Mercurial > hg > openttd
graph
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(svn r20138) -Change: also put the base set version number in the crash log draftWed, 14 Jul 2010 09:06:41 +0000, by rubidium
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(svn r20137) -Fix [FS#3945]: desync due to (temporary) wrong railtype; when loading a savegame the railtype of some (high ID) trains could be wrong. draftTue, 13 Jul 2010 23:33:31 +0000, by rubidium
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(svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on) draftTue, 13 Jul 2010 20:12:44 +0000, by rubidium
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(svn r20134) -Revert (r20131): OOM is a nasty person draftMon, 12 Jul 2010 21:21:05 +0000, by truebrain
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(svn r20133) -Revert (r20130): Vehicles could deadlock themself in roadstops. draftMon, 12 Jul 2010 19:36:06 +0000, by frosch
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(svn r20132) -Fix [FS#3944](r20126): There can also be halftile foundations on slopes with opposite corners raised. draftMon, 12 Jul 2010 18:15:37 +0000, by frosch
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(svn r20130) -Fix [FS#3935]: Standard roadstops can also be left via manual depot orders. draftSun, 11 Jul 2010 20:34:29 +0000, by frosch
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(svn r20129) -Add [Debian]: debug symbols package draftSun, 11 Jul 2010 17:51:02 +0000, by rubidium
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(svn r20127) -Fix [FS#3929]: Replace 'invalid engine' with 'vehicle model'. draftSun, 11 Jul 2010 17:39:23 +0000, by frosch
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(svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently. draftSun, 11 Jul 2010 17:28:19 +0000, by frosch
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(svn r20125) -Change: [NewGRF] If a tile has a snow-flag in the map array, use that for Terrain Type variables, instead of always only using the tile Z position. Also use the maximum Z of a tile for tiles which usually have levelling foundations (stations, houses, industries, unmovables). draftSun, 11 Jul 2010 17:11:14 +0000, by frosch
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(svn r20124) -Fix (r20118): Don't bring windows to front by hovering over them. draftSun, 11 Jul 2010 14:35:53 +0000, by frosch
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(svn r20123) -Add [FS#3721]: Use all available space when drawing articulated road vehicles. draftSun, 11 Jul 2010 13:14:08 +0000, by terkhen
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(svn r20122) -Fix: Correct vehicle list tooltips at the depot window. draftSun, 11 Jul 2010 11:01:24 +0000, by terkhen
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(svn r20120) -Feature [FS#3913]: Tooltips are shown by hovering the mouse over a widget instead of by right clicking on it. draftSun, 11 Jul 2010 10:58:55 +0000, by terkhen
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(svn r20119) -Add: Tooltips can be removed if the user stops hovering the mouse. draftSun, 11 Jul 2010 10:55:57 +0000, by terkhen
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(svn r20118) -Add: Detect if the mouse has been hovering over the same point. draftSun, 11 Jul 2010 10:53:07 +0000, by terkhen
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(svn r20117) -Codechange: Use a Point struct to store double click position. draftSun, 11 Jul 2010 10:50:47 +0000, by terkhen
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(svn r20116) -Add: Show an specific error message when trying to convert/remove nonexistant signals. draftSat, 10 Jul 2010 20:18:59 +0000, by terkhen
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(svn r20115) -Add: Show an specific error message when trying to remove nonexistant stations. draftSat, 10 Jul 2010 20:17:05 +0000, by terkhen
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(svn r20114) -Add: Show an specific error message when trying to remove rail or build/convert/remove signals over nonexistant railways. draftSat, 10 Jul 2010 20:15:35 +0000, by terkhen
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(svn r20113) -Add [FS#3895]: Show an specific error message when trying to remove nonexistant roads (Krille). draftSat, 10 Jul 2010 20:12:32 +0000, by terkhen
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(svn r20112) -Codechange: Prevent implicit use of CommandCost constructors. draftSat, 10 Jul 2010 19:59:31 +0000, by terkhen
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(svn r20110) -Fix [FS#3695]: Do not allow building a rail track to the water using a tree-tile. draftSat, 10 Jul 2010 13:04:31 +0000, by alberth
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(svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable. draftSat, 10 Jul 2010 12:45:34 +0000, by alberth