changeset 7754:0acb5272ec27 draft

(svn r11292) -Fix [FS#1350]: don't desync when generating random faces. Patch by SmatZ.
author rubidium <rubidium@openttd.org>
date Thu, 18 Oct 2007 20:34:09 +0000
parents 030026e5828d
children 2ee2ce82e2d6
files src/player_face.h
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/player_face.h
+++ b/src/player_face.h
@@ -193,7 +193,7 @@
  */
 static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool adv)
 {
-	pf = Random(); // random all player face bits
+	pf = InteractiveRandom(); // random all player face bits
 
 	/* scale ge: 0 == GE_WM, 1 == GE_WF, 2 == GE_BM, 3 == GE_BF (and maybe in future: ...) */
 	ge = (GenderEthnicity)((uint)ge % GE_END);