Mercurial > hg > openttd
graph
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(svn r15357) -Codechange: unify the way buttons are updated in the 'found town' window draftThu, 05 Feb 2009 16:51:23 +0000, by smatz
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(svn r15356) -Codechange: make PlaceProc_Town and some global variables a static function/variables of the scenedit window draftThu, 05 Feb 2009 15:59:40 +0000, by smatz
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(svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again. draftThu, 05 Feb 2009 15:59:23 +0000, by rubidium
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(svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making it impossible to (share-)clone the vehicle. draftThu, 05 Feb 2009 15:58:42 +0000, by rubidium
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(svn r15353) -Feature(tte): make it possible to have cities of various sizes draftThu, 05 Feb 2009 15:28:01 +0000, by smatz
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(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable draftThu, 05 Feb 2009 13:33:37 +0000, by smatz
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(svn r15350) -Codechange: Create a spec array to hold the data definitions of unmovables objects. draftThu, 05 Feb 2009 03:41:42 +0000, by belugas
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(svn r15349) -Codechange: no need to call a function when we know there is not going to be any change to the returned result draftThu, 05 Feb 2009 03:17:30 +0000, by belugas
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(svn r15348) -Fix (r15347): Preferred pylon position is dependant on the masked wires as well. draftThu, 05 Feb 2009 02:07:13 +0000, by michi_cc
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(svn r15347) -Feature [FS#1761]: Don't draw superfluous catenary wires (based on a patch by Eddi). draftThu, 05 Feb 2009 01:33:59 +0000, by michi_cc
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(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase. draftThu, 05 Feb 2009 01:15:54 +0000, by Yexo
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(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders. draftThu, 05 Feb 2009 01:12:49 +0000, by Yexo
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(svn r15344) -Change [Makefile]: don't recompile everything when english.txt changes, but only whatever includes table/strings.h. draftWed, 04 Feb 2009 23:40:01 +0000, by rubidium
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(svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town. draftWed, 04 Feb 2009 23:26:21 +0000, by Yexo
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(svn r15342) -Feature: allow changing town layout in the 'Found new town' window draftWed, 04 Feb 2009 22:52:34 +0000, by smatz
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(svn r15341) -Update (r15340): remove deleted and modified strings from other language files draftWed, 04 Feb 2009 20:24:11 +0000, by smatz
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(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks draftWed, 04 Feb 2009 20:17:25 +0000, by smatz
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(svn r15339) -Update: WebTranslator2 update to 2009-02-04 18:39:16 draftWed, 04 Feb 2009 18:39:33 +0000, by translators
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(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company. draftWed, 04 Feb 2009 16:59:41 +0000, by rubidium
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(svn r15337) -Fix: don't allow a spectating server to build stuff. draftWed, 04 Feb 2009 16:57:40 +0000, by rubidium
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(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company. draftWed, 04 Feb 2009 16:45:07 +0000, by rubidium
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(svn r15335) -Change: use the patch change mechanism to change the road side too instead of a separate command. draftWed, 04 Feb 2009 16:09:16 +0000, by rubidium
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(svn r15334) -Codechange: reset setting to old value when the callback procedure returns false draftWed, 04 Feb 2009 15:01:37 +0000, by smatz
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(svn r15333) -Fix: AIs weren't restricted to a maximum length for ship orders. draftWed, 04 Feb 2009 13:52:17 +0000, by Yexo
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(svn r15332) -Fix (r15190): terrain generated from heightmaps always was at sea level at both southern borders draftWed, 04 Feb 2009 01:07:53 +0000, by smatz
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(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). draftTue, 03 Feb 2009 22:42:42 +0000, by rubidium
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(svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data). draftTue, 03 Feb 2009 21:05:32 +0000, by Yexo
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(svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded. draftTue, 03 Feb 2009 20:49:08 +0000, by Yexo
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(svn r15326) -Fix: Old-ai-ishm when refitting vehicles. draftTue, 03 Feb 2009 20:39:06 +0000, by frosch
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(svn r15325) -Update: WebTranslator2 update to 2009-02-03 18:29:45 draftTue, 03 Feb 2009 18:29:55 +0000, by translators
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(svn r15324) -Codechange: unify the class used for comparing of strings for std::map draftTue, 03 Feb 2009 18:08:07 +0000, by smatz
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(svn r15323) -Fix: regression backed up game_start.scr but didn't/couldn't restore it. draftTue, 03 Feb 2009 17:33:43 +0000, by rubidium
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(svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible. draftMon, 02 Feb 2009 22:57:22 +0000, by Yexo
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(svn r15321) -Codechange: Load road vehicle 'realistic' acceleration properties from NewGRF, and supply defaults as used by TTDPatch. These values are not yet used. draftMon, 02 Feb 2009 21:52:34 +0000, by peter1138
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(svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah. draftMon, 02 Feb 2009 21:38:36 +0000, by peter1138
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(svn r15319) -Update: WebTranslator2 update to 2009-02-02 18:44:36 draftMon, 02 Feb 2009 18:44:52 +0000, by translators
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(svn r15318) -Fix [FS#2594](r10288): don't warn about non-primary engines getting old draftMon, 02 Feb 2009 16:49:11 +0000, by smatz
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(svn r15317) -Fix: support Windows fonts with non-ASCII characters in their file name. Windows doesn't come with them by default, but one can easily install a font with non-ASCII name. draftMon, 02 Feb 2009 15:01:19 +0000, by rubidium
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(svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string to squirrel draftMon, 02 Feb 2009 13:46:26 +0000, by glx
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(svn r15313) -Cleanup: Use helper functions we already have and add some documentation. draftMon, 02 Feb 2009 01:28:42 +0000, by michi_cc
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(svn r15310) -Update: WebTranslator2 update to 2009-02-01 18:46:42 draftSun, 01 Feb 2009 18:47:05 +0000, by translators
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(svn r15309) -Fix (r15307): Update regression. (Thanks glx) draftSun, 01 Feb 2009 18:46:45 +0000, by frosch
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(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. draftSun, 01 Feb 2009 17:14:39 +0000, by frosch
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(svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium) draftSun, 01 Feb 2009 16:21:18 +0000, by frosch
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(svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) draftSun, 01 Feb 2009 16:10:06 +0000, by frosch
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(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction. draftSun, 01 Feb 2009 11:38:18 +0000, by frosch
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(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail draftSun, 01 Feb 2009 00:50:32 +0000, by smatz
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(svn r15302) -Add: example file for on_server_connect.scr and document it in the scripts readme draftSat, 31 Jan 2009 23:50:53 +0000, by rubidium
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(svn r15301) -Feature [FS#104]: Add option to group and subtotal expenses list in the company finance window. Concept from Zr40. draftSat, 31 Jan 2009 21:27:36 +0000, by peter1138
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(svn r15300) -Cleanup: remove an unused icon and remove the references to swedish forgotten in r6358. draftSat, 31 Jan 2009 21:01:16 +0000, by rubidium
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(svn r15299) -Cleanup: remove many redundant includes draftSat, 31 Jan 2009 20:16:06 +0000, by smatz
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(svn r15298) -Fix [FS#2588]: don't start another AI company in MP when there are too many companies draftSat, 31 Jan 2009 17:56:06 +0000, by smatz
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(svn r15297) -Update: WebTranslator2 update to 2009-01-30 18:45:08 draftFri, 30 Jan 2009 18:45:33 +0000, by translators