SMOOTH); Matrix xlim = xform.xscale (props.get_xlim ().matrix_value ()); Matrix ylim = xform.yscale (props.get_ylim ().matrix_value ()); Matrix zlim = xform.zscale (props.get_zlim ().matrix_value ()); double x_min = xlim(0), x_max = xlim(1); double y_min = ylim(0), y_max = ylim(1); double z_min = zlim(0), z_max = zlim(1); double xd = (props.xdir_is ("normal") ? 1 : -1); double yd = (props.ydir_is ("normal") ? 1 : -1); double zd = (props.zdir_is ("normal") ? 1 : -1); ColumnVector p1, p2, xv (3), yv (3), zv (3); int xstate, ystate, zstate; xstate = ystate = zstate = AXE_ANY_DIR; p1 = xform.transform (x_min, (y_min+y_max)/2, (z_min+z_max)/2, false); p2 = xform.transform (x_max, (y_min+y_max)/2, (z_min+z_max)/2, false); xv(0) = xround (p2(0)-p1(0)); xv(1) = xround (p2(1)-p1(1)); xv(2) = (p2(2)-p1(2)); if (xv(0) == 0 && xv(1) == 0) xstate = AXE_DEPTH_DIR; else if (xv(2) == 0) { if (xv(0) == 0) xstate = AXE_VERT_DIR; else if (xv(1) == 0) xstate = AXE_HORZ_DIR; } double xPlane; if (xv(2) == 0) if (xv(1) == 0) xPlane = (xv(0) > 0 ? x_max : x_min); else xPlane = (xv(1) < 0 ? x_max : x_min); else xPlane = (xv(2) < 0 ? x_min : x_max); double xPlaneN = (xPlane == x_min ? x_max : x_min); double fx = (x_max-x_min)/sqrt(xv(0)*xv(0)+xv(1)*xv(1)); p1 = xform.transform ((x_min+x_max)/2, y_min, (z_min+z_max)/2, false); p2 = xform.transform ((x_min+x_max)/2, y_max, (z_min+z_max)/2, false); yv(0) = xround (p2(0)-p1(0)); yv(1) = xround (p2(1)-p1(1)); yv(2) = (p2(2)-p1(2)); if (yv(0) == 0 && yv(1) == 0) ystate = AXE_DEPTH_DIR; else if (yv(2) == 0) { if (yv(0) == 0) ystate = AXE_VERT_DIR; else if (yv(1) == 0) ystate = AXE_HORZ_DIR; } double yPlane; if (yv(2) == 0) if (yv(1) == 0) yPlane = (yv(0) > 0 ? y_max : y_min); else yPlane = (yv(1) < 0 ? y_max : y_min); else yPlane = (yv(2) < 0 ? y_min : y_max); double yPlaneN = (yPlane == y_min ? y_max : y_min); double fy = (y_max-y_min)/sqrt(yv(0)*yv(0)+yv(1)*yv(1)); p1 = xform.transform((x_min+x_max)/2, (y_min+y_max)/2, z_min, false); p2 = xform.transform((x_min+x_max)/2, (y_min+y_max)/2, z_max, false); zv(0) = xround(p2(0)-p1(0)); zv(1) = xround (p2(1)-p1(1)); zv(2) = (p2(2)-p1(2)); if (zv(0) == 0 && zv(1) == 0) zstate = AXE_DEPTH_DIR; else if (zv(2) == 0) { if (zv(0) == 0) zstate = AXE_VERT_DIR; else if (zv(1) == 0) zstate = AXE_HORZ_DIR; } double zPlane; if (zv(2) == 0) if (zv(1) == 0) zPlane = (zv(0) > 0 ? z_min : z_max); else zPlane = (zv(1) < 0 ? z_min : z_max); else zPlane = (zv(2) < 0 ? z_min : z_max); double zPlaneN = (zPlane == z_min ? z_max : z_min); double fz = (z_max-z_min)/sqrt(zv(0)*zv(0)+zv(1)*zv(1)); bool mode2d = (((xstate > AXE_DEPTH_DIR ? 1 : 0) + (ystate > AXE_DEPTH_DIR ? 1 : 0) + (zstate > AXE_DEPTH_DIR ? 1 : 0)) == 2); if (props.tickdirmode_is ("auto")) { // FIXME: tickdir should be updated (code below comes // from JHandles) //autoMode++; //TickDir.set(mode2d ? "in" : "out", true); //autoMode--; } // FIXME: use ticklength property double xticklen = 7, yticklen = 7, zticklen = 7; //double tickdir = (props.tickdir_is ("in") ? -1 : 1); double tickdir = (props.tickdirmode_is ("auto") ? (mode2d ? -1 : 1) : (props.tickdir_is ("in") ? -1 : 1)); double xtickoffset = (mode2d && tickdir < 0 ? 0 : xticklen) + 5; double ytickoffset = (mode2d && tickdir < 0 ? 0 : yticklen) + 5; double ztickoffset = (mode2d && tickdir < 0 ? 0 : zticklen) + 5; bool xySym = (xd*yd*(xPlane-xPlaneN)*(yPlane-yPlaneN) > 0); bool x2Dtop = false; bool y2Dright = false; double zpTick = zPlane; /* 2D mode */ if (xstate == AXE_HORZ_DIR && ystate == AXE_VERT_DIR) { if (props.xaxislocation_is ("top")) { double tmp = yPlane; yPlane = yPlaneN; yPlaneN = tmp; x2Dtop = true; } if (props.yaxislocation_is ("right")) { double tmp = xPlane; xPlane = xPlaneN; xPlaneN = tmp; y2Dright = true; } if (props.layer_is ("top")) zpTick = zPlaneN; } Matrix axe_color = props.get_color_rgb (); bool visible = props.is_visible (); bool box = props.is_box (); // Axes planes if (axe_color.numel () > 0 && visible) { set_color (axe_color); set_polygon_offset (true, 2.5); glBegin (GL_QUADS); // X plane glVertex3d (xPlane, y_min, z_min); glVertex3d (xPlane, y_max, z_min); glVertex3d (xPlane, y_max, z_max); glVertex3d (xPlane, y_min, z_max); // Y plane glVertex3d (x_min, yPlane, z_min); glVertex3d (x_max, yPlane, z_min); glVertex3d (x_max, yPlane, z_max); glVertex3d (x_min, yPlane, z_max); // Z plane glVertex3d (x_min, y_min, zPlane); glVertex3d (x_max, y_min, zPlane); glVertex3d (x_max, y_max, zPlane); glVertex3d (x_min, y_max, zPlane); glEnd (); set_polygon_offset (false); } // Axes box set_linestyle ("-", true); set_linewidth (props.get_linewidth ()); if (visible) { glBegin (GL_LINES); // X box set_color (props.get_xcolor_rgb ()); glVertex3d (xPlaneN, yPlaneN, zPlane); glVertex3d (xPlane, yPlaneN, zPlane); if (box) { glVertex3d (xPlaneN, yPlane, zPlane); glVertex3d (xPlane, yPlane, zPlane); glVertex3d (xPlaneN, yPlane, zPlaneN); glVertex3d (xPlane, yPlane, zPlaneN); glVertex3d (xPlaneN, yPlaneN, zPlaneN); glVertex3d (xPlane, yPlaneN, zPlaneN); } // Y box set_color (props.get_ycolor_rgb ()); glVertex3d (xPlaneN, yPlaneN, zPlane); glVertex3d (xPlaneN, yPlane, zPlane); if (box) { glVertex3d (xPlane, yPlaneN, zPlane); glVertex3d (xPlane, yPlane, zPlane); glVertex3d (xPlane, yPlaneN, zPlaneN); glVertex3d (xPlane, yPlane, zPlaneN); glVertex3d (xPlaneN, yPlaneN, zPlaneN); glVertex3d (xPlaneN, yPlane, zPlaneN); } // Z box set_color (props.get_zcolor_rgb ()); if (xySym) { glVertex3d (xPlaneN, yPlane, zPlaneN); glVertex3d (xPlaneN, yPlane, zPlane); } else { glVertex3d (xPlane, yPlaneN, zPlaneN); glVertex3d (xPlane, yPlaneN, zPlane); } if (box) { glVertex3d (xPlane, yPlane, zPlaneN); glVertex3d (xPlane, yPlane, zPlane); if (xySym) { glVertex3d (xPlane, yPlaneN, zPlaneN); glVertex3d (xPlane, yPlaneN, zPlane); } else { glVertex3d (xPlaneN, yPlane, zPlaneN); glVertex3d (xPlaneN, yPlane, zPlane); } glVertex3d (xPlaneN, yPlaneN, zPlaneN); glVertex3d (xPlaneN, yPlaneN, zPlane); } glEnd (); } std::string gridstyle = props.get_gridlinestyle (); std::string minorgridstyle = props.get_minorgridlinestyle (); // X grid if (visible && xstate != AXE_DEPTH_DIR) { bool do_xgrid = (props.is_xgrid () && (gridstyle != "none")); bool do_xminorgrid = (props.is_xminorgrid () && (minorgridstyle != "none")); bool do_xminortick = props.is_xminortick (); Matrix xticks = xform.xscale (props.get_xtick ().matrix_value ()); // FIXME: use pre-computed minor ticks Matrix xmticks; // FIXME: use xticklabels property string_vector xticklabels; int wmax = 0, hmax = 0; bool tick_along_z = xisinf (fy); Matrix tickpos (xticks.numel (), 3); set_color (props.get_xcolor_rgb ()); // grid lines if (do_xgrid) { set_linestyle (gridstyle, true); glBegin (GL_LINES); for (int i = 0; i < xticks.numel (); i++) { double xval = xticks(i); glVertex3d (xval, yPlaneN, zpTick); glVertex3d (xval, yPlane, zpTick); if (zstate != AXE_DEPTH_DIR) { glVertex3d (xval, yPlane, zPlaneN); glVertex3d (xval, yPlane, zPlane); } } glEnd (); set_linestyle ("-", true); } // tick marks if (tick_along_z) { glBegin (GL_LINES); for (int i = 0; i < xticks.numel (); i++) { double xval = xticks(i); glVertex3d (xval, yPlaneN, zPlane); glVertex3d (xval, yPlaneN, zPlane+signum(zPlane-zPlaneN)*fz*xticklen*tickdir); if (box && xstate != AXE_ANY_DIR) { glVertex3d (xval, yPlaneN, zPlaneN); glVertex3d (xval, yPlaneN, zPlaneN+signum(zPlaneN-zPlane)*fz*xticklen*tickdir); } tickpos(i,0) = xval; tickpos(i,1) = yPlaneN; tickpos(i,2) = zPlane+signum(zPlane-zPlaneN)*fz*xtickoffset; } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < xticks.numel (); i++) { double xval = xticks(i); glVertex3d (xval, yPlaneN, zpTick); glVertex3d (xval, yPlaneN+signum(yPlaneN-yPlane)*fy*xticklen*tickdir, zpTick); if (box && xstate != AXE_ANY_DIR) { glVertex3d (xval, yPlane, zpTick); glVertex3d (xval, yPlane+signum(yPlane-yPlaneN)*fy*xticklen*tickdir, zpTick); } tickpos(i,0) = xval; tickpos(i,1) = yPlaneN+signum(yPlaneN-yPlane)*fy*xtickoffset; tickpos(i,2) = zPlane; } glEnd (); } // FIXME: tick texts // minor grid lines if (do_xminorgrid) { set_linestyle (minorgridstyle, true); glBegin (GL_LINES); for (int i = 0; i < xmticks.numel (); i++) { double xval = xmticks(i); glVertex3d (xval, yPlaneN, zpTick); glVertex3d (xval, yPlane, zpTick); if (zstate != AXE_DEPTH_DIR) { glVertex3d (xval, yPlane, zPlaneN); glVertex3d (xval, yPlane, zPlane); } } glEnd (); set_linestyle ("-", true); } // minor tick marks if (do_xminortick) { if (tick_along_z) { glBegin (GL_LINES); for (int i = 0; i < xmticks.numel (); i++) { double xval = xmticks(i); glVertex3d (xval, yPlaneN, zPlane); glVertex3d (xval, yPlaneN, zPlane+signum(zPlane-zPlaneN)*fz*xticklen/2*tickdir); if (box && xstate != AXE_ANY_DIR) { glVertex3d (xval, yPlaneN, zPlaneN); glVertex3d (xval, yPlaneN, zPlaneN+signum(zPlaneN-zPlane)*fz*xticklen/2*tickdir); } } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < xmticks.numel (); i++) { double xval = xmticks(i); glVertex3d (xval, yPlaneN, zpTick); glVertex3d (xval, yPlaneN+signum(yPlaneN-yPlane)*fy*xticklen/2*tickdir, zpTick); if (box && xstate != AXE_ANY_DIR) { glVertex3d (xval, yPlane, zpTick); glVertex3d (xval, yPlane+signum(yPlane-yPlaneN)*fy*xticklen/2*tickdir, zpTick); } } glEnd (); } } text::properties& xlabel_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_xlabel ()).get_properties ()); // FIXME: auto-positioning should be disabled if the // label has been positioned manually if (! xlabel_props.get_string ().empty ()) { xlabel_props.set_horizontalalignment (xstate > AXE_DEPTH_DIR ? "center" : (xySym ? "left" : "right")); xlabel_props.set_verticalalignment (xstate == AXE_VERT_DIR ? "bottom" : (zd*zv(2) <= 0 ? "top" : "bottom")); double angle = 0; ColumnVector p = graphics_xform::xform_vector ((x_min+x_max)/2, yPlaneN, zPlane); if (tick_along_z) p(2) += (signum(zPlane-zPlaneN)*fz*xtickoffset); else p(1) += (signum(yPlaneN-yPlane)*fy*xtickoffset); p = xform.transform (p(0), p(1), p(2), false); switch (xstate) { case AXE_ANY_DIR: p(0) += (xySym ? wmax : -wmax); p(1) += (zd*zv(2) <= 0 ? hmax : -hmax); break; case AXE_VERT_DIR: p(0) -= wmax; angle = 90; break; case AXE_HORZ_DIR: p(1) += hmax; break; } p = xform.untransform (p(0), p(1), p(2), true); xlabel_props.set_position (p.extract_n (0, 3).transpose ()); xlabel_props.set_rotation (angle); } } // Y grid if (ystate != AXE_DEPTH_DIR && visible) { bool do_ygrid = (props.is_ygrid () && (gridstyle != "none")); bool do_yminorgrid = (props.is_yminorgrid () && (minorgridstyle != "none")); bool do_yminortick = props.is_yminortick (); Matrix yticks = xform.yscale (props.get_ytick ().matrix_value ()); // FIXME: use pre-computed minor ticks Matrix ymticks; // FIXME: use yticklabels property string_vector yticklabels; int wmax = 0, hmax = 0; bool tick_along_z = xisinf (fx); Matrix tickpos (yticks.numel (), 3); set_color (props.get_ycolor_rgb ()); // grid lines if (do_ygrid) { set_linestyle (gridstyle, true); glBegin (GL_LINES); for (int i = 0; i < yticks.numel (); i++) { double yval = yticks(i); glVertex3d (xPlaneN, yval, zpTick); glVertex3d (xPlane, yval, zpTick); if (zstate != AXE_DEPTH_DIR) { glVertex3d (xPlane, yval, zPlaneN); glVertex3d (xPlane, yval, zPlane); } } glEnd (); set_linestyle ("-", true); } // tick marks if (tick_along_z) { glBegin (GL_LINES); for (int i = 0; i < yticks.numel (); i++) { double yval = yticks(i); glVertex3d (xPlaneN, yval, zPlane); glVertex3d (xPlaneN, yval, zPlane+signum(zPlane-zPlaneN)*fz*yticklen*tickdir); if (box && ystate != AXE_ANY_DIR) { glVertex3d (xPlaneN, yval, zPlaneN); glVertex3d (xPlaneN, yval, zPlaneN+signum(zPlaneN-zPlane)*fz*yticklen*tickdir); } tickpos(i,0) = xPlaneN; tickpos(i,1) = yval; tickpos(i,2) = zPlane+signum(zPlane-zPlaneN)*fz*ytickoffset; } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < yticks.numel (); i++) { double yval = yticks(i); glVertex3d (xPlaneN, yval, zpTick); glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*yticklen*tickdir, yval, zpTick); if (box && ystate != AXE_ANY_DIR) { glVertex3d (xPlane, yval, zpTick); glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*yticklen*tickdir, yval, zpTick); } tickpos(i,0) = xPlaneN+signum(xPlaneN-xPlane)*fx*ytickoffset; tickpos(i,1) = yval; tickpos(i,2) = zPlane; } glEnd (); } // FIXME: tick texts // minor grid lines if (do_yminorgrid) { set_linestyle (minorgridstyle, true); glBegin (GL_LINES); for (int i = 0; i < ymticks.numel (); i++) { double yval = ymticks(i); glVertex3d (xPlaneN, yval, zpTick); glVertex3d (xPlane, yval, zpTick); if (zstate != AXE_DEPTH_DIR) { glVertex3d (xPlane, yval, zPlaneN); glVertex3d (xPlane, yval, zPlane); } } glEnd (); set_linestyle ("-", true); } // minor tick marks if (do_yminortick) { if (tick_along_z) { glBegin (GL_LINES); for (int i = 0; i < ymticks.numel (); i++) { double yval = ymticks(i); glVertex3d (xPlaneN, yval, zPlane); glVertex3d (xPlaneN, yval, zPlane+signum(zPlane-zPlaneN)*fz*yticklen/2*tickdir); if (box && ystate != AXE_ANY_DIR) { glVertex3d (xPlaneN, yval, zPlaneN); glVertex3d (xPlaneN, yval, zPlaneN+signum(zPlaneN-zPlane)*fz*yticklen/2*tickdir); } } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < ymticks.numel (); i++) { double yval = ymticks(i); glVertex3d (xPlaneN, yval, zpTick); glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*yticklen/2*tickdir, yval, zpTick); if (box && ystate != AXE_ANY_DIR) { glVertex3d (xPlane, yval, zpTick); glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*yticklen/2*tickdir, yval, zpTick); } } glEnd (); } } text::properties& ylabel_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_ylabel ()).get_properties ()); // FIXME: auto-positioning should be disabled if the // label has been positioned manually if (! ylabel_props.get_string ().empty ()) { ylabel_props.set_horizontalalignment (ystate > AXE_DEPTH_DIR ? "center" : (!xySym ? "left" : "right")); ylabel_props.set_verticalalignment (ystate == AXE_VERT_DIR ? "bottom" : (zd*zv(2) <= 0 ? "top" : "bottom")); double angle = 0; ColumnVector p = graphics_xform::xform_vector (xPlaneN, (y_min+y_max)/2, zPlane); if (tick_along_z) p(2) += (signum(zPlane-zPlaneN)*fz*ytickoffset); else p(0) += (signum(xPlaneN-xPlane)*fx*ytickoffset); p = xform.transform (p(0), p(1), p(2), false); switch (ystate) { case AXE_ANY_DIR: p(0) += (!xySym ? wmax : -wmax); p(1) += (zd*zv(2) <= 0 ? hmax : -hmax); break; case AXE_VERT_DIR: p(0) -= wmax; angle = 90; break; case AXE_HORZ_DIR: p(1) += hmax; break; } p = xform.untransform(p(0), p(1), p(2), true); ylabel_props.set_position (p.extract_n (0, 3).transpose ()); ylabel_props.set_rotation (angle); } } // Z Grid if (zstate != AXE_DEPTH_DIR && visible) { bool do_zgrid = (props.is_zgrid () && (gridstyle != "none")); bool do_zminorgrid = (props.is_zminorgrid () && (minorgridstyle != "none")); bool do_zminortick = props.is_zminortick (); Matrix zticks = xform.zscale (props.get_ztick ().matrix_value ()); // FIXME: use pre-computed minor ticks Matrix zmticks; // FIXME: use zticklabels property string_vector zticklabels; int wmax = 0, hmax = 0; Matrix tickpos (zticks.numel (), 3); set_color (props.get_zcolor_rgb ()); // grid lines if (do_zgrid) { set_linestyle (gridstyle, true); glBegin (GL_LINES); for (int i = 0; i < zticks.numel (); i++) { double zval = zticks(i); glVertex3d (xPlaneN, yPlane, zval); glVertex3d (xPlane, yPlane, zval); glVertex3d (xPlane, yPlaneN, zval); glVertex3d (xPlane, yPlane, zval); } glEnd (); set_linestyle ("-", true); } // tick marks if (xySym) { if (xisinf (fy)) { glBegin (GL_LINES); for (int i = 0; i < zticks.numel (); i++) { double zval = zticks(i); glVertex3d (xPlaneN, yPlane, zval); glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*zticklen*tickdir, yPlane, zval); if (box && zstate != AXE_ANY_DIR) { glVertex3d (xPlane, yPlane, zval); glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen*tickdir, yPlane, zval); } tickpos(i,0) = xPlaneN+signum(xPlaneN-xPlane)*fx*ztickoffset; tickpos(i,1) = yPlane; tickpos(i,2) = zval; } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < zticks.numel (); i++) { double zval = zticks(i); glVertex3d (xPlaneN, yPlane, zval); glVertex3d (xPlaneN, yPlane+signum(yPlane-yPlaneN)*fy*zticklen*tickdir, zval); tickpos(i,0) = xPlaneN; tickpos(i,1) = yPlane+signum(yPlane-yPlaneN)*fy*ztickoffset; tickpos(i,2) = zval; } glEnd (); } } else { if (xisinf (fx)) { glBegin (GL_LINES); for (int i = 0; i < zticks.numel (); i++) { double zval = zticks(i); glVertex3d (xPlane, yPlaneN, zval); glVertex3d (xPlane, yPlaneN+signum(yPlaneN-yPlane)*fy*zticklen*tickdir, zval); if (box && zstate != AXE_ANY_DIR) { glVertex3d (xPlane, yPlane, zval); glVertex3d (xPlane, yPlane+signum(yPlane-yPlaneN)*fy*zticklen*tickdir, zval); } tickpos(i,0) = xPlane; tickpos(i,1) = yPlaneN+signum(yPlaneN-yPlane)*fy*ztickoffset; tickpos(i,2) = zval; } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < zticks.numel (); i++) { double zval = zticks(i); glVertex3d (xPlane, yPlaneN, zval); glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen*tickdir, yPlaneN, zval); tickpos(i,0) = xPlane+signum(xPlane-xPlaneN)*fx*ztickoffset; tickpos(i,1) = yPlaneN; tickpos(i,2) = zval; } glEnd (); } } // FIXME: tick texts // minor grid lines if (do_zminorgrid) { set_linestyle (minorgridstyle, true); glBegin (GL_LINES); for (int i = 0; i < zmticks.numel (); i++) { double zval = zmticks(i); glVertex3d (xPlaneN, yPlane, zval); glVertex3d (xPlane, yPlane, zval); glVertex3d (xPlane, yPlaneN, zval); glVertex3d (xPlane, yPlane, zval); } glEnd (); set_linestyle ("-", true); } // minor tick marks if (do_zminortick) { if (xySym) { if (xisinf (fy)) { glBegin (GL_LINES); for (int i = 0; i < zmticks.numel (); i++) { double zval = zmticks(i); glVertex3d (xPlaneN, yPlane, zval); glVertex3d (xPlaneN+signum(xPlaneN-xPlane)*fx*zticklen/2*tickdir, yPlane, zval); if (box && zstate != AXE_ANY_DIR) { glVertex3d (xPlane, yPlane, zval); glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen/2*tickdir, yPlane, zval); } } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < zmticks.numel (); i++) { double zval = zmticks(i); glVertex3d (xPlaneN, yPlane, zval); glVertex3d (xPlaneN, yPlane+signum(yPlane-yPlaneN)*fy*zticklen/2*tickdir, zval); } glEnd (); } } else { if (xisinf (fx)) { glBegin (GL_LINES); for (int i = 0; i < zmticks.numel (); i++) { double zval = zmticks(i); glVertex3d (xPlane, yPlaneN, zval); glVertex3d (xPlane, yPlaneN+signum(yPlaneN-yPlane)*fy*zticklen/2*tickdir, zval); if (box && zstate != AXE_ANY_DIR) { glVertex3d (xPlane, yPlane, zval); glVertex3d (xPlane, yPlane+signum(yPlane-yPlaneN)*fy*zticklen/2*tickdir, zval); } } glEnd (); } else { glBegin (GL_LINES); for (int i = 0; i < zmticks.numel (); i++) { double zval = zmticks(i); glVertex3d (xPlane, yPlaneN, zval); glVertex3d (xPlane+signum(xPlane-xPlaneN)*fx*zticklen/2*tickdir, yPlaneN, zval); } glEnd (); } } } text::properties& zlabel_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_zlabel ()).get_properties ()); // FIXME: auto-positioning should be disabled if the // label has been positioned manually if (! zlabel_props.get_string ().empty ()) { bool camAuto = props.cameraupvectormode_is ("auto"); zlabel_props.set_horizontalalignment ((zstate > AXE_DEPTH_DIR || camAuto) ? "center" : "right"); zlabel_props.set_verticalalignment(zstate == AXE_VERT_DIR ? "bottom" : ((zd*zv(2) < 0 || camAuto) ? "bottom" : "top")); double angle = 0; ColumnVector p; if (xySym) { p = graphics_xform::xform_vector (xPlaneN, yPlane, (z_min+z_max)/2); if (xisinf (fy)) p(0) += (signum(xPlaneN-xPlane)*fx*ztickoffset); else p(1) += (signum(yPlane-yPlaneN)*fy*ztickoffset); } else { p = graphics_xform::xform_vector (xPlane, yPlaneN, (z_min+z_max)/2); if (xisinf (fx)) p(1) += (signum(yPlaneN-yPlane)*fy*ztickoffset); else p(0) += (signum(xPlane-xPlaneN)*fx*ztickoffset); } p = xform.transform (p(0), p(1), p(2), false); switch (zstate) { case AXE_ANY_DIR: if (camAuto) { p(0) -= wmax; angle = 90; } /* FIXME: what's the correct offset? p[0] += (!xySym ? wmax : -wmax); p[1] += (zd*zv[2] <= 0 ? hmax : -hmax); */ break; case AXE_VERT_DIR: p(0) -= wmax; angle = 90; break; case AXE_HORZ_DIR: p(1) += hmax; break; } p = xform.untransform (p(0), p(1), p(2), true); zlabel_props.set_position (p.extract_n (0, 3).transpose ()); zlabel_props.set_rotation (angle); } } set_linestyle ("-"); // Title text::properties& title_props = reinterpret_cast<text::properties&> (gh_manager::get_object (props.get_title ()).get_properties ()); // FIXME: auto-positioning should be disabled if the // title has been positioned manually if (! title_props.get_string ().empty ()) { Matrix bb = props.get_boundingbox (true); ColumnVector p = xform.untransform (bb(0)+bb(2)/2, (bb(1)-10), (x_zlim(0)+x_zlim(1))/2, true); title_props.set_position (p.extract_n(0, 3).transpose ()); } set_clipbox (x_min, x_max, y_min, y_max, z_min, z_max); // Children if (antialias == GL_TRUE) glEnable (GL_LINE_SMOOTH); Matrix children = props.get_children (); std::list<graphics_object> obj_list; std::list<graphics_object>::iterator it; // 1st pass: draw light objects for (int i = 0; i < children.numel (); i++) { graphics_object go = gh_manager::get_object (children (i)); if (go.get_properties ().is_visible ()) { if (go.isa ("light")) draw (go); else obj_list.push_back (go); } } // 2nd pass: draw other objects (with units set to "data") it = obj_list.begin (); while (it != obj_list.end ()) { graphics_object go = (*it); // FIXME: check whether object has "units" property and it is set to "data" if (! go.isa ("text") || go.get ("units").string_value () == "data") { set_clipping (go.get_properties ().is_clipping ()); draw (go); it = obj_list.erase (it); } else it++; } // 3rd pass: draw remaining objects for (it = obj_list.begin (); it != obj_list.end (); it++) { graphics_object go = (*it); set_clipping (go.get_properties ().is_clipping ()); draw (go); } set_clipping (false); // FIXME: finalize rendering (transparency processing) // FIXME: draw zoom box, if needed } void opengl_renderer::draw (const line::properties& props) { Matrix x = xform.xscale (props.get_xdata ().matrix_value ()); Matrix y = xform.yscale (props.get_ydata ().matrix_value ()); Matrix z = xform.zscale (props.get_zdata ().matrix_value ()); bool has_z = (z.numel () > 0); int n = static_cast<int> (::xmin (::xmin (x.numel (), y.numel ()), (has_z ? z.numel () : INT_MAX))); octave_uint8 clip_mask = (props.is_clipping () ? 0x7F : 0x40), clip_ok (0x40); std::vector<octave_uint8> clip (n); if (has_z) for (int i = 0; i < n; i++) clip[i] = (clip_code (x(i), y(i), z(i)) & clip_mask); else { double z_mid = (zmin+zmax)/2; for (int i = 0; i < n; i++) clip[i] = (clip_code (x(i), y(i), z_mid) & clip_mask); } if (! props.linestyle_is ("none")) { set_color (props.get_color_rgb ()); set_linestyle (props.get_linestyle (), false); set_linewidth (props.get_linewidth ()); if (has_z) { bool flag = false; for (int i = 1; i < n; i++) { if ((clip[i-1] & clip[i]) == clip_ok) { if (! flag) { flag = true; glBegin (GL_LINE_STRIP); glVertex3d (x(i-1), y(i-1), z(i-1)); } glVertex3d (x(i), y(i), z(i)); } else if (flag) { flag = false; glEnd (); } } if (flag) glEnd (); } else { bool flag = false; for (int i = 1; i < n; i++) { if ((clip[i-1] & clip[i]) == clip_ok) { if (! flag) { flag = true; glBegin (GL_LINE_STRIP); glVertex2d (x(i-1), y(i-1)); } glVertex2d (x(i), y(i)); } else if (flag) { flag = false; glEnd (); } } if (flag) glEnd (); } set_linewidth (0.5); set_linestyle ("-"); } set_clipping (false); if (! props.marker_is ("none") && ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none"))) { Matrix lc, fc; if (props.markeredgecolor_is ("auto")) lc = props.get_color_rgb (); else if (! props.markeredgecolor_is ("none")) lc = props.get_markeredgecolor_rgb (); if (props.markerfacecolor_is ("auto")) fc = props.get_color_rgb (); else if (! props.markerfacecolor_is ("none")) fc = props.get_markerfacecolor_rgb (); init_marker (props.get_marker (), props.get_markersize (), props.get_linewidth ()); for (int i = 0; i < n; i++) { if (clip[i] == clip_ok) draw_marker (x(i), y(i), (has_z ? z(i) : 0), lc, fc); } end_marker (); } set_clipping (props.is_clipping ()); } void opengl_renderer::draw (const surface::properties& props) { Matrix x = xform.xscale (props.get_xdata ().matrix_value ()); Matrix y = xform.yscale (props.get_ydata ().matrix_value ()); Matrix z = xform.zscale (props.get_zdata ().matrix_value ()); int zr = z.rows (), zc = z.columns (); NDArray c; NDArray n = props.get_vertexnormals ().array_value (); // FIXME: handle transparency Matrix a; if (props.facelighting_is ("phong") || props.edgelighting_is ("phong")) warning ("opengl_renderer::draw: phong light model not supported"); int fc_mode = (props.facecolor_is_rgb () ? 0 : (props.facecolor_is ("flat") ? 1 : (props.facecolor_is ("interp") ? 2 : (props.facecolor_is ("texturemap") ? 3 : -1)))); int fl_mode = (props.facelighting_is ("none") ? 0 : (props.facelighting_is ("flat") ? 1 : 2)); int fa_mode = (props.facealpha_is_double () ? 0 : (props.facealpha_is ("flat") ? 1 : 2)); int ec_mode = (props.edgecolor_is_rgb () ? 0 : (props.edgecolor_is ("flat") ? 1 : (props.edgecolor_is ("interp") ? 2 : -1))); int el_mode = (props.edgelighting_is ("none") ? 0 : (props.edgelighting_is ("flat") ? 1 : 2)); int ea_mode = (props.edgealpha_is_double () ? 0 : (props.edgealpha_is ("flat") ? 1 : 2)); Matrix fcolor = (fc_mode == 3 ? Matrix (1, 3, 1.0) : props.get_facecolor_rgb ()); Matrix ecolor = props.get_edgecolor_rgb (); float as = props.get_ambientstrength (); float ds = props.get_diffusestrength (); float ss = props.get_specularstrength (); float se = props.get_specularexponent (); float cb[4] = { 0, 0, 0, 1 }; opengl_texture tex; int i1, i2, j1, j2; bool x_mat = (x.rows () == z.rows ()); bool y_mat = (y.columns () == z.columns ()); i1 = i2 = j1 = j2 = 0; boolMatrix clip (z.dims (), false); for (int i = 0; i < zr; i++) { if (x_mat) i1 = i; for (int j = 0; j < zc; j++) { if (y_mat) j1 = j; clip(i,j) = is_nan_or_inf (x(i1,j), y(i,j1), z(i,j)); } } if ((fc_mode > 0 && fc_mode < 3) || ec_mode > 0) c = props.get_color_data ().array_value (); if (fa_mode > 0 || ea_mode > 0) { // FIXME: implement alphadata conversion //a = props.get_alpha_data (); } if (fl_mode > 0 || el_mode > 0) { float buf[4] = { ss, ss, ss, 1 }; glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf); glMaterialf (LIGHT_MODE, GL_SHININESS, se); } // FIXME: good candidate for caching, transfering pixel // data to OpenGL is time consuming. if (fc_mode == 3) tex = opengl_texture::create (props.get_color_data ()); if (! props.facecolor_is ("none")) { if (props.get_facealpha_double () == 1) { if (fc_mode == 0 || fc_mode == 3) { glColor3dv (fcolor.data ()); if (fl_mode > 0) { for (int i = 0; i < 3; i++) cb[i] = (as * fcolor(i)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode > 0) glEnable (GL_LIGHTING); glShadeModel ((fc_mode == 2 || fl_mode == 2) ? GL_SMOOTH : GL_FLAT); set_polygon_offset (true, 1); if (fc_mode == 3) glEnable (GL_TEXTURE_2D); for (int i = 1; i < zc; i++) { if (y_mat) { i1 = i-1; i2 = i; } for (int j = 1; j < zr; j++) { if (clip(j-1, i-1) || clip (j, i-1) || clip (j-1, i) || clip (j, i)) continue; if (x_mat) { j1 = j-1; j2 = j; } glBegin (GL_QUADS); // Vertex 1 if (fc_mode == 3) tex.tex_coord (double (i-1) / (zc-1), double (j-1) / (zr-1)); else if (fc_mode > 0) { // FIXME: is there a smarter way to do this? for (int k = 0; k < 3; k++) cb[k] = c(j-1, i-1, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode > 0) glNormal3d (n(j-1,i-1,0), n(j-1,i-1,1), n(j-1,i-1,2)); glVertex3d (x(j1,i-1), y(j-1,i1), z(j-1,i-1)); // Vertex 2 if (fc_mode == 3) tex.tex_coord (double (i) / (zc-1), double (j-1) / (zr-1)); else if (fc_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j-1, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode == 2) glNormal3d (n(j-1,i,0), n(j-1,i,1), n(j-1,i,2)); glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i)); // Vertex 3 if (fc_mode == 3) tex.tex_coord (double (i) / (zc-1), double (j) / (zr-1)); else if (fc_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode == 2) glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2)); glVertex3d (x(j2,i), y(j,i2), z(j,i)); // Vertex 4 if (fc_mode == 3) tex.tex_coord (double (i-1) / (zc-1), double (j) / (zr-1)); else if (fc_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i-1, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode == 2) glNormal3d (n(j,i-1,0), n(j,i-1,1), n(j,i-1,2)); glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1)); glEnd (); } } set_polygon_offset (false); if (fc_mode == 3) glDisable (GL_TEXTURE_2D); if (fl_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.edgecolor_is ("none")) { if (props.get_edgealpha_double () == 1) { if (ec_mode == 0) { glColor3dv (ecolor.data ()); if (fl_mode > 0) { for (int i = 0; i < 3; i++) cb[i] = (as * ecolor(i)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) glEnable (GL_LIGHTING); glShadeModel ((ec_mode == 2 || el_mode == 2) ? GL_SMOOTH : GL_FLAT); set_linestyle (props.get_linestyle (), false); set_linewidth (props.get_linewidth ()); // Mesh along Y-axis if (props.meshstyle_is ("both") || props.meshstyle_is ("column")) { for (int i = 0; i < zc; i++) { if (y_mat) { i1 = i-1; i2 = i; } for (int j = 1; j < zr; j++) { if (clip(j-1,i) || clip(j,i)) continue; if (x_mat) { j1 = j-1; j2 = j; } glBegin (GL_LINES); // Vertex 1 if (ec_mode > 0) { for (int k = 0; k < 3; k++) cb[k] = c(j-1, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) glNormal3d (n(j-1,i,0), n(j-1,i,1), n(j-1,i,2)); glVertex3d (x(j1,i), y(j-1,i2), z(j-1,i)); // Vertex 2 if (ec_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode == 2) glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2)); glVertex3d (x(j2,i), y(j,i2), z(j,i)); glEnd (); } } } // Mesh along X-axis if (props.meshstyle_is ("both") || props.meshstyle_is ("row")) { for (int j = 0; j < zr; j++) { if (x_mat) { j1 = j-1; j2 = j; } for (int i = 1; i < zc; i++) { if (clip(j,i-1) || clip(j,i)) continue; if (y_mat) { i1 = i-1; i2 = i; } glBegin (GL_LINES); // Vertex 1 if (ec_mode > 0) { for (int k = 0; k < 3; k++) cb[k] = c(j, i-1, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) glNormal3d (n(j,i-1,0), n(j,i-1,1), n(j,i-1,2)); glVertex3d (x(j2,i-1), y(j,i1), z(j,i-1)); // Vertex 2 if (ec_mode == 2) { for (int k = 0; k < 3; k++) cb[k] = c(j, i, k); glColor3fv (cb); if (fl_mode > 0) { for (int k = 0; k < 3; k++) cb[k] *= as; glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int k = 0; k < 3; k++) cb[k] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode == 2) glNormal3d (n(j,i,0), n(j,i,1), n(j,i,2)); glVertex3d (x(j2,i), y(j,i2), z(j,i)); glEnd (); } } } set_linestyle ("-"); set_linewidth (0.5); if (el_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.marker_is ("none") && ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none"))) { // FIXME: check how transparency should be handled in markers // FIXME: check what to do with marker facecolor set to auto // and facecolor set to none. bool do_edge = ! props.markeredgecolor_is ("none"); bool do_face = ! props.markerfacecolor_is ("none"); Matrix mecolor = props.get_markeredgecolor_rgb (); Matrix mfcolor = props.get_markerfacecolor_rgb (); Matrix cc (1, 3, 0.0); if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto")) { mecolor = props.get_edgecolor_rgb (); do_edge = ! props.edgecolor_is ("none"); } if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto")) { mfcolor = props.get_facecolor_rgb (); do_face = ! props.facecolor_is ("none"); } if ((mecolor.numel () == 0 || mfcolor.numel () == 0) && c.numel () == 0) c = props.get_color_data ().array_value (); init_marker (props.get_marker (), props.get_markersize (), props.get_linewidth ()); for (int i = 0; i < zc; i++) { if (y_mat) i1 = i; for (int j = 0; j < zr; j++) { if (clip(j,i)) continue; if (x_mat) j1 = j; if ((do_edge && mecolor.numel () == 0) || (do_face && mfcolor.numel () == 0)) { for (int k = 0; k < 3; k++) cc(k) = c(j,i,k); } Matrix lc = (do_edge ? (mecolor.numel () == 0 ? cc : mecolor) : Matrix ()); Matrix fc = (do_face ? (mfcolor.numel () == 0 ? cc : mfcolor) : Matrix ()); draw_marker (x(j1,i), y(j,i1), z(j,i), lc, fc); } } end_marker (); } } // FIXME: global optimization (rendering, data structures...), there // is probably a smarter/faster/less-memory-consuming way to do this. void opengl_renderer::draw (const patch::properties &props) { Matrix f = props.get_faces ().matrix_value (); Matrix v = xform.scale (props.get_vertices ().matrix_value ()); Matrix c; Matrix n = props.get_vertexnormals ().matrix_value (); Matrix a; int nv = v.rows (); // int vmax = v.columns (); int nf = f.rows (); int fcmax = f.columns (); bool has_z = (v.columns () > 2); bool has_facecolor = false; bool has_facealpha = false; int fc_mode = (props.facecolor_is_rgb () ? 0 : (props.facecolor_is("flat") ? 1 : 2)); int fl_mode = (props.facelighting_is ("none") ? 0 : (props.facelighting_is ("flat") ? 1 : 2)); int fa_mode = (props.facealpha_is_double () ? 0 : (props.facealpha_is ("flat") ? 1 : 2)); int ec_mode = (props.edgecolor_is_rgb () ? 0 : (props.edgecolor_is("flat") ? 1 : 2)); int el_mode = (props.edgelighting_is ("none") ? 0 : (props.edgelighting_is ("flat") ? 1 : 2)); int ea_mode = (props.edgealpha_is_double () ? 0 : (props.edgealpha_is ("flat") ? 1 : 2)); Matrix fcolor = props.get_facecolor_rgb (); Matrix ecolor = props.get_edgecolor_rgb (); float as = props.get_ambientstrength (); float ds = props.get_diffusestrength (); float ss = props.get_specularstrength (); float se = props.get_specularexponent (); boolMatrix clip (1, nv, false); if (has_z) for (int i = 0; i < nv; i++) clip(i) = is_nan_or_inf (v(i,0), v(i,1), v(i,2)); else for (int i = 0; i < nv; i++) clip(i) = is_nan_or_inf (v(i,0), v(i,1), 0); boolMatrix clip_f (1, nf, false); Array<int> count_f (nf, 0); for (int i = 0; i < nf; i++) { bool fclip = false; int count = 0; for (int j = 0; j < fcmax && ! xisnan (f(i,j)); j++, count++) fclip = (fclip || clip(int (f(i,j) - 1))); clip_f(i) = fclip; count_f(i) = count; } if (fc_mode > 0 || ec_mode > 0) { c = props.get_color_data ().matrix_value (); if (c.rows () == 1) { // Single color specifications, we can simplify a little bit if (fc_mode > 0) { fcolor = c; fc_mode = 0; } if (ec_mode > 0) { ecolor = c; ec_mode = 0; } c = Matrix (); } else has_facecolor = ((c.numel () > 0) && (c.rows () == f.rows ())); } if (fa_mode > 0 || ea_mode > 0) { // FIXME: retrieve alpha data from patch object //a = props.get_alpha_data (); has_facealpha = ((a.numel () > 0) && (a.rows () == f.rows ())); } octave_idx_type fr = f.rows (); std::vector<vertex_data> vdata (f.numel ()); for (int i = 0; i < nf; i++) for (int j = 0; j < count_f(i); j++) { int idx = int (f(i,j) - 1); Matrix vv (1, 3, 0.0); Matrix cc; Matrix nn(1, 3, 0.0); double aa = 1.0; vv(0) = v(idx,0); vv(1) = v(idx,1); if (has_z) vv(2) = v(idx,2); // FIXME: uncomment when patch object has normal computation //nn(0) = n(idx,0); nn(1) = n(idx,1); nn(2) = n(idx,2); if (c.numel () > 0) { cc.resize (1, 3); if (has_facecolor) cc(0) = c(i,0), cc(1) = c(i,1), cc(2) = c(i,2); else cc(0) = c(idx,0), cc(1) = c(idx,1), cc(2) = c(idx,2); } if (a.numel () > 0) { if (has_facealpha) aa = a(i); else aa = a(idx); } vdata[i+j*fr] = vertex_data (vv, cc, nn, aa, as, ds, ss, se); } if (fl_mode > 0 || el_mode > 0) { float buf[4] = { ss, ss, ss, 1 }; glMaterialfv (LIGHT_MODE, GL_SPECULAR, buf); glMaterialf (LIGHT_MODE, GL_SHININESS, se); } if (! props.facecolor_is ("none")) { // FIXME: adapt to double-radio property if (props.get_facealpha_double () == 1) { if (fc_mode == 0) { glColor3dv (fcolor.data ()); if (fl_mode > 0) { float cb[4] = { 0, 0, 0, 1 }; for (int i = 0; i < 3; i++) cb[i] = (as * fcolor(i)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (fl_mode > 0) glEnable (GL_LIGHTING); // FIXME: use __index__ property from patch object patch_tesselator tess (this, fc_mode, fl_mode, 0); for (int i = 0; i < nf; i++) { if (clip_f(i)) continue; tess.begin_polygon (true); tess.begin_contour (); for (int j = 0; j < count_f(i); j++) { vertex_data::vertex_data_rep *vv = vdata[i+j*fr].get_rep (); tess.add_vertex (vv->coords.fortran_vec (), vv); } tess.end_contour (); tess.end_polygon (); } if (fl_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.edgecolor_is ("none")) { // FIXME: adapt to double-radio property if (props.get_edgealpha_double () == 1) { if (ec_mode == 0) { glColor3dv (ecolor.data ()); if (el_mode > 0) { float cb[4] = { 0, 0, 0, 1 }; for (int i = 0; i < 3; i++) cb[i] = (as * ecolor(i)); glMaterialfv (LIGHT_MODE, GL_AMBIENT, cb); for (int i = 0; i < 3; i++) cb[i] *= (ds / as); glMaterialfv (LIGHT_MODE, GL_DIFFUSE, cb); } } if (el_mode > 0) glEnable (GL_LIGHTING); set_linestyle (props.get_linestyle (), false); set_linewidth (props.get_linewidth ()); // FIXME: use __index__ property from patch object; should we // offset patch contour as well? patch_tesselator tess (this, ec_mode, el_mode); for (int i = 0; i < nf; i++) { if (clip_f(i)) continue; tess.begin_polygon (false); tess.begin_contour (); for (int j = 0; j < count_f(i); j++) { vertex_data::vertex_data_rep *vv = vdata[i+j*fr].get_rep (); tess.add_vertex (vv->coords.fortran_vec (), vv); } tess.end_contour (); tess.end_polygon (); } set_linestyle ("-"); set_linewidth (0.5); if (el_mode > 0) glDisable (GL_LIGHTING); } else { // FIXME: implement transparency } } if (! props.marker_is ("none") && ! (props.markeredgecolor_is ("none") && props.markerfacecolor_is ("none"))) { bool do_edge = ! props.markeredgecolor_is ("none"); bool do_face = ! props.markerfacecolor_is ("none"); Matrix mecolor = props.get_markeredgecolor_rgb (); Matrix mfcolor = props.get_markerfacecolor_rgb (); Matrix cc (1, 3, 0.0); if (mecolor.numel () == 0 && props.markeredgecolor_is ("auto")) { mecolor = props.get_edgecolor_rgb (); do_edge = ! props.edgecolor_is ("none"); } if (mfcolor.numel () == 0 && props.markerfacecolor_is ("auto")) { mfcolor = props.get_facecolor_rgb (); do_face = ! props.facecolor_is ("none"); } init_marker (props.get_marker (), props.get_markersize (), props.get_linewidth ()); for (int i = 0; i < nf; i++) for (int j = 0; j < count_f(i); j++) { int idx = int (f(i,j) - 1); if (clip(idx)) continue; Matrix lc = (do_edge ? (mecolor.numel () == 0 ? vdata[i+j*fr].get_rep ()->color : mecolor) : Matrix ()); Matrix fc = (do_face ? (mfcolor.numel () == 0 ? vdata[i+j*fr].get_rep ()->color : mfcolor) : Matrix ()); draw_marker (v(idx,0), v(idx,1), (has_z ? v(idx,2) : 0), lc, fc); } end_marker (); } } void opengl_renderer::draw (const hggroup::properties &props) { draw (props.get_children ()); } void opengl_renderer::set_viewport (int w, int h) { glViewport (0, 0, w, h); } void opengl_renderer::set_color (const Matrix& c) { glColor3dv (c.data ()); } void opengl_renderer::set_polygon_offset (bool on, double offset) { if (on) { glPolygonOffset (offset, offset); glEnable (GL_POLYGON_OFFSET_FILL); glEnable (GL_POLYGON_OFFSET_LINE); } else { glDisable (GL_POLYGON_OFFSET_FILL); glDisable (GL_POLYGON_OFFSET_LINE); } } void opengl_renderer::set_linewidth (float w) { glLineWidth (w); } void opengl_renderer::set_linestyle (const std::string& s, bool use_stipple) { bool solid = false; if (s == "-") { glLineStipple (1, static_cast<unsigned short> (0xFFFF)); solid = true; } else if (s == ":") glLineStipple (1, static_cast<unsigned short> (0x8888)); else if (s == "--") glLineStipple (1, static_cast<unsigned short> (0x0FFF)); else if (s == "-.") glLineStipple (1, static_cast<unsigned short> (0x020F)); else glLineStipple (1, static_cast<unsigned short> (0x0000)); if (solid && ! use_stipple) glDisable (GL_LINE_STIPPLE); else glEnable (GL_LINE_STIPPLE); } void opengl_renderer::set_clipbox (double x1, double x2, double y1, double y2, double z1, double z2) { double dx = (x2-x1); double dy = (y2-y1); double dz = (z2-z1); x1 -= 0.001*dx; x2 += 0.001*dx; y1 -= 0.001*dy; y2 += 0.001*dy; z1 -= 0.001*dz; z2 += 0.001*dz; ColumnVector p (4, 0.0); p(0) = -1; p(3) = x2; glClipPlane (GL_CLIP_PLANE0, p.data ()); p(0) = 1; p(3) = -x1; glClipPlane (GL_CLIP_PLANE1, p.data ()); p(0) = 0; p(1) = -1; p(3) = y2; glClipPlane (GL_CLIP_PLANE2, p.data ()); p(1) = 1; p(3) = -y1; glClipPlane (GL_CLIP_PLANE3, p.data ()); p(1) = 0; p(2) = -1; p(3) = z2; glClipPlane (GL_CLIP_PLANE4, p.data ()); p(2) = 1; p(3) = -z1; glClipPlane (GL_CLIP_PLANE5, p.data ()); xmin = x1; xmax = x2; ymin = y1; ymax = y2; zmin = z1; zmax = z2; } void opengl_renderer::set_clipping (bool enable) { bool has_clipping = (glIsEnabled (GL_CLIP_PLANE0) == GL_TRUE); if (enable != has_clipping) { if (enable) for (int i = 0; i < 6; i++) glEnable (GL_CLIP_PLANE0+i); else for (int i = 0; i < 6; i++) glDisable (GL_CLIP_PLANE0+i); } } void opengl_renderer::init_marker (const std::string& m, double size, float width) { int vw[4]; glGetIntegerv (GL_VIEWPORT, vw); glMatrixMode (GL_PROJECTION); glPushMatrix (); glLoadIdentity (); glOrtho (0, vw[2], vw[3], 0, xZ1, xZ2); glMatrixMode (GL_MODELVIEW); glPushMatrix (); set_clipping (false); set_linewidth (width); marker_id = make_marker_list (m, size, false); filled_marker_id = make_marker_list (m, size, true); } void opengl_renderer::end_marker (void) { glDeleteLists (marker_id, 1); glDeleteLists (filled_marker_id, 1); glMatrixMode (GL_MODELVIEW); glPopMatrix (); glMatrixMode (GL_PROJECTION); glPopMatrix (); set_linewidth (0.5f); } void opengl_renderer::draw_marker (double x, double y, double z, const Matrix& lc, const Matrix& fc) { ColumnVector tmp = xform.transform (x, y, z, false); glLoadIdentity (); glTranslated (tmp(0), tmp(1), -tmp(2)); if (filled_marker_id > 0 && fc.numel () > 0) { glColor3dv (fc.data ()); set_polygon_offset (true, -1.0); glCallList (filled_marker_id); if (lc.numel () > 0) { glColor3dv (lc.data ()); glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); glEdgeFlag (GL_TRUE); set_polygon_offset (true, -2.0); glCallList (filled_marker_id); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); } set_polygon_offset (false); } else if (marker_id > 0 && lc.numel () > 0) { glColor3dv (lc.data ()); glCallList (marker_id); } } unsigned int opengl_renderer::make_marker_list (const std::string& marker, double size, bool filled) const { char c = marker[0]; if (filled && (c == '+' || c == 'x' || c == '*' || c == '.')) return 0; unsigned int ID = glGenLists (1); double sz = size * backend.get_screen_resolution () / 72.0; // constants for the * marker const double sqrt2d4 = 0.35355339059327; double tt = sz*sqrt2d4; glNewList (ID, GL_COMPILE); switch (marker[0]) { case '+': glBegin (GL_LINES); glVertex2f (-sz/2 ,0 ); glVertex2f (sz/2 ,0 ); glVertex2f (0 ,-sz/2 ); glVertex2f (0 ,sz/2 ); glEnd (); break; case 'x': glBegin(GL_LINES); glVertex2f (-sz/2 ,-sz/2); glVertex2f (sz/2 ,sz/2 ); glVertex2f (-sz/2 ,sz/2 ); glVertex2f (sz/2 ,-sz/2 ); glEnd (); break; case '*': glBegin (GL_LINES); glVertex2f (-sz/2 ,0 ); glVertex2f (sz/2 ,0 ); glVertex2f (0 ,-sz/2 ); glVertex2f (0 ,sz/2 ); glVertex2f (-tt ,-tt ); glVertex2f (+tt ,+tt ); glVertex2f (-tt ,+tt ); glVertex2f (+tt ,-tt ); glEnd (); break; case '.': glBegin (GL_POLYGON); glVertex2f (-sz/10, -sz/10); glVertex2f (-sz/10, sz/10 ); glVertex2f (sz/10 , sz/10 ); glVertex2f (sz/10 , -sz/10); glEnd (); break; case 's': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2d (-sz/2, -sz/2); glVertex2d (-sz/2, sz/2); glVertex2d ( sz/2, sz/2); glVertex2d ( sz/2, -sz/2); glEnd(); break; case 'o': { double ang_step = M_PI / 5; glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); for (double ang = 0; ang < (2*M_PI); ang += ang_step) glVertex2d (sz*cos(ang)/2, sz*sin(ang)/2); glEnd (); } break; case 'd': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2d ( 0, -sz/2); glVertex2d ( sz/2, 0); glVertex2d ( 0, sz/2); glVertex2d (-sz/2, 0); glEnd(); break; case '^': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (0 , sz/2); glVertex2f (sz/2 , -sz/2); glVertex2f (-sz/2 , -sz/2); glEnd (); break; case 'v': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (0 ,-sz/2); glVertex2f (-sz/2 ,sz/2 ); glVertex2f (sz/2 ,sz/2 ); glEnd (); break; case '>': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (sz/2 ,0 ); glVertex2f (-sz/2 ,sz/2 ); glVertex2f (-sz/2 ,-sz/2); glEnd (); break; case '<': glBegin ((filled ? GL_POLYGON : GL_LINE_LOOP)); glVertex2f (-sz/2 ,0 ); glVertex2f (sz/2 ,-sz/2); glVertex2f (sz/2 ,sz/2 ); glEnd (); break; default: warning ("opengl_renderer: unsupported marker `%s'", marker.c_str ()); break; } glEndList (); return ID; } /* ;;; Local Variables: *** ;;; mode: C++ *** ;;; End: *** */