Mercurial > hg > openttd
graph
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(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on) draftThu, 16 Mar 2006 07:18:38 +0000, by tron
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(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again draftThu, 16 Mar 2006 07:12:28 +0000, by tron
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(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality draftThu, 16 Mar 2006 06:38:51 +0000, by tron
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(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable draftThu, 16 Mar 2006 06:06:05 +0000, by tron
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(svn r3898) Add functions to find a bridge end starting at a middle tile draftThu, 16 Mar 2006 05:28:15 +0000, by tron
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(svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx. draftThu, 16 Mar 2006 00:32:25 +0000, by Darkvater
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(svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries. draftThu, 16 Mar 2006 00:22:36 +0000, by Darkvater
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(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used draftThu, 16 Mar 2006 00:20:33 +0000, by Darkvater
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(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. draftWed, 15 Mar 2006 21:27:19 +0000, by Darkvater
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(svn r3892) - Add missing file to VS project-file draftWed, 15 Mar 2006 21:09:10 +0000, by Darkvater
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(svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop draftWed, 15 Mar 2006 17:38:00 +0000, by tron
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(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors draftWed, 15 Mar 2006 17:27:15 +0000, by tron
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(svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887 draftWed, 15 Mar 2006 16:47:35 +0000, by tron
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(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp draftWed, 15 Mar 2006 16:44:50 +0000, by tron
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(svn r3885) Simplify DoConvertTunnelBridgeRail() a bit draftWed, 15 Mar 2006 16:09:23 +0000, by tron
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(svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY draftWed, 15 Mar 2006 14:11:17 +0000, by bjarni
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(svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build draftWed, 15 Mar 2006 14:03:09 +0000, by bjarni
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(svn r3880) - just do a string compare without length restrictions; followup for r3875 draftWed, 15 Mar 2006 12:37:59 +0000, by Darkvater
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(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part draftWed, 15 Mar 2006 07:10:41 +0000, by tron
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(svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed. draftTue, 14 Mar 2006 23:28:04 +0000, by Darkvater
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(svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame draftTue, 14 Mar 2006 22:58:46 +0000, by Darkvater
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(svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there. draftTue, 14 Mar 2006 22:56:22 +0000, by Darkvater
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(svn r3873) -Fix: don't remove Makefile.config if it isn't there in the first place draftTue, 14 Mar 2006 21:35:15 +0000, by truelight
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(svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window draftTue, 14 Mar 2006 21:31:51 +0000, by Darkvater
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(svn r3871) - [win32] Remove mapfile generation and generate a pdb file instead. This and the corresponding executable is enough to trace the source of a crash given by crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the newer VS environments. draftTue, 14 Mar 2006 21:29:38 +0000, by Darkvater
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(svn r3870) -Fix: missed one item in last commit, tnx glx :) draftTue, 14 Mar 2006 20:59:03 +0000, by truelight
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(svn r3869) -Fix: don't use OS in configure, some system have that defined ;) draftTue, 14 Mar 2006 20:56:07 +0000, by truelight
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(svn r3867) -Add: added --debug, --profile and --revision to configure draftTue, 14 Mar 2006 19:21:49 +0000, by truelight
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(svn r3865) -Add: a fully optional configure script, that is a wrapper around draftTue, 14 Mar 2006 19:12:39 +0000, by truelight
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(svn r3864) -Fix: small problems with make-system, making room for a wrapper-configure draftTue, 14 Mar 2006 19:10:33 +0000, by truelight
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(svn r3856) Distinct between bridge ramps and bridge middle parts draftTue, 14 Mar 2006 09:00:10 +0000, by tron
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(svn r3854) - Fix restart_game_date to default to zero and allow a value of 0 which got screwed up during the patch-rewrite. Thanks peter1138 draftMon, 13 Mar 2006 23:20:24 +0000, by Darkvater
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(svn r3853) - Fix a change of SetDParam64 to SetDParam in r3713 that caused slightly vibrating text when pressing the cheat-button. Thanks to peter1138 for noticing. draftMon, 13 Mar 2006 23:13:21 +0000, by Darkvater
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(svn r3852) - Revert r3733 which fixed the default value loading for char, but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes) draftMon, 13 Mar 2006 23:10:02 +0000, by Darkvater
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(svn r3851) Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir() draftMon, 13 Mar 2006 20:12:35 +0000, by tron
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(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges draftMon, 13 Mar 2006 12:55:20 +0000, by tron
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(svn r3838) Demystify building bridge middle parts a bit by removing some magic numbers and generic names draftMon, 13 Mar 2006 07:12:49 +0000, by tron
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(svn r3837) Partially unmagicfy restoring the tiles when deleting a bridge draftSun, 12 Mar 2006 20:59:56 +0000, by tron
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(svn r3832) Replace some magic numbers by (Diag)Direction enums draftSun, 12 Mar 2006 17:42:04 +0000, by tron
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(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does draftSun, 12 Mar 2006 15:04:03 +0000, by tron
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(svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable draftSun, 12 Mar 2006 12:19:25 +0000, by tron
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(svn r3827) Remove the global variable _error_message_2, it's only used as local variable draftSun, 12 Mar 2006 10:15:36 +0000, by tron
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(svn r3823) Remove dead code: A value for 'image' gets calculated and overwritten just a few lines later without being used in between draftSun, 12 Mar 2006 08:47:18 +0000, by tron
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(svn r3820) Be a bit more strict with types: use special types instead of generic byte and don't fill arbitrary data into inappropriate types draftSat, 11 Mar 2006 17:06:16 +0000, by tron
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(svn r3814) Remove another call to FindLandscapeHeight() draftFri, 10 Mar 2006 17:01:51 +0000, by tron
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(svn r3811) -Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their tile length instead of their pixel length draftFri, 10 Mar 2006 10:01:56 +0000, by bjarni
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(svn r3809) - Add map accessor files to MS VS 2003 project file draftFri, 10 Mar 2006 09:20:28 +0000, by peter1138
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(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) draftThu, 09 Mar 2006 20:37:51 +0000, by peter1138
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(svn r3803) Change the second parameter of UpdateSignalsOnSegment() from Direction to DiagDirection as that's what it really operates on draftThu, 09 Mar 2006 12:32:25 +0000, by tron
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(svn r3802) * Add a dummy file in the scenario dir to make the makefile stop complaining on make install (temporary hack). draftWed, 08 Mar 2006 23:21:32 +0000, by matthijs