Mercurial > hg > openttd
changeset 2186:042e6d005cb0 draft
(svn r2701) Insert Id tags into all source files
line wrap: on
line diff
--- a/StdAfx.c +++ b/StdAfx.c @@ -1,3 +1,5 @@ +/* $Id$ */ + // stdafx.cpp : source file that includes just the standard includes // ttd.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information
--- a/ai_build.c +++ b/ai_build.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/ai_new.c +++ b/ai_new.c @@ -1,3 +1,5 @@ +/* $Id$ */ + /* * Next part is in Dutch, and only here for me, TrueLight, the maker of this new AI */
--- a/ai_old.c +++ b/ai_old.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/ai_pathfinder.c +++ b/ai_pathfinder.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/ai_shared.c +++ b/ai_shared.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/airport.c +++ b/airport.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/airport_gui.c +++ b/airport_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/airport_movement.h +++ b/airport_movement.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef AIRPORT_MOVEMENT_H #define AIRPORT_MOVEMENT_H
--- a/aystar.c +++ b/aystar.c @@ -1,3 +1,5 @@ +/* $Id$ */ + /* * This file has the core function for AyStar * AyStar is a fast pathfinding routine and is used for things like
--- a/aystar.h +++ b/aystar.h @@ -1,3 +1,5 @@ +/* $Id$ */ + /* * This file has the header for AyStar * AyStar is a fast pathfinding routine and is used for things like
--- a/bridge_gui.c +++ b/bridge_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/callback_table.c +++ b/callback_table.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/callback_table.h +++ b/callback_table.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef CALLBACK_TABLE_H #define CALLBACK_TABLE_H
--- a/clear_cmd.c +++ b/clear_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/command.c +++ b/command.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/console.c +++ b/console.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/console_cmds.c +++ b/console_cmds.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "console.h"
--- a/debug.c +++ b/debug.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include <stdio.h> #include <stdarg.h>
--- a/dedicated.c +++ b/dedicated.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h"
--- a/depot.c +++ b/depot.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "depot.h"
--- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/dock_gui.c +++ b/dock_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/driver.c +++ b/driver.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "driver.h"
--- a/dummy_land.c +++ b/dummy_land.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/economy.c +++ b/economy.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/endian_check.c +++ b/endian_check.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include <stdio.h> // This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN
--- a/engine.c +++ b/engine.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/engine_gui.c +++ b/engine_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/fileio.c +++ b/fileio.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "fileio.h"
--- a/functions.h +++ b/functions.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef FUNCTIONS_H #define FUNCTIONS_H
--- a/gfx.c +++ b/gfx.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/graph_gui.c +++ b/graph_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/industry.h +++ b/industry.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef INDUSTRY_H #define INDUSTRY_H
--- a/industry_cmd.c +++ b/industry_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/industry_gui.c +++ b/industry_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/intro_gui.c +++ b/intro_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/landscape.c +++ b/landscape.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/lzoconf.h +++ b/lzoconf.h @@ -1,3 +1,5 @@ +/* $Id$ */ + /* lzoconf.h -- configuration for the LZO real-time data compression library This file is part of the LZO real-time data compression library.
--- a/main_gui.c +++ b/main_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/map.c +++ b/map.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/md5.c +++ b/md5.c @@ -1,3 +1,5 @@ +/* $Id$ */ + /* Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved. @@ -21,7 +23,7 @@ ghost@aladdin.com */ -/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */ +/* $Id$ */ /* Independent implementation of MD5 (RFC 1321).
--- a/md5.h +++ b/md5.h @@ -1,3 +1,5 @@ +/* $Id$ */ + /* Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved. @@ -21,7 +23,7 @@ ghost@aladdin.com */ -/* $Id: md5.h,v 1.4 2002/04/13 19:20:28 lpd Exp $ */ +/* $Id$ */ /* Independent implementation of MD5 (RFC 1321).
--- a/mersenne.c +++ b/mersenne.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h"
--- a/minilzo.c +++ b/minilzo.c @@ -1,3 +1,5 @@ +/* $Id$ */ + /* minilzo.c -- mini subset of the LZO real-time data compression library This file is part of the LZO real-time data compression library.
--- a/minilzo.h +++ b/minilzo.h @@ -1,3 +1,5 @@ +/* $Id$ */ + /* minilzo.h -- mini subset of the LZO real-time data compression library This file is part of the LZO real-time data compression library.
--- a/misc.c +++ b/misc.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/misc_cmd.c +++ b/misc_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/misc_gui.c +++ b/misc_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/mixer.c +++ b/mixer.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "mixer.h"
--- a/music/bemidi.cpp +++ b/music/bemidi.cpp @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "music/bemidi.h"
--- a/music/bemidi.h +++ b/music/bemidi.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef MUSIC_BEMIDI_H #define MUSIC_BEMIDI_H
--- a/music/dmusic.c +++ b/music/dmusic.c @@ -1,3 +1,5 @@ +/* $Id$ */ + /********************************************************************* * OpenTTD: An Open Source Transport Tycoon Deluxe clone * * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved. *
--- a/music/dmusic.h +++ b/music/dmusic.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef MUSIC_DMUSIC_H #define MUSIC_DMUSIC_H
--- a/music/dmusic2.cpp +++ b/music/dmusic2.cpp @@ -1,3 +1,5 @@ +/* $Id$ */ + /********************************************************************* * OpenTTD: An Open Source Transport Tycoon Deluxe clone * * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved. *
--- a/music/extmidi.c +++ b/music/extmidi.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef __BEOS__ #ifndef __MORPHOS__ #include "stdafx.h"
--- a/music/extmidi.h +++ b/music/extmidi.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef MUSIC_EXTERNAL_H #define MUSIC_EXTERNAL_H
--- a/music/null_m.c +++ b/music/null_m.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "music/null_m.h"
--- a/music/null_m.h +++ b/music/null_m.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef MUSIC_NULL_H #define MUSIC_NULL_H
--- a/music/os2_m.c +++ b/music/os2_m.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "music/os2_m.h"
--- a/music/os2_m.h +++ b/music/os2_m.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef MUSIC_OS2_H #define MUSIC_OS2_H
--- a/music/win32_m.c +++ b/music/win32_m.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "music/win32_m.h"
--- a/music/win32_m.h +++ b/music/win32_m.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef MUSIC_WIN32_H #define MUSIC_WIN32_H
--- a/music_gui.c +++ b/music_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/namegen.c +++ b/namegen.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/network.c +++ b/network.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/network_client.c +++ b/network_client.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "debug.h" #include "string.h"
--- a/network_client.h +++ b/network_client.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef NETWORK_CLIENT_H #define NETWORK_CLIENT_H
--- a/network_core.h +++ b/network_core.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef NETWORK_CORE_H #define NETWORK_CORE_H
--- a/network_data.c +++ b/network_data.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "debug.h" #include "network_data.h"
--- a/network_data.h +++ b/network_data.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef NETWORK_DATA_H #define NETWORK_DATA_H
--- a/network_gamelist.c +++ b/network_gamelist.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "debug.h" #include "network_data.h"
--- a/network_gamelist.h +++ b/network_gamelist.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H
--- a/network_gui.c +++ b/network_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "string.h"
--- a/network_server.c +++ b/network_server.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "debug.h" #include "string.h"
--- a/network_server.h +++ b/network_server.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef NETWORK_SERVER_H #define NETWORK_SERVER_H
--- a/network_udp.c +++ b/network_udp.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "debug.h" #include "string.h"
--- a/network_udp.h +++ b/network_udp.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef NETWORK_LAN_H #define NETWORK_LAN_H
--- a/news_gui.c +++ b/news_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/npf.c +++ b/npf.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/oldloader.c +++ b/oldloader.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/openttd.c +++ b/openttd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "string.h" #include "table/strings.h"
--- a/order_cmd.c +++ b/order_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "airport.h"
--- a/order_gui.c +++ b/order_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/os2.c +++ b/os2.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "variables.h"
--- a/pathfind.c +++ b/pathfind.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/pathfind.h +++ b/pathfind.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef PATHFIND_H #define PATHFIND_H
--- a/pbs.c +++ b/pbs.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/player_gui.c +++ b/player_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/players.c +++ b/players.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "engine.h"
--- a/pool.c +++ b/pool.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/queue.c +++ b/queue.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "queue.h"
--- a/rail.c +++ b/rail.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "rail.h"
--- a/rail_cmd.c +++ b/rail_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/rail_gui.c +++ b/rail_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/resource.h +++ b/resource.h @@ -1,3 +1,5 @@ +/* $Id$ */ + //{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by ttd.rc
--- a/road_cmd.c +++ b/road_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/road_gui.c +++ b/road_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/saveload.c +++ b/saveload.c @@ -1,3 +1,5 @@ +/* $Id$ */ + /** @file * All actions handling saving and loading goes on in this file. The general actions * are as follows for saving a game (loading is analogous):
--- a/saveload.h +++ b/saveload.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SAVELOAD_H #define SAVELOAD_H
--- a/screenshot.c +++ b/screenshot.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/screenshot.h +++ b/screenshot.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SCREENSHOT_H #define SCREENSHOT_H
--- a/sdl.c +++ b/sdl.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "sdl.h"
--- a/settings.c +++ b/settings.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/settings.h +++ b/settings.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SETTINGS_H #define SETTINGS_H
--- a/settings_gui.c +++ b/settings_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/ship_cmd.c +++ b/ship_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/ship_gui.c +++ b/ship_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/signs.c +++ b/signs.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/smallmap_gui.c +++ b/smallmap_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/sound.c +++ b/sound.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/sound/null_s.c +++ b/sound/null_s.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "sound/null_s.h"
--- a/sound/null_s.h +++ b/sound/null_s.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SOUND_NULL_H #define SOUND_NULL_H
--- a/sound/sdl_s.c +++ b/sound/sdl_s.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "driver.h"
--- a/sound/sdl_s.h +++ b/sound/sdl_s.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SOUND_SDL_H #define SOUND_SDL_H
--- a/sound/win32_s.c +++ b/sound/win32_s.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "driver.h"
--- a/sound/win32_s.h +++ b/sound/win32_s.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SOUND_WIN32_H #define SOUND_WIN32_H
--- a/spritecache.c +++ b/spritecache.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/spritecache.h +++ b/spritecache.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SPRITECACHE_H #define SPRITECACHE_H
--- a/station_cmd.c +++ b/station_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/station_gui.c +++ b/station_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/stdafx.h +++ b/stdafx.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #if !defined(_STDAFX_H) #define _STDAFX_H
--- a/strgen/stdafx.c +++ b/strgen/stdafx.c @@ -1,3 +1,5 @@ +/* $Id$ */ + // stdafx.cpp : source file that includes just the standard includes // strgen.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information
--- a/strgen/stdafx.h +++ b/strgen/stdafx.h @@ -1,3 +1,5 @@ +/* $Id$ */ + // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently
--- a/strgen/strgen.c +++ b/strgen/strgen.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #define STRGEN #include "../stdafx.h" @@ -1187,7 +1189,7 @@ int show_todo = 0; if (argc > 1 && (!strcmp(argv[1], "-v") || !strcmp(argv[1], "--version"))) { - puts("$Revision$"); + puts("$Revision: 2617 $"); return 0; }
--- a/strings.c +++ b/strings.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/subsidy_gui.c +++ b/subsidy_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/table/ai_rail.h +++ b/table/ai_rail.h @@ -1,3 +1,5 @@ +/* $Id$ */ + typedef struct { byte mode; byte attr;
--- a/table/animcursors.h +++ b/table/animcursors.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define ANIM_CURSOR_LINE(a,b) a,b, #define ANIM_CURSOR_END() 0xFFFF
--- a/table/autorail.h +++ b/table/autorail.h @@ -1,3 +1,5 @@ +/* $Id$ */ + /* Rail selection types (directions): / \ / \ / \ / \ / \ / \ / /\ /\ \ /===\ / \ /| \ / |\
--- a/table/bridge_land.h +++ b/table/bridge_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + static const SpriteID _bridge_land_below[] = { 0xF8D, 0xFDD,0x11C6, 0xFDD, };
--- a/table/build_industry.h +++ b/table/build_industry.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define MK(x,y, m) {{x, y}, m} #define MKEND {{-0x80, 0}, 0}
--- a/table/clear_land.h +++ b/table/clear_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + static const SpriteID _landscape_clear_sprites[8] = { 0xFA0, 0xFB3,
--- a/table/currency.h +++ b/table/currency.h @@ -1,3 +1,5 @@ +/* $Id$ */ + // exchange rate prefix // | separator | postfix // | | Euro year | |
--- a/table/engines.h +++ b/table/engines.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef ENGINES_H #define ENGINES_H
--- a/table/genland.h +++ b/table/genland.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define M(x,y) {x, y} static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
--- a/table/industry_land.h +++ b/table/industry_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define M(s1,s2,sx,sy,w,h,dz,p) {s1,s2,(sx<<4)|sy,((w-1)<<4)|(h-1),dz,p} static const DrawIndustryTileStruct _industry_draw_tile_data[700] = {
--- a/table/landscape_const.h +++ b/table/landscape_const.h @@ -1,3 +1,5 @@ +/* $Id$ */ + static const LandscapePredefVar _landscape_predef_var[4] = { { /* normal names */
--- a/table/landscape_sprite.h +++ b/table/landscape_sprite.h @@ -1,3 +1,5 @@ +/* $Id$ */ + static const SpriteID _landscape_spriteindexes_1[] = { 0xF67, 0xF9F, 0xAAD, 0xAB0,
--- a/table/namegen.h +++ b/table/namegen.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h"
--- a/table/palettes.h +++ b/table/palettes.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define M(r, g, b) { r, g, b } static const Colour _palettes[][256] = { /* palette 1 (TTD Windows) */
--- a/table/road_land.h +++ b/table/road_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 }, #define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e }, #define TILE_SEQ_END() { 0, 0, 0, 0, 0 }
--- a/table/roadveh.h +++ b/table/roadveh.h @@ -1,3 +1,5 @@ +/* $Id$ */ + static const RoadDriveEntry _roadveh_drive_data_0[] = { {15,5}, {14,5},
--- a/table/sprites.h +++ b/table/sprites.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef SPRITES_H #define SPRITES_H
--- a/table/station_land.h +++ b/table/station_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 } static const DrawTileSeqStruct _station_display_datas_0[] = {
--- a/table/town_land.h +++ b/table/town_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + enum { HOUSE_TEMP_CHURCH = 0x03, HOUSE_STADIUM = 0x14,
--- a/table/track_land.h +++ b/table/track_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + typedef struct DrawTrackSeqStruct { uint16 image; byte subcoord_x;
--- a/table/train_cmd.h +++ b/table/train_cmd.h @@ -1,3 +1,5 @@ +/* $Id$ */ + static const SpriteID _engine_sprite_base[] = { 0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D, 0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
--- a/table/tree_land.h +++ b/table/tree_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef TREE_LAND_H #define TREE_LAND_H
--- a/table/tunnel_land.h +++ b/table/tunnel_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + static const SpriteID _draw_tunnel_table_1[] = { 0x93D, 0x955, };
--- a/table/unmovable_land.h +++ b/table/unmovable_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 } static const DrawTileUnmovableStruct _draw_tile_unmovable_data[] = {
--- a/table/water_land.h +++ b/table/water_land.h @@ -1,3 +1,5 @@ +/* $Id$ */ + typedef struct WaterDrawTileStruct { byte delta_x; byte delta_y;
--- a/terraform_gui.c +++ b/terraform_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/texteff.c +++ b/texteff.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/town_cmd.c +++ b/town_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/town_gui.c +++ b/town_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/train_cmd.c +++ b/train_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/train_gui.c +++ b/train_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/tree_cmd.c +++ b/tree_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/unix.c +++ b/unix.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h"
--- a/variables.h +++ b/variables.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef VARIABLES_H #define VARIABLES_H
--- a/vehicle.c +++ b/vehicle.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "spritecache.h"
--- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/vehicle_gui.h +++ b/vehicle_gui.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef VEHICLE_GUI_H #define VEHICLE_GUI_H
--- a/video/dedicated_v.c +++ b/video/dedicated_v.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/video/dedicated_v.h +++ b/video/dedicated_v.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef VIDEO_DEDICATED_H #define VIDEO_DEDICATED_H
--- a/video/null_v.c +++ b/video/null_v.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "gfx.h"
--- a/video/null_v.h +++ b/video/null_v.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef VIDEO_NULL_H #define VIDEO_NULL_H
--- a/video/sdl_v.c +++ b/video/sdl_v.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/video/sdl_v.h +++ b/video/sdl_v.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef VIDEO_SDL_H #define VIDEO_SDL_H
--- a/video/win32_v.c +++ b/video/win32_v.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/video/win32_v.h +++ b/video/win32_v.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef VIDEO_WIN32_H #define VIDEO_WIN32_H
--- a/viewport.c +++ b/viewport.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"
--- a/viewport.h +++ b/viewport.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef VIEWPORT_H #define VIEWPORT_H
--- a/water_cmd.c +++ b/water_cmd.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "table/sprites.h"
--- a/waypoint.c +++ b/waypoint.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h"
--- a/waypoint.h +++ b/waypoint.h @@ -1,3 +1,5 @@ +/* $Id$ */ + #ifndef WAYPOINT_H #define WAYPOINT_H
--- a/widget.c +++ b/widget.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "functions.h"
--- a/win32.c +++ b/win32.c @@ -1,3 +1,5 @@ +/* $Id$ */ + #include "stdafx.h" #include "openttd.h" #include "debug.h"