Mercurial > hg > openttd
graph
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(svn r21747) -Fix [FS#4395]: the diagonal iterator would iterate twice over some tiles (fonsinchen) draftSun, 09 Jan 2011 14:55:22 +0000, by rubidium
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(svn r21746) -Fix: [NewGRF] Canal variable 83 accessed water random bits also for non-water tiles (e.g. watery industries or objects). draftSun, 09 Jan 2011 13:53:57 +0000, by frosch
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(svn r21745) -Fix: [NewGRF] Canal variable 80 shall return consistent heights within a lock. draftSun, 09 Jan 2011 13:53:05 +0000, by frosch
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(svn r21744) -Fix: Allow Ctrl+Clicking automatic orders for scrolling to their destination. draftSun, 09 Jan 2011 13:11:50 +0000, by frosch
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(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges draftSun, 09 Jan 2011 12:17:52 +0000, by rubidium
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(svn r21741) -Fix (r21668): Some white space slipped past the commit hook draftSat, 08 Jan 2011 16:10:07 +0000, by planetmaker
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(svn r21739) -Fix [FS#4388] (r19657): make clearing refit orders work again draftFri, 07 Jan 2011 12:45:12 +0000, by rubidium
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(svn r21738) -Fix (r21642)[FS#4384]: Start loading when cur_order_index points to the destination station, i.e. after deleting not-reached automatic orders. draftThu, 06 Jan 2011 22:27:56 +0000, by frosch
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(svn r21737) -Fix (r1)[FS#4384-ish]: A loading order was also marked as 'not part of orders' when the order before the current order was deleted. draftThu, 06 Jan 2011 22:24:02 +0000, by frosch
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(svn r21734) -Change: use 'landscaping' instead of 'terraforming' in the English lang file (peter1138) draftWed, 05 Jan 2011 12:39:50 +0000, by smatz
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(svn r21733) -Codechange: Clarify the update owner legend code. draftWed, 05 Jan 2011 11:04:29 +0000, by terkhen
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(svn r21732) -Fix (r21728): show the "proper" error that the landscaping limit is reached instead of "already flat" draftWed, 05 Jan 2011 08:33:21 +0000, by rubidium
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(svn r21731) -Fix (r21728): don't forget to update the saveload version, or to check for MSVC warnings draftWed, 05 Jan 2011 07:57:10 +0000, by rubidium
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(svn r21730) -Fix (r21718): The smallmap owner legend would not be properly initialized in games without companies. draftTue, 04 Jan 2011 22:59:42 +0000, by terkhen
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(svn r21729) -Fix (r21718, r21720): In some cases clicking on a industry/company legend entry would not work. draftTue, 04 Jan 2011 22:56:56 +0000, by terkhen
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(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company draftTue, 04 Jan 2011 22:50:09 +0000, by rubidium
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(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral) draftTue, 04 Jan 2011 22:28:02 +0000, by rubidium
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(svn r21726) -Add: Allow to toggle height visualization in the owner view of the smallmap. draftTue, 04 Jan 2011 21:03:57 +0000, by terkhen
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(svn r21724) -Change: Do not reset the "Show height" state after closing the smallmap window. draftTue, 04 Jan 2011 21:02:10 +0000, by terkhen
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(svn r21723) -Add: Enable/Disable all buttons to the owner view of the smallmap. draftTue, 04 Jan 2011 21:01:29 +0000, by terkhen
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(svn r21722) -Update: String names on other translations. draftTue, 04 Jan 2011 21:00:45 +0000, by terkhen
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(svn r21721) -Codechange: Rename the smallmap button panel and its strings. draftTue, 04 Jan 2011 20:59:41 +0000, by terkhen
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(svn r21720) -Feature: Allow to toggle visualization of company property in the owner view of the smallmap. draftTue, 04 Jan 2011 20:58:42 +0000, by terkhen
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(svn r21718) -Feature: Show a list of companies in the owner legend. draftTue, 04 Jan 2011 20:57:11 +0000, by terkhen
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(svn r21717) -Codechange: Unify smallmap functions for getting the legend height. draftTue, 04 Jan 2011 20:56:00 +0000, by terkhen
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(svn r21716) -Add: Tooltip for the industry legend at the smallmap. draftTue, 04 Jan 2011 20:54:36 +0000, by terkhen
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(svn r21715) -Fix: Use the correct land colour in the owner legend. draftTue, 04 Jan 2011 20:53:57 +0000, by terkhen
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(svn r21714) -Codechange: unduplicate a bit of code path draftTue, 04 Jan 2011 20:33:22 +0000, by rubidium
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(svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed. draftTue, 04 Jan 2011 18:12:28 +0000, by michi_cc
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(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size. draftTue, 04 Jan 2011 12:22:27 +0000, by peter1138
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(svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed. draftTue, 04 Jan 2011 12:04:09 +0000, by peter1138
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(svn r21708) -Add: [NewGRF] Report TTDPatch flag 4A (newobjects) as set. draftTue, 04 Jan 2011 11:06:39 +0000, by frosch
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(svn r21707) -Fix [FS#4371]: bit too strict assertion on validness of console colours draftMon, 03 Jan 2011 20:54:20 +0000, by rubidium
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(svn r21706) -Fix-ish [FS#4370]: the old ship pathfinder is too stupid to provide "lost" notices; it would even get lost while following it's own path draftMon, 03 Jan 2011 20:25:11 +0000, by rubidium
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(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium) draftMon, 03 Jan 2011 18:36:51 +0000, by smatz
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(svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list of recognized AI libraries (dihedral) draftMon, 03 Jan 2011 14:52:30 +0000, by yexo
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(svn r21702) -Fix: make sure the colour argument of echoc is properly validated to be a text colour draftMon, 03 Jan 2011 12:04:53 +0000, by rubidium
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts draftMon, 03 Jan 2011 12:01:41 +0000, by rubidium
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(svn r21700) -Codechange: GetDrawStringCompanyColour returns a TextColour draftMon, 03 Jan 2011 11:55:08 +0000, by rubidium
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(svn r21698) -Fix: incorrectly named global variable draftSun, 02 Jan 2011 18:12:39 +0000, by rubidium
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(svn r21697) -Codechange: use GetGameSettings() in a few more places to enhance readability draftSun, 02 Jan 2011 12:52:37 +0000, by yexo
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(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game draftSun, 02 Jan 2011 12:41:24 +0000, by yexo
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(svn r21695) -Codechange: add helper function to get the currently applicable GameSettings object draftSun, 02 Jan 2011 00:34:21 +0000, by yexo
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(svn r21694) -Fix: changing AI settings ingame was impossible when the difficulty level was other than custom draftSat, 01 Jan 2011 23:26:26 +0000, by yexo
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(svn r21693) -Codechange: no need to cast char[] to const uint8* draftSat, 01 Jan 2011 21:41:01 +0000, by smatz
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(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static draftSat, 01 Jan 2011 21:39:52 +0000, by smatz
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(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed draftSat, 01 Jan 2011 21:38:13 +0000, by smatz
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(svn r21690) -Fix: the top of a tall building standing on a hill at the top of the map could be cut off in a giant screenshot draftSat, 01 Jan 2011 21:15:50 +0000, by yexo
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(svn r21688) -Codechange: verify the colour code passed to IConsolePrint()/IConsolePrintF() is valid draftSat, 01 Jan 2011 17:06:59 +0000, by smatz