changeset 5068:0add58cb9880 draft

(svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game.
author Darkvater <Darkvater@openttd.org>
date Fri, 10 Nov 2006 18:34:19 +0000
parents 69a8138f1456
children 19a5b19d7c78
files players.c
diffstat 1 files changed, 2 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/players.c
+++ b/players.c
@@ -860,6 +860,8 @@
 		if (_local_player != _network_playas) {
 			assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
 			_local_player = p->index;
+			DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+
 			MarkWholeScreenDirty();
 		}