Mercurial > hg > openttd
graph
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in draftMon, 02 Jan 2012 12:07:50 +0000, by truebrain
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(svn r23711) -Codechange: don't chain the two vehicle hashes, but call them one by one draftMon, 02 Jan 2012 12:07:42 +0000, by truebrain
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(svn r23710) -Change: make the default secondary sort method for the server list the number of clients instead of the name draftSun, 01 Jan 2012 22:35:19 +0000, by rubidium
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(svn r23709) -Feature-ish: try harder to sort text instead of fancy characters in the server names draftSun, 01 Jan 2012 22:32:26 +0000, by rubidium
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(svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits draftSun, 01 Jan 2012 19:20:08 +0000, by truebrain
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(svn r23706) -Codechange: prevent 'unknown command' doxygen errors draftSun, 01 Jan 2012 17:36:19 +0000, by smatz
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(svn r23705) -Codechange: cache the last processed station in FindStationsAroundTiles() in order to make the code a bit faster draftSun, 01 Jan 2012 17:32:45 +0000, by smatz
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(svn r23704) -Doc: Doxygen comment fixes and additions. draftSun, 01 Jan 2012 17:22:32 +0000, by alberth
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(svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often draftSun, 01 Jan 2012 16:38:38 +0000, by truebrain
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(svn r23702) -Codechange: avoid using TileAddWrap() in FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D) draftSun, 01 Jan 2012 16:23:05 +0000, by truebrain
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(svn r23701) -Codechange: give TileAddWrap() a 27% speed-up, by swapping entries in an if() statement, and reusing already calculated values (tnx to SmatZ for the ideas) draftSun, 01 Jan 2012 16:01:51 +0000, by truebrain
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(svn r23700) -Fix: the size of the Subsidies pool used a random macro, which didn't really make sense in the grand scheme of things draftSun, 01 Jan 2012 10:50:46 +0000, by truebrain
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(svn r23699) -Fix [FS#4928] (r23630): too much copy/pasting only allowed a silly low amount of goals to be created. draftSun, 01 Jan 2012 10:50:38 +0000, by truebrain
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(svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo draftSun, 01 Jan 2012 00:05:02 +0000, by rubidium
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(svn r23696) -Fix (r23695): 5 <-> 6... today is not my day draftSat, 31 Dec 2011 15:02:14 +0000, by rubidium
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(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots draftSat, 31 Dec 2011 14:56:39 +0000, by rubidium
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... draftSat, 31 Dec 2011 13:57:09 +0000, by rubidium
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour draftSat, 31 Dec 2011 13:52:54 +0000, by rubidium
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(svn r23692) -Fix: use smallest_x of your children only when you let the children update it draftSat, 31 Dec 2011 11:14:03 +0000, by rubidium
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(svn r23691) -Fix: signed/unsigned issues, causing asserts for some languages in relation to the serverlist draftSat, 31 Dec 2011 10:55:00 +0000, by truebrain
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(svn r23687) -Fix [FS#4922]: document where the game script directory is draftFri, 30 Dec 2011 12:07:28 +0000, by rubidium
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(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over. draftThu, 29 Dec 2011 20:10:06 +0000, by michi_cc
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(svn r23684) -Cleanup: let the highway take the highway draftWed, 28 Dec 2011 20:06:51 +0000, by rubidium
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(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing draftWed, 28 Dec 2011 19:48:04 +0000, by rubidium
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(svn r23681) -Fix [FS#4914]: vehicle numbers got misaccounted when autoreplacing failed due to length checks draftWed, 28 Dec 2011 17:34:44 +0000, by rubidium
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(svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in draftWed, 28 Dec 2011 17:33:12 +0000, by rubidium
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(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) draftTue, 27 Dec 2011 15:35:47 +0000, by truebrain
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(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI draftTue, 27 Dec 2011 15:17:42 +0000, by truebrain
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(svn r23676) -Fix [FS#4913] (r23412): when removing road stops the wrong tile was checked for updating the infrastructure cache draftTue, 27 Dec 2011 13:45:30 +0000, by rubidium
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(svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter. draftMon, 26 Dec 2011 14:53:19 +0000, by michi_cc
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(svn r23673) -Codechange: prepare the installers for some (future) massive changes in OpenGFX w.r.t. compatability with earlier versions draftMon, 26 Dec 2011 13:21:37 +0000, by rubidium
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(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites draftSat, 24 Dec 2011 23:33:45 +0000, by peter1138
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(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript draftSat, 24 Dec 2011 13:08:11 +0000, by smatz
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(svn r23666) -Document: the usual pre-Christmas documentation spree draftSat, 24 Dec 2011 08:56:18 +0000, by rubidium
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(svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer draftFri, 23 Dec 2011 23:34:19 +0000, by truebrain
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(svn r23664) -Fix: adding goals with a company were still added for all companies. Tnx to Zuu for reporting (although cryptic :D) draftFri, 23 Dec 2011 23:29:59 +0000, by truebrain
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(svn r23661) -Fix (r23438): Remaining parts of configuration were skipped when grfcodec/nforenum were not usable. draftFri, 23 Dec 2011 08:57:24 +0000, by peter1138
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(svn r23660) -Feature-ish: add the game script to the crash log draftThu, 22 Dec 2011 20:05:52 +0000, by rubidium
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(svn r23659) -Doc: behaviour of file searching in general, and in tars specifically draftThu, 22 Dec 2011 19:51:40 +0000, by rubidium
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(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed draftThu, 22 Dec 2011 17:07:54 +0000, by yexo
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(svn r23656) -Fix: make all vcs ignore docs/gamedocs/ just like docs/aidocs/ draftThu, 22 Dec 2011 16:32:13 +0000, by yexo
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(svn r23654) -Fix [FS#4904]: missing this-> (adf88) draftWed, 21 Dec 2011 17:15:56 +0000, by rubidium
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(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings draftWed, 21 Dec 2011 15:15:43 +0000, by truebrain
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(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable draftWed, 21 Dec 2011 15:06:00 +0000, by truebrain