Mercurial > hg > openttd
graph
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(svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 draftMon, 28 Mar 2005 12:38:02 +0000, by truelight
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(svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic draftMon, 28 Mar 2005 08:48:41 +0000, by tron
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(svn r2097) -Codechange: [Multistop] Prettified the previous commit draftMon, 28 Mar 2005 08:17:35 +0000, by celestar
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(svn r2096) -Codechange: [Multistop] Modfied some debug stuff draftMon, 28 Mar 2005 08:12:21 +0000, by celestar
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(svn r2095) In CheckTrackCombination(): if () cascade -> switch, improve readability draftMon, 28 Mar 2005 07:25:36 +0000, by tron
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(svn r2094) In GetTileDesc_Track(): uint -> TileIndex, use enums, if () cascade -> switch draftMon, 28 Mar 2005 07:02:51 +0000, by tron
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(svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once draftSun, 27 Mar 2005 18:15:27 +0000, by tron
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(svn r2092) - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like öä, etc. Diff approved by the code-police. draftSun, 27 Mar 2005 17:20:27 +0000, by Darkvater
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(svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile() draftSun, 27 Mar 2005 16:40:01 +0000, by tron
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(svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that. draftSun, 27 Mar 2005 16:19:07 +0000, by pasky
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(svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). Inspired by st3wis' patch 1144746. draftSun, 27 Mar 2005 15:56:54 +0000, by pasky
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(svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. draftSun, 27 Mar 2005 15:42:25 +0000, by pasky
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(svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208. draftSun, 27 Mar 2005 15:12:26 +0000, by pasky
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(svn r2083) Add pasky's and my real name in readme.txt as well. draftSun, 27 Mar 2005 01:23:31 +0000, by matthijs
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(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. draftSun, 27 Mar 2005 00:28:14 +0000, by pasky
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(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go draftSat, 26 Mar 2005 21:22:29 +0000, by truelight
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(svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. draftSat, 26 Mar 2005 20:10:59 +0000, by darkvater
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(svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) draftSat, 26 Mar 2005 18:12:58 +0000, by pasky
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(svn r2076) Set the name for the parent directory to ".." draftSat, 26 Mar 2005 18:04:42 +0000, by tron
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(svn r2075) -Fix: added missing breaks in switches draftSat, 26 Mar 2005 12:08:56 +0000, by truelight
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(svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). draftSat, 26 Mar 2005 04:16:39 +0000, by pasky
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(svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-. draftSat, 26 Mar 2005 04:02:50 +0000, by pasky
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(svn r2072) Use lengthof() instead of a home brewed version draftFri, 25 Mar 2005 20:37:06 +0000, by tron
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(svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer) draftFri, 25 Mar 2005 20:20:23 +0000, by Darkvater
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(svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++. draftFri, 25 Mar 2005 20:15:00 +0000, by darkvater
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(svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer) draftFri, 25 Mar 2005 18:26:49 +0000, by Darkvater
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(svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) draftFri, 25 Mar 2005 18:11:24 +0000, by Darkvater
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(svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge) draftFri, 25 Mar 2005 18:04:04 +0000, by Darkvater
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(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. draftFri, 25 Mar 2005 17:30:54 +0000, by Darkvater
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(svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive draftFri, 25 Mar 2005 16:10:33 +0000, by truelight
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(svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) draftFri, 25 Mar 2005 16:07:35 +0000, by pasky
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(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) draftFri, 25 Mar 2005 15:31:01 +0000, by pasky
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(svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 draftFri, 25 Mar 2005 15:30:51 +0000, by darkvater
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(svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching draftFri, 25 Mar 2005 15:18:00 +0000, by Darkvater
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(svn r2060) Clean up some string construction and remove now unused macro draftFri, 25 Mar 2005 14:19:33 +0000, by tron
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(svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF draftFri, 25 Mar 2005 13:37:37 +0000, by truelight
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(svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) draftFri, 25 Mar 2005 12:07:26 +0000, by truelight
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(svn r2057) Add InlineString() to make _userstring construction a bit cleaner. draftFri, 25 Mar 2005 11:32:58 +0000, by tron
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(svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron draftFri, 25 Mar 2005 11:03:05 +0000, by celestar
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(svn r2055) -CodeChange: Begun introducting StationID draftFri, 25 Mar 2005 10:40:58 +0000, by celestar
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(svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB. draftThu, 24 Mar 2005 20:49:17 +0000, by darkvater
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(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed. draftThu, 24 Mar 2005 20:47:21 +0000, by darkvater
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(svn r2051) - Remove trailing tabs from vs.net project file draftThu, 24 Mar 2005 19:40:48 +0000, by darkvater
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(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) draftThu, 24 Mar 2005 17:33:27 +0000, by truelight
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(svn r2047) -Fix: never commit your own personal changes... :( draftThu, 24 Mar 2005 17:31:55 +0000, by truelight
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(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h draftThu, 24 Mar 2005 17:03:37 +0000, by truelight
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(svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!! draftThu, 24 Mar 2005 15:15:06 +0000, by truelight
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(svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user draftThu, 24 Mar 2005 14:43:40 +0000, by truelight
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(svn r2043) -Fix: committed too many files in the last commit draftThu, 24 Mar 2005 14:33:05 +0000, by truelight
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(svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) draftThu, 24 Mar 2005 13:59:44 +0000, by truelight