Mercurial > hg > openttd
graph
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(svn r2442) [Translations] Updated to 2005-06-15 #2. (27+X strs / all lang) draftWed, 15 Jun 2005 17:09:24 +0000, by miham
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(svn r2441) -Feature: You can now give transfer order to set up feeder systems draftWed, 15 Jun 2005 16:58:15 +0000, by celestar
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(svn r2440) - Fix: [newgrf] Fix the spritesorter to handle overlapping sprites properly, this fixes display problems with really short wagons. (algorithm by patchman, ported by therax) draftWed, 15 Jun 2005 14:04:48 +0000, by hackykid
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(svn r2439) [Translations] Updated to 2005-06-15 (6 strs / 3 lang) draftWed, 15 Jun 2005 09:28:02 +0000, by miham
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(svn r2438) - Feature: New display option, 'transparent station signs', makes station signs transparent instead of using a solid bar to draw text on (peter1138) draftTue, 14 Jun 2005 10:59:05 +0000, by hackykid
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(svn r2437) [Translations] Updated to 2005-06-10 (28 strs / 5 lang) draftFri, 10 Jun 2005 07:41:26 +0000, by miham
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(svn r2436) - Fix: Deleting canals under bridges removes bridges first in certain configurations (peter1138) draftThu, 09 Jun 2005 13:54:08 +0000, by Darkvater
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(svn r2435) [Translations] Updated to 2005-06-08 (11 strs / 1 lang) draftWed, 08 Jun 2005 15:13:50 +0000, by miham
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(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138) draftTue, 07 Jun 2005 21:37:00 +0000, by Darkvater
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(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[] draftTue, 07 Jun 2005 18:13:49 +0000, by tron
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(svn r2431) - Fix: [newgrf] clamp() instead of assert() on the result of the vehicle length calculation, as it can depend on external input. (thanks tron) draftTue, 07 Jun 2005 16:44:54 +0000, by hackykid
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(svn r2430) [Translations] Updated to 2005-06-07 (118 strs / 8 langs) draftTue, 07 Jun 2005 16:11:19 +0000, by miham
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(svn r2429) - Fix: Oops, forgot to increase the size of the autoreplace window to fit the extra info from powered wagons. draftTue, 07 Jun 2005 01:21:56 +0000, by hackykid
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(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it. draftMon, 06 Jun 2005 22:44:11 +0000, by hackykid
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(svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure when moving vehicles within one chain. draftMon, 06 Jun 2005 21:32:04 +0000, by hackykid
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(svn r2426) [Translations] Updated to 2005-06-06 #2. (133 strs / 12 langs) draftMon, 06 Jun 2005 19:18:40 +0000, by miham
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(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron) draftMon, 06 Jun 2005 17:30:52 +0000, by Darkvater
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(svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place. draftMon, 06 Jun 2005 14:26:15 +0000, by hackykid
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(svn r2422) - Codechange: magic number fix in network window (anonymous) draftMon, 06 Jun 2005 14:11:15 +0000, by Darkvater
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(svn r2421) - how come you didn't get committed you evil file? Be gone! draftMon, 06 Jun 2005 14:07:50 +0000, by Darkvater
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(svn r2420) - Codechange: magic number elminitation of cursorsprites. draftMon, 06 Jun 2005 13:47:06 +0000, by Darkvater
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(svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state. draftMon, 06 Jun 2005 13:11:35 +0000, by Darkvater
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(svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai) draftMon, 06 Jun 2005 12:11:44 +0000, by Darkvater
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(svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has changed in english, therefore further changes ahead..) draftMon, 06 Jun 2005 05:29:06 +0000, by miham
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(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail. draftMon, 06 Jun 2005 01:31:36 +0000, by hackykid
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(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it. draftMon, 06 Jun 2005 00:19:24 +0000, by hackykid
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(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later. draftSun, 05 Jun 2005 23:01:10 +0000, by hackykid
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(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch) draftSun, 05 Jun 2005 20:45:04 +0000, by hackykid
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(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time. draftSun, 05 Jun 2005 15:37:00 +0000, by hackykid
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(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides. draftSun, 05 Jun 2005 05:35:12 +0000, by hackykid
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(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner draftSat, 04 Jun 2005 11:56:32 +0000, by tron
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(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs) draftSat, 04 Jun 2005 07:36:28 +0000, by miham
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(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing draftSat, 04 Jun 2005 07:35:12 +0000, by tron
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(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information draftFri, 03 Jun 2005 22:43:59 +0000, by tron
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(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs) draftFri, 03 Jun 2005 12:09:55 +0000, by miham
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(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct. draftFri, 03 Jun 2005 10:39:30 +0000, by hackykid
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(svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly draftThu, 02 Jun 2005 21:38:50 +0000, by hackykid
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(svn r2399) - Fix: Update OS/2 project file with filename changes draftThu, 02 Jun 2005 19:55:37 +0000, by orudge
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(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well. draftThu, 02 Jun 2005 19:39:29 +0000, by Darkvater
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(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. draftThu, 02 Jun 2005 19:30:21 +0000, by Darkvater
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(svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron! draftThu, 02 Jun 2005 17:17:24 +0000, by orudge
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(svn r2395) - Fix: oops, forgot a break in a console switch. draftThu, 02 Jun 2005 15:48:28 +0000, by Darkvater
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(svn r2394) - Completed clipboard functions for OS/2 port draftThu, 02 Jun 2005 10:39:46 +0000, by orudge
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(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon. draftWed, 01 Jun 2005 23:08:33 +0000, by Darkvater
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(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 draftWed, 01 Jun 2005 11:52:44 +0000, by hackykid
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(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks. draftWed, 01 Jun 2005 11:34:37 +0000, by hackykid
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(svn r2388) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot. draftWed, 01 Jun 2005 10:30:45 +0000, by hackykid
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(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. draftMon, 30 May 2005 22:16:05 +0000, by Darkvater
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(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. draftMon, 30 May 2005 16:03:21 +0000, by Darkvater
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(svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) ) draftMon, 30 May 2005 15:50:20 +0000, by Darkvater
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(svn r2383) - Fix: Monkey-testing turned up some command crashes. draftMon, 30 May 2005 14:45:36 +0000, by Darkvater