Mercurial > hg > openttd
changeset 8459:0daec7b61525 draft
(svn r12029) -Feature: Allow trees on shore.
author | frosch <frosch@openttd.org> |
---|---|
date | Thu, 31 Jan 2008 17:54:13 +0000 |
parents | 44b11233507f |
children | e5fda6729a91 |
files | docs/landscape.html src/industry_cmd.cpp src/newgrf_commons.cpp src/terraform_gui.cpp src/tree_cmd.cpp src/tree_map.h src/water_cmd.cpp |
diffstat | 7 files changed, 106 insertions(+), 41 deletions(-) [+] |
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--- a/docs/landscape.html +++ b/docs/landscape.html @@ -701,18 +701,23 @@ <table> <tr> - <td nowrap valign=top><tt>0</tt> </td> - <td align=left>on grass</td> + <td align=left><tt>0</tt> </td> + <td>on grass</td> </tr> <tr> - <td nowrap valign=top><tt>1</tt> </td> - <td align=left>on rough land (density must be 3)</td> + <td align=left><tt>1</tt> </td> + <td>on rough land (density must be 3)</td> </tr> <tr> - <td nowrap valign=top><tt>2</tt> </td> - <td align=left>on snow or desert</td> + <td align=left><tt>2</tt> </td> + <td>on snow or desert</td> + </tr> + + <tr> + <td align=left><tt>3</tt> </td> + <td>on shore (density must be 3)</td> </tr> </table> </li>
--- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -841,7 +841,7 @@ { switch (GetTileType(tile)) { case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT); - case MP_TREES: return false; + case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE); default: return true; } } @@ -850,7 +850,7 @@ { switch (GetTileType(tile)) { case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT); - case MP_TREES: return false; + case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE); default: return true; } }
--- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -15,6 +15,7 @@ #include "tile_map.h" #include "station_map.h" #include "settings_type.h" +#include "tree_map.h" /** Constructor of generic class * @param offset end of original data for this entity. i.e: houses = 110 @@ -296,6 +297,9 @@ { TileType tile_type = GetTileType(tile); + /* Fake tile type for trees on shore */ + if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER; + uint z; Slope tileh = GetTileSlope(tile, &z); byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
--- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -22,6 +22,7 @@ #include "textbuf_gui.h" #include "genworld.h" #include "settings_type.h" +#include "tree_map.h" #include "table/sprites.h" #include "table/strings.h" @@ -83,8 +84,10 @@ BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { switch (GetTileType(tile)) { + case MP_TREES: + if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue; + /* FALL THROUGH */ case MP_CLEAR: - case MP_TREES: MakeClear(tile, CLEAR_ROCKS, 3); break;
--- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -20,6 +20,8 @@ #include "player_func.h" #include "sound_func.h" #include "settings_type.h" +#include "water_map.h" +#include "water.h" #include "table/strings.h" #include "table/sprites.h" @@ -44,11 +46,18 @@ * @param allow_desert Allow planting trees on CLEAR_DESERT? * @return true if trees can be built. */ -static inline bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert) +static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert) { - return IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile) && - !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS) && - (allow_desert || !IsClearGround(tile, CLEAR_DESERT)); + switch (GetTileType(tile)) { + case MP_WATER: + return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL)); + + case MP_CLEAR: + return !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS) && + (allow_desert || !IsClearGround(tile, CLEAR_DESERT)); + + default: return false; + } } /** @@ -69,10 +78,21 @@ TreeGround ground; uint density = 3; - switch (GetClearGround(tile)) { - case CLEAR_GRASS: ground = TREE_GROUND_GRASS; density = GetClearDensity(tile); break; - case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break; - default: ground = TREE_GROUND_SNOW_DESERT; density = GetClearDensity(tile); break; + + switch (GetTileType(tile)) { + case MP_WATER: + ground = TREE_GROUND_SHORE; + break; + + case MP_CLEAR: + switch (GetClearGround(tile)) { + case CLEAR_GRASS: ground = TREE_GROUND_GRASS; density = GetClearDensity(tile); break; + case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break; + default: ground = TREE_GROUND_SNOW_DESERT; density = GetClearDensity(tile); break; + } + break; + + default: NOT_REACHED(); } MakeTree(tile, treetype, count, growth, ground, density); @@ -126,8 +146,9 @@ if (tree != TREE_INVALID) { PlantTreesOnTile(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6)); - /* Rerandomize ground, if not snow */ - if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) { + /* Rerandomize ground, if neither snow nor shore */ + TreeGround ground = GetTreeGround(tile); + if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_SHORE) { SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3); } @@ -341,27 +362,30 @@ break; case MP_WATER: - msg = STR_3807_CAN_T_BUILD_ON_WATER; - continue; - break; - + if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL))) { + msg = STR_3807_CAN_T_BUILD_ON_WATER; + continue; + } + /* FALL THROUGH */ case MP_CLEAR: if (IsBridgeAbove(tile)) { msg = STR_2804_SITE_UNSUITABLE; continue; } - /* Remove fields or rocks. Note that the ground will get barrened */ - switch (GetClearGround(tile)) { - case CLEAR_FIELDS: - case CLEAR_ROCKS: { - CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (CmdFailed(ret)) return ret; - cost.AddCost(ret); - break; + if (IsTileType(tile, MP_CLEAR)) { + /* Remove fields or rocks. Note that the ground will get barrened */ + switch (GetClearGround(tile)) { + case CLEAR_FIELDS: + case CLEAR_ROCKS: { + CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (CmdFailed(ret)) return ret; + cost.AddCost(ret); + break; + } + + default: break; } - - default: break; } if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) { @@ -416,6 +440,7 @@ byte z; switch (GetTreeGround(ti->tile)) { + case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break; case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break; case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break; default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; @@ -608,9 +633,13 @@ static void TileLoop_Trees(TileIndex tile) { - switch (_opt.landscape) { - case LT_TROPIC: TileLoopTreesDesert(tile); break; - case LT_ARCTIC: TileLoopTreesAlps(tile); break; + if (GetTreeGround(tile) == TREE_GROUND_SHORE) { + TileLoop_Water(tile); + } else { + switch (_opt.landscape) { + case LT_TROPIC: TileLoopTreesDesert(tile); break; + case LT_ARCTIC: TileLoopTreesAlps(tile); break; + } } TileLoopClearHelper(tile); @@ -660,7 +689,7 @@ if (!CanPlantTreesOnTile(tile, false)) return; /* Don't plant trees, if ground was freshly cleared */ - if (GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return; + if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return; PlantTreesOnTile(tile, treetype, 0, 0); @@ -681,6 +710,7 @@ } else { /* just one tree, change type into MP_CLEAR */ switch (GetTreeGround(tile)) { + case TREE_GROUND_SHORE: MakeShore(tile); break; case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break; case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break; default: // snow or desert
--- a/src/tree_map.h +++ b/src/tree_map.h @@ -49,7 +49,8 @@ enum TreeGround { TREE_GROUND_GRASS = 0, ///< normal grass TREE_GROUND_ROUGH = 1, ///< some rough tile - TREE_GROUND_SNOW_DESERT = 2 ///< a desert or snow tile, depend on landscape + TREE_GROUND_SNOW_DESERT = 2, ///< a desert or snow tile, depend on landscape + TREE_GROUND_SHORE = 3, ///< shore };
--- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -34,6 +34,7 @@ #include "player_func.h" #include "settings_type.h" #include "clear_map.h" +#include "tree_map.h" #include "table/sprites.h" #include "table/strings.h" @@ -129,6 +130,11 @@ has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER); break; + case MP_TREES: + /* trees on shore */ + has_water |= (GetTreeGround(neighbour) == TREE_GROUND_SHORE); + break; + default: break; } } @@ -826,7 +832,7 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile) { /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, rail with flooded halftile - * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track + * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees * FLOOD_PASSIVE: oilrig, dock, water-industries * FLOOD_NONE: canals, rivers, everything else */ @@ -845,6 +851,9 @@ } return FLOOD_NONE; + case MP_TREES: + return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE); + case MP_STATION: if (IsSeaBuoyTile(tile)) return FLOOD_ACTIVE; if (IsOilRig(tile) || IsDock(tile)) return FLOOD_PASSIVE; @@ -869,7 +878,8 @@ _current_player = OWNER_WATER; - if (GetTileSlope(target, NULL) != SLOPE_FLAT) { + Slope tileh = GetTileSlope(target, NULL); + if (tileh != SLOPE_FLAT) { /* make coast.. */ switch (GetTileType(target)) { case MP_RAILWAY: { @@ -883,8 +893,15 @@ break; } + case MP_TREES: + if (!IsSlopeWithOneCornerRaised(tileh)) { + SetTreeGroundDensity(target, TREE_GROUND_SHORE, 3); + MarkTileDirtyByTile(target); + flooded = true; + break; + } + /* FALL THROUGH */ case MP_CLEAR: - case MP_TREES: if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { MakeShore(target); MarkTileDirtyByTile(target); @@ -943,6 +960,11 @@ MarkTileDirtyByTile(tile); break; + case MP_TREES: + SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3); + MarkTileDirtyByTile(tile); + break; + case MP_WATER: assert(IsCoast(tile));