Mercurial > hg > openttd
graph
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(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc) draftSun, 10 Jul 2011 13:04:04 +0000, by frosch
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(svn r22645) -Fix [FS#4678]: GetSection() does not return a LockPart. draftSun, 10 Jul 2011 13:00:05 +0000, by frosch
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(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) draftSat, 09 Jul 2011 18:10:48 +0000, by frosch
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(svn r22643) -Fix: Disallow building NewObjects on water tiles owned by another company. draftFri, 08 Jul 2011 14:42:18 +0000, by michi_cc
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(svn r22642) -Change: Disable the 'set parameters' button in the NewGRF GUI, if the GRF specifies to have no parameters and one would not be able to set any parameters anyway. draftThu, 07 Jul 2011 21:52:08 +0000, by frosch
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(svn r22641) -Fix (r22639): Warning about uninitialised fields. draftThu, 07 Jul 2011 20:35:48 +0000, by frosch
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(svn r22639) -Feature: [NewGRF] Support for ship props 14/15 (ocean/canal speed fraction). draftThu, 07 Jul 2011 14:16:22 +0000, by michi_cc
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(svn r22638) -Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water. draftThu, 07 Jul 2011 14:16:16 +0000, by michi_cc
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(svn r22636) -Fix: Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those. draftMon, 04 Jul 2011 22:07:53 +0000, by frosch
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(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles. draftMon, 04 Jul 2011 20:37:20 +0000, by frosch
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(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'. draftMon, 04 Jul 2011 20:31:57 +0000, by frosch
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(svn r22633) -Fix: Implement variables 25 and 7F for railtypes. draftMon, 04 Jul 2011 20:25:17 +0000, by frosch
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(svn r22631) -Fix: Additional text in fund industry window is NewGRF supplied and thus should have a default colour. draftSun, 03 Jul 2011 14:49:19 +0000, by frosch
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(svn r22630) -Cleanup: Remove SwitchToNormalRefStack() and SwitchToErrorRefStack(). draftSun, 03 Jul 2011 14:33:17 +0000, by frosch
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(svn r22628) -Codechange: Allow passing the textref stack values to use to StartTextRefStackUsage() instead of always using the temporary NewGRF registers. draftSun, 03 Jul 2011 13:53:42 +0000, by frosch
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(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings. draftSun, 03 Jul 2011 10:59:25 +0000, by frosch
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(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames. draftSat, 02 Jul 2011 21:20:37 +0000, by frosch
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(svn r22624) -Fix [FS#4654]: When closing an AI company the local player cheated to, we need to cheat him to another company. draftSat, 02 Jul 2011 19:31:01 +0000, by frosch
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(svn r22623) -Cleanup: DoAcquireCompany() does not need to sell shares, ChangeOwnershipOfCompanyItems() already does that and it does it better. draftSat, 02 Jul 2011 19:07:47 +0000, by frosch
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(svn r22622) -Fix: When closing down companies their shares in other companies must be sold even if share trading is disabled at that point of time. draftSat, 02 Jul 2011 19:05:42 +0000, by frosch
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(svn r22620) -Change [FS#4651]: Enforce refit orders to be 'always go to depot' orders; service-only and stop-in-depot orders make no sense with refitting. draftSat, 02 Jul 2011 16:45:54 +0000, by frosch
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(svn r22619) -Fix [FS#4662]: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing. draftSat, 02 Jul 2011 14:37:03 +0000, by frosch
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(svn r22618) -Fix [FS#4653]: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly. draftSat, 02 Jul 2011 12:58:37 +0000, by frosch
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(svn r22617) -Codechange: Add GameOptionsInvalidationData enum for data values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS. draftSat, 02 Jul 2011 12:49:44 +0000, by frosch