changeset 5141:06642d64ce3a draft

(svn r7231) -Codechange: rename ini_get_variable to GetVariableAddress for use both in settings.c and saveload.c
author Darkvater <Darkvater@openttd.org>
date Tue, 21 Nov 2006 20:20:30 +0000
parents d6617087614f
children 4ccfecbb45a6
files saveload.c saveload.h settings.c settings.h settings_gui.c
diffstat 5 files changed, 21 insertions(+), 21 deletions(-) [+]
line wrap: on
line diff
--- a/saveload.c
+++ b/saveload.c
@@ -751,7 +751,7 @@
 	}
 
 	for (; sld->cmd != SL_END; sld++) {
-		void *ptr = (byte*)object + (ptrdiff_t)sld->address;
+		void *ptr = GetVariableAddress(object, sld);
 		SlObjectMember(ptr, sld);
 	}
 }
--- a/saveload.h
+++ b/saveload.h
@@ -271,6 +271,15 @@
 	return type & 0xF; // GB(type, 0, 4);
 }
 
+/** Get the address of the variable. Which one to pick depends on the object
+ * pointer. If it is NULL we are dealing with global variables so the address
+ * is taken. If non-null only the offset is stored in the union and we need
+ * to add this to the address of the object */
+static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
+{
+	return (byte*)object + (ptrdiff_t)sld->address;
+}
+
 int64 ReadValue(const void *ptr, VarType conv);
 void WriteValue(void *ptr, VarType conv, int64 val);
 
--- a/settings.c
+++ b/settings.c
@@ -690,7 +690,7 @@
 
 		item = ini_getitem(group, s, false);
 		p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
-		ptr = ini_get_variable(sld, object);
+		ptr = GetVariableAddress(object, sld);
 
 		switch (sdb->cmd) {
 		case SDT_BOOLX: /* All four are various types of (integer) numbers */
@@ -766,7 +766,7 @@
 		}
 
 		item = ini_getitem(group, s, true);
-		ptr = ini_get_variable(sld, object);
+		ptr = GetVariableAddress(object, sld);
 
 		if (item->value != NULL) {
 			// check if the value is the same as the old value
@@ -1582,7 +1582,7 @@
 
 	if (flags & DC_EXEC) {
 		Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
-		void *var = ini_get_variable(&sd->save, patches_ptr);
+		void *var = GetVariableAddress(patches_ptr, &sd->save);
 		Write_ValidateSetting(var, sd, (int32)p2);
 		if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
 
@@ -1607,11 +1607,11 @@
 	 * of patches because changing a player-based setting in a game also
 	 * changes its defaults. At least that is the convention we have chosen */
 	if (sd->save.conv & SLF_NETWORK_NO) {
-		void *var = ini_get_variable(&sd->save, object);
+		void *var = GetVariableAddress(object, &sd->save);
 		Write_ValidateSetting(var, sd, value);
 
 		if (_game_mode != GM_MENU) {
-			void *var2 = ini_get_variable(&sd->save, &_patches_newgame);
+			void *var2 = GetVariableAddress(&_patches_newgame, &sd->save);
 			Write_ValidateSetting(var2, sd, value);
 		}
 		if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
@@ -1654,7 +1654,7 @@
 	}
 
 	patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
-	ptr = ini_get_variable(&sd->save, patches_ptr);
+	ptr = GetVariableAddress(patches_ptr, &sd->save);
 
 	success = SetPatchValue(index, patches_ptr, value);
 	return success;
@@ -1672,7 +1672,7 @@
 		return;
 	}
 
-	ptr = ini_get_variable(&sd->save, (_game_mode == GM_MENU) ? &_patches_newgame : &_patches);
+	ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save);
 
 	if (sd->desc.cmd == SDT_BOOLX) {
 		snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
@@ -1692,7 +1692,7 @@
 {
 	for (; osd->save.cmd != SL_END; osd++) {
 		const SaveLoad *sld = &osd->save;
-		void *ptr = ini_get_variable(sld, object);
+		void *ptr = GetVariableAddress(object, sld);
 
 		if (!SlObjectMember(ptr, sld)) continue;
 	}
@@ -1722,7 +1722,7 @@
 	SlSetLength(length);
 
 	for (i = sd; i->save.cmd != SL_END; i++) {
-		void *ptr = ini_get_variable(&i->save, object);
+		void *ptr = GetVariableAddress(object, &i->save);
 		SlObjectMember(ptr, &i->save);
 	}
 }
--- a/settings.h
+++ b/settings.h
@@ -66,15 +66,6 @@
 	IGT_LIST      = 1, ///< a list of values, seperated by \n and terminated by the next group block
 } IniGroupType;
 
-/** Get the address of the variable. Which one to pick depends on the object
- * pointer. If it is NULL we are dealing with global variables so the address
- * is taken. If non-null only the offset is stored in the union and we need
- * to add this to the address of the object */
-static inline void *ini_get_variable(const SaveLoad *sld, const void *object)
-{
-	return (object == NULL) ? sld->address : (byte*)object + (ptrdiff_t)sld->address;
-}
-
 /** The patch values that are used for new games and/or modified in config file */
 extern Patches _patches_newgame;
 
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -719,7 +719,7 @@
 		for (i = 0; i != page->num; i++) {
 			const SettingDesc *sd = page->entries[i].setting;
 			const SettingDescBase *sdb = &sd->desc;
-			const void *var = ini_get_variable(&sd->save, patches_ptr);
+			const void *var = GetVariableAddress(patches_ptr, &sd->save);
 			bool editable = true;
 			bool disabled = false;
 
@@ -788,7 +788,7 @@
 			if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
 			if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
 
-			var = ini_get_variable(&sd->save, patches_ptr);
+			var = GetVariableAddress(patches_ptr, &sd->save);
 			value = (int32)ReadValue(var, sd->save.conv);
 
 			/* clicked on the icon on the left side. Either scroller or bool on/off */