changeset 2186:042e6d005cb0 draft

(svn r2701) Insert Id tags into all source files
author tron <tron@openttd.org>
date Sun, 24 Jul 2005 14:12:37 +0000
parents caf4c72aa81d
children ec59060e9c43
files StdAfx.c ai_build.c ai_new.c ai_new.h ai_old.c ai_pathfinder.c ai_shared.c aircraft_cmd.c aircraft_gui.c airport.c airport.h airport_gui.c airport_movement.h aystar.c aystar.h bridge_gui.c callback_table.c callback_table.h clear_cmd.c command.c command.h console.c console.h console_cmds.c debug.c debug.h dedicated.c depot.c depot.h disaster_cmd.c dock_gui.c driver.c driver.h dummy_land.c economy.c economy.h endian_check.c engine.c engine.h engine_gui.c fileio.c fileio.h functions.h gfx.c gfx.h graph_gui.c gui.h hal.h industry.h industry_cmd.c industry_gui.c intro_gui.c landscape.c lzoconf.h macros.h main_gui.c map.c map.h md5.c md5.h mersenne.c minilzo.c minilzo.h misc.c misc_cmd.c misc_gui.c mixer.c mixer.h music/bemidi.cpp music/bemidi.h music/dmusic.c music/dmusic.h music/dmusic2.cpp music/extmidi.c music/extmidi.h music/null_m.c music/null_m.h music/os2_m.c music/os2_m.h music/win32_m.c music/win32_m.h music_gui.c namegen.c namegen.h network.c network.h network_client.c network_client.h network_core.h network_data.c network_data.h network_gamelist.c network_gamelist.h network_gui.c network_server.c network_server.h network_udp.c network_udp.h newgrf.c newgrf.h news.h news_gui.c npf.c npf.h oldloader.c openttd.c openttd.h order.h order_cmd.c order_gui.c os2.c pathfind.c pathfind.h pbs.c pbs.h player.h player_gui.c players.c pool.c pool.h queue.c queue.h rail.c rail.h rail_cmd.c rail_gui.c resource.h road_cmd.c road_gui.c roadveh_cmd.c roadveh_gui.c saveload.c saveload.h screenshot.c screenshot.h sdl.c sdl.h settings.c settings.h settings_gui.c ship_cmd.c ship_gui.c signs.c signs.h smallmap_gui.c sound.c sound.h sound/null_s.c sound/null_s.h sound/sdl_s.c sound/sdl_s.h sound/win32_s.c sound/win32_s.h sprite.c sprite.h spritecache.c spritecache.h station.h station_cmd.c station_gui.c stdafx.h strgen/stdafx.c strgen/stdafx.h strgen/strgen.c string.c string.h strings.c strings.h subsidy_gui.c table/ai_rail.h table/animcursors.h table/autorail.h table/bridge_land.h table/build_industry.h table/clear_land.h table/currency.h table/engines.h table/files.h table/genland.h table/industry_land.h table/landscape_const.h table/landscape_sprite.h table/namegen.h table/palettes.h table/road_land.h table/roadveh.h table/sprites.h table/station_land.h table/town_land.h table/track_land.h table/train_cmd.h table/tree_land.h table/tunnel_land.h table/unmovable_land.h table/water_land.h terraform_gui.c texteff.c tile.c tile.h town.h town_cmd.c town_gui.c train_cmd.c train_gui.c tree_cmd.c tunnelbridge_cmd.c unix.c unmovable_cmd.c variables.h vehicle.c vehicle.h vehicle_gui.c vehicle_gui.h video/dedicated_v.c video/dedicated_v.h video/null_v.c video/null_v.h video/sdl_v.c video/sdl_v.h video/win32_v.c video/win32_v.h viewport.c viewport.h water_cmd.c waypoint.c waypoint.h widget.c win32.c win32.h window.c window.h
diffstat 231 files changed, 465 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/StdAfx.c
+++ b/StdAfx.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 // stdafx.cpp : source file that includes just the standard includes
 //	ttd.pch will be the pre-compiled header
 //	stdafx.obj will contain the pre-compiled type information
--- a/ai_build.c
+++ b/ai_build.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/ai_new.c
+++ b/ai_new.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*
  * Next part is in Dutch, and only here for me, TrueLight, the maker of this new AI
  */
--- a/ai_new.h
+++ b/ai_new.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef AI_NEW_H
 #define AI_NEW_H
 
--- a/ai_old.c
+++ b/ai_old.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/ai_pathfinder.c
+++ b/ai_pathfinder.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/ai_shared.c
+++ b/ai_shared.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/aircraft_cmd.c
+++ b/aircraft_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/aircraft_gui.c
+++ b/aircraft_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/airport.c
+++ b/airport.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/airport.h
+++ b/airport.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef AIRPORT_H
 #define AIRPORT_H
 
--- a/airport_gui.c
+++ b/airport_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/airport_movement.h
+++ b/airport_movement.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef AIRPORT_MOVEMENT_H
 #define AIRPORT_MOVEMENT_H
 
--- a/aystar.c
+++ b/aystar.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*
  * This file has the core function for AyStar
  *  AyStar is a fast pathfinding routine and is used for things like
--- a/aystar.h
+++ b/aystar.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*
  * This file has the header for AyStar
  *  AyStar is a fast pathfinding routine and is used for things like
--- a/bridge_gui.c
+++ b/bridge_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/callback_table.c
+++ b/callback_table.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/callback_table.h
+++ b/callback_table.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef CALLBACK_TABLE_H
 #define CALLBACK_TABLE_H
 
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/command.c
+++ b/command.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/command.h
+++ b/command.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef COMMAND_H
 #define COMMAND_H
 
--- a/console.c
+++ b/console.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/console.h
+++ b/console.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef CONSOLE_H
 #define CONSOLE_H
 
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "console.h"
--- a/debug.c
+++ b/debug.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include <stdio.h>
 #include <stdarg.h>
--- a/debug.h
+++ b/debug.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef DEBUG_H
 #define DEBUG_H
 
--- a/dedicated.c
+++ b/dedicated.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 
--- a/depot.c
+++ b/depot.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "depot.h"
--- a/depot.h
+++ b/depot.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef DEPOT_H
 #define DEPOT_H
 
--- a/disaster_cmd.c
+++ b/disaster_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/dock_gui.c
+++ b/dock_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/driver.c
+++ b/driver.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "driver.h"
--- a/driver.h
+++ b/driver.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef DRIVER_H
 #define DRIVER_H
 
--- a/dummy_land.c
+++ b/dummy_land.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/economy.c
+++ b/economy.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/economy.h
+++ b/economy.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef ECONOMY_H
 #define ECONOMY_H
 
--- a/endian_check.c
+++ b/endian_check.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include <stdio.h>
 
 // This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN
--- a/engine.c
+++ b/engine.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/engine.h
+++ b/engine.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef ENGINE_H
 #define ENGINE_H
 
--- a/engine_gui.c
+++ b/engine_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/fileio.c
+++ b/fileio.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "fileio.h"
--- a/fileio.h
+++ b/fileio.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef FILEIO_H
 #define FILEIO_H
 
--- a/functions.h
+++ b/functions.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef FUNCTIONS_H
 #define FUNCTIONS_H
 
--- a/gfx.c
+++ b/gfx.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/gfx.h
+++ b/gfx.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef GFX_H
 #define GFX_H
 
--- a/graph_gui.c
+++ b/graph_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/gui.h
+++ b/gui.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef GUI_H
 #define GUI_H
 
--- a/hal.h
+++ b/hal.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef HAL_H
 #define HAL_H
 
--- a/industry.h
+++ b/industry.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef INDUSTRY_H
 #define INDUSTRY_H
 
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/industry_gui.c
+++ b/industry_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/landscape.c
+++ b/landscape.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/lzoconf.h
+++ b/lzoconf.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /* lzoconf.h -- configuration for the LZO real-time data compression library
 
    This file is part of the LZO real-time data compression library.
--- a/macros.h
+++ b/macros.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MACROS_H
 #define MACROS_H
 
--- a/main_gui.c
+++ b/main_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/map.c
+++ b/map.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/map.h
+++ b/map.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MAP_H
 #define MAP_H
 
--- a/md5.c
+++ b/md5.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*
   Copyright (C) 1999, 2000, 2002 Aladdin Enterprises.  All rights reserved.
 
@@ -21,7 +23,7 @@
   ghost@aladdin.com
 
  */
-/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */
+/* $Id$ */
 /*
   Independent implementation of MD5 (RFC 1321).
 
--- a/md5.h
+++ b/md5.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*
   Copyright (C) 1999, 2002 Aladdin Enterprises.  All rights reserved.
 
@@ -21,7 +23,7 @@
   ghost@aladdin.com
 
  */
-/* $Id: md5.h,v 1.4 2002/04/13 19:20:28 lpd Exp $ */
+/* $Id$ */
 /*
   Independent implementation of MD5 (RFC 1321).
 
--- a/mersenne.c
+++ b/mersenne.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 
--- a/minilzo.c
+++ b/minilzo.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /* minilzo.c -- mini subset of the LZO real-time data compression library
 
    This file is part of the LZO real-time data compression library.
--- a/minilzo.h
+++ b/minilzo.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /* minilzo.h -- mini subset of the LZO real-time data compression library
 
    This file is part of the LZO real-time data compression library.
--- a/misc.c
+++ b/misc.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/misc_cmd.c
+++ b/misc_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/mixer.c
+++ b/mixer.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "mixer.h"
--- a/mixer.h
+++ b/mixer.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MIXER_H
 #define MIXER_H
 
--- a/music/bemidi.cpp
+++ b/music/bemidi.cpp
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "music/bemidi.h"
--- a/music/bemidi.h
+++ b/music/bemidi.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MUSIC_BEMIDI_H
 #define MUSIC_BEMIDI_H
 
--- a/music/dmusic.c
+++ b/music/dmusic.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*********************************************************************
  * OpenTTD: An Open Source Transport Tycoon Deluxe clone             *
  * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved.  *
--- a/music/dmusic.h
+++ b/music/dmusic.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MUSIC_DMUSIC_H
 #define MUSIC_DMUSIC_H
 
--- a/music/dmusic2.cpp
+++ b/music/dmusic2.cpp
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*********************************************************************
  * OpenTTD: An Open Source Transport Tycoon Deluxe clone             *
  * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved.  *
--- a/music/extmidi.c
+++ b/music/extmidi.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef __BEOS__
 #ifndef __MORPHOS__
 #include "stdafx.h"
--- a/music/extmidi.h
+++ b/music/extmidi.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MUSIC_EXTERNAL_H
 #define MUSIC_EXTERNAL_H
 
--- a/music/null_m.c
+++ b/music/null_m.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "music/null_m.h"
--- a/music/null_m.h
+++ b/music/null_m.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MUSIC_NULL_H
 #define MUSIC_NULL_H
 
--- a/music/os2_m.c
+++ b/music/os2_m.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "music/os2_m.h"
--- a/music/os2_m.h
+++ b/music/os2_m.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MUSIC_OS2_H
 #define MUSIC_OS2_H
 
--- a/music/win32_m.c
+++ b/music/win32_m.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "music/win32_m.h"
--- a/music/win32_m.h
+++ b/music/win32_m.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef MUSIC_WIN32_H
 #define MUSIC_WIN32_H
 
--- a/music_gui.c
+++ b/music_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/namegen.c
+++ b/namegen.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/namegen.h
+++ b/namegen.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NAMEGEN_H
 #define NAMEGEN_H
 
--- a/network.c
+++ b/network.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/network.h
+++ b/network.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NETWORK_H
 #define NETWORK_H
 
--- a/network_client.c
+++ b/network_client.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "debug.h"
 #include "string.h"
--- a/network_client.h
+++ b/network_client.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NETWORK_CLIENT_H
 #define NETWORK_CLIENT_H
 
--- a/network_core.h
+++ b/network_core.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NETWORK_CORE_H
 #define NETWORK_CORE_H
 
--- a/network_data.c
+++ b/network_data.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "debug.h"
 #include "network_data.h"
--- a/network_data.h
+++ b/network_data.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NETWORK_DATA_H
 #define NETWORK_DATA_H
 
--- a/network_gamelist.c
+++ b/network_gamelist.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "debug.h"
 #include "network_data.h"
--- a/network_gamelist.h
+++ b/network_gamelist.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NETWORK_GAMELIST_H
 #define NETWORK_GAMELIST_H
 
--- a/network_gui.c
+++ b/network_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "string.h"
--- a/network_server.c
+++ b/network_server.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "debug.h"
 #include "string.h"
--- a/network_server.h
+++ b/network_server.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NETWORK_SERVER_H
 #define NETWORK_SERVER_H
 
--- a/network_udp.c
+++ b/network_udp.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "debug.h"
 #include "string.h"
--- a/network_udp.h
+++ b/network_udp.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NETWORK_LAN_H
 #define NETWORK_LAN_H
 
--- a/newgrf.c
+++ b/newgrf.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 
 #include <stdarg.h>
--- a/newgrf.h
+++ b/newgrf.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NEWGRF_H
 #define NEWGRF_H
 
--- a/news.h
+++ b/news.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NEWS_H
 #define NEWS_H
 
--- a/news_gui.c
+++ b/news_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/npf.c
+++ b/npf.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/npf.h
+++ b/npf.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef NPF_H
 #define NPF_H
 
--- a/oldloader.c
+++ b/oldloader.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/openttd.c
+++ b/openttd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "string.h"
 #include "table/strings.h"
--- a/openttd.h
+++ b/openttd.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef OPENTTD_H
 #define OPENTTD_H
 
--- a/order.h
+++ b/order.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef ORDER_H
 #define ORDER_H
 
--- a/order_cmd.c
+++ b/order_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "airport.h"
--- a/order_gui.c
+++ b/order_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/os2.c
+++ b/os2.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "variables.h"
--- a/pathfind.c
+++ b/pathfind.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/pathfind.h
+++ b/pathfind.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef PATHFIND_H
 #define PATHFIND_H
 
--- a/pbs.c
+++ b/pbs.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/pbs.h
+++ b/pbs.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef PBS_H
 #define PBS_H
 
--- a/player.h
+++ b/player.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef PLAYER_H
 #define PLAYER_H
 
--- a/player_gui.c
+++ b/player_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/players.c
+++ b/players.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "engine.h"
--- a/pool.c
+++ b/pool.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/pool.h
+++ b/pool.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef POOL_H
 #define POOL_H
 
--- a/queue.c
+++ b/queue.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "queue.h"
--- a/queue.h
+++ b/queue.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef QUEUE_H
 #define QUEUE_H
 
--- a/rail.c
+++ b/rail.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "rail.h"
--- a/rail.h
+++ b/rail.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef RAIL_H
 #define RAIL_H
 
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/rail_gui.c
+++ b/rail_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/resource.h
+++ b/resource.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 //{{NO_DEPENDENCIES}}
 // Microsoft Developer Studio generated include file.
 // Used by ttd.rc
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/road_gui.c
+++ b/road_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/saveload.c
+++ b/saveload.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /** @file
  * All actions handling saving and loading goes on in this file. The general actions
  * are as follows for saving a game (loading is analogous):
--- a/saveload.h
+++ b/saveload.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SAVELOAD_H
 #define SAVELOAD_H
 
--- a/screenshot.c
+++ b/screenshot.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/screenshot.h
+++ b/screenshot.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SCREENSHOT_H
 #define SCREENSHOT_H
 
--- a/sdl.c
+++ b/sdl.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "sdl.h"
--- a/sdl.h
+++ b/sdl.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SDL_H
 #define SDL_H
 
--- a/settings.c
+++ b/settings.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/settings.h
+++ b/settings.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SETTINGS_H
 #define SETTINGS_H
 
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/ship_cmd.c
+++ b/ship_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/signs.c
+++ b/signs.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/signs.h
+++ b/signs.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SIGNS_H
 #define SIGNS_H
 
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/sound.c
+++ b/sound.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/sound.h
+++ b/sound.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SOUND_H
 #define SOUND_H
 
--- a/sound/null_s.c
+++ b/sound/null_s.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "sound/null_s.h"
--- a/sound/null_s.h
+++ b/sound/null_s.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SOUND_NULL_H
 #define SOUND_NULL_H
 
--- a/sound/sdl_s.c
+++ b/sound/sdl_s.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "driver.h"
--- a/sound/sdl_s.h
+++ b/sound/sdl_s.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SOUND_SDL_H
 #define SOUND_SDL_H
 
--- a/sound/win32_s.c
+++ b/sound/win32_s.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "driver.h"
--- a/sound/win32_s.h
+++ b/sound/win32_s.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SOUND_WIN32_H
 #define SOUND_WIN32_H
 
--- a/sprite.c
+++ b/sprite.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 
 #include <stdarg.h>
--- a/sprite.h
+++ b/sprite.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SPRITE_H
 #define SPRITE_H
 
--- a/spritecache.c
+++ b/spritecache.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/spritecache.h
+++ b/spritecache.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SPRITECACHE_H
 #define SPRITECACHE_H
 
--- a/station.h
+++ b/station.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef STATION_H
 #define STATION_H
 
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/station_gui.c
+++ b/station_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/stdafx.h
+++ b/stdafx.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #if !defined(_STDAFX_H)
 #define _STDAFX_H
 
--- a/strgen/stdafx.c
+++ b/strgen/stdafx.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 // stdafx.cpp : source file that includes just the standard includes
 //	strgen.pch will be the pre-compiled header
 //	stdafx.obj will contain the pre-compiled type information
--- a/strgen/stdafx.h
+++ b/strgen/stdafx.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 // stdafx.h : include file for standard system include files,
 //  or project specific include files that are used frequently, but
 //      are changed infrequently
--- a/strgen/strgen.c
+++ b/strgen/strgen.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define STRGEN
 
 #include "../stdafx.h"
@@ -1187,7 +1189,7 @@
 	int show_todo = 0;
 
 	if (argc > 1 && (!strcmp(argv[1], "-v") || !strcmp(argv[1], "--version"))) {
-		puts("$Revision$");
+		puts("$Revision: 2617 $");
 		return 0;
 	}
 
--- a/string.c
+++ b/string.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "string.h"
 
--- a/string.h
+++ b/string.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef STRING_H
 #define STRING_H
 
--- a/strings.c
+++ b/strings.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/strings.h
+++ b/strings.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef STRINGS_H
 #define STRINGS_H
 
--- a/subsidy_gui.c
+++ b/subsidy_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/table/ai_rail.h
+++ b/table/ai_rail.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 typedef struct {
 	byte mode;
 	byte attr;
--- a/table/animcursors.h
+++ b/table/animcursors.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define ANIM_CURSOR_LINE(a,b) a,b,
 #define ANIM_CURSOR_END() 0xFFFF
 
--- a/table/autorail.h
+++ b/table/autorail.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /* Rail selection types (directions):
  / \    / \    / \    / \   / \   / \
 /  /\  /\  \  /===\  /   \ /|  \ /  |\
--- a/table/bridge_land.h
+++ b/table/bridge_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 static const SpriteID _bridge_land_below[] = {
 	0xF8D, 0xFDD,0x11C6, 0xFDD,
 };
--- a/table/build_industry.h
+++ b/table/build_industry.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define MK(x,y, m) {{x, y}, m}
 
 #define MKEND {{-0x80, 0}, 0}
--- a/table/clear_land.h
+++ b/table/clear_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 static const SpriteID _landscape_clear_sprites[8] = {
 	0xFA0,
 	0xFB3,
--- a/table/currency.h
+++ b/table/currency.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 // exchange rate    prefix
 // |  separator        |     postfix
 // |   |    Euro year  |       |
--- a/table/engines.h
+++ b/table/engines.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef ENGINES_H
 #define ENGINES_H
 
--- a/table/files.h
+++ b/table/files.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 /*
 	MD5 sums of graphics files
 
--- a/table/genland.h
+++ b/table/genland.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define M(x,y) {x, y}
 
 static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
--- a/table/industry_land.h
+++ b/table/industry_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define M(s1,s2,sx,sy,w,h,dz,p) {s1,s2,(sx<<4)|sy,((w-1)<<4)|(h-1),dz,p}
 
 static const DrawIndustryTileStruct _industry_draw_tile_data[700] = {
--- a/table/landscape_const.h
+++ b/table/landscape_const.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 static const LandscapePredefVar _landscape_predef_var[4] = {
 	{
 		/* normal names */
--- a/table/landscape_sprite.h
+++ b/table/landscape_sprite.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 static const SpriteID _landscape_spriteindexes_1[] = {
  0xF67,  0xF9F,
  0xAAD,  0xAB0,
--- a/table/namegen.h
+++ b/table/namegen.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 
--- a/table/palettes.h
+++ b/table/palettes.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define M(r, g, b) { r, g, b }
 static const Colour _palettes[][256] = {
 	/* palette 1 (TTD Windows) */
--- a/table/road_land.h
+++ b/table/road_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 },
 #define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e },
 #define TILE_SEQ_END() { 0, 0, 0, 0, 0 }
--- a/table/roadveh.h
+++ b/table/roadveh.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 static const RoadDriveEntry _roadveh_drive_data_0[] = {
 	{15,5},
 	{14,5},
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef SPRITES_H
 #define SPRITES_H
 
--- a/table/station_land.h
+++ b/table/station_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define TILE_SEQ_END()	{ 0x80, 0, 0, 0, 0, 0, 0 }
 
 static const DrawTileSeqStruct _station_display_datas_0[] = {
--- a/table/town_land.h
+++ b/table/town_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 enum {
 	HOUSE_TEMP_CHURCH    = 0x03,
 	HOUSE_STADIUM        = 0x14,
--- a/table/track_land.h
+++ b/table/track_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 typedef struct DrawTrackSeqStruct {
 	uint16 image;
 	byte subcoord_x;
--- a/table/train_cmd.h
+++ b/table/train_cmd.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 static const SpriteID _engine_sprite_base[] = {
 0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
 0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
--- a/table/tree_land.h
+++ b/table/tree_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef TREE_LAND_H
 #define TREE_LAND_H
 
--- a/table/tunnel_land.h
+++ b/table/tunnel_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 static const SpriteID _draw_tunnel_table_1[] = {
 	0x93D, 0x955,
 };
--- a/table/unmovable_land.h
+++ b/table/unmovable_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
 
 static const DrawTileUnmovableStruct _draw_tile_unmovable_data[] = {
--- a/table/water_land.h
+++ b/table/water_land.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 typedef struct WaterDrawTileStruct {
 	byte delta_x;
 	byte delta_y;
--- a/terraform_gui.c
+++ b/terraform_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/texteff.c
+++ b/texteff.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/tile.c
+++ b/tile.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "tile.h"
 
--- a/tile.h
+++ b/tile.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef TILE_H
 #define TILE_H
 
--- a/town.h
+++ b/town.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef TOWN_H
 #define TOWN_H
 
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/town_gui.c
+++ b/town_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/train_gui.c
+++ b/train_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/tree_cmd.c
+++ b/tree_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/unix.c
+++ b/unix.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/unmovable_cmd.c
+++ b/unmovable_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/strings.h"
--- a/variables.h
+++ b/variables.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VARIABLES_H
 #define VARIABLES_H
 
--- a/vehicle.c
+++ b/vehicle.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "spritecache.h"
--- a/vehicle.h
+++ b/vehicle.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VEHICLE_H
 #define VEHICLE_H
 
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/vehicle_gui.h
+++ b/vehicle_gui.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VEHICLE_GUI_H
 #define VEHICLE_GUI_H
 
--- a/video/dedicated_v.c
+++ b/video/dedicated_v.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/video/dedicated_v.h
+++ b/video/dedicated_v.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VIDEO_DEDICATED_H
 #define VIDEO_DEDICATED_H
 
--- a/video/null_v.c
+++ b/video/null_v.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "gfx.h"
--- a/video/null_v.h
+++ b/video/null_v.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VIDEO_NULL_H
 #define VIDEO_NULL_H
 
--- a/video/sdl_v.c
+++ b/video/sdl_v.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/video/sdl_v.h
+++ b/video/sdl_v.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VIDEO_SDL_H
 #define VIDEO_SDL_H
 
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/video/win32_v.h
+++ b/video/win32_v.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VIDEO_WIN32_H
 #define VIDEO_WIN32_H
 
--- a/viewport.c
+++ b/viewport.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/viewport.h
+++ b/viewport.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef VIEWPORT_H
 #define VIEWPORT_H
 
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "table/sprites.h"
--- a/waypoint.c
+++ b/waypoint.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 
--- a/waypoint.h
+++ b/waypoint.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef WAYPOINT_H
 #define WAYPOINT_H
 
--- a/widget.c
+++ b/widget.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "functions.h"
--- a/win32.c
+++ b/win32.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/win32.h
+++ b/win32.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef WIN32_H
 #define WIN32_H
 
--- a/window.c
+++ b/window.c
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #include "stdafx.h"
 #include "openttd.h"
 #include "debug.h"
--- a/window.h
+++ b/window.h
@@ -1,3 +1,5 @@
+/* $Id$ */
+
 #ifndef WINDOW_H
 #define WINDOW_H