Mercurial > hg > openttd
graph
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(svn r11637) -Fix: mark viewports dirty when removing visible vehicle chain draftSat, 15 Dec 2007 16:11:29 +0000, by smatz
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(svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it draftSat, 15 Dec 2007 13:59:38 +0000, by smatz
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(svn r11635) -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo) draftSat, 15 Dec 2007 03:42:41 +0000, by belugas
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(svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated draftSat, 15 Dec 2007 00:04:01 +0000, by smatz
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(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge draftFri, 14 Dec 2007 23:21:20 +0000, by smatz
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(svn r11632) -Fix [FS#1541]: vehicles were still followed when sold. draftFri, 14 Dec 2007 21:11:30 +0000, by rubidium
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(svn r11631) -Fix (r11585, r11626): remove MSVC warnings draftFri, 14 Dec 2007 00:25:00 +0000, by glx
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(svn r11630) -Fix [FS#1544] (r11556): the chat GUI got broken. draftThu, 13 Dec 2007 23:26:00 +0000, by rubidium
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(svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor. draftThu, 13 Dec 2007 18:46:04 +0000, by rubidium
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(svn r11628) -Update: WebTranslator2 update to 2007-12-13 09:47:23 draftThu, 13 Dec 2007 08:53:09 +0000, by miham
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(svn r11627) -Fix [FS#1532] (r11145): poping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order. draftThu, 13 Dec 2007 02:04:09 +0000, by glx
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(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves draftWed, 12 Dec 2007 21:56:10 +0000, by skidd13
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(svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too draftWed, 12 Dec 2007 14:37:35 +0000, by smatz
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(svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other draftTue, 11 Dec 2007 22:50:13 +0000, by smatz
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(svn r11622) -Codechange: support the unicode version of the 'control' characters. draftTue, 11 Dec 2007 21:25:48 +0000, by rubidium
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(svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked. draftTue, 11 Dec 2007 20:28:53 +0000, by rubidium
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(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team draftTue, 11 Dec 2007 19:59:53 +0000, by belugas
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(svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train is entering draftTue, 11 Dec 2007 19:09:36 +0000, by smatz
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(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them draftTue, 11 Dec 2007 17:44:55 +0000, by glx
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(svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in scenario more.(Bilbo) draftTue, 11 Dec 2007 03:41:33 +0000, by belugas
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(svn r11616) -Fix [FS#1526]: sometimes large values could go off the chart. draftMon, 10 Dec 2007 22:26:24 +0000, by rubidium
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(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house) draftMon, 10 Dec 2007 17:26:49 +0000, by glx
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(svn r11614) -Fix: The about dialog scrolling was connected to the mouse instead of the internal ticks draftSun, 09 Dec 2007 22:14:41 +0000, by skidd13
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(svn r11611) -Codechange: it is now possible to use a define to enable asserts and show them in crash.log for MSVC release builds draftSun, 09 Dec 2007 21:20:21 +0000, by glx
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(svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor. draftSun, 09 Dec 2007 18:51:25 +0000, by rubidium
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(svn r11608) -Fix: do not trigger industries, but only the industry's tiles. draftSun, 09 Dec 2007 18:27:40 +0000, by rubidium
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(svn r11607) -Codechange: Enumify the industry widgets draftSun, 09 Dec 2007 17:07:50 +0000, by skidd13