Mercurial > hg > openttd
changeset 10965:ceaeb3889a21 draft
(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
author | frosch <frosch@openttd.org> |
---|---|
date | Sun, 01 Feb 2009 11:38:18 +0000 |
parents | 4a3947e12b2c |
children | d4979a910b08 |
files | src/saveload/vehicle_sl.cpp |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -331,7 +331,7 @@ FOR_ALL_VEHICLES(v) { switch (v->type) { case VEH_ROAD: - v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; + v->u.road.roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype); /* FALL THROUGH */ case VEH_TRAIN: