Mercurial > hg > openttd
graph
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(svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer) draftFri, 25 Mar 2005 20:20:23 +0000, by Darkvater
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(svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++. draftFri, 25 Mar 2005 20:15:00 +0000, by darkvater
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(svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer) draftFri, 25 Mar 2005 18:26:49 +0000, by Darkvater
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(svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) draftFri, 25 Mar 2005 18:11:24 +0000, by Darkvater
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(svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge) draftFri, 25 Mar 2005 18:04:04 +0000, by Darkvater
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(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. draftFri, 25 Mar 2005 17:30:54 +0000, by Darkvater
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(svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive draftFri, 25 Mar 2005 16:10:33 +0000, by truelight
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(svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) draftFri, 25 Mar 2005 16:07:35 +0000, by pasky
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(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) draftFri, 25 Mar 2005 15:31:01 +0000, by pasky
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(svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 draftFri, 25 Mar 2005 15:30:51 +0000, by darkvater
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(svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching draftFri, 25 Mar 2005 15:18:00 +0000, by Darkvater
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(svn r2060) Clean up some string construction and remove now unused macro draftFri, 25 Mar 2005 14:19:33 +0000, by tron
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(svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF draftFri, 25 Mar 2005 13:37:37 +0000, by truelight
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(svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) draftFri, 25 Mar 2005 12:07:26 +0000, by truelight
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(svn r2057) Add InlineString() to make _userstring construction a bit cleaner. draftFri, 25 Mar 2005 11:32:58 +0000, by tron
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(svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron draftFri, 25 Mar 2005 11:03:05 +0000, by celestar
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(svn r2055) -CodeChange: Begun introducting StationID draftFri, 25 Mar 2005 10:40:58 +0000, by celestar
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(svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB. draftThu, 24 Mar 2005 20:49:17 +0000, by darkvater
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(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed. draftThu, 24 Mar 2005 20:47:21 +0000, by darkvater
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(svn r2051) - Remove trailing tabs from vs.net project file draftThu, 24 Mar 2005 19:40:48 +0000, by darkvater
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(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) draftThu, 24 Mar 2005 17:33:27 +0000, by truelight
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(svn r2047) -Fix: never commit your own personal changes... :( draftThu, 24 Mar 2005 17:31:55 +0000, by truelight
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(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h draftThu, 24 Mar 2005 17:03:37 +0000, by truelight
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(svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!! draftThu, 24 Mar 2005 15:15:06 +0000, by truelight
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(svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user draftThu, 24 Mar 2005 14:43:40 +0000, by truelight
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(svn r2043) -Fix: committed too many files in the last commit draftThu, 24 Mar 2005 14:33:05 +0000, by truelight
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(svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) draftThu, 24 Mar 2005 13:59:44 +0000, by truelight
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(svn r2040) Readd check that got accidently removed in r2022 draftThu, 24 Mar 2005 07:48:04 +0000, by tron
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(svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint draftWed, 23 Mar 2005 21:57:10 +0000, by tron
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(svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals draftWed, 23 Mar 2005 20:02:28 +0000, by tron
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(svn r2037) uint -> TileIndex, remove pointless casts, const, misc. draftWed, 23 Mar 2005 11:54:20 +0000, by tron
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(svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit draftWed, 23 Mar 2005 11:12:17 +0000, by tron
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(svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful draftSun, 20 Mar 2005 08:43:29 +0000, by celestar
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(svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) draftSat, 19 Mar 2005 23:23:56 +0000, by Celestar
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(svn r2031) -Fix: Station #256 now gets cargo delivered as well draftSat, 19 Mar 2005 23:17:59 +0000, by celestar
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(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs draftSat, 19 Mar 2005 22:45:59 +0000, by celestar
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(svn r2029) -Fix: Added files I forgot to svn add the previous commit draftSat, 19 Mar 2005 22:41:55 +0000, by celestar
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(svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) draftSat, 19 Mar 2005 22:36:13 +0000, by celestar
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(svn r2027) Fixed a typo in the brazilian-portuguese language name draftSat, 19 Mar 2005 22:11:21 +0000, by miham
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(svn r2026) Moved brasilian_portuguese to finished languages draftSat, 19 Mar 2005 22:04:59 +0000, by miham
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(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs. draftSat, 19 Mar 2005 21:16:22 +0000, by bjarni
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(svn r2023) Added brazilian-portuguese translation [yet unfinished] draftSat, 19 Mar 2005 12:24:51 +0000, by miham
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(svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function draftFri, 18 Mar 2005 07:37:32 +0000, by tron
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(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz DubiĆski <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. draftThu, 17 Mar 2005 23:12:23 +0000, by pasky
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(svn r2020) Reduce code duplication in the minimap code a bit draftThu, 17 Mar 2005 16:31:18 +0000, by tron
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(svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch draftThu, 17 Mar 2005 09:59:52 +0000, by tron
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(svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit draftTue, 15 Mar 2005 18:31:38 +0000, by tron
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(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) draftTue, 15 Mar 2005 14:23:00 +0000, by tron
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(svn r2012) When making a savegame name, don't append the extension, if it is already there draftTue, 15 Mar 2005 14:06:28 +0000, by tron