Mercurial > hg > openttd
changeset 19968:0dba7f49118c draft
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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--- a/src/ai/ai.hpp +++ b/src/ai/ai.hpp @@ -26,7 +26,7 @@ class AI { public: /** - * The default months AIs start after eachother. + * The default months AIs start after each other. */ enum StartNext { START_NEXT_EASY = DAYS_IN_YEAR * 2,
--- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -197,7 +197,7 @@ /* static */ void AI::ResetConfig() { - /* Check for both newgame as current game if we can reload the AIInfo insde + /* Check for both newgame as current game if we can reload the AIInfo inside * the AIConfig. If not, remove the AI from the list (which will assign * a random new AI on reload). */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
--- a/src/ai/ai_scanner.hpp +++ b/src/ai/ai_scanner.hpp @@ -30,7 +30,7 @@ /** * Check if we have an AI by name and version available in our list. * @param nameParam The name of the AI. - * @param versionParam The versionof the AI, or -1 if you want the latest. + * @param versionParam The version of the AI, or -1 if you want the latest. * @param force_exact_match Only match name+version, never latest. * @return NULL if no match found, otherwise the AI that matched. */
--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -635,7 +635,7 @@ /* Adjust distance moved by plane speed setting */ if (_settings_game.vehicle.plane_speed > 1) spd /= _settings_game.vehicle.plane_speed; - /* Convert direction-indepenent speed into direction-dependent speed. (old movement method) */ + /* Convert direction-independent speed into direction-dependent speed. (old movement method) */ spd = v->GetOldAdvanceSpeed(spd); spd += v->progress; @@ -660,7 +660,7 @@ int base_altitude = PLANE_HOLDING_ALTITUDE; /* Make sure eastbound and westbound planes do not "crash" into each - * other by providing them with vertical seperation + * other by providing them with vertical separation */ switch (v->direction) { case DIR_N: @@ -1380,7 +1380,7 @@ * and get serviced at the same time - setting */ if (_settings_game.order.serviceathelipad) { if (v->subtype == AIR_HELICOPTER && apc->num_helipads > 0) { - /* an exerpt of ServiceAircraft, without the invisibility stuff */ + /* an excerpt of ServiceAircraft, without the invisibility stuff */ v->date_of_last_service = _date; v->breakdowns_since_last_service = 0; v->reliability = v->GetEngine()->reliability; @@ -1402,7 +1402,7 @@ switch (v->current_order.GetType()) { case OT_GOTO_STATION: // ready to fly to another airport break; - case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc. + case OT_GOTO_DEPOT: // visit hangar for servicing, sale, etc. go_to_hangar = v->current_order.GetDestination() == v->targetairport; break; case OT_CONDITIONAL:
--- a/src/airport.cpp +++ b/src/airport.cpp @@ -22,7 +22,7 @@ * @param terminals The terminals. * @param num_helipads Number of heli pads. * @param flags Information about the class of FTA. - * @param delta_z Height of the arport above the land. + * @param delta_z Height of the airport above the land. */ #define AIRPORT_GENERIC(name, terminals, num_helipads, flags, delta_z) \ static AirportFTAClass _airportfta_ ## name(_airport_moving_data_ ## name, terminals, \ @@ -41,7 +41,7 @@ * Define a heliport. * @param name Suffix of the names of the helipad data. * @param num_helipads Number of heli pads. - * @param delta_z Height of the arport above the land. + * @param delta_z Height of the airport above the land. */ #define HELIPORT(name, num_helipads, delta_z) \ AIRPORT_GENERIC(name, NULL, num_helipads, AirportFTAClass::HELICOPTERS, delta_z)
--- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -68,7 +68,7 @@ * Count the number of articulated parts of an engine. * @param engine_type The engine to get the number of parts of. * @param purchase_window Whether we are in the scope of the purchase window or not, i.e. whether we cannot allocate vehicles. - * @return The nmumber of parts. + * @return The number of parts. */ uint CountArticulatedParts(EngineID engine_type, bool purchase_window) { @@ -98,7 +98,7 @@ /** * Returns the default (non-refitted) capacity of a specific EngineID. - * @param engine the EngineID of iterest + * @param engine the EngineID of interest * @param cargo_type returns the default cargo type, if needed * @return capacity */ @@ -113,7 +113,7 @@ /** * Returns all cargoes a vehicle can carry. - * @param engine the EngineID of iterest + * @param engine the EngineID of interest * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask * @return bit set of CargoIDs */
--- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -66,18 +66,18 @@ /* make sure the railtypes are compatible */ if ((GetRailTypeInfo(e_from->u.rail.railtype)->compatible_railtypes & GetRailTypeInfo(e_to->u.rail.railtype)->compatible_railtypes) == 0) return false; - /* make sure we do not replace wagons with engines or vise versa */ + /* make sure we do not replace wagons with engines or vice versa */ if ((e_from->u.rail.railveh_type == RAILVEH_WAGON) != (e_to->u.rail.railveh_type == RAILVEH_WAGON)) return false; break; } case VEH_ROAD: - /* make sure that we do not replace a tram with a normal road vehicles or vise versa */ + /* make sure that we do not replace a tram with a normal road vehicles or vice versa */ if (HasBit(e_from->info.misc_flags, EF_ROAD_TRAM) != HasBit(e_to->info.misc_flags, EF_ROAD_TRAM)) return false; break; case VEH_AIRCRAFT: - /* make sure that we do not replace a plane with a helicopter or vise versa */ + /* make sure that we do not replace a plane with a helicopter or vice versa */ if ((e_from->u.air.subtype & AIR_CTOL) != (e_to->u.air.subtype & AIR_CTOL)) return false; break; @@ -263,7 +263,7 @@ * Builds and refits a replacement vehicle * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does) * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced. - * @param new_vehicle Returns the newly build and refittet vehicle + * @param new_vehicle Returns the newly build and refitted vehicle * @param part_of_chain The vehicle is part of a train * @return cost or error */
--- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -45,7 +45,7 @@ * @param id_g The group the engine belongs to * Note: this function only works if it is called either * - when a new vehicle is build, but before it's counted in num_engines - * - when a vehicle is deleted and after it's substracted from num_engines + * - when a vehicle is deleted and after it's subtracted from num_engines * - when not changing the count (used when changing replace orders) */ void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
--- a/src/base_media_func.h +++ b/src/base_media_func.h @@ -269,7 +269,7 @@ if (missing == 0) { p += seprintf(p, last, " (%i corrupt file%s)\n", invalid, invalid == 1 ? "" : "s"); } else { - p += seprintf(p, last, " (unuseable: %i missing file%s)\n", missing, missing == 1 ? "" : "s"); + p += seprintf(p, last, " (unusable: %i missing file%s)\n", missing, missing == 1 ? "" : "s"); } } else { p += seprintf(p, last, "\n");
--- a/src/blitter/32bpp_base.cpp +++ b/src/blitter/32bpp_base.cpp @@ -107,7 +107,7 @@ dst = (uint32 *)video + left + top * _screen.pitch; src = dst - scroll_y * _screen.pitch; - /* Decrese height. (scroll_y is <=0). */ + /* Decrease height. (scroll_y is <=0). */ height += scroll_y; assert(height > 0);
--- a/src/blitter/8bpp_base.cpp +++ b/src/blitter/8bpp_base.cpp @@ -112,7 +112,7 @@ dst = (uint8 *)video + left + top * _screen.pitch; src = dst - scroll_y * _screen.pitch; - /* Decrese height. (scroll_y is <=0). */ + /* Decrease height. (scroll_y is <=0). */ height += scroll_y; assert(height > 0);
--- a/src/blitter/base.hpp +++ b/src/blitter/base.hpp @@ -123,7 +123,7 @@ /** * Copy from a buffer to the screen. - * @param video The destionation pointer (video-buffer). + * @param video The destination pointer (video-buffer). * @param src The buffer from which the data will be read. * @param width The width of the buffer. * @param height The height of the buffer.
--- a/src/blitter/null.hpp +++ b/src/blitter/null.hpp @@ -37,7 +37,7 @@ /* virtual */ int GetBytesPerPixel() { return 0; } }; -/** Factory for the blitter that doesn nothing. */ +/** Factory for the blitter that does nothing. */ class FBlitter_Null: public BlitterFactory<FBlitter_Null> { public: /* virtual */ const char *GetName() { return "null"; }
--- a/src/bootstrap_gui.cpp +++ b/src/bootstrap_gui.cpp @@ -205,7 +205,7 @@ #endif /* defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) */ /** - * Handle all procedures for bootstrapping OpenTTD without a base grapics set. + * Handle all procedures for bootstrapping OpenTTD without a base graphics set. * This requires all kinds of trickery that is needed to avoid the use of * sprites from the base graphics set which are pretty interwoven. * @return True if a base set exists, otherwise false.
--- a/src/bridge_gui.cpp +++ b/src/bridge_gui.cpp @@ -381,7 +381,7 @@ /* The bridge length without ramps. */ const uint bridge_len = GetTunnelBridgeLength(start, end); - /* If Ctrl is being pressed, check wether the last bridge built is available + /* If Ctrl is being pressed, check whether the last bridge built is available * If so, return this bridge type. Otherwise continue normally. * We store bridge types for each transport type, so we have to check for * the transport type beforehand.
--- a/src/bridge_map.h +++ b/src/bridge_map.h @@ -41,7 +41,7 @@ * checks for the possibility that a bridge may be on this tile * These are in fact all the tile types on which a bridge can be found * @param t The tile to analyze - * @return true if a bridge migh be present + * @return true if a bridge might be present */ static inline bool MayHaveBridgeAbove(TileIndex t) {
--- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -272,7 +272,7 @@ * we will actually calculate cunning cost/power (to make it more than 1). * Because of this, the return value have to be reversed as well and we return b - a instead of a - b. * Another thing is that both power and running costs should be doubled for multiheaded engines. - * Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */ + * Since it would be multiplying with 2 in both numerator and denominator, it will even themselves out and we skip checking for multiheaded. */ Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower()); Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower()); int r = ClampToI32(vb - va); @@ -967,7 +967,7 @@ this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR); /* If we are just viewing the list of vehicles, we do not need the Build button. - * So we just hide it, and enlarge the Rename buton by the now vacant place. */ + * So we just hide it, and enlarge the Rename button by the now vacant place. */ if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE); NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
--- a/src/cargomonitor.cpp +++ b/src/cargomonitor.cpp @@ -31,7 +31,7 @@ /** * Get and reset the amount associated with a cargo monitor. * @param[in,out] monitor_map Monitoring map to search (and reset for the queried entry). - * @oaram monitor Cargo monitor to query/reset. + * @param monitor Cargo monitor to query/reset. * @param keep_monitoring After returning from this call, continue monitoring. * @return Amount collected since last query/activation for the monitored combination. */
--- a/src/cargopacket.h +++ b/src/cargopacket.h @@ -161,7 +161,7 @@ /** * Simple collection class for a list of cargo packets. - * @tparam Tinst Actual instantation of this cargo list. + * @tparam Tinst Actual instantiation of this cargo list. */ template <class Tinst> class CargoList {
--- a/src/cargotype.h +++ b/src/cargotype.h @@ -46,7 +46,7 @@ CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) - CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) + CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transportation in Box Vans, Silo Wagons, etc.) CC_SPECIAL = 1 << 15, ///< Special bit used for livery refit tricks instead of normal cargoes. };
--- a/src/cheat_gui.cpp +++ b/src/cheat_gui.cpp @@ -75,7 +75,7 @@ * Allow (or disallow) changing production of all industries. * @param p1 new value * @param p2 unused - * @return New value allwing change of industry production. + * @return New value allowing change of industry production. */ static int32 ClickSetProdCheat(int32 p1, int32 p2) {
--- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -190,12 +190,12 @@ } } /* Update snow density. */ - uint curent_density = GetClearDensity(tile); + uint current_density = GetClearDensity(tile); uint req_density = (k < 0) ? 0u : min((uint)k, 3); - if (curent_density < req_density) { + if (current_density < req_density) { AddClearDensity(tile, 1); - } else if (curent_density > req_density) { + } else if (current_density > req_density) { AddClearDensity(tile, -1); } else { /* Density at the required level. */
--- a/src/command.cpp +++ b/src/command.cpp @@ -331,7 +331,7 @@ /*! * This function range-checks a cmd, and checks if the cmd is not NULL * - * @param cmd The integervalue of a command + * @param cmd The integer value of a command * @return true if the command is valid (and got a CommandProc function) */ bool IsValidCommand(uint32 cmd)
--- a/src/command_type.h +++ b/src/command_type.h @@ -277,7 +277,7 @@ CMD_GIVE_MONEY, ///< give money to another company CMD_CHANGE_SETTING, ///< change a setting - CMD_CHANGE_COMPANY_SETTING, ///< change a company etting + CMD_CHANGE_COMPANY_SETTING, ///< change a company setting CMD_SET_AUTOREPLACE, ///< set an autoreplace entry
--- a/src/company_manager_face.h +++ b/src/company_manager_face.h @@ -120,7 +120,7 @@ /** * Increase/Decrease the company manager's face variable by the given amount. * If the new value greater than the max value for this variable it will be set to 0. - * Or is it negativ (< 0) it will be set to max value. + * Or is it negative (< 0) it will be set to max value. * * @param cmf the company manager face to write the bits to * @param cmfv the company manager face variable to write the data of
--- a/src/console.cpp +++ b/src/console.cpp @@ -355,7 +355,7 @@ aliasstream[astream_i++] = '"'; break; - case ';': // Cmd seperator, start new command + case ';': // Cmd separator, start new command aliasstream[astream_i] = '\0'; aliases[++a_index] = &aliasstream[++astream_i]; cmdptr++; @@ -364,7 +364,7 @@ case '%': // Some or all parameters cmdptr++; switch (*cmdptr) { - case '+': { // All parameters seperated: "[param 1]" "[param 2]" + case '+': { // All parameters separated: "[param 1]" "[param 2]" for (i = 0; i != tokencount; i++) { aliasstream[astream_i++] = '"'; astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i); @@ -412,7 +412,7 @@ /** * Execute a given command passed to us. First chop it up into - * individual tokens (seperated by spaces), then execute it if possible + * individual tokens (separated by spaces), then execute it if possible * @param cmdstr string to be parsed and executed */ void IConsoleCmdExec(const char *cmdstr) @@ -439,14 +439,14 @@ memset(&tokens, 0, sizeof(tokens)); memset(&tokenstream, 0, sizeof(tokenstream)); - /* 1. Split up commandline into tokens, seperated by spaces, commands + /* 1. Split up commandline into tokens, separated by spaces, commands * enclosed in "" are taken as one token. We can only go as far as the amount * of characters in our stream or the max amount of tokens we can handle */ for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) { if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break; switch (*cmdptr) { - case ' ': // Token seperator + case ' ': // Token separator if (!foundtoken) break; if (longtoken) {
--- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1066,7 +1066,7 @@ } /** - * Print a text buffer line by line to the console. Lines are seperated by '\n'. + * Print a text buffer line by line to the console. Lines are separated by '\n'. * @param buf The buffer to print. * @note All newlines are replace by '\0' characters. */
--- a/src/console_internal.h +++ b/src/console_internal.h @@ -28,7 +28,7 @@ * --Commands-- * Commands are commands, or functions. They get executed once and any * effect they produce are carried out. The arguments to the commands - * are given to them, each input word seperated by a double-quote (") is an argument + * are given to them, each input word separated by a double-quote (") is an argument * If you want to handle multiple words as one, enclose them in double-quotes * eg. 'say "hello sexy boy"' */ @@ -50,7 +50,7 @@ * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments * given to them in the command line. * - "%A - %Z" substitute arguments 1 t/m 26 - * - "%+" lists all parameters keeping them seperated + * - "%+" lists all parameters keeping them separated * - "%!" also lists all parameters but presenting them to the aliased command as one argument * - ";" allows for combining commands (see example 'ng') */
--- a/src/core/bitmath_func.cpp +++ b/src/core/bitmath_func.cpp @@ -27,7 +27,7 @@ * Search the first set bit in a 32 bit variable. * * This algorithm is a static implementation of a log - * conguence search algorithm. It checks the first half + * congruence search algorithm. It checks the first half * if there is a bit set search there further. And this * way further. If no bit is set return 0. * @@ -55,7 +55,7 @@ * Search the last set bit in a 64 bit variable. * * This algorithm is a static implementation of a log - * conguence search algorithm. It checks the second half + * congruence search algorithm. It checks the second half * if there is a bit set search there further. And this * way further. If no bit is set return 0. *
--- a/src/core/enum_type.hpp +++ b/src/core/enum_type.hpp @@ -89,7 +89,7 @@ template <typename Tenum_t> struct TinyEnumT { typedef Tenum_t enum_type; ///< expose our enumeration type (i.e. Trackdir) to outside - typedef EnumPropsT<Tenum_t> Props; ///< make easier access to our enumeration propeties + typedef EnumPropsT<Tenum_t> Props; ///< make easier access to our enumeration properties typedef typename Props::storage storage_type; ///< small storage type static const enum_type begin = Props::begin; ///< enum beginning (i.e. TRACKDIR_BEGIN) static const enum_type end = Props::end; ///< enum end (i.e. TRACKDIR_END)
--- a/src/core/pool_func.hpp +++ b/src/core/pool_func.hpp @@ -108,7 +108,7 @@ item = (Titem *)this->alloc_cache; this->alloc_cache = this->alloc_cache->next; if (Tzero) { - /* Explicitly casting to (void *) prevets a clang warning - + /* Explicitly casting to (void *) prevents a clang warning - * we are actually memsetting a (not-yet-constructed) object */ memset((void *)item, 0, sizeof(Titem)); }
--- a/src/core/pool_type.hpp +++ b/src/core/pool_type.hpp @@ -45,7 +45,7 @@ static void Clean(PoolType); /** - * Contructor registers this object in the pool vector. + * Constructor registers this object in the pool vector. * @param pt type of this pool. */ PoolBase(PoolType pt) : type(pt) @@ -278,7 +278,7 @@ }; private: - static const size_t NO_FREE_ITEM = MAX_UVALUE(size_t); ///< Contant to indicate we can't allocate any more items + static const size_t NO_FREE_ITEM = MAX_UVALUE(size_t); ///< Constant to indicate we can't allocate any more items /** * Helper struct to cache 'freed' PoolItems so we
--- a/src/core/sort_func.hpp +++ b/src/core/sort_func.hpp @@ -37,7 +37,7 @@ /** * Type safe Gnome Sort. * - * This is a slightly modifyied Gnome search. The basic + * This is a slightly modified Gnome search. The basic * Gnome search tries to sort already sorted list parts. * The modification skips these. *
--- a/src/crashlog.h +++ b/src/crashlog.h @@ -72,7 +72,7 @@ virtual char *LogRegisters(char *buffer, const char *last) const; /** - * Writes the dynamically linked libaries/modules to the buffer, if there + * Writes the dynamically linked libraries/modules to the buffer, if there * is information about it available. * @param buffer The begin where to write at. * @param last The last position in the buffer to write to.
--- a/src/currency.cpp +++ b/src/currency.cpp @@ -62,7 +62,7 @@ CurrencySpec _currency_specs[NUM_CURRENCY]; /** - * These enums are only declared in order to make sens + * These enums are only declared in order to make sense * out of the TTDPatch_To_OTTDIndex array that will follow * Every currency used by Ottd is there, just in case TTDPatch will * add those missing in its code @@ -129,7 +129,7 @@ }; /** - * Will return the ottd's index correspondance to + * Will return the ottd's index correspondence to * the ttdpatch's id. If the id is bigger than the array, * it is a grf written for ottd, thus returning the same id. * Only called from newgrf.cpp @@ -180,7 +180,7 @@ * Called only from newgrf.cpp and settings.cpp. * @param preserve_custom will not reset custom currency (the latest one on the list) * if ever it is flagged to true. In which case, the total size of the memory to move - * will be one currency spec less, thus preserving the custom curreny from been + * will be one currency spec less, thus preserving the custom currency from been * overwritten. */ void ResetCurrencies(bool preserve_custom)
--- a/src/date.cpp +++ b/src/date.cpp @@ -138,7 +138,7 @@ } /** - * Converts a tupe of Year, Month and Day to a Date. + * Converts a tuple of Year, Month and Day to a Date. * @param year is a number between 0..MAX_YEAR * @param month is a number between 0..11 * @param day is a number between 1..31
--- a/src/debug.h +++ b/src/debug.h @@ -83,7 +83,7 @@ * * for (int i = 0; i < 5; i++) { * TIC(); - * --Do yuor code-- + * --Do your code-- * TOC("A name", 5); * } *
--- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -744,7 +744,7 @@ } case WID_D_SELL_ALL: - /* Only open the confimation window if there are anything to sell */ + /* Only open the confirmation window if there are anything to sell */ if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) { TileIndex tile = this->window_number; byte vehtype = this->type;
--- a/src/direction_func.h +++ b/src/direction_func.h @@ -93,7 +93,7 @@ * the new DiagDirection. * * @param d The DiagDirection - * @param delta The difference to applie on + * @param delta The difference to apply on * @return The new direction which was calculated */ static inline DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta) @@ -207,7 +207,7 @@ } /** - * Checks if an interger value is a valid DiagDirection + * Checks if an integer value is a valid DiagDirection * * @param d The value to check * @return True if the value belongs to a DiagDirection, else false
--- a/src/direction_type.h +++ b/src/direction_type.h @@ -66,7 +66,7 @@ DIRDIFF_SAME = 0, ///< Both directions faces to the same direction DIRDIFF_45RIGHT = 1, ///< Angle of 45 degrees right DIRDIFF_90RIGHT = 2, ///< Angle of 90 degrees right - DIRDIFF_REVERSE = 4, ///< One direction is the opposit of the other one + DIRDIFF_REVERSE = 4, ///< One direction is the opposite of the other one DIRDIFF_90LEFT = 6, ///< Angle of 90 degrees left DIRDIFF_45LEFT = 7, ///< Angle of 45 degrees left }; @@ -119,7 +119,7 @@ /** * Enumeration for the two axis X and Y * - * This enumeration represente the two axis X and Y in the game. + * This enumeration represents the two axis X and Y in the game. * The X axis is the one which goes align the north-west edge * (and south-east edge). The Y axis must be so the one which goes * align the north-east edge (and south-west) edge.
--- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -382,7 +382,7 @@ /** * Aircraft handling, v->current_order.dest states: - * 0: Fly towards the targetted industry + * 0: Fly towards the targeted industry * 1: If within 15 tiles, fire away rockets and destroy industry * 2: Industry explosions * 3: Fly out of the map
--- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -87,7 +87,7 @@ return endtile; } -/** Toolbar window for constructing water infra structure. */ +/** Toolbar window for constructing water infrastructure. */ struct BuildDocksToolbarWindow : Window { DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
--- a/src/economy.cpp +++ b/src/economy.cpp @@ -291,7 +291,7 @@ #endif /* ENABLE_NETWORK */ if (old_owner == _local_company) { /* Single player cheated to AI company. - * There are no specatators in single player, so we must pick some other company. */ + * There are no spectators in single player, so we must pick some other company. */ assert(!_networking); Backup<CompanyByte> cur_company(_current_company, FILE_LINE); Company *c; @@ -461,7 +461,7 @@ if (new_owner != INVALID_OWNER) { /* Update all signals because there can be new segment that was owned by two companies * and signals were not propagated - * Similiar with crossings - it is needed to bar crossings that weren't before + * Similar with crossings - it is needed to bar crossings that weren't before * because of different owner of crossing and approaching train */ tile = 0; @@ -545,7 +545,7 @@ case 9: break; - /* Warn about bancruptcy after 3 months */ + /* Warn about bankruptcy after 3 months */ case 4: { CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1); cni->FillData(c); @@ -572,7 +572,7 @@ /* FALL THROUGH to case 10 */ } - /* Bancrupt company after 6 months (if the company has no value) or latest + /* Bankrupt company after 6 months (if the company has no value) or latest * after 9 months (if it still had value after 6 months) */ default: case 10: { @@ -696,7 +696,7 @@ /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100% * scaled by 65536 * 12 -> months per year - * This is only a good approxiamtion for small values + * This is only a good approximation for small values */ _economy.inflation_prices += (_economy.inflation_prices * _economy.infl_amount * 54) >> 16; _economy.inflation_payment += (_economy.inflation_payment * _economy.infl_amount_pr * 54) >> 16; @@ -866,7 +866,7 @@ * which stands for the days in a month. * Using just 31 will make it so that a monthly reset (based on the real number of days of that month) * would not be needed. - * Since it is based on "fractionnal parts", the leftover days will not make much of a difference + * Since it is based on "fractional parts", the leftover days will not make much of a difference * on the overall total number of changes performed */ _economy.industry_daily_increment = (1 << map_size) / 31;
--- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -547,7 +547,7 @@ }; assert_compile(lengthof(_effect_init_procs) == EV_END); -/** Functions for controling effect vehicles at each tick. */ +/** Functions for controlling effect vehicles at each tick. */ static EffectTickProc * const _effect_tick_procs[] = { ChimneySmokeTick, // EV_CHIMNEY_SMOKE SteamSmokeTick, // EV_STEAM_SMOKE
--- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -25,7 +25,7 @@ * Group 0: Tiles with both an even X coordinate and an even Y coordinate * Group 1: Tiles with an even X and an odd Y coordinate * Group 2: Tiles with an odd X and an even Y coordinate - * Group 3: Tiles with both an odd X and Y coordnate. + * Group 3: Tiles with both an odd X and Y coordinate. * * <h3>Pylon Points</h3> * <h4>Control Points</h4> @@ -39,7 +39,7 @@ * other tile. * * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs - * are merged using an OR operation (i. e. if one tile needs a PCP at the postion + * are merged using an OR operation (i. e. if one tile needs a PCP at the position * in question, both tiles get it). * * <h4>Position Points</h4> @@ -127,7 +127,7 @@ TrackdirBits neighbour_tdb = TRACKDIR_BIT_NONE; for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) { - /* If the neighbor tile is either not electrified or has no tracks that can be reached + /* If the neighbour tile is either not electrified or has no tracks that can be reached * from this tile, mark all trackdirs that can be reached from the neighbour tile * as needing no catenary. We make an exception for blocked station tiles with a matching * axis that still display wires to preserve visual continuity. */ @@ -376,7 +376,7 @@ /* Station and road crossings are always "flat", so adjust the tileh accordingly */ if (IsTileType(neighbour, MP_STATION) || IsTileType(neighbour, MP_ROAD)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT; - /* Read the foundataions if they are present, and adjust the tileh */ + /* Read the foundations if they are present, and adjust the tileh */ if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE && IsTileType(neighbour, MP_RAILWAY) && HasCatenary(GetRailType(neighbour))) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); if (IsBridgeTile(neighbour)) { foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour))); @@ -426,7 +426,7 @@ /* Don't build the pylon if it would be outside the tile */ if (!HasBit(OwnedPPPonPCP[i], temp)) { - /* We have a neighour that will draw it, bail out */ + /* We have a neighbour that will draw it, bail out */ if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE) break; continue; // No neighbour, go looking for a better position }
--- a/src/engine.cpp +++ b/src/engine.cpp @@ -854,7 +854,7 @@ * Accept an engine prototype. XXX - it is possible that the top-company * changes while you are waiting to accept the offer? Then it becomes invalid * @param tile unused - * @param flags operation to perfom + * @param flags operation to perform * @param p1 engine-prototype offered * @param p2 unused * @param text unused @@ -1000,7 +1000,7 @@ /** * Rename an engine. * @param tile unused - * @param flags operation to perfom + * @param flags operation to perform * @param p1 engine ID to rename * @param p2 unused * @param text the new name or an empty string when resetting to the default
--- a/src/engine_base.h +++ b/src/engine_base.h @@ -72,7 +72,7 @@ * Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used * for livery selection etc.. * - * Vehicles with CT_INVALID as default cargo are usally not available, but it can appear as default cargo of articulated parts. + * Vehicles with CT_INVALID as default cargo are usually not available, but it can appear as default cargo of articulated parts. * * @return The default cargo type. * @see CanCarryCargo
--- a/src/error.h +++ b/src/error.h @@ -18,7 +18,7 @@ /** Message severity/type */ enum WarningLevel { - WL_INFO, ///< Used for DoCommand-like (and some nonfatal AI GUI) errors/information + WL_INFO, ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information WL_WARNING, ///< Other information WL_ERROR, ///< Errors (eg. saving/loading failed) WL_CRITICAL, ///< Critical errors, the MessageBox is shown in all cases
--- a/src/error_gui.cpp +++ b/src/error_gui.cpp @@ -67,7 +67,7 @@ ); /** - * Copy the given data into our instace. + * Copy the given data into our instance. * @param data The data to copy. */ ErrorMessageData::ErrorMessageData(const ErrorMessageData &data)
--- a/src/fileio.cpp +++ b/src/fileio.cpp @@ -643,7 +643,7 @@ /* Force lowercase */ strtolower(name); - /* Tar-files always have '/' path-seperator, but we want our PATHSEPCHAR */ + /* Tar-files always have '/' path-separator, but we want our PATHSEPCHAR */ #if (PATHSEPCHAR != '/') for (char *n = name; *n != '\0'; n++) if (*n == '/') *n = PATHSEPCHAR; #endif @@ -1364,7 +1364,7 @@ } /** - * Scan for files with the given extention in the given search path. + * Scan for files with the given extension in the given search path. * @param extension the extension of files to search for. * @param sd the sub directory to search in. * @param tars whether to search in the tars too. @@ -1410,7 +1410,7 @@ } /** - * Scan for files with the given extention in the given search path. + * Scan for files with the given extension in the given search path. * @param extension the extension of files to search for. * @param directory the sub directory to search in. * @param recursive whether to search recursively
--- a/src/fios.h +++ b/src/fios.h @@ -88,9 +88,9 @@ CONFIG_SLOT = 0, /** Slot for the sound. */ SOUND_SLOT = 1, - /** First slot useable for (New)GRFs used during the game. */ + /** First slot usable for (New)GRFs used during the game. */ FIRST_GRF_SLOT = 2, - /** Last slot useable for (New)GRFs used during the game. */ + /** Last slot usable for (New)GRFs used during the game. */ LAST_GRF_SLOT = 63, /** Maximum number of slots. */ MAX_FILE_SLOTS = 64
--- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -160,8 +160,8 @@ * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType) * We will strip the font-type '()' if any and work with the font name * itself, which must match exactly; if... - * TTC files, font files which contain more than one font are seperated - * byt '&'. Our best bet will be to do substr match for the fontname + * TTC files, font files which contain more than one font are separated + * by '&'. Our best bet will be to do substr match for the fontname * and then let FreeType figure out which index to load */ s = _tcschr(vbuffer, _T('(')); if (s != NULL) s[-1] = '\0'; @@ -182,7 +182,7 @@ * contain multiple fonts inside this single file. GetFontData however * returns the whole file, so we need to check each font inside to get the * proper font. - * Also note that FreeType does not support UNICODE filesnames! */ + * Also note that FreeType does not support UNICODE filenames! */ #if defined(UNICODE) /* We need a cast here back from wide because FreeType doesn't support * widechar filenames. Just use the buffer we allocated before for the @@ -570,7 +570,7 @@ strecpy(buff, str, lastof(buff)); str_validate(buff, lastof(buff), SVS_ALLOW_NEWLINE); - /* Extract a UniChar represenation of the sample string. */ + /* Extract a UniChar representation of the sample string. */ CFStringRef cf_str = CFStringCreateWithCString(kCFAllocatorDefault, buff, kCFStringEncodingUTF8); if (cf_str == NULL) { /* Something went wrong. Corrupt/invalid sample string? */ @@ -590,7 +590,7 @@ ATSUCreateTextLayoutWithTextPtr(string, kATSUFromTextBeginning, kATSUToTextEnd, str_len, 1, &run_len, &style, &text_layout); /* Try to match a font for the sample text. ATSUMatchFontsToText stops after - * it finds the first continous character run not renderable with the currently + * it finds the first continuous character run not renderable with the currently * selected font starting at offset. The matching needs to be repeated until * the end of the string is reached to make sure the fallback font matches for * all characters in the string and not only the first run. */
--- a/src/game/game_core.cpp +++ b/src/game/game_core.cpp @@ -159,7 +159,7 @@ /* static */ void Game::ResetConfig() { - /* Check for both newgame as current game if we can reload the GameInfo insde + /* Check for both newgame as current game if we can reload the GameInfo inside * the GameConfig. If not, remove the Game from the list. */ if (_settings_game.game_config != NULL && _settings_game.game_config->HasScript()) { if (!_settings_game.game_config->ResetInfo(true)) {
--- a/src/game/game_scanner.hpp +++ b/src/game/game_scanner.hpp @@ -21,7 +21,7 @@ /** * Check if we have a game by name and version available in our list. * @param nameParam The name of the game script. - * @param versionParam The versionof the game script, or -1 if you want the latest. + * @param versionParam The version of the game script, or -1 if you want the latest. * @param force_exact_match Only match name+version, never latest. * @return NULL if no match found, otherwise the game script that matched. */
--- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -365,7 +365,7 @@ /** - * Truncate a given string to a maximum width if neccessary. + * Truncate a given string to a maximum width if necessary. * If the string is truncated, add three dots ('...') to show this. * @param *str string that is checked and possibly truncated * @param maxw maximum width in pixels of the string @@ -754,7 +754,7 @@ end_of_inner_loop: /* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate * and increase linecount. We use Utf8PrevChar() as also non 1 char long - * whitespace seperators are supported */ + * whitespace separators are supported */ num++; char *s = Utf8PrevChar(str); *s++ = '\0'; @@ -1077,14 +1077,14 @@ /** * Draw a string at the given coordinates with the given colour. * While drawing the string, parse it in case some formatting is specified, - * like new colour, new size or even positionning. + * like new colour, new size or even positioning. * @param string The string to draw. This is already bidi reordered. * @param x Offset from left side of the screen * @param y Offset from top side of the screen * @param params Text drawing parameters * @param parse_string_also_when_clipped * By default, always test the available space where to draw the string. - * When in multipline drawing, it would already be done, + * When in multiline drawing, it would already be done, * so no need to re-perform the same kind (more or less) of verifications. * It's not only an optimisation, it's also a way to ensures the string will be parsed * (as there are certain side effects on global variables, which are important for the next line) @@ -1458,7 +1458,7 @@ } Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START]; // Points to where animations are taking place on the palette - /* Makes a copy of the current anmation palette in old_val, + /* Makes a copy of the current animation palette in old_val, * so the work on the current palette could be compared, see if there has been any changes */ memcpy(old_val, palette_pos, sizeof(old_val)); @@ -1840,7 +1840,7 @@ * @param left The left edge of the rectangle * @param top The top edge of the rectangle * @param right The right edge of the rectangle - * @param bottom The bottm edge of the rectangle + * @param bottom The bottom edge of the rectangle * @see DrawDirtyBlocks * * @todo The name of the function should be called like @c AddDirtyBlock as
--- a/src/gfx_func.h +++ b/src/gfx_func.h @@ -26,10 +26,10 @@ * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This * rectangle defines the area on the screen which must be repaint. If a new object * needs to be repainted this rectangle is extended to 'catch' the object on the - * screen. At some point (which is normaly uninteressted for patch writers) this + * screen. At some point (which is normally uninteresting for patch writers) this * rectangle is send to the video drivers method * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some - * later point (which is uninteressted, too) the video driver + * later point (which is uninteresting, too) the video driver * repaints all these saved rectangle instead of the whole screen and drop the * rectangle informations. Then a new round begins by marking objects "dirty". *
--- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -352,7 +352,7 @@ const Tbase_set *best = NULL; for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != NULL; c = c->next) { - /* Skip unuseable sets */ + /* Skip unusable sets */ if (c->GetNumMissing() != 0) continue; if (best == NULL ||
--- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -285,7 +285,7 @@ ValuesInterval interval; ///< Interval that contains all of the graph data. int x_axis_offset; ///< Distance from the top of the graph to the x axis. - /* the colours and cost array of GraphDrawer must accomodate + /* the colours and cost array of GraphDrawer must accommodate * both values for cargo and companies. So if any are higher, quit */ assert_compile(GRAPH_MAX_DATASETS >= (int)NUM_CARGO && GRAPH_MAX_DATASETS >= (int)MAX_COMPANIES); assert(this->num_vert_lines > 0); @@ -423,7 +423,7 @@ if (datapoint != INVALID_DATAPOINT) { /* * Check whether we need to reduce the 'accuracy' of the - * datapoint value and the highest value to splut overflows. + * datapoint value and the highest value to split overflows. * And when 'drawing' 'one million' or 'one million and one' * there is no significant difference, so the least * significant bits can just be removed.
--- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -344,7 +344,7 @@ (col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) { SetTileHeight(tile, 0); } else { - /* Use nearest neighbor resizing to scale map data. + /* Use nearest neighbour resizing to scale map data. * We rotate the map 45 degrees (counter)clockwise */ img_row = (((row - row_pad) * num_div) / img_scale); switch (_settings_game.game_creation.heightmap_rotation) { @@ -464,7 +464,7 @@ * Load a heightmap from file and change the map in his current dimensions * to a landscape representing the heightmap. * It converts pixels to height. The brighter, the higher. - * @param filename of the heighmap file to be imported + * @param filename of the heightmap file to be imported */ void LoadHeightmap(char *filename) {
--- a/src/hotkeys.cpp +++ b/src/hotkeys.cpp @@ -131,7 +131,7 @@ /** * Convert a hotkey to it's string representation so it can be written to the - * config file. Seperate parts of the keycode (like "CTRL" and "F1" are split + * config file. Separate parts of the keycode (like "CTRL" and "F1" are split * by a '+'. * @param keycode The keycode to convert to a string. * @return A string representation of this keycode.
--- a/src/industry.h +++ b/src/industry.h @@ -79,7 +79,7 @@ /** * Check if a given tile belongs to this industry. * @param tile The tile to check. - * @return True if the tils is part of this industry. + * @return True if the tile is part of this industry. */ inline bool TileBelongsToIndustry(TileIndex tile) const {
--- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -329,7 +329,7 @@ SpriteID image = dits->ground.sprite; - /* DrawFoundation() modifes ti->z and ti->tileh */ + /* DrawFoundation() modifies ti->z and ti->tileh */ if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); /* If the ground sprite is the default flat water sprite, draw also canal/river borders. @@ -2655,7 +2655,7 @@ * is sufficient for an industry. */ uint16 change_loop = _economy.industry_daily_change_counter >> 16; - /* Reset the active part of the counter, just keeping the "factional part" */ + /* Reset the active part of the counter, just keeping the "fractional part" */ _economy.industry_daily_change_counter &= 0xFFFF; if (change_loop == 0) {
--- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -247,7 +247,7 @@ } } - /* first indutry type is selected if the current selection is invalid. + /* first industry type is selected if the current selection is invalid. * I'll be damned if there are none available ;) */ if (this->selected_index == -1) { this->selected_index = 0;
--- a/src/industry_map.h +++ b/src/industry_map.h @@ -157,7 +157,7 @@ } /** - * Returns this indutry tile's construction counter value + * Returns this industry tile's construction counter value * @param tile the tile to query * @pre IsTileType(tile, MP_INDUSTRY) * @return the construction counter @@ -169,7 +169,7 @@ } /** - * Sets this indutry tile's construction counter value + * Sets this industry tile's construction counter value * @param tile the tile to query * @param value the new value for the construction counter * @pre IsTileType(tile, MP_INDUSTRY)
--- a/src/industrytype.h +++ b/src/industrytype.h @@ -143,7 +143,7 @@ }; /** - * Defines the data structure of each indivudual tile of an industry. + * Defines the data structure of each individual tile of an industry. */ struct IndustryTileSpec { CargoID accepts_cargo[3]; ///< Cargo accepted by this tile
--- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -76,7 +76,7 @@ uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 - /* Give 'id' the money, and substract it from ourself */ + /* Give 'id' the money, and subtract it from ourself */ DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str); break; }
--- a/src/map_func.h +++ b/src/map_func.h @@ -146,7 +146,7 @@ /** * An offset value between to tiles. * - * This value is used fro the difference between + * This value is used for the difference between * to tiles. It can be added to a tileindex to get * the resulting tileindex of the start tile applied * with this saved difference.
--- a/src/misc/binaryheap.hpp +++ b/src/misc/binaryheap.hpp @@ -44,7 +44,7 @@ * implementation. * * @par - * For further information about the Binary Heap algotithm, see + * For further information about the Binary Heap algorithm, see * http://www.policyalmanac.org/games/binaryHeaps.htm * * @tparam T Type of the items stored in the binary heap @@ -187,7 +187,7 @@ /** * Get the LAST item in the binary tree. * - * @note The last item is not neccesary the biggest! + * @note The last item is not necessary the biggest! * * @return The last item */ @@ -266,7 +266,7 @@ /** * Search for an item in the priority queue. - * Matching is done by comparing adress of the + * Matching is done by comparing address of the * item. * * @param item The reference to the item
--- a/src/misc/blob.hpp +++ b/src/misc/blob.hpp @@ -31,7 +31,7 @@ * Always, when it allocates memory the allocated size is: * sizeof(BlobHeader) + <data capacity> * 3. Two 'virtual' members (items and capacity) are stored in the BlobHeader at beginning - * of the alloated block. + * of the allocated block. * 4. The pointer of the union pobsize_ts behind the header (to the first data byte). * When memory block is allocated, the sizeof(BlobHeader) it added to it. * 5. Benefits of this layout:
--- a/src/misc/countedptr.hpp +++ b/src/misc/countedptr.hpp @@ -140,7 +140,7 @@ /** * Simple counted object. Use it as base of your struct/class if you want to use * basic reference counting. Your struct/class will destroy and free itself when - * last reference to it is released (using Relese() method). The initial reference + * last reference to it is released (using Release() method). The initial reference * count (when it is created) is zero (don't forget AddRef() at least one time if * not using CCountedPtr<T>. *
--- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -207,7 +207,7 @@ /** * Transfer funds (money) from one company to another. * To prevent abuse in multiplayer games you can only send money to other - * companies if you have paid off your loan (either explicitely, or implicitely + * companies if you have paid off your loan (either explicitly, or implicitly * given the fact that you have more money than loan). * @param tile unused * @param flags operation to perform
--- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -35,7 +35,7 @@ OSKA_DISABLED, ///< The OSK shall not be activated at all. OSKA_DOUBLE_CLICK, ///< Double click on the edit box opens OSK. OSKA_SINGLE_CLICK, ///< Single click after focus click opens OSK. - OSKA_IMMEDIATELY, ///< Focussing click already opens OSK. + OSKA_IMMEDIATELY, ///< Focusing click already opens OSK. }; @@ -704,7 +704,7 @@ * @param str String to be displayed * @param paramcount number of params to deal with * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip - * @param use_left_mouse_button close the tooltip when the left (true) or right (false) mousebutton is released + * @param use_left_mouse_button close the tooltip when the left (true) or right (false) mouse button is released */ void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip) {
--- a/src/music/qtmidi.cpp +++ b/src/music/qtmidi.cpp @@ -78,7 +78,7 @@ * * @param *path String with the path of an existing MIDI file. * @param *moov Pointer to a @c Movie where the result will be stored. - * @return Wether the file was loaded and the @c Movie successfully created. + * @return Whether the file was loaded and the @c Movie successfully created. */ static bool LoadMovieForMIDIFile(const char *path, Movie *moov) { @@ -99,7 +99,7 @@ * XXX Manual check for MIDI header ('MThd'), as I don't know how to make * QuickTime load MIDI files without a .mid suffix without knowing it's * a MIDI file and setting the OSType of the file to the 'Midi' value. - * Perhahaps ugly, but it seems that it does the Right Thing(tm). + * Perhaps ugly, but it seems that it does the Right Thing(tm). */ fd = open(path, O_RDONLY, 0); if (fd == -1) return false; @@ -192,7 +192,7 @@ /** - * Checks wether the player is active. + * Checks whether the player is active. * * This function is called at regular intervals from OpenTTD's main loop, so * we call @c MoviesTask() from here to let QuickTime do its work.
--- a/src/network/core/address.cpp +++ b/src/network/core/address.cpp @@ -259,7 +259,7 @@ for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) { /* When we are binding to multiple sockets, make sure we do not * connect to one with exactly the same address twice. That's - * ofcourse totally unneeded ;) */ + * of course totally unneeded ;) */ if (sockets != NULL) { NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen); if (sockets->Contains(address)) continue;
--- a/src/network/core/core.cpp +++ b/src/network/core/core.cpp @@ -51,7 +51,7 @@ if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) { TimerBase = TimerRequest->tr_node.io_Device; if (TimerBase == NULL) { - /* free ressources... */ + /* free resources... */ DEBUG(net, 0, "[core] can't initialize timer, network unavailable"); return false; }
--- a/src/network/core/core.h +++ b/src/network/core/core.h @@ -28,12 +28,12 @@ NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame - NETWORK_RECV_STATUS_CONN_LOST, ///< The conection is 'just' lost + NETWORK_RECV_STATUS_CONN_LOST, ///< The connection is 'just' lost NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us - NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server + NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done querying the server }; /** Forward declaration due to circular dependencies */ @@ -48,7 +48,7 @@ /** Create a new unbound socket */ NetworkSocketHandler() { this->has_quit = false; } - /** Close the socket when distructing the socket handler */ + /** Close the socket when destructing the socket handler */ virtual ~NetworkSocketHandler() { this->Close(); } /** Really close the socket */
--- a/src/network/core/tcp.h +++ b/src/network/core/tcp.h @@ -52,7 +52,7 @@ /** * Whether there is something pending in the send queue. - * @return true when someting is pending in the send queue. + * @return true when something is pending in the send queue. */ bool HasSendQueue() { return this->packet_queue != NULL; }
--- a/src/network/core/tcp_admin.h +++ b/src/network/core/tcp_admin.h @@ -339,7 +339,7 @@ virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p); /** - * Notification about a removed company (e.g. due to banrkuptcy). + * Notification about a removed company (e.g. due to bankruptcy). * uint8 ID of the company. * uint8 Reason for being removed (see #AdminCompanyRemoveReason). * @param p The packet that was just received.
--- a/src/network/core/tcp_content.h +++ b/src/network/core/tcp_content.h @@ -139,7 +139,7 @@ /** * Client requesting a list of content info based on an external * 'unique' id; GRF ID + MD5 checksum for NewGRFS, shortname and - * xor-ed MD5 checsums for base graphics and AIs. + * xor-ed MD5 checksums for base graphics and AIs. * Scenarios and AI libraries are not supported * uint8 count of requests * for each request:
--- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -326,8 +326,8 @@ * Sends the current frame counter to the client: * uint32 Frame counter * uint32 Frame counter max (how far may the client walk before the server?) - * uint32 General seed 1 (dependant on compile settings, not default). - * uint32 General seed 2 (dependant on compile settings, not default). + * uint32 General seed 1 (dependent on compile settings, not default). + * uint32 General seed 2 (dependent on compile settings, not default). * uint8 Random token to validate the client is actually listening (only occasionally present). * @param p The packet that was just received. */ @@ -337,7 +337,7 @@ * Sends a sync-check to the client: * uint32 Frame counter. * uint32 General seed 1. - * uint32 General seed 2 (dependant on compile settings, not default). + * uint32 General seed 2 (dependent on compile settings, not default). * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p); @@ -413,13 +413,13 @@ virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p); /** - * The client is quiting the game. + * The client is quitting the game. * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p); /** - * The client made an error and is quiting the game. + * The client made an error and is quitting the game. * uint8 Error of the code caused (see NetworkErrorCode). * @param p The packet that was just received. */
--- a/src/network/core/tcp_http.cpp +++ b/src/network/core/tcp_http.cpp @@ -177,7 +177,7 @@ int ret = NetworkHTTPSocketHandler::Connect(uri, this->callback, this->data, this->redirect_depth + 1); if (ret != 0) return ret; - /* We've relinguished control of data now. */ + /* We've relinquished control of data now. */ this->data = NULL; /* Restore the header. */
--- a/src/network/core/tcp_http.h +++ b/src/network/core/tcp_http.h @@ -117,7 +117,7 @@ virtual void OnConnect(SOCKET s) { new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth); - /* We've relinguished control of data now. */ + /* We've relinquished control of data now. */ this->data = NULL; } };
--- a/src/network/core/udp.h +++ b/src/network/core/udp.h @@ -27,7 +27,7 @@ PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server - PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed + PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succeeded PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list @@ -73,7 +73,7 @@ * all 1 the version of this packet's structure * * 4+ 1 number of GRFs attached (n) - * 4+ n * 20 unique identifier for GRF files. Constists of: + * 4+ n * 20 unique identifier for GRF files. Consists of: * - one 4 byte variable with the GRF ID * - 16 bytes (sent sequentially) for the MD5 checksum * of the GRF
--- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -455,7 +455,7 @@ * Converts a string to ip/port/company * Format: IP:port#company * - * connection_string will be re-terminated to seperate out the hostname, and company and port will + * connection_string will be re-terminated to separate out the hostname, and company and port will * be set to the company and port strings given by the user, inside the memory area originally * occupied by connection_string. */ @@ -488,7 +488,7 @@ } /** - * Handle the acception of a connection to the server. + * Handle the accepting of a connection to the server. * @param s The socket of the new connection. * @param address The address of the peer. */ @@ -549,7 +549,7 @@ InitializeNetworkPools(close_admins); } -/* Inits the network (cleans sockets and stuff) */ +/* Initializes the network (cleans sockets and stuff) */ static void NetworkInitialize(bool close_admins = true) { InitializeNetworkPools(close_admins); @@ -809,7 +809,7 @@ /** * Receives something from the network. - * @return true if everthing went fine, false when the connection got closed. + * @return true if everything went fine, false when the connection got closed. */ static bool NetworkReceive() {
--- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -974,7 +974,7 @@ /** * Send (push) updates to the admin network as they have registered for these updates. - * @param freq the frequency to be processd. + * @param freq the frequency to be processed. */ void NetworkAdminUpdate(AdminUpdateFrequency freq) {
--- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -451,7 +451,7 @@ } if (second_scan) { - /* We walked all posibilities, and the user presses tab again.. revert to original text */ + /* We walked all possibilities, and the user presses tab again.. revert to original text */ this->message_editbox.text.Assign(_chat_tab_completion_buf); _chat_tab_completion_active = false;
--- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -617,8 +617,8 @@ } /* There are at most as many ClientInfo as ClientSocket objects in a - * server. Having more Infos than a server can have means something - * has gone wrong somewhere, i.e. the server has more Infos than it + * server. Having more info than a server can have means something + * has gone wrong somewhere, i.e. the server has more info than it * has actual clients. That means the server is feeding us an invalid * state. So, bail out! This server is broken. */ if (!NetworkClientInfo::CanAllocateItem()) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -1056,7 +1056,7 @@ /* Only when we're trying to join we really * care about the server shutting down. */ if (this->status >= STATUS_JOIN) { - /* To trottle the reconnects a bit, every clients waits its + /* To throttle the reconnects a bit, every clients waits its * Client ID modulo 16. This way reconnects should be spread * out a bit. */ _network_reconnect = _network_own_client_id % 16;
--- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -29,7 +29,7 @@ STATUS_JOIN, ///< We are trying to join a server. STATUS_NEWGRFS_CHECK, ///< Last action was checking NewGRFs. STATUS_AUTH_GAME, ///< Last action was requesting game (server) password. - STATUS_AUTH_COMPANY, ///< Last action was requestion company password. + STATUS_AUTH_COMPANY, ///< Last action was requesting company password. STATUS_AUTHORIZED, ///< The client is authorized at the server. STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map. STATUS_MAP, ///< The client is downloading the map.
--- a/src/network/network_content.cpp +++ b/src/network/network_content.cpp @@ -509,7 +509,7 @@ /* The filesize is > 0, so we are going to download it */ const char *filename = GetFullFilename(this->curInfo, true); if (filename == NULL || (this->curFile = fopen(filename, "wb")) == NULL) { - /* Unless that fails ofcourse... */ + /* Unless that fails of course... */ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD); ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR); return false;
--- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -528,7 +528,7 @@ /** This sends the map to the client */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap() { - static uint sent_packets; // How many packets we did send succecfully last time + static uint sent_packets; // How many packets we did send successfully last time if (this->status < STATUS_AUTHORIZED) { /* Illegal call, return error and ignore the packet */ @@ -1500,7 +1500,7 @@ p->Send_uint64(income); p->Send_uint16(c->old_economy[0].performance_history); - /* Send 1 if there is a passord for the company else send 0 */ + /* Send 1 if there is a password for the company else send 0 */ p->Send_bool (!StrEmpty(_network_company_states[c->index].password)); for (uint i = 0; i < NETWORK_VEH_END; i++) { @@ -1620,7 +1620,7 @@ } } - /* Go through all the comapnies */ + /* Go through all the companies */ FOR_ALL_COMPANIES(c) { /* Skip the non-active once */ if (c->is_ai) continue; @@ -1786,7 +1786,7 @@ switch (cs->status) { case NetworkClientSocket::STATUS_ACTIVE: if (lag > _settings_client.network.max_lag_time) { - /* Client did still not report in within the specififed limit. */ + /* Client did still not report in within the specified limit. */ IConsolePrintF(CC_ERROR, cs->last_packet + lag * MILLISECONDS_PER_TICK > _realtime_tick ? /* A packet was received in the last three game days, so the client is likely lagging behind. */ "Client #%d is dropped because the client's game state is more than %d ticks behind" :
--- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -19,7 +19,7 @@ #include "../thread/thread.h" class ServerNetworkGameSocketHandler; -/** Make the code look slightliy nicer/simpler. */ +/** Make the code look slightly nicer/simpler. */ typedef ServerNetworkGameSocketHandler NetworkClientSocket; /** Pool with all client sockets. */ typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS, PT_NCLIENT> NetworkClientSocketPool;
--- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -34,15 +34,15 @@ #include "core/udp.h" -/** Mutex for all out threaded udp resoltion and such. */ +/** Mutex for all out threaded udp resolution and such. */ static ThreadMutex *_network_udp_mutex = ThreadMutex::New(); /** Session key to register ourselves to the master server */ static uint64 _session_key = 0; static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes) -static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< readvertise when no response after this many ticks (9 seconds) -static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up readvertising after this much failed retries +static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds) +static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
--- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -8821,7 +8821,7 @@ static void ActivateOldShore() { /* Use default graphics, if no shore sprites were loaded. - * Should not happen, as openttd(w/d).grf includes some. */ + * Should not happen, as the base set's extra grf should include some. */ if (_loaded_newgrf_features.shore == SHORE_REPLACE_NONE) _loaded_newgrf_features.shore = SHORE_REPLACE_ACTION_A; if (_loaded_newgrf_features.shore != SHORE_REPLACE_ACTION_5) {
--- a/src/newgrf.h +++ b/src/newgrf.h @@ -167,7 +167,7 @@ }; /** - * Check for grf miscelaneous bits + * Check for grf miscellaneous bits * @param bit The bit to check. * @return Whether the bit is set. */
--- a/src/newgrf_airport.h +++ b/src/newgrf_airport.h @@ -114,7 +114,7 @@ TTDPAirportType ttd_airport_type; ///< ttdpatch airport type (Small/Large/Helipad/Oilrig) AirportClassID cls_id; ///< the class to which this airport type belongs SpriteID preview_sprite; ///< preview sprite for this airport - uint16 maintenance_cost; ///< maintenance cost mulltiplier + uint16 maintenance_cost; ///< maintenance cost multiplier /* Newgrf data */ bool enabled; ///< Entity still available (by default true). Newgrf can disable it, though. struct GRFFileProps grf_prop; ///< Properties related to the grf file.
--- a/src/newgrf_airporttiles.cpp +++ b/src/newgrf_airporttiles.cpp @@ -133,11 +133,11 @@ const AirportTileSpec *ats = AirportTileSpec::Get(gfx); if (gfx < NEW_AIRPORTTILE_OFFSET) { // Does it belongs to an old type? - /* It is an old tile. We have to see if it's been overriden */ + /* It is an old tile. We have to see if it's been overridden */ if (ats->grf_prop.override == INVALID_AIRPORTTILE) { // has it been overridden? return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile } - /* Overriden */ + /* Overridden */ const AirportTileSpec *tile_ovr = AirportTileSpec::Get(ats->grf_prop.override); if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
--- a/src/newgrf_airporttiles.h +++ b/src/newgrf_airporttiles.h @@ -47,7 +47,7 @@ }; /** - * Defines the data structure of each indivudual tile of an airport. + * Defines the data structure of each individual tile of an airport. */ struct AirportTileSpec { AnimationInfo animation; ///< Information about the animation.
--- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -95,7 +95,7 @@ /** * Return the ID (if ever available) of a previously inserted entity. - * @param grf_local_id ID of this enity withing the grfID + * @param grf_local_id ID of this entity within the grfID * @param grfid ID of the grf file * @return the ID of the candidate, of the Invalid flag item ID */ @@ -170,7 +170,7 @@ /** * Install the specs into the HouseSpecs array - * It will find itself the proper slot onwhich it will go + * It will find itself the proper slot on which it will go * @param hs HouseSpec read from the grf file, ready for inclusion */ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs) @@ -198,7 +198,7 @@ /** * Return the ID (if ever available) of a previously inserted entity. - * @param grf_local_id ID of this enity withing the grfID + * @param grf_local_id ID of this entity within the grfID * @param grfid ID of the grf file * @return the ID of the candidate, of the Invalid flag item ID */ @@ -226,7 +226,7 @@ { /* This entity hasn't been defined before, so give it an ID now. */ for (uint16 id = 0; id < max_new_entities; id++) { - /* Skip overriden industries */ + /* Skip overridden industries */ if (id < max_offset && entity_overrides[id] != invalid_ID) continue; /* Get the real live industry */ @@ -234,7 +234,7 @@ /* This industry must be one that is not available(enabled), mostly because of climate. * And it must not already be used by a grf (grffile == NULL). - * So reseve this slot here, as it is the chosen one */ + * So reserve this slot here, as it is the chosen one */ if (!inds->enabled && inds->grf_prop.grffile == NULL) { EntityIDMapping *map = &mapping_ID[id]; @@ -252,8 +252,8 @@ } /** - * Method to install the new indistry data in its proper slot - * The slot assigment is internal of this method, since it requires + * Method to install the new industry data in its proper slot + * The slot assignment is internal of this method, since it requires * checking what is available * @param inds Industryspec that comes from the grf decoding process */ @@ -264,11 +264,11 @@ if (ind_id == invalid_ID) { /* Not found. - * Or it has already been overriden, so you've lost your place old boy. + * Or it has already been overridden, so you've lost your place old boy. * Or it is a simple substitute. * We need to find a free available slot */ ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id); - inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overriden + inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overridden } if (ind_id == invalid_ID) { @@ -308,7 +308,7 @@ /** * Method to install the new object data in its proper slot - * The slot assigment is internal of this method, since it requires + * The slot assignment is internal of this method, since it requires * checking what is available * @param spec ObjectSpec that comes from the grf decoding process */ @@ -319,7 +319,7 @@ if (type == invalid_ID) { /* Not found. - * Or it has already been overriden, so you've lost your place old boy. + * Or it has already been overridden, so you've lost your place old boy. * Or it is a simple substitute. * We need to find a free available slot */ type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
--- a/src/newgrf_commons.h +++ b/src/newgrf_commons.h @@ -199,7 +199,7 @@ uint16 max_offset; ///< what is the length of the original entity's array of specs uint16 max_new_entities; ///< what is the amount of entities, old and new summed - uint16 invalid_ID; ///< ID used to dected invalid entities; + uint16 invalid_ID; ///< ID used to detected invalid entities; virtual bool CheckValidNewID(uint16 testid) { return true; } public:
--- a/src/newgrf_config.h +++ b/src/newgrf_config.h @@ -51,7 +51,7 @@ /** Status of post-gameload GRF compatibility check */ enum GRFListCompatibility { GLC_ALL_GOOD, ///< All GRF needed by game are present - GLC_COMPATIBLE, ///< Compatible (eg. the same ID, but different chacksum) GRF found in at least one case + GLC_COMPATIBLE, ///< Compatible (eg. the same ID, but different checksum) GRF found in at least one case GLC_NOT_FOUND, ///< At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE) };
--- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -68,7 +68,7 @@ /** * The type of a property to show. This is used to - * provide an appropriate represenation in the GUI. + * provide an appropriate representation in the GUI. */ enum NIType { NIT_INT, ///< The property is a simple integer @@ -278,7 +278,7 @@ /** GRFID of the caller of this window, 0 if it has no caller. */ uint32 caller_grfid; - /** The currently editted parameter, to update the right one. */ + /** The currently edited parameter, to update the right one. */ byte current_edit_param; Scrollbar *vscroll; @@ -776,7 +776,7 @@ case WID_SA_LEFT: spr->x_offs -= ZOOM_LVL_BASE; break; case WID_SA_RIGHT: spr->x_offs += ZOOM_LVL_BASE; break; } - /* Ofcourse, we need to redraw the sprite, but where is it used? + /* Of course, we need to redraw the sprite, but where is it used? * Everywhere is a safe bet. */ MarkWholeScreenDirty(); break;
--- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -628,7 +628,7 @@ return v->GetCurrentMaxSpeed(); /* Variables which use the parameter */ - case 0x60: // Count consist's engine ID occurance + case 0x60: // Count consist's engine ID occurrence if (v->type != VEH_TRAIN) return v->GetEngine()->grf_prop.local_id == parameter ? 1 : 0; { @@ -1059,7 +1059,7 @@ /** * Evaluate a newgrf callback for vehicles - * @param callback The callback to evalute + * @param callback The callback to evaluate * @param param1 First parameter of the callback * @param param2 Second parameter of the callback * @param engine Engine type of the vehicle to evaluate the callback for @@ -1077,11 +1077,11 @@ /** * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope. - * @param callback The callback to evalute + * @param callback The callback to evaluate * @param param1 First parameter of the callback * @param param2 Second parameter of the callback * @param engine Engine type of the vehicle to evaluate the callback for - * @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet + * @param v The vehicle to evaluate the callback for, or NULL if it doesn't exist yet * @param parent The vehicle to use for parent scope * @return The value the callback returned, or CALLBACK_FAILED if it failed */ @@ -1239,7 +1239,7 @@ } QSortT(ordering.Begin(), ordering.Length(), EnginePreSort); - /* Apply Insertion-Sort opeations */ + /* Apply Insertion-Sort operations */ const ListOrderChange *end = _list_order_changes.End(); for (const ListOrderChange *it = _list_order_changes.Begin(); it != end; ++it) { EngineID source = it->engine;
--- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -1466,7 +1466,7 @@ #if defined(ENABLE_NETWORK) /** * Show the content list window with all missing grfs from the given list. - * @param list The list of grfs to check for missings / not exactly matching ones. + * @param list The list of grfs to check for missing / not exactly matching ones. */ void ShowMissingContentWindow(const GRFConfig *list) { @@ -1584,12 +1584,12 @@ uint avs_extra_width = min_list_width - min_avs_width; // Additional width needed for avs to reach min_list_width. uint acs_extra_width = min_list_width - min_acs_width; // Additional width needed for acs to reach min_list_width. - /* Use 2 or 3 colmuns? */ + /* Use 2 or 3 columns? */ uint min_three_columns = min_avs_width + min_acs_width + min_inf_width + 2 * INTER_COLUMN_SPACING; uint min_two_columns = min_list_width + min_inf_width + INTER_COLUMN_SPACING; bool use_three_columns = this->editable && (min_three_columns + MIN_EXTRA_FOR_3_COLUMNS <= given_width); - /* Info panel is a seperate column in both modes. Compute its width first. */ + /* Info panel is a separate column in both modes. Compute its width first. */ uint extra_width, inf_width; if (use_three_columns) { extra_width = given_width - min_three_columns; @@ -1619,11 +1619,11 @@ acs_width = ComputeMaxSize(min_acs_width, acs_width, this->acs->GetHorizontalStepSize(sizing)) - this->acs->padding_left - this->acs->padding_right; - /* Never use fill_y on these; the minimal size is choosen, so that the 3 column view looks nice */ + /* Never use fill_y on these; the minimal size is chosen, so that the 3 column view looks nice */ uint avs_height = ComputeMaxSize(this->avs->smallest_y, given_height, this->avs->resize_y); uint acs_height = ComputeMaxSize(this->acs->smallest_y, given_height, this->acs->resize_y); - /* Assign size and position to the childs. */ + /* Assign size and position to the children. */ if (rtl) { x += this->inf->padding_left; this->inf->AssignSizePosition(sizing, x, y + this->inf->padding_top, inf_width, inf_height, rtl); @@ -1662,7 +1662,7 @@ if (this->editable) extra_height -= avs_height - this->avs->smallest_y; uint acs_height = ComputeMaxSize(this->acs->smallest_y, this->acs->smallest_y + extra_height, this->acs->resize_y); - /* Assign size and position to the childs. */ + /* Assign size and position to the children. */ if (rtl) { x += this->inf->padding_left; this->inf->AssignSizePosition(sizing, x, y + this->inf->padding_top, inf_width, inf_height, rtl);
--- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -32,7 +32,7 @@ /** * Constructor of a house scope resolver. * @param ro Surrounding resolver. - * @param house_id Houe type being queried. + * @param house_id House type being queried. * @param tile %Tile containing the house. * @param town %Town containing the house. * @param not_yet_constructed House is still under construction.
--- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -63,11 +63,11 @@ const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx); if (gfx < NEW_INDUSTRYTILEOFFSET) { // Does it belongs to an old type? - /* It is an old tile. We have to see if it's been overriden */ + /* It is an old tile. We have to see if it's been overridden */ if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden? return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile } - /* Overriden */ + /* Overridden */ const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override); if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
--- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -236,7 +236,7 @@ * @param initial_random_bits Random bits of industry after construction * @param founder Industry founder * @param creation_type The circumstances the industry is created under. - * @return Suceeded or failed command. + * @return Succeeded or failed command. */ CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type) {
--- a/src/newgrf_sound.cpp +++ b/src/newgrf_sound.cpp @@ -198,7 +198,7 @@ } /** - * Play a NewGRF sound effect at the location of a specfic tile. + * Play a NewGRF sound effect at the location of a specific tile. * @param file NewGRF triggering the sound effect. * @param sound_id Sound effect the NewGRF wants to play. * @param tile Location of the effect.
--- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -58,7 +58,7 @@ if (object == NULL || object->grffile == NULL) return 0; return object->grffile->GetParam(parameter); - /* Not a common variable, so evalute the feature specific variables */ + /* Not a common variable, so evaluate the feature specific variables */ default: return scope->GetVariable(variable, parameter, available); } } @@ -117,7 +117,7 @@ /** * Resolver constructor. - * @param grffile NewGRF file asscoiated with the object (or \c NULL if none). + * @param grffile NewGRF file associated with the object (or \c NULL if none). * @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK). * @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set). * @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
--- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -161,8 +161,8 @@ DSGA_OP_RST, ///< return b DSGA_OP_STOP, ///< store a into persistent storage, indexed by b, return a DSGA_OP_ROR, ///< rotate a b positions to the right - DSGA_OP_SCMP, ///< (signed) comparision (a < b -> 0, a == b = 1, a > b = 2) - DSGA_OP_UCMP, ///< (unsigned) comparision (a < b -> 0, a == b = 1, a > b = 2) + DSGA_OP_SCMP, ///< (signed) comparison (a < b -> 0, a == b = 1, a > b = 2) + DSGA_OP_UCMP, ///< (unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2) DSGA_OP_SHL, ///< a << b DSGA_OP_SHR, ///< (unsigned) a >> b DSGA_OP_SAR, ///< (signed) a >> b
--- a/src/newgrf_station.cpp +++ b/src/newgrf_station.cpp @@ -613,7 +613,7 @@ * @param st Station (NULL in GUI) * @param tile Station tile being drawn (INVALID_TILE in GUI) * @param var10 Value to put in variable 10; normally 0; 1 when resolving the groundsprite and SSF_SEPARATE_GROUND is set. - * @return First sprite of the Action 1 spriteset ot use, minus an offset of 0x42D to accommodate for weird NewGRF specs. + * @return First sprite of the Action 1 spriteset to use, minus an offset of 0x42D to accommodate for weird NewGRF specs. */ SpriteID GetCustomStationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint32 var10) { @@ -704,7 +704,7 @@ if (i == MAX_SPECLIST) { /* As final effort when the spec list is already full... * try to find the same spec and return that one. This might - * result in slighty "wrong" (as per specs) looking stations, + * result in slightly "wrong" (as per specs) looking stations, * but it's fairly unlikely that one reaches the limit anyways. */ for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {
--- a/src/newgrf_station.h +++ b/src/newgrf_station.h @@ -108,12 +108,12 @@ /** * Bitmask of number of platforms available for the station. - * 0..6 correpsond to 1..7, while bit 7 corresponds to >7 platforms. + * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms. */ byte disallowed_platforms; /** * Bitmask of platform lengths available for the station. - * 0..6 correpsond to 1..7, while bit 7 corresponds to >7 tiles long. + * 0..6 correspond to 1..7, while bit 7 corresponds to >7 tiles long. */ byte disallowed_lengths;
--- a/src/newgrf_text.cpp +++ b/src/newgrf_text.cpp @@ -182,7 +182,7 @@ GRFText(byte langid_, const char *text_, size_t len_) : next(NULL), len(len_), langid(langid_) { /* We need to use memcpy instead of strcpy due to - * the possibility of "choice lists" and therefor + * the possibility of "choice lists" and therefore * intermediate string terminators. */ memcpy(this->text, text_, len); }
--- a/src/newgrf_townname.h +++ b/src/newgrf_townname.h @@ -18,7 +18,7 @@ #include "strings_type.h" struct NamePart { - byte prob; ///< The relative probablity of the following name to appear in the bottom 7 bits. + byte prob; ///< The relative probability of the following name to appear in the bottom 7 bits. union { char *text; ///< If probability bit 7 is clear byte id; ///< If probability bit 7 is set
--- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -40,7 +40,7 @@ const NewsItem *_statusbar_news_item = NULL; -static uint MIN_NEWS_AMOUNT = 30; ///< prefered minimum amount of news messages +static uint MIN_NEWS_AMOUNT = 30; ///< preferred minimum amount of news messages static uint _total_news = 0; ///< current number of news items static NewsItem *_oldest_news = NULL; ///< head of news items queue static NewsItem *_latest_news = NULL; ///< tail of news items queue @@ -977,7 +977,7 @@ } *dest = '\0'; - /* Truncate and show string; postfixed by '...' if neccessary */ + /* Truncate and show string; postfixed by '...' if necessary */ DrawString(left, right, y, buffer2, colour); } @@ -985,7 +985,7 @@ static const int top_spacing; ///< Additional spacing at the top of the #WID_MH_BACKGROUND widget. static const int bottom_spacing; ///< Additional spacing at the bottom of the #WID_MH_BACKGROUND widget. - int line_height; /// < Height of a single line in the news histoy window including spacing. + int line_height; /// < Height of a single line in the news history window including spacing. int date_width; /// < Width needed for the date part. Scrollbar *vscroll;
--- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -115,7 +115,7 @@ } case WID_BO_OBJECT_SPRITE: { - bool two_wide = false; // Whether there will be two widgets next to eachother in the matrix or not. + bool two_wide = false; // Whether there will be two widgets next to each other in the matrix or not. int height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4. /* Get the height and view information. */ @@ -190,7 +190,7 @@ /* Height of the selection matrix. * Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews * look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger - * previews in the layouts with less views we add space homogenously on all sides, so the 4x4 preview-rectangle + * previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle * is centered in the 2x1, 1x2 resp. 1x1 buttons. */ uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y;
--- a/src/object_map.h +++ b/src/object_map.h @@ -125,7 +125,7 @@ * @param u The object type of the tile. * @param o The new owner of the tile. * @param index Index to the object. - * @param wc Water class for this obect. + * @param wc Water class for this object. * @param random Random data to store on the tile */ static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc, byte random)
--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1027,7 +1027,7 @@ } } #endif /* ENABLE_NETWORK */ - /* Make sure all AI controllers are gone at quiting game */ + /* Make sure all AI controllers are gone at quitting game */ if (new_mode != SM_SAVE_GAME) AI::KillAll(); switch (new_mode) { @@ -1295,7 +1295,7 @@ */ void StateGameLoop() { - /* dont execute the state loop during pause */ + /* don't execute the state loop during pause */ if (_pause_mode != PM_UNPAUSED) { UpdateLandscapingLimits(); Game::GameLoop();
--- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -79,7 +79,7 @@ /** * Makes this order a Go To Depot order. * @param destination the depot to go to. - * @param order is this order a 'default' order, or an overriden vehicle order? + * @param order is this order a 'default' order, or an overridden vehicle order? * @param non_stop_type how to get to the depot? * @param action what to do in the depot? * @param cargo the cargo type to change to. @@ -1118,7 +1118,7 @@ * predictable and transparent behaviour. * * With that decision it basically does not matter what we do to cur_implicit_order_index. - * If we change orders between the implict- and real-index, the implicit orders are mostly likely + * If we change orders between the implicit- and real-index, the implicit orders are mostly likely * completely out-dated anyway. So, keep it simple and just keep cur_implicit_order_index as well. * The worst which can happen is that a lot of implicit orders are removed when reaching current_order. */ @@ -1521,7 +1521,7 @@ if (ret.Failed()) return ret; /* Trucks can't copy all the orders from busses (and visa versa), - * and neither can helicopters and aircarft. */ + * and neither can helicopters and aircraft. */ const Order *order; FOR_VEHICLE_ORDERS(src, order) { if (OrderGoesToStation(dst, order) &&
--- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -522,7 +522,7 @@ /** * Return the memorised selected order. - * @return the memorised order if it is a vaild one + * @return the memorised order if it is a valid one * else return the number of orders */ VehicleOrderID OrderGetSel() const
--- a/src/os/windows/crashlog_win.cpp +++ b/src/os/windows/crashlog_win.cpp @@ -622,7 +622,7 @@ switch (msg) { case WM_INITDIALOG: { #if defined(UNICODE) - /* We need to put the crash-log in a seperate buffer because the default + /* We need to put the crash-log in a separate buffer because the default * buffer in MB_TO_WIDE is not large enough (512 chars) */ wchar_t crash_msgW[lengthof(CrashLogWindows::current->crashlog)]; #endif
--- a/src/os/windows/win32.cpp +++ b/src/os/windows/win32.cpp @@ -238,7 +238,7 @@ * we just have to subtract POSIX epoch and scale down to units of seconds. * http://www.gamedev.net/community/forums/topic.asp?topic_id=294070&whichpage=1� * XXX - not entirely correct, since filetimes on FAT aren't UTC but local, - * this won't entirely be correct, but we use the time only for comparsion. */ + * this won't entirely be correct, but we use the time only for comparison. */ sb->st_mtime = (time_t)((*(const uint64*)&fd->ftLastWriteTime - posix_epoch_hns) / 1E7); sb->st_mode = (fd->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)? S_IFDIR : S_IFREG; @@ -371,7 +371,7 @@ } *q = '\0'; #if defined(UNICODE) - /* We need to put the text in a seperate buffer because the default + /* We need to put the text in a separate buffer because the default * buffer in MB_TO_WIDE might not be large enough (512 chars) */ wchar_t help_msgW[8192]; #endif @@ -407,7 +407,7 @@ DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(101), NULL, HelpDialogFunc); } else { #if defined(UNICODE) - /* We need to put the text in a seperate buffer because the default + /* We need to put the text in a separate buffer because the default * buffer in MB_TO_WIDE might not be large enough (512 chars) */ wchar_t help_msgW[8192]; #endif
--- a/src/pathfinder/npf/aystar.cpp +++ b/src/pathfinder/npf/aystar.cpp @@ -124,7 +124,7 @@ /* The f-value if g + h */ new_f = new_g + new_h; - /* Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList) */ + /* Get the pointer to the parent in the ClosedList (the current one is to a copy of the one in the OpenList) */ closedlist_parent = this->ClosedListIsInList(&parent->path.node); /* Check if this item is already in the OpenList */
--- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -64,7 +64,7 @@ /** * Check whether the end-tile is found. * @param aystar %AyStar search algorithm data. - * @param current Node to examone. + * @param current Node to exam one. * @note The 2nd parameter should be #OpenListNode, and \em not #AyStarNode. #AyStarNode is * part of #OpenListNode and so it could be accessed without any problems. * The good part about #OpenListNode is, and how AIs use it, that you can
--- a/src/pathfinder/npf/npf.cpp +++ b/src/pathfinder/npf/npf.cpp @@ -100,7 +100,7 @@ } /** - * Calculates the minimum distance traveled to get from t0 to t1 when only + * Calculates the minimum distance travelled to get from t0 to t1 when only * using tracks (ie, only making 45 degree turns). Returns the distance in the * NPF scale, ie the number of full tiles multiplied by NPF_TILE_LENGTH to * prevent rounding. @@ -145,7 +145,7 @@ return 0; } -/* Calcs the heuristic to the target station or tile. For train stations, it +/* Calculates the heuristic to the target station or tile. For train stations, it * takes into account the direction of approach. */ static int32 NPFCalcStationOrTileHeuristic(AyStar *as, AyStarNode *current, OpenListNode *parent) @@ -245,7 +245,7 @@ } return 0; /* Should we give a bonus for slope down? Probably not, we - * could just substract that bonus from the penalty, because + * could just subtract that bonus from the penalty, because * there is only one level of steepness... */ } @@ -569,7 +569,7 @@ * Find the node containing the first signal on the path. * * If the first signal is on the very first two tiles of the path, - * the second signal is returnd. If no suitable signal is present, the + * the second signal is returned. If no suitable signal is present, the * last node of the path is returned. */ static const PathNode *FindSafePosition(PathNode *path, const Train *v) @@ -1052,7 +1052,7 @@ /* Search using breadth first. Good for little track choice and inaccurate * heuristic, such as railway/road with two start nodes, the second being the reverse. Call * NPFGetFlag(result.node, NPF_FLAG_REVERSE) to see from which node the path - * orginated. All pathfs from the second node will have the given + * originated. All paths from the second node will have the given * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full * tile). */
--- a/src/pathfinder/npf/queue.cpp +++ b/src/pathfinder/npf/queue.cpp @@ -158,7 +158,7 @@ for (;;) { j = i; - /* Check if we have 2 childs */ + /* Check if we have 2 children */ if (2 * j + 1 <= this->size) { /* Is this child smaller than the parent? */ if (this->GetElement(j).priority >= this->GetElement(2 * j).priority) i = 2 * j; @@ -170,13 +170,13 @@ if (this->GetElement(j).priority >= this->GetElement(2 * j).priority) i = 2 * j; } - /* One of our childs is smaller than we are, switch */ + /* One of our children is smaller than we are, switch */ if (i != j) { temp = this->GetElement(j); this->GetElement(j) = this->GetElement(i); this->GetElement(i) = temp; } else { - /* None of our childs is smaller, so we stay here.. stop :) */ + /* None of our children is smaller, so we stay here.. stop :) */ break; } }
--- a/src/pathfinder/pathfinder_type.h +++ b/src/pathfinder/pathfinder_type.h @@ -18,7 +18,7 @@ static const int NPF_TILE_LENGTH = 100; /** - * This penalty is the equivalent of "infite", which means that paths that + * This penalty is the equivalent of "infinite", which means that paths that * get this penalty will be chosen, but only if there is no other route * without it. Be careful with not applying this penalty to often, or the * total path cost might overflow.. @@ -33,7 +33,7 @@ static const int YAPF_TILE_CORNER_LENGTH = 71; /** - * This penalty is the equivalent of "infite", which means that paths that + * This penalty is the equivalent of "infinite", which means that paths that * get this penalty will be chosen, but only if there is no other route * without it. Be careful with not applying this penalty to often, or the * total path cost might overflow..
--- a/src/pathfinder/yapf/yapf_base.hpp +++ b/src/pathfinder/yapf/yapf_base.hpp @@ -34,8 +34,8 @@ * you need to declare only your node type. Look at test_yapf.h for an example. * * - * Requrements to your pathfinder class derived from CYapfBaseT: - * ------------------------------------------------------------- + * Requirements to your pathfinder class derived from CYapfBaseT: + * -------------------------------------------------------------- * Your pathfinder derived class needs to implement following methods: * inline void PfSetStartupNodes() * inline void PfFollowNode(Node& org)
--- a/src/pathfinder/yapf/yapf_costbase.hpp +++ b/src/pathfinder/yapf/yapf_costbase.hpp @@ -15,7 +15,7 @@ /** Base implementation for cost accounting. */ struct CYapfCostBase { /** - * Does the given track direction on the given tile yeild an uphill penalty? + * Does the given track direction on the given tile yield an uphill penalty? * @param tile The tile to check. * @param td The track direction to check. * @return True if there's a slope, otherwise false.
--- a/src/pbs.cpp +++ b/src/pbs.cpp @@ -219,7 +219,7 @@ if (first_loop) { /* Update the start tile after we followed the track the first - * time. This is neccessary because the track follower can skip + * time. This is necessary because the track follower can skip * tiles (in stations for example) which means that we might * never visit our original starting tile again. */ start_tile = tile; @@ -376,7 +376,7 @@ if (HasSignalOnTrackdir(tile, trackdir) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true; } - /* Check next tile. For perfomance reasons, we check for 90 degree turns ourself. */ + /* Check next tile. For performance reasons, we check for 90 degree turns ourself. */ CFollowTrackRail ft(v, GetRailTypeInfo(v->railtype)->compatible_railtypes); /* End of track? */
--- a/src/rail.cpp +++ b/src/rail.cpp @@ -216,7 +216,7 @@ /** * Add the rail types that are to be introduced at the given date. * @param current The currently available railtypes. - * @param date The date for the introduction comparisions. + * @param date The date for the introduction comparisons. * @return The rail types that should be available when date * introduced rail types are taken into account as well. */
--- a/src/rail.h +++ b/src/rail.h @@ -76,7 +76,7 @@ }; /** - * Offsets for spries within a bridge surface overlay set. + * Offsets for sprites within a bridge surface overlay set. */ enum RailTrackBridgeOffset { RTBO_X, ///< Piece of rail in X direction @@ -120,7 +120,7 @@ SpriteID single_s; ///< single piece of rail in the southern corner SpriteID single_e; ///< single piece of rail in the eastern corner SpriteID single_w; ///< single piece of rail in the western corner - SpriteID single_sloped;///< single piecs of rail for slopes + SpriteID single_sloped;///< single piece of rail for slopes SpriteID crossing; ///< level crossing, rail in X direction SpriteID tunnel; ///< tunnel sprites base } base_sprites;
--- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -923,7 +923,7 @@ * @return the cost of this operation or an error * * @todo When checking for the tile slope, - * distingush between "Flat land required" and "land sloped in wrong direction" + * distinguish between "Flat land required" and "land sloped in wrong direction" */ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { @@ -1096,7 +1096,7 @@ if (convert_signal) { /* convert signal button pressed */ if (ctrl_pressed) { - /* toggle the pressent signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */ + /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */ SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC); /* Query current signal type so the check for PBS signals below works. */ sigtype = GetSignalType(tile, track); @@ -1650,7 +1650,7 @@ if (endtile < tile && TileX(endtile) >= TileX(ta.tile) && TileX(endtile) < TileX(ta.tile) + ta.w && TileY(endtile) >= TileY(ta.tile) && TileY(endtile) < TileY(ta.tile) + ta.h) continue; - /* When not coverting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */ + /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */ if (!IsCompatibleRail(GetRailType(tile), totype)) { CommandCost ret = TunnelBridgeIsFree(tile, endtile); if (ret.Failed()) { @@ -2643,8 +2643,8 @@ /* When signals are not present (in neither direction), * we pretend them to be green. Otherwise, it depends on * the signal type. For signals that are only active from - * one side, we set the missing signals explicitely to - * `green'. Otherwise, they implicitely become `red'. */ + * one side, we set the missing signals explicitly to + * `green'. Otherwise, they implicitly become `red'. */ if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER); if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
--- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -294,7 +294,7 @@ /** * Updates the Remove button because of Ctrl state change * @param w window the button belongs to - * @return true iff the remove buton was changed + * @return true iff the remove button was changed */ static bool RailToolbar_CtrlChanged(Window *w) {
--- a/src/rev.cpp.in +++ b/src/rev.cpp.in @@ -49,7 +49,7 @@ /** * Let us know if current build was modified. This detection - * works even in the case when revision string is overriden by + * works even in the case when revision string is overridden by * --revision argument. * Value 0 means no modification, 1 is for unknown state * (compiling from sources without any version control software) @@ -68,7 +68,7 @@ * * The 19th bit is there so the development/betas/alpha, etc. leading to a * final release will always have a lower version number than the released - * version, thus making comparisions on specific revisions easy. + * version, thus making comparisons on specific revisions easy. */ const uint32 _openttd_newgrf_version = 1 << 28 | 3 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1));
--- a/src/rev.h +++ b/src/rev.h @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file rev.h declaration of OTTD revision dependant variables */ +/** @file rev.h declaration of OTTD revision dependent variables */ #ifndef REV_H #define REV_H
--- a/src/road.cpp +++ b/src/road.cpp @@ -23,7 +23,7 @@ /** * Return if the tile is a valid tile for a crossing. * - * @param tile the curent tile + * @param tile the current tile * @param ax the axis of the road over the rail * @return true if it is a valid tile */ @@ -36,7 +36,7 @@ } /** - * Clean up unneccesary RoadBits of a planed tile. + * Clean up unnecessary RoadBits of a planed tile. * @param tile current tile * @param org_rb planed RoadBits * @return optimised RoadBits @@ -56,7 +56,7 @@ const RoadBits mirrored_rb = MirrorRoadBits(target_rb); switch (GetTileType(neighbor_tile)) { - /* Allways connective ones */ + /* Always connective ones */ case MP_CLEAR: case MP_TREES: connective = true; break; @@ -83,11 +83,11 @@ connective = !IsWater(neighbor_tile); break; - /* The defentetly not connective ones */ + /* The definitely not connective ones */ default: break; } - /* If the neighbor tile is inconnective remove the planed road connection to it */ + /* If the neighbor tile is inconnective, remove the planed road connection to it */ if (!connective) org_rb ^= target_rb; }
--- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -993,7 +993,7 @@ * @return the cost of this operation or an error * * @todo When checking for the tile slope, - * distingush between "Flat land required" and "land sloped in wrong direction" + * distinguish between "Flat land required" and "land sloped in wrong direction" */ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) {
--- a/src/road_func.h +++ b/src/road_func.h @@ -92,7 +92,7 @@ /** * Calculate rotated RoadBits * - * Move the Roadbits clockwise til they are in their final position. + * Move the Roadbits clockwise until they are in their final position. * * @param r The given RoadBits value * @param rot The given Rotation angle
--- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -273,7 +273,7 @@ typedef void OnButtonClick(Window *w); /** - * Toogles state of the Remove button of Build road toolbar + * Toggles state of the Remove button of Build road toolbar * @param w window the button belongs to */ static void ToggleRoadButton_Remove(Window *w) @@ -287,7 +287,7 @@ /** * Updates the Remove button because of Ctrl state change * @param w window the button belongs to - * @return true iff the remove buton was changed + * @return true iff the remove button was changed */ static bool RoadToolbar_CtrlChanged(Window *w) { @@ -350,7 +350,7 @@ void UpdateOptionWidgetStatus(RoadToolbarWidgets clicked_widget) { /* The remove and the one way button state is driven - * by the other buttons so they don't act on themselfs. + * by the other buttons so they don't act on themselves. * Both are only valid if they are able to apply as options. */ switch (clicked_widget) { case WID_ROT_REMOVE:
--- a/src/roadstop.cpp +++ b/src/roadstop.cpp @@ -65,7 +65,7 @@ RoadStopType rst = GetRoadStopType(this->xy); DiagDirection dir = GetRoadStopDir(this->xy); - /* Use absolute so we always go towards the nortern tile */ + /* Use absolute so we always go towards the northern tile */ TileIndexDiff offset = abs(TileOffsByDiagDir(dir)); /* Information about the tile north of us */ @@ -81,7 +81,7 @@ /* Amount of road stops that will be added to the 'northern' head */ int added = 1; if (north && rs_north->east != NULL) { // (east != NULL) == (west != NULL) - /* There is a more nothern one, so this can join them */ + /* There is a more northern one, so this can join them */ this->east = rs_north->east; this->west = rs_north->west; @@ -133,7 +133,7 @@ RoadStopType rst = GetRoadStopType(this->xy); DiagDirection dir = GetRoadStopDir(this->xy); - /* Use absolute so we always go towards the nortern tile */ + /* Use absolute so we always go towards the northern tile */ TileIndexDiff offset = abs(TileOffsByDiagDir(dir)); /* Information about the tile north of us */ @@ -178,7 +178,7 @@ /* We have to rebuild the entries because we cannot easily determine * how full each part is. So instead of keeping and maintaining a list * of vehicles and using that to 'rebuild' the occupied state we just - * rebuild it from scratch as that removes lots of maintainance code + * rebuild it from scratch as that removes lots of maintenance code * for the vehicle list and it's faster in real games as long as you * do not keep split and merge road stop every tick by the millions. */ rs_south_base->east->Rebuild(rs_south_base); @@ -243,7 +243,7 @@ uint bay_nr = this->AllocateBay(); SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr); - /* Mark the station entrace as busy */ + /* Mark the station entrance as busy */ this->SetEntranceBusy(true); return true; } @@ -290,7 +290,7 @@ void RoadStop::Entry::Enter(const RoadVehicle *rv) { /* we cannot assert on this->occupied < this->length because of the - * remote possibility that RVs are running through eachother when + * remote possibility that RVs are running through each other when * trying to prevention an infinite jam. */ this->occupied += rv->gcache.cached_total_length; }
--- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -713,8 +713,8 @@ /* If Load Scenario / New (Scenario) Game is used, * a company does not exist yet. So create one here. - * 1 exeption: network-games. Those can have 0 companies - * But this exeption is not true for non dedicated network_servers! */ + * 1 exception: network-games. Those can have 0 companies + * But this exception is not true for non-dedicated network servers! */ if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) { DoStartupNewCompany(false); Company *c = Company::Get(COMPANY_FIRST); @@ -821,7 +821,7 @@ case STATION_OILRIG: { /* Very old savegames sometimes have phantom oil rigs, i.e. - * an oil rig which got shut down, but not completly removed from + * an oil rig which got shut down, but not completely removed from * the map */ TileIndex t1 = TILE_ADDXY(t, 0, 1); @@ -1275,7 +1275,7 @@ } /* From 32 on we save the industry who made the farmland. - * To give this prettyness to old savegames, we remove all farmfields and + * To give this prettiness to old savegames, we remove all farmfields and * plant new ones. */ if (IsSavegameVersionBefore(32)) { Industry *i; @@ -1831,7 +1831,7 @@ if (HasStationRail(t)) SetRailStationReservation(t, false); break; - case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/birdges + case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false); break;
--- a/src/saveload/cargopacket_sl.cpp +++ b/src/saveload/cargopacket_sl.cpp @@ -22,7 +22,7 @@ { if (IsSavegameVersionBefore(44)) { Vehicle *v; - /* If we remove a station while cargo from it is still enroute, payment calculation will assume + /* If we remove a station while cargo from it is still en route, payment calculation will assume * 0, 0 to be the source of the cargo, resulting in very high payments usually. v->source_xy * stores the coordinates, preserving them even if the station is removed. However, if a game is loaded * where this situation exists, the cargo-source information is lost. in this case, we set the source
--- a/src/saveload/oldloader.cpp +++ b/src/saveload/oldloader.cpp @@ -78,7 +78,7 @@ which means that we have a chunk, which starts with a length byte. If that byte is negative, we have to repeat the next byte that many times ( + 1). Else, we need to read that amount of bytes. - Works pretty good if you have many zero's behind eachother */ + Works pretty well if you have many zeros behind each other */ if (ls->chunk_size == 0) { /* Read new chunk */ @@ -235,7 +235,7 @@ } bool ret = VerifyOldNameChecksum(temp, len); - temp[len - 2] = '\0'; // name is nul-terminated in savegame, but it's better to be sure + temp[len - 2] = '\0'; // name is null-terminated in savegame, but it's better to be sure str_validate(temp, last); return ret;
--- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -626,7 +626,7 @@ if (o->IsType(OT_NOTHING)) { delete o; } else { - /* Relink the orders to eachother (in the orders for one vehicle are behind eachother, + /* Relink the orders to each other (in the orders for one vehicle are behind each other, * with an invalid order (OT_NOTHING) as indication that it is the last order */ Order *prev = Order::GetIfValid(num - 1); if (prev != NULL) prev->next = o; @@ -637,7 +637,7 @@ static bool LoadOldAnimTileList(LoadgameState *ls, int num) { - /* This is sligthly hackish - we must load a chunk into an array whose + /* This is slightly hackish - we must load a chunk into an array whose * address isn't static, but instead pointed to by _animated_tile_list. * To achieve that, create an OldChunks list on the stack on the fly. * The list cannot be static because the value of _animated_tile_list
--- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1204,7 +1204,7 @@ if (obj == NULL) return 0; switch (rt) { - case REF_VEHICLE_OLD: // Old vehicles we save as new onces + case REF_VEHICLE_OLD: // Old vehicles we save as new ones case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1; case REF_STATION: return ((const Station*)obj)->index + 1; case REF_TOWN: return ((const Town*)obj)->index + 1; @@ -1392,7 +1392,7 @@ * Calculate the size of an object. * @param object to be measured * @param sld The SaveLoad description of the object so we know how to manipulate it - * @return size of given objetc + * @return size of given object */ size_t SlCalcObjLength(const void *object, const SaveLoad *sld) { @@ -2087,7 +2087,7 @@ * "Conditional jump or move depends on uninitialised value(s)" kind: * According to the author of zlib it is not a bug and it won't be fixed. * http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2 - * [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression] + * [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newsgroup comp.compression] */ int r = deflate(&this->z, mode); @@ -2274,7 +2274,7 @@ * Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower. * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50% * slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much. - * It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is prefered over .tar.lzma. */ + * It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is preferred over .tar.lzma. */ {"lzma", TO_BE32X('OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9}, #else {"lzma", TO_BE32X('OTTX'), NULL, NULL, 0, 0, 0}, @@ -2472,10 +2472,10 @@ /** * Actually perform the saving of the savegame. - * General tactic is to first save the game to memory, then write it to file + * General tactics is to first save the game to memory, then write it to file * using the writer, either in threaded mode if possible, or single-threaded. * @param writer The filter to write the savegame to. - * @param threaded Whether to try to perform the saving asynchroniously. + * @param threaded Whether to try to perform the saving asynchronously. * @return Return the result of the action. #SL_OK or #SL_ERROR */ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded) @@ -2506,7 +2506,7 @@ /** * Save the game using a (writer) filter. * @param writer The filter to write the savegame to. - * @param threaded Whether to try to perform the saving asynchroniously. + * @param threaded Whether to try to perform the saving asynchronously. * @return Return the result of the action. #SL_OK or #SL_ERROR */ SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded) @@ -2568,7 +2568,7 @@ _sl_version = TO_BE32(hdr[1]) >> 16; /* Minor is not used anymore from version 18.0, but it is still needed * in versions before that (4 cases) which can't be removed easy. - * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario). */ + * Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */ _sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF; DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
--- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -44,7 +44,7 @@ if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++; } - /* Update the population and num_house dependant values */ + /* Update the population and num_house dependent values */ FOR_ALL_TOWNS(town) { UpdateTownRadius(town); UpdateTownCargoes(town);
--- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -844,7 +844,7 @@ * Make an actual screenshot. * @param t the type of screenshot to make. * @param name the name to give to the screenshot. - * @return true iff the screenshow was made successfully + * @return true iff the screenshot was made successfully */ bool MakeScreenshot(ScreenshotType t, const char *name) {
--- a/src/script/api/ai_changelog.hpp +++ b/src/script/api/ai_changelog.hpp @@ -215,7 +215,7 @@ * AIBaseStation, but can still be used as AIStation.GetConstructionDate * \li WaypointID was replaced by StationID. All WaypointIDs from previous * savegames are invalid. Use STATION_INVALID instead of WAYPOINT_INVALID - * \li AIWaypointList constructor now needs a WaypointType similiar to AIStationList, + * \li AIWaypointList constructor now needs a WaypointType similar to AIStationList, * it can also handle buoys. * \li AIVehicleList_Station now also works for waypoints * \li Stations can be build over rail without signals that is in the right
--- a/src/script/api/script_company.hpp +++ b/src/script/api/script_company.hpp @@ -172,13 +172,13 @@ * @param quarter The quarter to get the income of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @pre quarter <= EARLIEST_QUARTER. - * @return The bruto income of the company in the given quarter. + * @return The gross income of the company in the given quarter. */ static Money GetQuarterlyIncome(CompanyID company, uint32 quarter); /** * Get the expenses of the company in the given quarter. - * Note that this function only considers recurring expensens from vehicle + * Note that this function only considers recurring expenses from vehicle * running cost, maintenance and interests; it does not include one-time * expenses from construction and buying stuff. * @param company The company to get the quarterly expenses of. @@ -223,7 +223,7 @@ /** * Build your company's HQ on the given tile. - * @param tile The tile to build your HQ on, this tile is the most nothern tile of your HQ. + * @param tile The tile to build your HQ on, this tile is the most northern tile of your HQ. * @pre ScriptMap::IsValidTile(tile). * @game @pre Valid ScriptCompanyMode active in scope. * @exception ScriptError::ERR_AREA_NOT_CLEAR @@ -238,7 +238,7 @@ * Return the location of a company's HQ. * @param company The company the get the HQ of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. - * @return The tile of the company's HQ, this tile is the most nothern tile + * @return The tile of the company's HQ, this tile is the most northern tile * of that HQ, or ScriptMap::TILE_INVALID if there is no HQ yet. */ static TileIndex GetCompanyHQ(CompanyID company);
--- a/src/script/api/script_controller.hpp +++ b/src/script/api/script_controller.hpp @@ -129,7 +129,7 @@ * Import a library. * @param library The name of the library to import. * @param class_name Under which name you want it to be available (or "" if you just want the returning object). - * @param version Which version you want specificly. + * @param version Which version you want specifically. * @return The loaded library object. If class_name is set, it is also available (under the scope of the import) under that name. * @note This command can be called from the global space, and does not need an instance. */
--- a/src/script/api/script_engine.hpp +++ b/src/script/api/script_engine.hpp @@ -255,7 +255,7 @@ /** * Get the maximum allowed distance between two orders for an engine. - * The distance returned is a vehicle-type specific distance indepenent from other + * The distance returned is a vehicle-type specific distance independent from other * map distances, you may use the result of this function to compare it * with the result of ScriptOrder::GetOrderDistance. * @param engine_id The engine to get the max distance for.
--- a/src/script/api/script_error.hpp +++ b/src/script/api/script_error.hpp @@ -129,7 +129,7 @@ /** * Check the membership of the last thrown error. * @return The category the error belongs to. - * @note The last throw error can be aquired by calling GetLastError(). + * @note The last throw error can be acquired by calling GetLastError(). */ static ErrorCategories GetErrorCategory();
--- a/src/script/api/script_event_types.hpp +++ b/src/script/api/script_event_types.hpp @@ -141,7 +141,7 @@ }; /** - * Event Subidy Awarded, indicating a subsidy is awarded to some company. + * Event Subsidy Awarded, indicating a subsidy is awarded to some company. * @api ai game */ class ScriptEventSubsidyAwarded : public ScriptEvent { @@ -168,7 +168,7 @@ SubsidyID GetSubsidyID() { return this->subsidy_id; } private: - SubsidyID subsidy_id; ///< The subsidy that was awared. + SubsidyID subsidy_id; ///< The subsidy that was awarded. }; /** @@ -412,7 +412,7 @@ public: /** * @param old_owner The company bought off. - * @param new_owner The company that bougth owner. + * @param new_owner The company that bought owner. */ ScriptEventCompanyMerger(Owner old_owner, Owner new_owner) : ScriptEvent(ET_COMPANY_MERGER), @@ -432,7 +432,7 @@ * @return The CompanyID of the company that has been bought. * @note: The value below is not valid anymore as CompanyID, and * ScriptCompany::ResolveCompanyID will return COMPANY_COMPANY. It's - * only usefull if you're keeping track of company's yourself. + * only useful if you're keeping track of company's yourself. */ ScriptCompany::CompanyID GetOldCompanyID() { return this->old_owner; } @@ -700,7 +700,7 @@ VehicleID GetVehicleID() { return this->vehicle; } private: - StationID station; ///< The station the vehicle arived at. + StationID station; ///< The station the vehicle arrived at. VehicleID vehicle; ///< The vehicle that arrived at the station. };
--- a/src/script/api/script_execmode.hpp +++ b/src/script/api/script_execmode.hpp @@ -25,7 +25,7 @@ class ScriptExecMode : public ScriptObject { private: ScriptModeProc *last_mode; ///< The previous mode we were in. - ScriptObject *last_instance; ///< The previous instace of the mode. + ScriptObject *last_instance; ///< The previous instance of the mode. protected: /**
--- a/src/script/api/script_game.hpp +++ b/src/script/api/script_game.hpp @@ -26,7 +26,7 @@ */ enum LandscapeType { /* Note: these values represent part of the in-game LandscapeType enum */ - LT_TEMPERATE = ::LT_TEMPERATE, ///< Temperate climiate. + LT_TEMPERATE = ::LT_TEMPERATE, ///< Temperate climate. LT_ARCTIC = ::LT_ARCTIC, ///< Arctic climate. LT_TROPIC = ::LT_TROPIC, ///< Tropic climate. LT_TOYLAND = ::LT_TOYLAND, ///< Toyland climate.
--- a/src/script/api/script_gamesettings.hpp +++ b/src/script/api/script_gamesettings.hpp @@ -43,7 +43,7 @@ * @warning Results of this function are not governed by the API. This means * that a setting that previously existed can be gone or has * changed its name. - * @note Results achieved in the past offer no gurantee for the future. + * @note Results achieved in the past offer no guarantee for the future. * @return True if and only if the setting is valid. */ static bool IsValid(const char *setting); @@ -56,7 +56,7 @@ * that the value of settings may be out of the expected range. It * also means that a setting that previously existed can be gone or * has changed its name/characteristics. - * @note Results achieved in the past offer no gurantee for the future. + * @note Results achieved in the past offer no guarantee for the future. * @return The value for the setting. */ static int32 GetValue(const char *setting); @@ -67,7 +67,7 @@ * @param value The value to set the setting to. * @pre IsValid(setting). * @return True if the action succeeded. - * @note Results achieved in the past offer no gurantee for the future. + * @note Results achieved in the past offer no guarantee for the future. * @api -ai */ static bool SetValue(const char *setting, int value);
--- a/src/script/api/script_list.cpp +++ b/src/script/api/script_list.cpp @@ -835,7 +835,7 @@ return SQ_ERROR; } - /* Retreive the return value */ + /* Retrieve the return value */ SQInteger value; switch (sq_gettype(vm, -1)) { case OT_INTEGER: {
--- a/src/script/api/script_list.hpp +++ b/src/script/api/script_list.hpp @@ -164,7 +164,7 @@ /** * Removes all items with a value above start and below end. * @param start the lower bound of the to be removed values (exclusive). - * @param end the upper bound of the to be removed valuens (exclusive). + * @param end the upper bound of the to be removed values (exclusive). */ void RemoveBetweenValue(int32 start, int32 end);
--- a/src/script/api/script_order.hpp +++ b/src/script/api/script_order.hpp @@ -47,7 +47,7 @@ /** Do not stop at the stations that are passed when going to the destination. Only for trains and road vehicles. */ OF_NON_STOP_INTERMEDIATE = 1 << 0, - /** Do not stop at the destionation station. Only for trains and road vehicles. */ + /** Do not stop at the destination station. Only for trains and road vehicles. */ OF_NON_STOP_DESTINATION = 1 << 1, /** Always unload the vehicle; only for stations. Cannot be set when OF_TRANSFER or OF_NO_UNLOAD is set. */ @@ -586,7 +586,7 @@ /** * Get the distance between two points for a vehicle type. * Use this function to compute the distance between two tiles wrt. a vehicle type. - * These vehicle-type specific distances are indepenent from other map distances, you may + * These vehicle-type specific distances are independent from other map distances, you may * use the result of this function to compare it with the result of * ScriptEngine::GetMaximumOrderDistance or ScriptVehicle::GetMaximumOrderDistance. * @param vehicle_type The vehicle type to get the distance for.
--- a/src/script/api/script_rail.hpp +++ b/src/script/api/script_rail.hpp @@ -314,7 +314,7 @@ /** * Remove all rail waypoint pieces within a rectangle on the map. * @param tile One corner of the rectangle to clear. - * @param tile2 The oppposite corner. + * @param tile2 The opposite corner. * @param keep_rail Whether to keep the rail after removal. * @pre IsValidTile(tile). * @pre IsValidTile(tile2). @@ -326,7 +326,7 @@ /** * Remove all rail station platform pieces within a rectangle on the map. * @param tile One corner of the rectangle to clear. - * @param tile2 The oppposite corner. + * @param tile2 The opposite corner. * @param keep_rail Whether to keep the rail after removal. * @pre IsValidTile(tile). * @pre IsValidTile(tile2).
--- a/src/script/api/script_road.hpp +++ b/src/script/api/script_road.hpp @@ -147,7 +147,7 @@ /** * Checks whether the given tiles are directly connected, i.e. whether * a road vehicle can travel from the center of the first tile to the - * center of the second tile. + * center of the second tile. * @param tile_from The source tile. * @param tile_to The destination tile. * @pre IsRoadTypeAvailable(GetCurrentRoadType()).
--- a/src/script/api/script_subsidy.hpp +++ b/src/script/api/script_subsidy.hpp @@ -26,7 +26,7 @@ */ enum SubsidyParticipantType { /* Values are important, as they represent the internal state of the game. - * It is orignally named SourceType. ST_HEADQUARTERS is intentionally + * It is originally named SourceType. ST_HEADQUARTERS is intentionally * left out, as it cannot be used for Subsidies. */ SPT_INDUSTRY = 0, ///< Subsidy participant is an industry SPT_TOWN = 1, ///< Subsidy participant is a town
--- a/src/script/api/script_testmode.hpp +++ b/src/script/api/script_testmode.hpp @@ -27,7 +27,7 @@ class ScriptTestMode : public ScriptObject { private: ScriptModeProc *last_mode; ///< The previous mode we were in. - ScriptObject *last_instance; ///< The previous instace of the mode. + ScriptObject *last_instance; ///< The previous instance of the mode. protected: /**
--- a/src/script/api/script_town.hpp +++ b/src/script/api/script_town.hpp @@ -228,7 +228,7 @@ /** * Set the amount of days between town growth. * @param town_id The index of the town. - * @param days_between_town_growth The amont of days between town growth. + * @param days_between_town_growth The amount of days between town growth. * @pre IsValidTown(town_id). * @return True if the action succeeded. * @note If 'Fund Building' and 'economy.town_growth_rate' is active, the game will often set a new GrowthRate.
--- a/src/script/api/script_vehicle.hpp +++ b/src/script/api/script_vehicle.hpp @@ -370,7 +370,7 @@ static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon); /** - * Gets the capacity of the given vehicle when refited to the given cargo type. + * Gets the capacity of the given vehicle when refitted to the given cargo type. * @param vehicle_id The vehicle to refit. * @param cargo The cargo to refit to. * @pre IsValidVehicle(vehicle_id). @@ -549,7 +549,7 @@ /** * Get the maximum allowed distance between two orders for a vehicle. - * The distance returned is a vehicle-type specific distance indepenent from other + * The distance returned is a vehicle-type specific distance independent from other * map distances, you may use the result of this function to compare it * with the result of ScriptOrder::GetOrderDistance. * @param vehicle_id The vehicle to get the distance for.
--- a/src/script/api/script_viewport.hpp +++ b/src/script/api/script_viewport.hpp @@ -7,7 +7,7 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ -/** @file script_viewport.hpp Everything to manipulate the users viewport. */ +/** @file script_viewport.hpp Everything to manipulate the user's viewport. */ #ifndef SCRIPT_VIEWPORT_HPP #define SCRIPT_VIEWPORT_HPP @@ -15,7 +15,7 @@ #include "script_object.hpp" /** - * Class that manipultes the users viewport. + * Class that manipulates the user's viewport. * @api game */ class ScriptViewport : public ScriptObject {
--- a/src/script/api/script_window.hpp +++ b/src/script/api/script_window.hpp @@ -908,7 +908,7 @@ WID_RV_LEFT_MATRIX = ::WID_RV_LEFT_MATRIX, ///< The matrix on the left. WID_RV_LEFT_SCROLLBAR = ::WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left. WID_RV_RIGHT_MATRIX = ::WID_RV_RIGHT_MATRIX, ///< The matrix on the right. - WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrxi on the right. + WID_RV_RIGHT_SCROLLBAR = ::WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrix on the right. WID_RV_LEFT_DETAILS = ::WID_RV_LEFT_DETAILS, ///< Details of the entry on the left. WID_RV_RIGHT_DETAILS = ::WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right. @@ -1997,10 +1997,10 @@ /** Widgets of the #BuildRailDepotWindow class. */ enum BuildRailDepotWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */ - WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east. - WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrace in the south east. - WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrace in the south west. - WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west. + WID_BRAD_DEPOT_NE = ::WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east. + WID_BRAD_DEPOT_SE = ::WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east. + WID_BRAD_DEPOT_SW = ::WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west. + WID_BRAD_DEPOT_NW = ::WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west. }; /** Widgets of the #BuildRailWaypointWindow class. */ @@ -2097,8 +2097,8 @@ WID_CC_RATE_DOWN = ::WID_CC_RATE_DOWN, ///< Down button. WID_CC_RATE_UP = ::WID_CC_RATE_UP, ///< Up button. WID_CC_RATE = ::WID_CC_RATE, ///< Rate of currency. - WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Seperator edit button. - WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current seperator. + WID_CC_SEPARATOR_EDIT = ::WID_CC_SEPARATOR_EDIT, ///< Separator edit button. + WID_CC_SEPARATOR = ::WID_CC_SEPARATOR, ///< Current separator. WID_CC_PREFIX_EDIT = ::WID_CC_PREFIX_EDIT, ///< Prefix edit button. WID_CC_PREFIX = ::WID_CC_PREFIX, ///< Current prefix. WID_CC_SUFFIX_EDIT = ::WID_CC_SUFFIX_EDIT, ///< Suffix edit button. @@ -2229,7 +2229,7 @@ WID_TT_LEVEL_LAND = ::WID_TT_LEVEL_LAND, ///< Level land button. WID_TT_DEMOLISH = ::WID_TT_DEMOLISH, ///< Demolish aka dynamite button. WID_TT_BUY_LAND = ::WID_TT_BUY_LAND, ///< Buy land button. - WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button). + WID_TT_PLANT_TREES = ::WID_TT_PLANT_TREES, ///< Plant trees button (note: opens separate window, no place-push-button). WID_TT_PLACE_SIGN = ::WID_TT_PLACE_SIGN, ///< Place sign button. WID_TT_PLACE_OBJECT = ::WID_TT_PLACE_OBJECT, ///< Place object button. }; @@ -2473,7 +2473,7 @@ WID_VD_DETAILS_CARGO_CARRIED = ::WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train. WID_VD_DETAILS_TRAIN_VEHICLES = ::WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description. WID_VD_DETAILS_CAPACITY_OF_EACH = ::WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts. - WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train. + WID_VD_DETAILS_TOTAL_CARGO = ::WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregated per cargo of the train. }; /** Widgets of the #VehicleListWindow class. */
--- a/src/script/squirrel.cpp +++ b/src/script/squirrel.cpp @@ -345,7 +345,7 @@ sq_newclosure(this->vm, &Squirrel::_RunError, 0); sq_seterrorhandler(this->vm); - /* Set the foreigh pointer, so we can always find this instance from within the VM */ + /* Set the foreign pointer, so we can always find this instance from within the VM */ sq_setforeignptr(this->vm, this); sq_pushroottable(this->vm);
--- a/src/script/squirrel_std.hpp +++ b/src/script/squirrel_std.hpp @@ -58,7 +58,7 @@ /** * Register all standard functions that are available on first startup. - * @note this set is very limited, and is only ment to load other scripts and things like that. + * @note this set is very limited, and is only meant to load other scripts and things like that. */ void squirrel_register_global_std(Squirrel *engine);
--- a/src/settings.cpp +++ b/src/settings.cpp @@ -98,7 +98,7 @@ }; /** - * Find the index value of a ONEofMANY type in a string seperated by | + * Find the index value of a ONEofMANY type in a string separated by | * @param many full domain of values the ONEofMANY setting can have * @param one the current value of the setting for which a value needs found * @param onelen force calculation of the *one parameter @@ -130,7 +130,7 @@ * Find the set-integer value MANYofMANY type in a string * @param many full domain of values the MANYofMANY setting can have * @param str the current string value of the setting, each individual - * of seperated by a whitespace,tab or | character + * of separated by a whitespace,tab or | character * @return the 'fully' set integer, or -1 if a set is not found */ static size_t LookupManyOfMany(const char *many, const char *str) @@ -159,7 +159,7 @@ /** * Parse an integerlist string and set each found value - * @param p the string to be parsed. Each element in the list is seperated by a + * @param p the string to be parsed. Each element in the list is separated by a * comma or a space character * @param items pointer to the integerlist-array that will be filled with values * @param maxitems the maximum number of elements the integerlist-array has @@ -248,7 +248,7 @@ /** * Convert an integer-array (intlist) to a string representation. Each value - * is seperated by a comma or a space character + * is separated by a comma or a space character * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer * @param array pointer to the integer-arrays that is read from @@ -1502,7 +1502,7 @@ void LoadFromConfig(bool minimal) { IniFile *ini = IniLoadConfig(); - if (!minimal) ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one + if (!minimal) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one /* Load basic settings only during bootstrap, load other settings not during bootstrap */ HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
--- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -918,7 +918,7 @@ /** * Check whether an entry is visible and not folded or filtered away. - * Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible. + * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible. * @param item Entry to search for. * @return true if entry is visible. */ @@ -1390,7 +1390,7 @@ /** * Draw a selected part of the settings page. * - * The scrollbar uses rows of the page, while the page data strucure is a tree of #SettingsPage and #SettingEntry objects. + * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects. * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row. * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated. * @@ -2491,7 +2491,7 @@ _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX); break; - case WID_CC_SEPARATOR: // Thousands seperator + case WID_CC_SEPARATOR: // Thousands separator strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator)); break;
--- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -27,7 +27,7 @@ SDT_BOOLX = 1, ///< a boolean number SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set - SDT_INTLIST = 4, ///< list of integers seperated by a comma ',' + SDT_INTLIST = 4, ///< list of integers separated by a comma ',' SDT_STRING = 5, ///< string with a pre-allocated buffer SDT_END, /* 10 more possible primitives */ @@ -88,7 +88,7 @@ }; typedef bool OnChange(int32 var); ///< callback prototype on data modification -typedef size_t OnConvert(const char *value); ///< callback prototype for convertion error +typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error /** Properties of config file settings. */ struct SettingDescBase {
--- a/src/settings_type.h +++ b/src/settings_type.h @@ -424,7 +424,7 @@ bool improved_load; ///< improved loading algorithm bool gradual_loading; ///< load vehicles gradually bool selectgoods; ///< only send the goods to station if a train has been there - bool no_servicing_if_no_breakdowns; ///< dont send vehicles to depot when breakdowns are disabled + bool no_servicing_if_no_breakdowns; ///< don't send vehicles to depot when breakdowns are disabled bool serviceathelipad; ///< service helicopters at helipads automatically (no need to send to depot) }; @@ -463,7 +463,7 @@ bool fund_buildings; ///< allow funding new buildings bool fund_roads; ///< allow funding local road reconstruction bool give_money; ///< allow giving other companies money - bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits + bool mod_road_rebuild; ///< roadworks remove unnecessary RoadBits bool multiple_industry_per_town; ///< allow many industries of the same type per town uint8 town_growth_rate; ///< town growth rate uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
--- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -375,7 +375,7 @@ SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP); } - /* Convert direction-indepenent speed into direction-dependent speed. (old movement method) */ + /* Convert direction-independent speed into direction-dependent speed. (old movement method) */ spd = v->GetOldAdvanceSpeed(spd); if (spd == 0) return false;
--- a/src/signal.cpp +++ b/src/signal.cpp @@ -52,7 +52,7 @@ struct SmallSet { private: uint n; // actual number of units - bool overflowed; // did we try to oveflow the set? + bool overflowed; // did we try to overflow the set? const char *name; // name, used for debugging purposes... /** Element of set */ @@ -73,7 +73,7 @@ } /** - * Returns value of 'oveflowed' + * Returns value of 'overflowed' * @return did we try to overflow the set? */ bool Overflowed() @@ -131,7 +131,7 @@ * Tries to find given tile and dir in the set * @param tile tile * @param dir and dir to find - * @return true iff the tile & dir elemnt was found + * @return true iff the tile & dir element was found */ bool IsIn(TileIndex tile, Tdir dir) { @@ -201,7 +201,7 @@ * The new and reverse direction is removed from _globset, because we are sure * it doesn't need to be checked again * Also, remove reverse direction from _tbdset - * This is the 'core' part so the graph seaching won't enter any tile twice + * This is the 'core' part so the graph searching won't enter any tile twice * * @param t1 tile we are entering * @param d1 direction (tile side) we are entering @@ -227,7 +227,7 @@ * The new and reverse direction is removed from Global set, because we are sure * it doesn't need to be checked again * Also, remove reverse direction from Todo set - * This is the 'core' part so the graph seaching won't enter any tile twice + * This is the 'core' part so the graph searching won't enter any tile twice * * @param t1 tile we are entering * @param d1 direction (tile side) we are entering
--- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -429,7 +429,7 @@ void UpdateSignEditWindow(const Sign *si) { - /* Display an empty string when the sign hasnt been edited yet */ + /* Display an empty string when the sign hasn't been edited yet */ if (si->name != NULL) { SetDParam(0, si->index); this->name_editbox.text.Assign(STR_SIGN_NAME);
--- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -151,7 +151,7 @@ /** * Allow room for all industries, plus a terminator entry - * This is required in order to have the indutry slots all filled up + * This is required in order to have the industry slots all filled up */ static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1]; /** For connecting industry type to position in industries list(small map legend) */ @@ -1593,8 +1593,8 @@ * Custom container class for displaying smallmap with a vertically resizing legend panel. * The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case. * - * @note The container assumes it has two childs, the first is the display, the second is the bar with legends and selection image buttons. - * Both childs should be both horizontally and vertically resizable and horizontally fillable. + * @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons. + * Both children should be both horizontally and vertically resizable and horizontally fillable. * The bar should have a minimal size with a zero-size legends display. Child padding is not supported. */ class NWidgetSmallmapDisplay : public NWidgetContainer {
--- a/src/sortlist_type.h +++ b/src/sortlist_type.h @@ -30,7 +30,7 @@ }; DECLARE_ENUM_AS_BIT_SET(SortListFlags) -/** Data structure describing how to show the list (what sort direction and criterium). */ +/** Data structure describing how to show the list (what sort direction and criteria). */ struct Listing { bool order; ///< Ascending/descending byte criteria; ///< Sorting criteria @@ -232,7 +232,7 @@ } /** - * Toogle the sort order + * Toggle the sort order * Since that is the worst condition for the sort function * reverse the list here. */
--- a/src/sound.cpp +++ b/src/sound.cpp @@ -306,7 +306,7 @@ const Tbase_set *best = NULL; for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != NULL; c = c->next) { - /* Skip unuseable sets */ + /* Skip unusable sets */ if (c->GetNumMissing() != 0) continue; if (best == NULL ||
--- a/src/sprite.cpp +++ b/src/sprite.cpp @@ -21,7 +21,7 @@ * Draws a tile sprite sequence. * @param ti The tile to draw on * @param dts Sprite and subsprites to draw - * @param to The transparancy bit that toggles drawing of these sprites + * @param to The transparency bit that toggles drawing of these sprites * @param orig_offset Sprite-Offset for original sprites * @param newgrf_offset Sprite-Offset for NewGRF defined sprites * @param default_palette The default recolour sprite to use (typically company colour)
--- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -414,7 +414,7 @@ * extract the data directly and store that as sprite. * Ugly: yes. Other solution: no. Blame the original author or * something ;) The image should really have been a data-stream - * (so type = 0xFF basicly). */ + * (so type = 0xFF basically). */ uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height; Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
--- a/src/station.cpp +++ b/src/station.cpp @@ -376,7 +376,7 @@ * @note x and y are in Tile coordinates * @param x X coordinate * @param y Y coordinate - * @param distance The maxmium distance a point may have (L1 norm) + * @param distance The maximum distance a point may have (L1 norm) * @return true if the point is within distance tiles of the station rectangle */ bool StationRect::PtInExtendedRect(int x, int y, int distance) const
--- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -594,7 +594,7 @@ uint num_acc = 0; uint num_rej = 0; - /* Test each cargo type to see if its acceptange has changed */ + /* Test each cargo type to see if its acceptance has changed */ for (CargoID i = 0; i < NUM_CARGO; i++) { if (HasBit(new_acc, i)) { if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) { @@ -692,7 +692,7 @@ * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection). * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile. * @param allow_steep Whether steep slopes are allowed. - * @param check_bridge Check for the existance of a bridge. + * @param check_bridge Check for the existence of a bridge. * @return The cost in case of success, or an error code if it failed. */ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true) @@ -3075,7 +3075,7 @@ /* Stop whenever that amount of station ahead + the distance from the * begin of the platform to the stop location is longer than the length * of the platform. Station ahead 'includes' the current tile where the - * vehicle is on, so we need to substract that. */ + * vehicle is on, so we need to subtract that. */ if (!IsInsideBS(stop + station_ahead, station_length, TILE_SIZE)) return VETSB_CONTINUE; DiagDirection dir = DirToDiagDir(v->direction); @@ -3268,7 +3268,7 @@ /* At some point we really must cap the cargo. Previously this * was a strict 4095, but now we'll have a less strict, but - * increasingly agressive truncation of the amount of cargo. */ + * increasingly aggressive truncation of the amount of cargo. */ static const uint WAITING_CARGO_THRESHOLD = 1 << 12; static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6; static const uint MAX_WAITING_CARGO = 1 << 15;
--- a/src/statusbar_gui.h +++ b/src/statusbar_gui.h @@ -16,7 +16,7 @@ enum StatusBarInvalidate { SBI_SAVELOAD_START, ///< started saving SBI_SAVELOAD_FINISH, ///< finished saving - SBI_SHOW_TICKER, ///< start scolling news + SBI_SHOW_TICKER, ///< start scrolling news SBI_SHOW_REMINDER, ///< show a reminder (dot on the right side of the statusbar) SBI_NEWS_DELETED, ///< abort current news display (active news were deleted) SBI_END
--- a/src/strgen/strgen.cpp +++ b/src/strgen/strgen.cpp @@ -263,7 +263,7 @@ /** Make sure the file is closed. */ virtual ~FileWriter() { - /* If we weren't closed an exception was thrown, so remove the termporary file. */ + /* If we weren't closed an exception was thrown, so remove the temporary file. */ if (fh != NULL) { fclose(this->fh); unlink(this->filename); @@ -371,16 +371,16 @@ /** * Create a path consisting of an already existing path, a possible - * path seperator and the filename. The seperator is only appended if the path - * does not already end with a seperator + * path separator and the filename. The separator is only appended if the path + * does not already end with a separator */ static inline char *mkpath(char *buf, size_t buflen, const char *path, const char *file) { ttd_strlcpy(buf, path, buflen); // copy directory into buffer - char *p = strchr(buf, '\0'); // add path seperator if necessary + char *p = strchr(buf, '\0'); // add path separator if necessary if (p[-1] != PATHSEPCHAR && (size_t)(p - buf) + 1 < buflen) *p++ = PATHSEPCHAR; - ttd_strlcpy(p, file, buflen - (size_t)(p - buf)); // catenate filename at end of buffer + ttd_strlcpy(p, file, buflen - (size_t)(p - buf)); // concatenate filename at end of buffer return buf; }
--- a/src/strgen/strgen.h +++ b/src/strgen/strgen.h @@ -44,7 +44,7 @@ LangString **strings; ///< Array of all known strings. uint16 *hash_heads; ///< Hash table for the strings. size_t tabs; ///< The number of 'tabs' of strings. - size_t max_strings; ///< The maxmimum number of strings. + size_t max_strings; ///< The maximum number of strings. int next_string_id; ///< The next string ID to allocate. StringData(size_t tabs);
--- a/src/strgen/strgen_base.cpp +++ b/src/strgen/strgen_base.cpp @@ -235,7 +235,7 @@ /** The buffer for writing a single string. */ struct Buffer : SmallVector<byte, 256> { /** - * Conveniance method for adding a byte. + * Convenience method for adding a byte. * @param value The value to add. */ void AppendByte(byte value)
--- a/src/string.cpp +++ b/src/string.cpp @@ -250,7 +250,7 @@ if ((settings & SVS_REPLACE_WITH_QUESTION_MARK) != 0) *dst++ = '?'; /* In case of these two special cases assume that they really - * mean SETX/SETXY and also "eat" the paramater. If this was + * mean SETX/SETXY and also "eat" the parameter. If this was * not the case the string was broken to begin with and this * would not break much more. */ if (c == SCC_SETX) { @@ -413,7 +413,7 @@ } } else if ((size_t)ret < size) { /* The buffer is big enough for the number of - * characers stored (excluding null), i.e. + * characters stored (excluding null), i.e. * the string has been null-terminated. */ return ret; }
--- a/src/string_func.h +++ b/src/string_func.h @@ -49,7 +49,7 @@ /** * Check if a string buffer is empty. * - * @param s The pointer to the firste element of the buffer + * @param s The pointer to the first element of the buffer * @return true if the buffer starts with the terminating null-character or * if the given pointer points to NULL else return false */ @@ -61,7 +61,7 @@ /** * Get the length of a string, within a limited buffer. * - * @param str The pointer to the firste element of the buffer + * @param str The pointer to the first element of the buffer * @param maxlen The maximum size of the buffer * @return The length of the string */
--- a/src/strings.cpp +++ b/src/strings.cpp @@ -95,7 +95,7 @@ * @param n Index of the string parameter. * @param max_value The biggest value which shall be displayed. * For the result only the number of digits of \a max_value matter. - * @param min_count Minimum number of digits indepentent of \a max. + * @param min_count Minimum number of digits independent of \a max. */ void SetDParamMaxValue(uint n, uint64 max_value, uint min_count) { @@ -203,7 +203,7 @@ * @param buffr Pointer to a string buffer where the formatted string should be written to. * @param string * @param args Arguments for the string. - * @param last Pointer just past the end of buffr. + * @param last Pointer just past the end of \a buffr. * @param case_index The "case index". This will only be set when FormatString wants to print the string in a different case. * @param game_script The string is coming directly from a game script. * @return Pointer to the final zero byte of the formatted string. @@ -556,7 +556,7 @@ case 5: return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2; - /* Three forms: special cases for numbers ending in 1 except wehn ending in 11, and 2 to 4 except when ending in 12 to 14. + /* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 4 except when ending in 12 to 14. * Used in: * Croatian, Russian, Ukrainian */ case 6: @@ -2129,7 +2129,7 @@ if (bad_font) { /* All attempts have failed. Display an error. As we do not want the string to be translated by * the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this - * properly we have to set the colour of the string, otherwise we end up with a lot of artefacts. + * properly we have to set the colour of the string, otherwise we end up with a lot of artifacts. * The colour 'character' might change in the future, so for safety we just Utf8 Encode it into * the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */ static char *err_str = strdup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this."); @@ -2153,7 +2153,7 @@ * be translated by the translators, we 'force' it into the * binary and 'load' it via a BindCString. To do this * properly we have to set the colour of the string, - * otherwise we end up with a lot of artefacts. The colour + * otherwise we end up with a lot of artifacts. The colour * 'character' might change in the future, so for safety * we just Utf8 Encode it into the string, which takes * exactly three characters, so it replaces the "XXX" with
--- a/src/subsidy.cpp +++ b/src/subsidy.cpp @@ -242,7 +242,7 @@ * - p1 = (bit 24 - 31) - CargoID of subsidy. * @param p2 various bitstuffed elements * - p2 = (bit 0 - 7) - SourceType of destination. - * - p2 = (bit 8 - 23) - SourceID of destionation. + * - p2 = (bit 8 - 23) - SourceID of destination. * @param text unused. * @return the cost of this operation or an error */
--- a/src/subsidy_gui.cpp +++ b/src/subsidy_gui.cpp @@ -154,7 +154,7 @@ int pos = -this->vscroll->GetPosition(); const int cap = this->vscroll->GetCapacity(); - /* Section for drawing the offered subisidies */ + /* Section for drawing the offered subsidies */ if (IsInsideMM(pos, 0, cap)) DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, STR_SUBSIDIES_OFFERED_TITLE); pos++; @@ -178,7 +178,7 @@ pos++; } - /* Section for drawing the already granted subisidies */ + /* Section for drawing the already granted subsidies */ pos++; if (IsInsideMM(pos, 0, cap)) DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, STR_SUBSIDIES_SUBSIDISED_TITLE); pos++;
--- a/src/table/animcursors.h +++ b/src/table/animcursors.h @@ -30,7 +30,7 @@ #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0) /** - * Animated cursor elements for demolishion + * Animated cursor elements for demolition */ static const AnimCursor _demolish_animcursor[] = { ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8)
--- a/src/table/bridge_land.h +++ b/src/table/bridge_land.h @@ -13,7 +13,7 @@ * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons. * n defines the number of the bridge type, m the number of the section. the highest m for * each bridge set defines the heads.<br> - * Sprites for middle secionts are arranged in groups of four, the elements are: + * Sprites for middle sections are arranged in groups of four, the elements are: * <ol><li>Element containing the track. This element is logically behind the vehicle.</li> * <li>Element containing the structure that is logically between the vehicle and the camera</li> * <li>Element containing the pylons.</li></ol> @@ -729,7 +729,7 @@ /** * Describes the data that defines each bridge in the game - * @param y year of availablity + * @param y year of availability * @param mnl minimum length (not counting bridge heads) * @param mxl maximum length (not counting bridge heads) * @param p price multiplier @@ -745,7 +745,7 @@ const BridgeSpec _orig_bridge[] = { /* - year of availablity + year of availability | minimum length | | maximum length | | | price multiplier
--- a/src/table/build_industry.h +++ b/src/table/build_industry.h @@ -1171,7 +1171,7 @@ * @param a3 accepted cargo 3 * @param im3 input multiplier for cargo 3 * @param pr industry life (actually, the same as extractive, organic, processing in ttdpatch's specs) - * @param clim climate availaility + * @param clim climate availability * @param bev industry behaviour * @param in name * @param intx text while building
--- a/src/table/elrail_data.h +++ b/src/table/elrail_data.h @@ -117,7 +117,7 @@ #define NUM_IGNORE_GROUPS 3 #define IGNORE_NONE 0xFF /** - * In case we have a staight line, we place pylon only every two tiles, + * In case we have a straight line, we place pylon only every two tiles, * so there are certain tiles which we ignore. A straight line is found if * we have exactly two PPPs. */ @@ -195,7 +195,7 @@ #undef NO_IGNORE -/** Which pylons can definately NOT be built */ +/** Which pylons can definitely NOT be built */ static const byte DisallowedPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = { {1 << DIR_SW | 1 << DIR_NE, 0, 1 << DIR_SW | 1 << DIR_NE, 0 }, // X {0, 1 << DIR_NW | 1 << DIR_SE, 0, 1 << DIR_NW | 1 << DIR_SE}, // Y
--- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -9,7 +9,7 @@ /** * @file sprites.h - * This file contails all sprite-related enums and defines. These consist mainly of + * This file contains all sprite-related enums and defines. These consist mainly of * the sprite numbers and a bunch of masks and macros to handle sprites and to get * rid of all the magic numbers in the code. * @@ -26,7 +26,7 @@ * * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. - * Don't be lazy and typing, and only use abbrevations when their meaning is clear or + * Don't be lazy and typing, and only use abbreviations when their meaning is clear or * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about this being too much typing work if the enums are like @@ -709,14 +709,14 @@ * TILE_* denotes the different tiles a suspension bridge * can have * TILE_A and TILE_B are the "beginnings" and "ends" of the - * suspension system. they have small rectangluar endcaps + * suspension system. They have small rectangular endcaps * TILE_C and TILE_D look almost identical to TILE_A and * TILE_B, but they do not have the "endcaps". They form the * middle part * TILE_E is a condensed configuration of two pillars. while they * are usually 2 pillars apart, they only have 1 pillar separation * here - * TILE_F is an extended configuration of pillars. they are + * TILE_F is an extended configuration of pillars. They are * plugged in when pillars should be 3 tiles apart */ static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453; @@ -860,7 +860,7 @@ * tubular bridges have 3 kinds of tiles: * a start tile (with only half a tube on the far side, marked _BEG * a middle tile (full tunnel), marked _MID - * and an end tile (half a tube on the near side, maked _END + * and an end tile (half a tube on the near side, marked _END */ static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559; static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;
--- a/src/table/strgen_tables.h +++ b/src/table/strgen_tables.h @@ -197,7 +197,7 @@ { "plural", "tp", "0", "Plural form to use" }, { "textdir", "tl", "ltr", "Text direction. Either ltr (left-to-right) or rtl (right-to-left)" }, { "digitsep", "td", ",", "Digit grouping separator for non-currency numbers" }, - { "digitsepcur", "td", ",", "Digit grouping seprarator for currency numbers" }, + { "digitsepcur", "td", ",", "Digit grouping separator for currency numbers" }, { "decimalsep", "td", ".", "Decimal separator" }, { "winlangid", "x2", "0x0000", "Language ID for Windows" }, { "grflangid", "x1", "0x00", "Language ID for NewGRFs" },
--- a/src/table/townname.h +++ b/src/table/townname.h @@ -1729,7 +1729,7 @@ /* CZG_PNEUT */ { "\xC3\xAD", "\xC3\xA1", "a" } }; -/* This way the substantives can choose only some adjectives/endings: +/* This way the substantive can choose only some adjectives/endings: * At least one of these flags must be satisfied: */ enum CzechAllow { CZA_SHORT = 1,
--- a/src/terraform_cmd.cpp +++ b/src/terraform_cmd.cpp @@ -23,14 +23,14 @@ /* * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player). - * The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa. + * The maximal amount of height modifications is achieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa. * This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners. * Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1). */ static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1); /* - * The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to + * The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similar to * 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3). */ static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
--- a/src/textbuf.cpp +++ b/src/textbuf.cpp @@ -21,10 +21,10 @@ #include "core/alloc_func.hpp" /** - * Try to retrive the current clipboard contents. + * Try to retrieve the current clipboard contents. * - * @note OS-specific funtion. - * @return True if some text could be retrived. + * @note OS-specific function. + * @return True if some text could be retrieved. */ bool GetClipboardContents(char *buffer, size_t buff_len); @@ -221,7 +221,7 @@ } /** - * Checks if it is possible to move carret to the left + * Checks if it is possible to move caret to the left * @return true if the caret can be moved to the left, otherwise false. */ bool Textbuf::CanMoveCaretLeft() @@ -248,7 +248,7 @@ } /** - * Checks if it is possible to move carret to the right + * Checks if it is possible to move caret to the right * @return true if the caret can be moved to the right, otherwise false. */ bool Textbuf::CanMoveCaretRight() @@ -275,7 +275,7 @@ /** * Handle text navigation with arrow keys left/right. - * This defines where the caret will blink and the next characer interaction will occur + * This defines where the caret will blink and the next character interaction will occur * @param navmode Direction in which navigation occurs (WKC_CTRL |) WKC_LEFT, (WKC_CTRL |) WKC_RIGHT, WKC_END, WKC_HOME * @return Return true on successful change of Textbuf, or false otherwise */ @@ -304,7 +304,7 @@ if (!this->CanMoveCaretLeft()) return true; c = this->MoveCaretLeft(); } - /* Place caret at the begining of the left word. */ + /* Place caret at the beginning of the left word. */ this->MoveCaretRight(); return true; }
--- a/src/thread/thread.h +++ b/src/thread/thread.h @@ -40,7 +40,7 @@ /** * Create a thread; proc will be called as first function inside the thread, - * with optinal params. + * with optional params. * @param proc The procedure to call inside the thread. * @param param The params to give with 'proc'. * @param thread Place to store a pointer to the thread in. May be NULL.
--- a/src/tile_map.h +++ b/src/tile_map.h @@ -105,8 +105,8 @@ * This function checks if a tile got the given tiletype. * * @param tile The tile to check - * @param type The type to check agains - * @return true If the type matches agains the type of the tile + * @param type The type to check against + * @return true If the type matches against the type of the tile */ static inline bool IsTileType(TileIndex tile, TileType type) { @@ -169,7 +169,7 @@ * Checks if a tile belongs to the given owner * * @param tile The tile to check - * @param owner The owner to check agains + * @param owner The owner to check against * @return True if a tile belongs the the given owner */ static inline bool IsTileOwner(TileIndex tile, Owner owner)
--- a/src/tile_type.h +++ b/src/tile_type.h @@ -52,7 +52,7 @@ * * In randomly generated maps: * TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile. - * TROPICZONE_RAINFOREST: Genereated everywhere, if there is no desert in a certain distance from the tile. + * TROPICZONE_RAINFOREST: Generated everywhere, if there is no desert in a certain distance from the tile. * TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water). * * In scenarios:
--- a/src/tilearea.cpp +++ b/src/tilearea.cpp @@ -159,7 +159,7 @@ } /** - * Move ourselves to the next tile in the rectange on the map. + * Move ourselves to the next tile in the rectangle on the map. */ TileIterator &DiagonalTileIterator::operator++() {
--- a/src/tilearea_type.h +++ b/src/tilearea_type.h @@ -91,7 +91,7 @@ } /** - * Move ourselves to the next tile in the rectange on the map. + * Move ourselves to the next tile in the rectangle on the map. */ virtual TileIterator& operator ++() = 0; @@ -118,7 +118,7 @@ } /** - * Move ourselves to the next tile in the rectange on the map. + * Move ourselves to the next tile in the rectangle on the map. */ inline TileIterator& operator ++() { @@ -148,7 +148,7 @@ uint base_y; ///< The base tile y coordinate from where the iterating happens. int a_cur; ///< The current (rotated) x coordinate of the iteration. int b_cur; ///< The current (rotated) y coordinate of the iteration. - int a_max; ///< The (rotated) x coordinats of the end of the iteration. + int a_max; ///< The (rotated) x coordinate of the end of the iteration. int b_max; ///< The (rotated) y coordinate of the end of the iteration. public:
--- a/src/town.h +++ b/src/town.h @@ -209,7 +209,7 @@ TACT_BUILD_STATUE = 0x10, ///< Build a statue. TACT_FUND_BUILDINGS = 0x20, ///< Fund new buildings. TACT_BUY_RIGHTS = 0x40, ///< Buy exclusive transport rights. - TACT_BRIBE = 0x80, ///< Try to bribe the counsil. + TACT_BRIBE = 0x80, ///< Try to bribe the council. TACT_COUNT = 8, ///< Number of available town actions.
--- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -283,7 +283,7 @@ /** * Animate a tile for a town * Only certain houses can be animated - * The newhouses animation superseeds regular ones + * The newhouses animation supersedes regular ones * @param tile TileIndex of the house to animate */ static void AnimateTile_Town(TileIndex tile) @@ -374,8 +374,8 @@ /** * Change the towns population - * @param t Town which polulation has changed - * @param mod polulation change (can be positive or negative) + * @param t Town which population has changed + * @param mod population change (can be positive or negative) */ static void ChangePopulation(Town *t, int mod) { @@ -804,9 +804,9 @@ * Assuming a road from (tile - TileOffsByDiagDir(dir)) to tile, * is there a parallel road left or right of it within distance dist_multi? * - * @param tile curent tile + * @param tile current tile * @param dir target direction - * @param dist_multi distance multiplyer + * @param dist_multi distance multiplayer * @return true if there is a parallel road */ static bool IsNeighborRoadTile(TileIndex tile, const DiagDirection dir, uint dist_multi) @@ -1173,7 +1173,7 @@ } else if (target_dir < DIAGDIR_END && !(cur_rb & DiagDirToRoadBits(ReverseDiagDir(target_dir)))) { /* Continue building on a partial road. - * Should be allways OK, so we only generate + * Should be always OK, so we only generate * the fitting RoadBits */ _grow_town_result = GROWTH_SEARCH_STOPPED; @@ -2221,7 +2221,7 @@ while (probability_max > 0) { /* Building a multitile building can change the location of tile. * The building would still be built partially on that tile, but - * its nothern tile would be elsewere. However, if the callback + * its northern tile would be elsewhere. However, if the callback * fails we would be basing further work from the changed tile. * So a next 1x1 tile building could be built on the wrong tile. */ tile = baseTile; @@ -2859,7 +2859,7 @@ } } - /* only show errormessage to the executing player. All errors are handled command.c + /* only show error message to the executing player. All errors are handled command.c * but this is special, because it can only 'fail' on a DC_EXEC */ if (IsLocalCompany()) ShowErrorMessage(STR_ERROR_BRIBE_FAILED, INVALID_STRING_ID, WL_INFO);
--- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -668,7 +668,7 @@ /* If 'b' is the same town as in the last round, use the cached value * We do this to speed stuff up ('b' is called with the same value a lot of - * times after eachother) */ + * times after each other) */ if (tb != last_town) { last_town = tb; SetDParam(0, tb->index);
--- a/src/town_map.h +++ b/src/town_map.h @@ -175,7 +175,7 @@ /** * Gets the building stage of a house * Since the stage is used for determining what sprite to use, - * if the house is complete (and that stage no longuer is available), + * if the house is complete (and that stage no longer is available), * fool the system by returning the TOWN_HOUSE_COMPLETE (3), * thus showing a beautiful complete house. * @param t the tile of the house to get the building stage of
--- a/src/townname.cpp +++ b/src/townname.cpp @@ -157,7 +157,7 @@ * than SeedChance(), which is absolutely horrible in that. If * you do not believe me, try with i.e. the Czech town names, * compare the words (nicely visible on prefixes) generated by - * SeedChance() and SeedModChance(). Do not get dicouraged by the + * SeedChance() and SeedModChance(). Do not get discouraged by the * never-use-modulo myths, which hold true only for the linear * congruential generators (and Random() isn't such a generator). * --pasky
--- a/src/track_func.h +++ b/src/track_func.h @@ -113,7 +113,7 @@ /** * Removes first Trackdir from TrackdirBits and returns it * - * This function searchs for the first bit in the TrackdirBits parameter, + * This function searches for the first bit in the TrackdirBits parameter, * remove this bit from the parameter and returns the fnound bit as * Trackdir value. It returns INVALID_TRACKDIR if the trackdirs is * TRACKDIR_BIT_NONE or INVALID_TRACKDIR_BIT. This is basically used in a @@ -200,7 +200,7 @@ * Checks if a Trackdir is valid. * * @param trackdir The value to check - * @return true if the given valie is a valid Trackdir + * @return true if the given value is a valid Trackdir * @note Use this in an assert() */ static inline bool IsValidTrackdir(Trackdir trackdir) @@ -422,8 +422,8 @@ * direction which the DiagDirection is pointing. But this will be INVALID_TRACKDIR * if the DiagDirection is pointing 'away' the track. * - * @param track The track to applie an direction on - * @param diagdir The DiagDirection to applie on + * @param track The track to apply an direction on + * @param diagdir The DiagDirection to apply on * @return The resulting track direction or INVALID_TRACKDIR if not possible. */ static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir) @@ -442,7 +442,7 @@ * you follow the DiagDirection and then turn by 45 deg left or right on the * next tile. The new direction on the new track will be the returning Trackdir * value. If the parameters makes no sense like the track TRACK_UPPER and the - * diraction DIAGDIR_NE (target track cannot be reached) this function returns + * direction DIAGDIR_NE (target track cannot be reached) this function returns * INVALID_TRACKDIR. * * @param track The target track @@ -524,7 +524,7 @@ * This will obviously include 90 degree turns, since no * information is available about the exact angle of entering * - * @param diagdir The joining irection + * @param diagdir The joining direction * @return The tracks which can be used * @see DiagdirReachesTrackdirs */ @@ -545,7 +545,7 @@ return _exitdir_reaches_trackdirs[TrackdirToExitdir(trackdir)]; } /* Note that there is no direct table for this function (there used to be), - * but it uses two simpeler tables to achieve the result */ + * but it uses two simpler tables to achieve the result */ /** * Maps a trackdir to all trackdirs that make 90 deg turns with it. @@ -609,7 +609,7 @@ /** * Check if a given track is contained within or overlaps some other tracks. * - * @param tracks Tracks to be testet against + * @param tracks Tracks to be tested against * @param track The track to test * @return true if the track is already in the tracks or overlaps the tracks. */
--- a/src/train.h +++ b/src/train.h @@ -37,7 +37,7 @@ enum TrainForceProceeding { TFP_NONE = 0, ///< Normal operation. TFP_STUCK = 1, ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots. - TFP_SIGNAL = 2, ///< Ignore next signal, after the signal ignore being stucked. + TFP_SIGNAL = 2, ///< Ignore next signal, after the signal ignore being stuck. }; typedef SimpleTinyEnumT<TrainForceProceeding, byte> TrainForceProceedingByte;
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3893,7 +3893,7 @@ } /** - * Check whether a train needs serivce, and if so, find a depot or service it. + * Check whether a train needs service, and if so, find a depot or service it. * @return v %Train to check. */ static void CheckIfTrainNeedsService(Train *v)
--- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -163,7 +163,7 @@ uint amount; ///< Amount that is carried StationID source; ///< One of the source stations - /** Used by CargoSummary::Find() and similiar functions */ + /** Used by CargoSummary::Find() and similar functions */ inline bool operator != (const CargoSummaryItem &other) const { return this->cargo != other.cargo || this->subtype != other.subtype; @@ -251,7 +251,7 @@ } /** - * Collects the cargo transportet + * Collects the cargo transported * @param v Vehicle to process * @param summary Space for the result */ @@ -316,7 +316,7 @@ max_cargo[v->cargo_type] += v->cargo_cap; } - /* Set scroll-amount seperately from counting, as to not compute num double + /* Set scroll-amount separately from counting, as to not compute num double * for more carriages of the same type */ for (CargoID i = 0; i < NUM_CARGO; i++) {
--- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -141,7 +141,7 @@ NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOADING), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 1), EndContainer(), EndContainer(), - /* Panel with 'inivisibility' buttons. */ + /* Panel with 'invisibility' buttons. */ NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_TT_BUTTONS), SetMinimalSize(219, 13), SetDataTip(0x0, STR_TRANSPARENT_INVISIBLE_TOOLTIP), EndContainer(), };
--- a/src/tree_map.h +++ b/src/tree_map.h @@ -27,7 +27,7 @@ TREE_TEMPERATE = 0x00, ///< temperate tree TREE_SUB_ARCTIC = 0x0C, ///< tree on a sub_arctic landscape TREE_RAINFOREST = 0x14, ///< tree on the 'green part' on a sub-tropical map - TREE_CACTUS = 0x1B, ///< a catus for the 'desert part' on a sub-tropical map + TREE_CACTUS = 0x1B, ///< a cactus for the 'desert part' on a sub-tropical map TREE_SUB_TROPICAL = 0x1C, ///< tree on a sub-tropical map, non-rainforest, non-desert TREE_TOYLAND = 0x20, ///< tree on a toyland map TREE_INVALID = 0xFF, ///< An invalid tree @@ -104,7 +104,7 @@ * tile. So this function returns the density of a tile for sub arctic * and sub tropical games. This means for sub arctic the type of snowline * (0 to 3 for all 4 types of snowtiles) and for sub tropical the value - * 3 for a desert (and 0 for non-desert). The functionname is not read as + * 3 for a desert (and 0 for non-desert). The function name is not read as * "get the tree density of a tile" but "get the density of a tile which got trees". * * @param t The tile to get the 'density'
--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -10,7 +10,7 @@ /** * @file tunnelbridge_cmd.cpp * This file deals with tunnels and bridges (non-gui stuff) - * @todo seperate this file into two + * @todo separate this file into two */ #include "stdafx.h" @@ -61,7 +61,7 @@ } } - /* Then, wipe out current bidges */ + /* Then, wipe out current bridges */ memset(&_bridge, 0, sizeof(_bridge)); /* And finally, reinstall default data */ memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge)); @@ -91,8 +91,8 @@ /** * Get the foundation for a bridge. * @param tileh The slope to build the bridge on. - * @param axis The axis of the bridge entrace. - * @return The foundatiton required. + * @param axis The axis of the bridge entrance. + * @return The foundation required. */ Foundation GetBridgeFoundation(Slope tileh, Axis axis) { @@ -432,7 +432,7 @@ if (flags & DC_EXEC) { /* We do this here because when replacing a bridge with another * type calling SetBridgeMiddle isn't needed. After all, the - * tile alread has the has_bridge_above bits set. */ + * tile already has the has_bridge_above bits set. */ SetBridgeMiddle(tile, direction); } } @@ -592,7 +592,7 @@ TileIndex end_tile = start_tile; - /* Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/ + /* Tile shift coefficient. Will decrease for very long tunnels to avoid exponential growth of price*/ int tiles_coef = 3; /* Number of tiles from start of tunnel */ int tiles = 0; @@ -1077,7 +1077,7 @@ /** * Draws a tunnel of bridge tile. - * For tunnels, this is rather simple, as you only needa draw the entrance. + * For tunnels, this is rather simple, as you only need to draw the entrance. * Bridges are a bit more complex. base_offset is where the sprite selection comes into play * and it works a bit like a bitmask.<p> For bridge heads: * @param ti TileInfo of the structure to draw @@ -1556,7 +1556,7 @@ switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: { /* As long as we do not have a snow density, we want to use the density - * from the entry endge. For tunnels this is the lowest point for bridges the highest point. + * from the entry edge. For tunnels this is the lowest point for bridges the highest point. * (Independent of foundations) */ int z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile); if (snow_or_desert != (z > GetSnowLine())) {
--- a/src/tunnelbridge_map.h +++ b/src/tunnelbridge_map.h @@ -23,7 +23,7 @@ * Bridge: Get the direction pointing onto the bridge * @param t The tile to analyze * @pre IsTileType(t, MP_TUNNELBRIDGE) - * @return the above mentionned direction + * @return the above mentioned direction */ static inline DiagDirection GetTunnelBridgeDirection(TileIndex t) {
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -167,9 +167,9 @@ } /** - * Checks if the current order should be interupted for a service-in-depot-order. + * Checks if the current order should be interrupted for a service-in-depot order. * @see NeedsServicing() - * @return true if the current order should be interupted. + * @return true if the current order should be interrupted. */ bool Vehicle::NeedsAutomaticServicing() const { @@ -894,7 +894,7 @@ /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */ if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING); - /* Play an alterate running sound every 16 ticks */ + /* Play an alternating running sound every 16 ticks */ if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16); } } @@ -1775,7 +1775,7 @@ uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v); /* Failure means "use the default two-colour" */ if (callback != CALLBACK_FAILED) { - assert_compile(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) conincidences with default value (PAL_NONE) + assert_compile(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE) map = GB(callback, 0, 14); /* If bit 14 is set, then the company colours are applied to the * map else it's returned as-is. */ @@ -2309,7 +2309,7 @@ /* Electric train's spark - more often occurs when train is departing (more load) * Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark * emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when - * reaching its max. speed, quarter by quarter of it, chance decreases untill the usuall 2,22% at train's top speed. + * reaching its max. speed, quarter by quarter of it, chance decreases until the usual 2,22% at train's top speed. * REGULATION: * - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */ if (GB(v->tick_counter, 0, 2) == 0 &&
--- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1034,7 +1034,7 @@ const Vehicle *v; CargoArray diff; - /* Append the cargo of the connected weagons */ + /* Append the cargo of the connected waggons */ for (v = *a; v != NULL; v = v->Next()) diff[v->cargo_type] += v->cargo_cap; for (v = *b; v != NULL; v = v->Next()) diff[v->cargo_type] -= v->cargo_cap; @@ -1068,7 +1068,7 @@ return (r != 0) ? r : VehicleNumberSorter(a, b); } -/** Sort vehciles by their value */ +/** Sort vehicles by their value */ static int CDECL VehicleValueSorter(const Vehicle * const *a, const Vehicle * const *b) { const Vehicle *u; @@ -2433,7 +2433,7 @@ SetDParam(2, v->GetDisplaySpeed()); if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) { /* This case *only* happens when multiple nearest depot orders - * follow eachother (including an order list only one order: a + * follow each other (including an order list only one order: a * nearest depot order) and there are no reachable depots. * It is primarily to guard for the case that there is no * depot with index 0, which would be used as fallback for
--- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -29,7 +29,7 @@ #ifdef _DEBUG /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never - * be triggered, so rereplace the signals and make the debugger userful. */ + * be triggered, so rereplace the signals and make the debugger useful. */ #include <signal.h> #endif @@ -438,7 +438,7 @@ #if defined _DEBUG /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never - * be triggered, so rereplace the signals and make the debugger userful. */ + * be triggered, so rereplace the signals and make the debugger useful. */ signal(SIGABRT, NULL); signal(SIGSEGV, NULL); #endif
--- a/src/video/cocoa/cocoa_v.h +++ b/src/video/cocoa/cocoa_v.h @@ -134,7 +134,7 @@ virtual bool IsFullscreen() = 0; /** Toggle between fullscreen and windowed mode - * @return whether switch was successfull + * @return whether switch was successful */ virtual bool ToggleFullscreen() { return false; }; @@ -180,7 +180,7 @@ virtual void SetPortAlphaOpaque() { return; }; /** Whether the window was successfully resized - * @return whether the window was succesfully resized + * @return whether the window was successfully resized */ virtual bool WindowResized() { return false; }; };
--- a/src/video/cocoa/fullscreen.mm +++ b/src/video/cocoa/fullscreen.mm @@ -357,7 +357,7 @@ this->UpdatePalette(0, 256); - /* Move the mouse cursor to approx the same location */ + /* Move the mouse cursor to approx. the same location */ CGPoint display_mouseLocation; display_mouseLocation.x = mouseLocation.x * this->device_width; display_mouseLocation.y = this->device_height - (mouseLocation.y * this->device_height);
--- a/src/video/cocoa/wnd_quickdraw.mm +++ b/src/video/cocoa/wnd_quickdraw.mm @@ -158,7 +158,7 @@ this->GetDeviceInfo(); if (bpp > this->device_depth) { - DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode."); + DEBUG(driver, 0, "Cannot use a blitter with a higher screen depth than the display when running in windowed mode."); this->setup = false; return false; }
--- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -237,7 +237,7 @@ #if defined(UNIX) || defined(__OS2__) || defined(PSP) if (fgets(input_line, lengthof(input_line), stdin) == NULL) return; #else - /* Handle console input, and singal console thread, it can accept input again */ + /* Handle console input, and signal console thread, it can accept input again */ assert_compile(lengthof(_win_console_thread_buffer) <= lengthof(input_line)); strecpy(input_line, _win_console_thread_buffer, lastof(input_line)); SetEvent(_hWaitForInputHandling);
--- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -620,7 +620,7 @@ #endif if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); - /* The gameloop is the part that can run asynchroniously. The rest + /* The gameloop is the part that can run asynchronously. The rest * except sleeping can't. */ if (_draw_threaded) _draw_mutex->EndCritical();
--- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -352,7 +352,7 @@ BlitterFactoryBase::GetCurrentBlitter()->PostResize(); GameSizeChanged(); // invalidate all windows, force redraw - return true; // the request succedded + return true; // the request succeeded } /** Do palette animation and blit to the window. */
--- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1431,7 +1431,7 @@ /* Do not draw signs nor station names if they are set invisible */ if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) continue; - /* if we didn't draw a rectangle, or if transparant building is on, + /* if we didn't draw a rectangle, or if transperant building is on, * draw the text in the colour the rectangle would have */ if (IsTransparencySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) { /* Real colours need the TC_IS_PALETTE_COLOUR flag @@ -1439,7 +1439,7 @@ colour = (TextColour)_colour_gradient[ss->colour][6] | TC_IS_PALETTE_COLOUR; } - /* Draw the rectangle if 'tranparent station signs' is off, + /* Draw the rectangle if 'transparent station signs' is off, * or if we are drawing a general text sign (STR_WHITE_SIGN) */ if (!IsTransparencySet(TO_SIGNS) || ss->string == STR_WHITE_SIGN) { DrawFrameRect( @@ -1726,7 +1726,7 @@ int x_size = _thd.size.x; int y_size = _thd.size.y; - if (!_thd.diagonal) { // Selecting in a straigth rectangle (or a single square) + if (!_thd.diagonal) { // Selecting in a straight rectangle (or a single square) int x_start = _thd.pos.x; int y_start = _thd.pos.y;
--- a/src/viewport_type.h +++ b/src/viewport_type.h @@ -32,7 +32,7 @@ ZoomLevel zoom; ///< The zoom level of the viewport. }; -/** Margings for the viewport sign */ +/** Margins for the viewport sign */ enum ViewportSignMargin { VPSM_LEFT = 1, ///< Left margin VPSM_RIGHT = 1, ///< Right margin @@ -82,7 +82,7 @@ VPM_X_LIMITED = 7, ///< Drag only in X axis with limited size VPM_Y_LIMITED = 8, ///< Drag only in Y axis with limited size VPM_RAILDIRS = 0x40, ///< all rail directions - VPM_SIGNALDIRS = 0x80, ///< similiar to VMP_RAILDIRS, but with different cursor + VPM_SIGNALDIRS = 0x80, ///< similar to VMP_RAILDIRS, but with different cursor }; DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod)
--- a/src/widget.cpp +++ b/src/widget.cpp @@ -633,7 +633,7 @@ * <ul> * <li> #NWidgetHorizontal for organizing child widgets in a (horizontal) row. The row switches order depending on the language setting (thus supporting * right-to-left languages), - * <li> #NWidgetHorizontalLTR for organizing child widgets in a (horizontal) row, always in the same order. All childs below this container will also + * <li> #NWidgetHorizontalLTR for organizing child widgets in a (horizontal) row, always in the same order. All children below this container will also * never swap order. * <li> #NWidgetVertical for organizing child widgets underneath each other. * <li> #NWidgetMatrix for organizing child widgets in a matrix form. @@ -820,7 +820,7 @@ * @param fill_x Default horizontal filling. * @param fill_y Default vertical filling. * @param widget_data Data component of the widget. @see Widget::data - * @param tool_tip Tool tip of the widget. @see Widget::tootips + * @param tool_tip Tool tip of the widget. @see Widget::tooltips */ NWidgetCore::NWidgetCore(WidgetType tp, Colours colour, uint fill_x, uint fill_y, uint32 widget_data, StringID tool_tip) : NWidgetResizeBase(tp, fill_x, fill_y) { @@ -1087,7 +1087,7 @@ void NWidgetHorizontal::SetupSmallestSize(Window *w, bool init_array) { - this->smallest_x = 0; // Sum of minimal size of all childs. + this->smallest_x = 0; // Sum of minimal size of all children. this->smallest_y = 0; // Biggest child. this->fill_x = 0; // smallest non-zero child widget fill step. this->fill_y = 1; // smallest common child fill step. @@ -1103,19 +1103,19 @@ max_vert_fill = max(max_vert_fill, child_wid->GetVerticalStepSize(ST_SMALLEST)); this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom); } - /* 1b. Make the container higher if needed to accomadate all childs nicely. */ + /* 1b. Make the container higher if needed to accommodate all children nicely. */ uint max_smallest = this->smallest_y + 3 * max_vert_fill; // Upper limit to computing smallest height. uint cur_height = this->smallest_y; for (;;) { for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { uint step_size = child_wid->GetVerticalStepSize(ST_SMALLEST); uint child_height = child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom; - if (step_size > 1 && child_height < cur_height) { // Small step sizes or already fitting childs are not interesting. + if (step_size > 1 && child_height < cur_height) { // Small step sizes or already fitting children are not interesting. uint remainder = (cur_height - child_height) % step_size; if (remainder > 0) { // Child did not fit entirely, widen the container. cur_height += step_size - remainder; assert(cur_height < max_smallest); // Safeguard against infinite height expansion. - /* Remaining childs will adapt to the new cur_height, thus speeding up the computation. */ + /* Remaining children will adapt to the new cur_height, thus speeding up the computation. */ } } } @@ -1128,7 +1128,7 @@ if (child_wid->fill_x == 1) child_wid->smallest_x = longest; } } - /* 3. Move PIP space to the childs, compute smallest, fill, and resize values of the container. */ + /* 3. Move PIP space to the children, compute smallest, fill, and resize values of the container. */ if (this->head != NULL) this->head->padding_left += this->pip_pre; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { if (child_wid->next != NULL) { @@ -1169,9 +1169,9 @@ this->StoreSizePosition(sizing, x, y, given_width, given_height); - /* In principle, the additional horizontal space is distributed evenly over the available resizable childs. Due to step sizes, this may not always be feasible. - * To make resizing work as good as possible, first childs with biggest step sizes are done. These may get less due to rounding down. - * This additional space is then given to childs with smaller step sizes. This will give a good result when resize steps of each child is a multiple + /* In principle, the additional horizontal space is distributed evenly over the available resizable children. Due to step sizes, this may not always be feasible. + * To make resizing work as good as possible, first children with biggest step sizes are done. These may get less due to rounding down. + * This additional space is then given to children with smaller step sizes. This will give a good result when resize steps of each child is a multiple * of the child with the smallest non-zero stepsize. * * Since child sizes are computed out of order, positions cannot be calculated until all sizes are known. That means it is not possible to compute the child @@ -1180,8 +1180,10 @@ * then we call the child. */ - /* First loop: Find biggest stepsize, find number of childs that want a piece of the pie, handle vertical size for all childs, handle horizontal size for non-resizing childs. */ - int num_changing_childs = 0; // Number of childs that can change size. + /* First loop: Find biggest stepsize, find number of children that want a piece of the pie, handle vertical size for all children, + * handle horizontal size for non-resizing children. + */ + int num_changing_childs = 0; // Number of children that can change size. uint biggest_stepsize = 0; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { uint hor_step = child_wid->GetHorizontalStepSize(sizing); @@ -1196,7 +1198,7 @@ child_wid->current_y = ComputeMaxSize(child_wid->smallest_y, given_height - child_wid->padding_top - child_wid->padding_bottom, vert_step); } - /* Second loop: Allocate the additional horizontal space over the resizing childs, starting with the biggest resize steps. */ + /* Second loop: Allocate the additional horizontal space over the resizing children, starting with the biggest resize steps. */ while (biggest_stepsize > 0) { uint next_biggest_stepsize = 0; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { @@ -1250,7 +1252,7 @@ void NWidgetVertical::SetupSmallestSize(Window *w, bool init_array) { this->smallest_x = 0; // Biggest child. - this->smallest_y = 0; // Sum of minimal size of all childs. + this->smallest_y = 0; // Sum of minimal size of all children. this->fill_x = 1; // smallest common child fill step. this->fill_y = 0; // smallest non-zero child widget fill step. this->resize_x = 1; // smallest common child resize step. @@ -1265,32 +1267,32 @@ max_hor_fill = max(max_hor_fill, child_wid->GetHorizontalStepSize(ST_SMALLEST)); this->smallest_x = max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right); } - /* 1b. Make the container wider if needed to accomadate all childs nicely. */ + /* 1b. Make the container wider if needed to accommodate all children nicely. */ uint max_smallest = this->smallest_x + 3 * max_hor_fill; // Upper limit to computing smallest height. uint cur_width = this->smallest_x; for (;;) { for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { uint step_size = child_wid->GetHorizontalStepSize(ST_SMALLEST); uint child_width = child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right; - if (step_size > 1 && child_width < cur_width) { // Small step sizes or already fitting childs are not interesting. + if (step_size > 1 && child_width < cur_width) { // Small step sizes or already fitting children are not interesting. uint remainder = (cur_width - child_width) % step_size; if (remainder > 0) { // Child did not fit entirely, widen the container. cur_width += step_size - remainder; assert(cur_width < max_smallest); // Safeguard against infinite width expansion. - /* Remaining childs will adapt to the new cur_width, thus speeding up the computation. */ + /* Remaining children will adapt to the new cur_width, thus speeding up the computation. */ } } } if (this->smallest_x == cur_width) break; this->smallest_x = cur_width; // Smallest width got changed, try again. } - /* 2. For containers that must maintain equal width, extend child minimal size. */ + /* 2. For containers that must maintain equal width, extend children minimal size. */ if (this->flags & NC_EQUALSIZE) { for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { if (child_wid->fill_y == 1) child_wid->smallest_y = highest; } } - /* 3. Move PIP space to the childs, compute smallest, fill, and resize values of the container. */ + /* 3. Move PIP space to the child, compute smallest, fill, and resize values of the container. */ if (this->head != NULL) this->head->padding_top += this->pip_pre; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { if (child_wid->next != NULL) { @@ -1331,12 +1333,12 @@ this->StoreSizePosition(sizing, x, y, given_width, given_height); - /* Like the horizontal container, the vertical container also distributes additional height evenly, starting with the childs with the biggest resize steps. + /* Like the horizontal container, the vertical container also distributes additional height evenly, starting with the children with the biggest resize steps. * It also stores computed widths and heights into current_x and current_y values of the child. */ - /* First loop: Find biggest stepsize, find number of childs that want a piece of the pie, handle horizontal size for all childs, handle vertical size for non-resizing childs. */ - int num_changing_childs = 0; // Number of childs that can change size. + /* First loop: Find biggest stepsize, find number of children that want a piece of the pie, handle horizontal size for all children, handle vertical size for non-resizing child. */ + int num_changing_childs = 0; // Number of children that can change size. uint biggest_stepsize = 0; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { uint vert_step = child_wid->GetVerticalStepSize(sizing); @@ -1351,7 +1353,7 @@ child_wid->current_x = ComputeMaxSize(child_wid->smallest_x, given_width - child_wid->padding_left - child_wid->padding_right, hor_step); } - /* Second loop: Allocate the additional vertical space over the resizing childs, starting with the biggest resize steps. */ + /* Second loop: Allocate the additional vertical space over the resizing children, starting with the biggest resize steps. */ while (biggest_stepsize > 0) { uint next_biggest_stepsize = 0; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { @@ -1672,7 +1674,7 @@ * @param nwid Nested widget to add to the background widget. * * Unless a child container has been given in the constructor, a parent behaves as a vertical container. - * You can add several childs to it, and they are put underneath each other. + * You can add several children to it, and they are put underneath each other. */ void NWidgetBackground::Add(NWidgetBase *nwid) {
--- a/src/widget_type.h +++ b/src/widget_type.h @@ -308,7 +308,7 @@ /** * Highlight the widget or not. - * @param higlighted Widget must be highlighted (blink). + * @param highlight_colour Widget must be highlighted (blink). */ inline void NWidgetCore::SetHighlighted(TextColour highlight_colour) { @@ -830,7 +830,7 @@ * the child widgets (it has no meaning for the compiler but it makes the widget parts easier to read). * Below the last child widget, use an #EndContainer part. This part should be aligned with the #NWidget part that started the container. * - * - Stacked widgets #NWidgetStacked map each of their childs onto the same space. It behaves like a container, except there is no pre/inter/post space, + * - Stacked widgets #NWidgetStacked map each of their children onto the same space. It behaves like a container, except there is no pre/inter/post space, * so the widget does not support #SetPIP. #SetPadding is allowed though. * Like the other container widgets, below the last child widgets, a #EndContainer part should be used to denote the end of the stacked widget. * @@ -1071,7 +1071,7 @@ /** * Attach a scrollbar to a widget. * The scrollbar is controlled when using the mousewheel on the widget. - * Multipe widgets can refer to the same scrollbar to make the mousewheel work in all of them. + * Multiple widgets can refer to the same scrollbar to make the mousewheel work in all of them. * @param index Widget index of the scrollbar. * @ingroup NestedWidgetParts */
--- a/src/widgets/ai_widget.h +++ b/src/widgets/ai_widget.h @@ -60,7 +60,7 @@ WID_AID_SCRIPT_GAME, ///< Game Script button. WID_AID_RELOAD_TOGGLE, ///< Reload button. WID_AID_LOG_PANEL, ///< Panel where the log is in. - WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel. + WID_AID_SCROLLBAR, ///< Scrollbar of the log panel. WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW. WID_AID_COMPANY_BUTTON_END = WID_AID_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW. WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
--- a/src/widgets/autoreplace_widget.h +++ b/src/widgets/autoreplace_widget.h @@ -20,7 +20,7 @@ WID_RV_LEFT_MATRIX, ///< The matrix on the left. WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left. WID_RV_RIGHT_MATRIX, ///< The matrix on the right. - WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrxi on the right. + WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrix on the right. WID_RV_LEFT_DETAILS, ///< Details of the entry on the left. WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right.
--- a/src/widgets/dropdown.cpp +++ b/src/widgets/dropdown.cpp @@ -452,7 +452,7 @@ * @param strings Menu list, end with #INVALID_STRING_ID * @param selected Index of initial selected item. * @param button Button widget number of the parent window \a w that wants the dropdown menu. - * @param disabled_mask Bitmask for diabled items (items with their bit set are not copied to the dropdown list). + * @param disabled_mask Bitmask for disabled items (items with their bit set are not copied to the dropdown list). * @param hidden_mask Bitmask for hidden items (items with their bit set are displayed, but not selectable in the dropdown list). * @param width Width of the dropdown menu. If \c 0, use the width of parent widget \a button. */
--- a/src/widgets/osk_widget.h +++ b/src/widgets/osk_widget.h @@ -19,7 +19,7 @@ WID_OSK_CANCEL, ///< Cancel key. WID_OSK_OK, ///< Ok key. WID_OSK_BACKSPACE, ///< Backspace key. - WID_OSK_SPECIAL, ///< Special key (at keyborads often used for tab key). + WID_OSK_SPECIAL, ///< Special key (at keyboards often used for tab key). WID_OSK_CAPS, ///< Capslock key. WID_OSK_SHIFT, ///< Shift(lock) key. WID_OSK_SPACE, ///< Space bar.
--- a/src/widgets/rail_widget.h +++ b/src/widgets/rail_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_RAIL_WIDGET_H #define WIDGETS_RAIL_WIDGET_H -/** Widgets of the #BuildRailToolbarWindow ckass. */ +/** Widgets of the #BuildRailToolbarWindow class. */ enum RailToolbarWidgets { /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */ WID_RAT_CAPTION, ///< Caption of the window. @@ -98,10 +98,10 @@ /** Widgets of the #BuildRailDepotWindow class. */ enum BuildRailDepotWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */ - WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east. - WID_BRAD_DEPOT_SE, ///< Build a depot with the entrace in the south east. - WID_BRAD_DEPOT_SW, ///< Build a depot with the entrace in the south west. - WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west. + WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east. + WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east. + WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west. + WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west. }; /** Widgets of the #BuildRailWaypointWindow class. */
--- a/src/widgets/settings_widget.h +++ b/src/widgets/settings_widget.h @@ -55,8 +55,8 @@ WID_CC_RATE_DOWN, ///< Down button. WID_CC_RATE_UP, ///< Up button. WID_CC_RATE, ///< Rate of currency. - WID_CC_SEPARATOR_EDIT, ///< Seperator edit button. - WID_CC_SEPARATOR, ///< Current seperator. + WID_CC_SEPARATOR_EDIT, ///< Separator edit button. + WID_CC_SEPARATOR, ///< Current separator. WID_CC_PREFIX_EDIT, ///< Prefix edit button. WID_CC_PREFIX, ///< Current prefix. WID_CC_SUFFIX_EDIT, ///< Suffix edit button.
--- a/src/widgets/terraform_widget.h +++ b/src/widgets/terraform_widget.h @@ -21,7 +21,7 @@ WID_TT_LEVEL_LAND, ///< Level land button. WID_TT_DEMOLISH, ///< Demolish aka dynamite button. WID_TT_BUY_LAND, ///< Buy land button. - WID_TT_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button). + WID_TT_PLANT_TREES, ///< Plant trees button (note: opens separate window, no place-push-button). WID_TT_PLACE_SIGN, ///< Place sign button. WID_TT_PLACE_OBJECT, ///< Place object button. };
--- a/src/widgets/vehicle_widget.h +++ b/src/widgets/vehicle_widget.h @@ -56,7 +56,7 @@ WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train. WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description. WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts. - WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train. + WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregated per cargo of the train. }; /** Widgets of the #VehicleListWindow class. */
--- a/src/window.cpp +++ b/src/window.cpp @@ -2475,7 +2475,7 @@ { /* * Check that any of the dirkeys is pressed and that the focused window - * dont has an edit-box as focused widget. + * doesn't have an edit-box as focused widget. */ if (_dirkeys && !EditBoxInGlobalFocus()) { int factor = _shift_pressed ? 50 : 10; @@ -2806,7 +2806,7 @@ /** * Mark this window's data as invalid (in need of re-computing) * @param data The data to invalidate with - * @param gui_scope Whether the funtion is called from GUI scope. + * @param gui_scope Whether the function is called from GUI scope. */ void Window::InvalidateData(int data, bool gui_scope) { @@ -3071,7 +3071,7 @@ /** * (Re)position network chat window at the screen. * @param w Window structure of the network chat window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned network chat winodw. + * @return X coordinate of left edge of the repositioned network chat window. */ int PositionNetworkChatWindow(Window *w) {
--- a/src/window_gui.h +++ b/src/window_gui.h @@ -171,9 +171,9 @@ ~WindowDesc(); - WindowPosition default_pos; ///< Prefered position of the window. @see WindowPosition() - int16 default_width; ///< Prefered initial width of the window. - int16 default_height; ///< Prefered initial height of the window. + WindowPosition default_pos; ///< Preferred position of the window. @see WindowPosition() + int16 default_width; ///< Preferred initial width of the window. + int16 default_height; ///< Preferred initial height of the window. WindowClass cls; ///< Class of the window, @see WindowClass. WindowClass parent_cls; ///< Class of the parent window. @see WindowClass uint32 flags; ///< Flags. @see WindowDefaultFlag @@ -284,7 +284,7 @@ WindowNumber window_number; ///< Window number within the window class uint8 timeout_timer; ///< Timer value of the WF_TIMEOUT for flags. - uint8 white_border_timer; ///< Timervalue of the WF_WHITE_BORDER for flags. + uint8 white_border_timer; ///< Timer value of the WF_WHITE_BORDER for flags. int left; ///< x position of left edge of the window int top; ///< y position of top edge of the window