Mercurial > hg > openttd
graph
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(svn r11088) -Fix (r11063, r11067): MSVC warning C4804: '>' : unsafe use of type 'bool' in operation draftTue, 11 Sep 2007 17:42:46 +0000, by glx
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(svn r11087) -Update: WebTranslator2 update to 2007-09-10 22:36:01 draftMon, 10 Sep 2007 20:36:37 +0000, by miham
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(svn r11086) -Fix/Revert (r11053, r10984): "fixing" r11053 made the acceleration code use the wrong speed, which can be fixed by reverting a small piece of r10984. draftMon, 10 Sep 2007 17:13:37 +0000, by rubidium
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(svn r11085) -Fix-ish (r11084): some tabs that did not show up in the diff, which caused a mess of tab and non-tab usage. draftMon, 10 Sep 2007 15:36:33 +0000, by rubidium
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(svn r11084) -Documentation [FS#1219]: of command.*. Patch by Progman. draftMon, 10 Sep 2007 15:21:14 +0000, by rubidium
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(svn r11083) -Fix r11078: don't clear the anim buffer when alpha = 0 (tnx to frosch) draftMon, 10 Sep 2007 14:55:46 +0000, by truelight
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(svn r11082) -Fix r11081: save before commit (yeah, whitelines are important too!) draftMon, 10 Sep 2007 00:05:27 +0000, by truelight
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(svn r11081) -Fix r11080: now solved the problem in a pretty way: don't do animation if we are not drawing to the screen-pointer draftMon, 10 Sep 2007 00:03:47 +0000, by truelight
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(svn r11080) -Fix r11079: fix it, still dirty, correctly, as the last commit was ... wrong ;) draftSun, 09 Sep 2007 23:57:47 +0000, by truelight
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(svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim draftSun, 09 Sep 2007 23:47:55 +0000, by truelight
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(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch) draftSun, 09 Sep 2007 23:16:01 +0000, by truelight
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(svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch) draftSun, 09 Sep 2007 21:56:52 +0000, by truelight
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(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. draftSun, 09 Sep 2007 17:42:59 +0000, by rubidium
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(svn r11070) -Fix [FS#1217]: due to making an Action2 variable work properly, the NewGRF called other code too that wasn't prepared for non-train vehicles. draftSun, 09 Sep 2007 15:32:46 +0000, by rubidium
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(svn r11069) -Codechange: allow slopes under statues. Patch by kaan. draftSun, 09 Sep 2007 11:30:44 +0000, by rubidium
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(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set. draftSun, 09 Sep 2007 11:23:49 +0000, by rubidium
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(svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ. draftSun, 09 Sep 2007 10:34:32 +0000, by rubidium
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(svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman. draftSun, 09 Sep 2007 10:21:27 +0000, by rubidium
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(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. draftSun, 09 Sep 2007 10:13:17 +0000, by rubidium
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(svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. draftSat, 08 Sep 2007 22:53:10 +0000, by rubidium
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(svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ. draftSat, 08 Sep 2007 22:04:49 +0000, by rubidium
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(svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00 draftSat, 08 Sep 2007 20:37:37 +0000, by miham
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(svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice draftSat, 08 Sep 2007 14:59:58 +0000, by glx
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(svn r11060) -Codechange: replace some magic numbers with the right enumified constants. draftSat, 08 Sep 2007 10:10:31 +0000, by rubidium
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(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. draftSat, 08 Sep 2007 09:52:02 +0000, by rubidium
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(svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line. draftSat, 08 Sep 2007 00:37:37 +0000, by belugas
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(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers. draftFri, 07 Sep 2007 22:06:52 +0000, by rubidium
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(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ. draftFri, 07 Sep 2007 21:17:01 +0000, by rubidium
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(svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch. draftFri, 07 Sep 2007 21:15:32 +0000, by rubidium
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(svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch. draftFri, 07 Sep 2007 21:11:12 +0000, by rubidium
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(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal. draftFri, 07 Sep 2007 21:09:37 +0000, by rubidium
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(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order draftFri, 07 Sep 2007 17:01:35 +0000, by glx
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(svn r11050) -Codechange: Use the translated gfx, not the original one. draftThu, 06 Sep 2007 03:02:38 +0000, by belugas
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(svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom. draftWed, 05 Sep 2007 23:26:45 +0000, by rubidium
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(svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups. draftWed, 05 Sep 2007 21:05:12 +0000, by rubidium
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(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction. draftWed, 05 Sep 2007 17:53:14 +0000, by rubidium
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(svn r11046) -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train draftWed, 05 Sep 2007 10:33:42 +0000, by bjarni
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(svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine draftWed, 05 Sep 2007 10:15:23 +0000, by bjarni
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(svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report draftWed, 05 Sep 2007 09:31:15 +0000, by bjarni
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(svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines draftTue, 04 Sep 2007 19:58:18 +0000, by bjarni
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(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch. draftTue, 04 Sep 2007 12:06:38 +0000, by rubidium
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(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch. draftTue, 04 Sep 2007 12:00:12 +0000, by rubidium
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(svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. draftTue, 04 Sep 2007 11:58:27 +0000, by rubidium
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(svn r11039) -Fix [FS#1191]: underflow that caused overflows in the performance rating calculation. draftSun, 02 Sep 2007 20:41:46 +0000, by rubidium
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(svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19 draftSun, 02 Sep 2007 20:28:53 +0000, by miham
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(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ. draftSat, 01 Sep 2007 20:09:26 +0000, by rubidium
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(svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch. draftSat, 01 Sep 2007 09:12:46 +0000, by rubidium
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(svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. draftSat, 01 Sep 2007 08:31:36 +0000, by rubidium
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(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. draftSat, 01 Sep 2007 08:04:08 +0000, by rubidium
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(svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd draftFri, 31 Aug 2007 23:29:53 +0000, by glx
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(svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to. draftFri, 31 Aug 2007 23:02:16 +0000, by rubidium
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(svn r11027) -Fix: do not unconditionally assume that a tile has a depot. draftFri, 31 Aug 2007 20:52:38 +0000, by rubidium
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(svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes. draftFri, 31 Aug 2007 20:50:59 +0000, by rubidium
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(svn r11025) -Fix: safeguard StrEmpty from calls with NULL. draftFri, 31 Aug 2007 20:50:18 +0000, by rubidium
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(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ. draftFri, 31 Aug 2007 20:03:50 +0000, by rubidium
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(svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines. draftFri, 31 Aug 2007 19:49:31 +0000, by rubidium
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(svn r11022) -Fix: the canal border determination did not take oil rigs into consideration. draftFri, 31 Aug 2007 19:46:45 +0000, by rubidium
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(svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money. draftFri, 31 Aug 2007 17:43:29 +0000, by rubidium
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(svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative. draftFri, 31 Aug 2007 17:38:29 +0000, by rubidium
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(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ. draftFri, 31 Aug 2007 17:31:54 +0000, by rubidium