Mercurial > hg > openttd
graph
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos draftTue, 08 Feb 2011 21:47:10 +0000, by rubidium
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(svn r22031) -Fix: bad servers could crash a client draftTue, 08 Feb 2011 21:45:38 +0000, by rubidium
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(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) draftTue, 08 Feb 2011 20:52:38 +0000, by rubidium
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(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded draftTue, 08 Feb 2011 20:51:30 +0000, by rubidium
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(svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago draftTue, 08 Feb 2011 20:47:48 +0000, by rubidium
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(svn r22026) -Fix: don't crash when we generate too many objects while generating map draftTue, 08 Feb 2011 18:39:29 +0000, by smatz
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(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames draftTue, 08 Feb 2011 18:34:13 +0000, by smatz
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(svn r22024) -Fix [FS#4468]: verify we can allocate an OrderList before we actually try to do so (Rubidium) draftTue, 08 Feb 2011 18:29:30 +0000, by smatz
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(svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so draftTue, 08 Feb 2011 18:27:21 +0000, by smatz
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(svn r22022) -Fix [FS#4468]: verify we can allocate an order before we actually try to do so draftTue, 08 Feb 2011 18:21:55 +0000, by smatz
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(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... draftMon, 07 Feb 2011 22:49:38 +0000, by rubidium
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(svn r22020) -Fix: load of failures of WT3 to properly validate some strings... draftMon, 07 Feb 2011 22:40:01 +0000, by rubidium
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(svn r22019) -Codechange: s/functions.h/clear_func.h/ draftMon, 07 Feb 2011 22:38:02 +0000, by rubidium
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h draftMon, 07 Feb 2011 22:37:22 +0000, by rubidium
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(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h draftMon, 07 Feb 2011 22:29:47 +0000, by rubidium
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(svn r22016) -Fix [FS#4479]: when paused and having the allowed actions while paused setting on "no actions" cheating money would fail draftMon, 07 Feb 2011 22:23:37 +0000, by rubidium
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(svn r22015) -Codechange: move yet another pair of methods from functions.h draftMon, 07 Feb 2011 22:22:20 +0000, by rubidium
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(svn r22014) -Codechange: move some more functions out of functions.h draftMon, 07 Feb 2011 22:15:46 +0000, by rubidium
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(svn r22013) -Codechange: move some functions out of functions.h draftMon, 07 Feb 2011 22:08:11 +0000, by rubidium
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(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting draftMon, 07 Feb 2011 20:47:58 +0000, by planetmaker
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(svn r22011) -Codechange: Rename a few variables and enhance code clearity draftMon, 07 Feb 2011 20:47:06 +0000, by planetmaker
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(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables draftMon, 07 Feb 2011 20:45:31 +0000, by planetmaker
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(svn r22008) -Add [FS#4470]: log the command that invocated configure in config.log draftMon, 07 Feb 2011 09:55:09 +0000, by rubidium
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(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" draftMon, 07 Feb 2011 09:51:16 +0000, by rubidium
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(svn r22006) -Fix [FS#4480]: smoke/sparks of trains would be shown under bridges, or rather through bridges draftMon, 07 Feb 2011 09:50:20 +0000, by rubidium
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(svn r22005) -Fix (r21993): Update regression tests as well draftSun, 06 Feb 2011 23:25:11 +0000, by planetmaker
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(svn r22004) -Change [FS#4471]: always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well draftSun, 06 Feb 2011 21:31:33 +0000, by rubidium
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(svn r22003) -Document [FS#3447]: that SDL for Mac OS X might very well be unusable draftSun, 06 Feb 2011 21:14:57 +0000, by rubidium
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(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. draftSun, 06 Feb 2011 18:26:50 +0000, by alberth
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(svn r22000) -Codechange: Introduce an enum for the industry density setting. draftSun, 06 Feb 2011 18:11:39 +0000, by alberth
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(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE. draftSun, 06 Feb 2011 17:21:49 +0000, by alberth
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(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE. draftSun, 06 Feb 2011 17:19:56 +0000, by alberth
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(svn r21996) -Fix [FS#4472]: [YAPF] Under some circumstances vehicles could be lost draftSun, 06 Feb 2011 15:01:52 +0000, by rubidium
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(svn r21995) -Cleanup (r21994): Remove obsolete comment. draftSun, 06 Feb 2011 14:33:04 +0000, by frosch
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(svn r21994) -Fix: Make computations of closest-land/water-distances handle waterish tiles more correctly. draftSun, 06 Feb 2011 13:57:17 +0000, by frosch
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(svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals draftSun, 06 Feb 2011 12:16:06 +0000, by planetmaker
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(svn r21992) -Fix [FS#4467]: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags draftSun, 06 Feb 2011 12:15:17 +0000, by yexo
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(svn r21991) -Fix [FS#4466]: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed. draftSat, 05 Feb 2011 23:10:31 +0000, by frosch
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(svn r21990) -Cleanup (r14085): Remove unneeded test. draftSat, 05 Feb 2011 23:02:52 +0000, by frosch
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(svn r21989) -Fix (r21954): Vehicle status bar glitches on speed changes. draftSat, 05 Feb 2011 21:13:54 +0000, by frosch
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(svn r21988) -Change: Disable smooth scrolling for GHK_CENTER_ZOOM when zooming is also involved. draftSat, 05 Feb 2011 21:07:25 +0000, by frosch
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(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. draftSat, 05 Feb 2011 20:41:13 +0000, by frosch
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(svn r21986) -Codechange: Add helper function to test whether an engine is still associated to a GRF. draftSat, 05 Feb 2011 20:37:00 +0000, by frosch
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(svn r21985) -Codechange: Use VehicleOrderID where appropiate. draftSat, 05 Feb 2011 20:26:55 +0000, by frosch
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(svn r21984) -Fix: Compilation without AI was broken draftSat, 05 Feb 2011 19:36:02 +0000, by planetmaker
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(svn r21981) -Codechange: Deduplicate the code and unify the bounds of console scrolling. draftSat, 05 Feb 2011 17:53:29 +0000, by frosch
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(svn r21980) -Codechange: Draw one line more at the top of the console, i.e. clip the top-most line if there is not enough room instead of not drawing it at all. draftSat, 05 Feb 2011 17:44:44 +0000, by frosch
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(svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much. draftSat, 05 Feb 2011 17:41:05 +0000, by frosch
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(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings. draftSat, 05 Feb 2011 16:36:37 +0000, by frosch
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(svn r21976) -Doc: Document several crash handling functions. draftSat, 05 Feb 2011 16:20:55 +0000, by alberth
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(svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. draftSat, 05 Feb 2011 16:07:23 +0000, by frosch
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. draftSat, 05 Feb 2011 13:46:09 +0000, by terkhen
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(svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. draftSat, 05 Feb 2011 13:42:57 +0000, by terkhen