Mercurial > hg > openttd
changeset 9912:03046a395eb0 draft
(svn r14062) -Fix [FS#2226]: division by 0 in newai.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 13 Aug 2008 05:12:36 +0000 |
parents | b29b0ee8e944 |
children | a1cc2bf90049 |
files | src/ai/trolly/trolly.cpp |
diffstat | 1 files changed, 2 insertions(+), 0 deletions(-) [+] |
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--- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -884,6 +884,7 @@ length = _players_ainew[p->index].path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16; + if (tiles_a_day == 0) tiles_a_day = 1; // We want a vehicle in a station once a month at least, so, calculate it! // (the * 2 is because we have 2 stations ;)) amount = length * 2 * 2 / tiles_a_day / 30; @@ -900,6 +901,7 @@ length = _players_ainew[p->index].path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16; + if (tiles_a_day == 0) tiles_a_day = 1; if (_players_ainew[p->index].from_deliver) { max_cargo = GetIndustry(_players_ainew[p->index].from_ic)->last_month_production[0]; } else {