Mercurial > hg > openttd
changeset 3017:0fa53a121447 draft
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
author | tron <tron@openttd.org> |
---|---|
date | Mon, 13 Feb 2006 21:15:00 +0000 |
parents | cd2e6590c604 |
children | 35cd7b11b216 |
files | console.c economy.c industry_gui.c landscape.c npf.c openttd.h pathfind.c rail_cmd.c road_cmd.c roadveh_cmd.c terraform_gui.c tile.c town_cmd.c train_cmd.c tree_cmd.c tunnelbridge_cmd.c unmovable_cmd.c water_cmd.c |
diffstat | 18 files changed, 406 insertions(+), 446 deletions(-) [+] |
line wrap: on
line diff
--- a/console.c +++ b/console.c @@ -695,7 +695,7 @@ { const char *cmdptr; char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE]; - int i; + uint i; uint a_index, astream_i; memset(&aliases, 0, sizeof(aliases)); @@ -758,7 +758,7 @@ } } - for (i = 0; i <= (int)a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn + for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn } /**
--- a/economy.c +++ b/economy.c @@ -1121,10 +1121,11 @@ if (transit_days > _cargoc.transit_days_2[cargo]) { transit_days -= _cargoc.transit_days_2[cargo]; - if (f < transit_days) + if (f < transit_days) { f = 0; - else + } else { f -= transit_days; + } } } if (f < 31) f = 31; @@ -1134,19 +1135,23 @@ static void DeliverGoodsToIndustry(TileIndex xy, byte cargo_type, int num_pieces) { - Industry *ind, *best; - int t, u; + Industry* best = NULL; + Industry* ind; + uint u; - /* Check if there's an industry close to the station that accepts - * the cargo */ - best = NULL; + // Check if there's an industry close to the station that accepts the cargo u = _patches.station_spread + 8; FOR_ALL_INDUSTRIES(ind) { - if (ind->xy != 0 && (cargo_type == ind->accepts_cargo[0] || cargo_type - == ind->accepts_cargo[1] || cargo_type == ind->accepts_cargo[2]) && - ind->produced_cargo[0] != CT_INVALID && - ind->produced_cargo[0] != cargo_type && - (t = DistanceManhattan(ind->xy, xy)) < 2 * u) { + uint t; + + if (ind->xy != 0 && ( + cargo_type == ind->accepts_cargo[0] || + cargo_type == ind->accepts_cargo[1] || + cargo_type == ind->accepts_cargo[2] + ) && + ind->produced_cargo[0] != CT_INVALID && + ind->produced_cargo[0] != cargo_type && + (t = DistanceManhattan(ind->xy, xy)) < 2 * u) { u = t; best = ind; } @@ -1595,7 +1600,7 @@ break; } } - InvalidateWindow(WC_COMPANY, (int)p1); + InvalidateWindow(WC_COMPANY, p1); } return cost; } @@ -1627,7 +1632,7 @@ PlayerID* b = p->share_owners; while (*b != _current_player) b++; /* share owners is guaranteed to contain player */ *b = OWNER_SPECTATOR; - InvalidateWindow(WC_COMPANY, (int)p1); + InvalidateWindow(WC_COMPANY, p1); } return cost; }
--- a/industry_gui.c +++ b/industry_gui.c @@ -392,19 +392,11 @@ break; case WE_ON_EDIT_TEXT: - if (*e->edittext.str) { - Industry *i; - int val; - int line; + if (e->edittext.str[0] != '\0') { + Industry* i = GetIndustry(w->window_number); + int line = WP(w,vp2_d).data_1; - i = GetIndustry(w->window_number); - line = WP(w,vp2_d).data_1; - val = atoi(e->edittext.str); - if (!IS_INT_INSIDE(val, 32, 2040)) { - if (val < 32) val = 32; - else val = 2040; - } - i->production_rate[line] = (byte)(val / 8); + i->production_rate[line] = clamp(atoi(e->edittext.str), 32, 2040) / 8; UpdateIndustryProduction(i); SetWindowDirty(w); }
--- a/landscape.c +++ b/landscape.c @@ -461,8 +461,8 @@ for (tile = 0; tile < MapSize(); ++tile) { if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) { SetTileType(tile, MP_WATER); + SetTileOwner(tile, OWNER_WATER); _m[tile].m5 = 0; - SetTileOwner(tile, OWNER_WATER); } } } @@ -630,37 +630,48 @@ uint flag; uint32 r; - if (_opt.landscape == LT_HILLY) { - for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) - GenerateTerrain(2, 0); + switch (_opt.landscape) { + case LT_HILLY: + for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) { + GenerateTerrain(2, 0); + } - r = Random(); - flag = GB(r, 0, 2) | 4; - for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) - GenerateTerrain(4, flag); - } else if (_opt.landscape == LT_DESERT) { - for (i = ScaleByMapSize((Random()&0x7F) + 170); i != 0; --i) - GenerateTerrain(0, 0); + r = Random(); + flag = GB(r, 0, 2) | 4; + for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) { + GenerateTerrain(4, flag); + } + break; + + case LT_DESERT: + for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) { + GenerateTerrain(0, 0); + } - r = Random(); - flag = GB(r, 0, 2) | 4; - for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) - GenerateTerrain(0, flag); + r = Random(); + flag = GB(r, 0, 2) | 4; + for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) { + GenerateTerrain(0, flag); + } - flag ^= 2; + flag ^= 2; - for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) - GenerateTerrain(3, flag); - } else { - i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100); - for (; i != 0; --i) - GenerateTerrain(_opt.diff.terrain_type, 0); + for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) { + GenerateTerrain(3, flag); + } + break; + + default: + i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100); + for (; i != 0; --i) { + GenerateTerrain(_opt.diff.terrain_type, 0); + } + break; } ConvertGroundTilesIntoWaterTiles(); - if (_opt.landscape == LT_DESERT) - CreateDesertOrRainForest(); + if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest(); } void OnTick_Town(void);
--- a/npf.c +++ b/npf.c @@ -208,25 +208,26 @@ #ifdef NO_DEBUG_MESSAGES return; #else - if (_debug_npf_level >= 1) - switch (GetTileType(tile)) { - case MP_RAILWAY: - /* DEBUG: mark visited tiles by mowing the grass under them - * ;-) */ - if (!IsTileDepotType(tile, TRANSPORT_RAIL)) { - SB(_m[tile].m2, 0, 4, 0); - MarkTileDirtyByTile(tile); - } - break; - case MP_STREET: - if (!IsTileDepotType(tile, TRANSPORT_ROAD)) { - SB(_m[tile].m4, 4, 3, 0); - MarkTileDirtyByTile(tile); - } - break; - default: - break; - } + if (_debug_npf_level < 1) return; + switch (GetTileType(tile)) { + case MP_RAILWAY: + /* DEBUG: mark visited tiles by mowing the grass under them ;-) */ + if (!IsTileDepotType(tile, TRANSPORT_RAIL)) { + SB(_m[tile].m2, 0, 4, 0); + MarkTileDirtyByTile(tile); + } + break; + + case MP_STREET: + if (!IsTileDepotType(tile, TRANSPORT_ROAD)) { + SB(_m[tile].m4, 4, 3, 0); + MarkTileDirtyByTile(tile); + } + break; + + default: + break; + } #endif } @@ -298,7 +299,7 @@ TileIndex tile = current->tile; Trackdir trackdir = (Trackdir)current->direction; int32 cost = 0; - /* HACK: We create a OpenListNode manualy, so we can call EndNodeCheck */ + /* HACK: We create a OpenListNode manually, so we can call EndNodeCheck */ OpenListNode new_node; /* Determine base length */
--- a/openttd.h +++ b/openttd.h @@ -116,7 +116,7 @@ * bridges. For now, you should just not change the values for road * and rail. */ - TRANSPORT_RAIL = 0, + TRANSPORT_RAIL = 0, TRANSPORT_ROAD = 1, TRANSPORT_WATER, // = 2 TRANSPORT_END,
--- a/pathfind.c +++ b/pathfind.c @@ -558,12 +558,12 @@ uint offs = tpf->hash_tile[hash]; do { link = NTP_GET_LINK_PTR(tpf, offs); - if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) { - if (length >= (uint)(link->typelength >> 2)) return false; + if (tile == link->tile && (link->typelength & 0x3U) == dir) { + if (length >= link->typelength >> 2) return false; link->typelength = dir | (length << 2); return true; } - } while ((offs=link->next) != 0xFFFF); + } while ((offs = link->next) != 0xFFFF); } /* get here if we need to add a new link to link, @@ -611,9 +611,9 @@ offs = tpf->hash_tile[hash]; for (;;) { link = NTP_GET_LINK_PTR(tpf, offs); - if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) { - assert( (uint)(link->typelength >> 2) <= length); - return length == (uint)(link->typelength >> 2); + if (tile == link->tile && (link->typelength & 0x3U) == dir) { + assert(link->typelength >> 2 <= length); + return length == link->typelength >> 2; } offs = link->next; assert(offs != 0xffff);
--- a/rail_cmd.c +++ b/rail_cmd.c @@ -1577,33 +1577,34 @@ static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, uint length, byte *state) { + if (!IsTileType(tile, MP_RAILWAY)) return false; + // the tile has signals? - if (IsTileType(tile, MP_RAILWAY)) { - if (HasSignalOnTrack(tile, TrackdirToTrack(track))) { - if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) { - // yes, add the signal to the list of signals - if (ssd->cur != NUM_SSD_ENTRY) { - ssd->tile[ssd->cur] = tile; // remember the tile index - ssd->bit[ssd->cur] = track; // and the controlling bit number - ssd->cur++; - } - - // remember if this block has a presignal. - ssd->has_presignal |= (_m[tile].m4&1); + if (HasSignalOnTrack(tile, TrackdirToTrack(track))) { + if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) { + // yes, add the signal to the list of signals + if (ssd->cur != NUM_SSD_ENTRY) { + ssd->tile[ssd->cur] = tile; // remember the tile index + ssd->bit[ssd->cur] = track; // and the controlling bit number + ssd->cur++; } - if (HasSignalOnTrackdir(tile, track) && (_m[tile].m4 & 2)) { - // this is an exit signal that points out from the segment - ssd->presignal_exits++; - if (GetSignalState(tile, track) != SIGNAL_STATE_RED) - ssd->presignal_exits_free++; - } + // remember if this block has a presignal. + ssd->has_presignal |= (_m[tile].m4&1); + } - return true; - } else if (IsTileDepotType(tile, TRANSPORT_RAIL)) { - return true; // don't look further if the tile is a depot + if (HasSignalOnTrackdir(tile, track) && _m[tile].m4 & 2) { + // this is an exit signal that points out from the segment + ssd->presignal_exits++; + if (GetSignalState(tile, track) != SIGNAL_STATE_RED) + ssd->presignal_exits_free++; } + + return true; + } else if (IsTileDepotType(tile, TRANSPORT_RAIL)) { + return true; // don't look further if the tile is a depot } + return false; } @@ -1806,7 +1807,7 @@ direction = ssd.next_dir[ssd.cur_stack]; } - return (bool)result; + return result != 0; } void SetSignalsOnBothDir(TileIndex tile, byte track) @@ -1836,7 +1837,7 @@ // inclined foundation th = _inclined_tileh[f - 15]; } - } else if ((ti->map5 & 0xC0) == 0xC0) { + } else if ((ti->map5 & RAIL_TILE_TYPE_MASK) == RAIL_TYPE_DEPOT_WAYPOINT) { // depot or waypoint return z + 8; }
--- a/road_cmd.c +++ b/road_cmd.c @@ -69,16 +69,13 @@ uint n; *edge_road = true; - if (_game_mode == GM_EDITOR) - return true; + if (_game_mode == GM_EDITOR) return true; blocks = GetRoadBitsByTile(tile); - if (blocks == 0) - return true; + if (blocks == 0) return true; // Only do the special processing for actual players. - if (_current_player >= MAX_PLAYERS) - return true; + if (_current_player >= MAX_PLAYERS) return true; // A railway crossing has the road owner in the map3_lo byte. if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) { @@ -92,8 +89,7 @@ return owner == OWNER_NONE || CheckOwnership(owner); } - if (_cheats.magic_bulldozer.value) - return true; + if (_cheats.magic_bulldozer.value) return true; // Get a bitmask of which neighbouring roads has a tile n = 0; @@ -108,8 +104,7 @@ Town *t; *edge_road = false; // you can remove all kind of roads with extra dynamite - if (_patches.extra_dynamite) - return true; + if (_patches.extra_dynamite) return true; t = ClosestTownFromTile(tile, _patches.dist_local_authority); @@ -164,14 +159,15 @@ if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) t = ClosestTownFromTile(tile, _patches.dist_local_authority); - } else + } else { t = GetTown(_m[tile].m2); - } else + } + } else { t = NULL; + } // allow deleting road under bridge - if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) - return CMD_ERROR; + if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR; { bool b; @@ -336,7 +332,7 @@ } // partly leveled up tile, only if there's no road on that tile - if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) { + if (!existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) { // force full pieces. *pieces |= (*pieces & 0xC) >> 2; *pieces |= (*pieces & 0x3) << 2; @@ -383,11 +379,13 @@ } else if (ti.type == MP_RAILWAY) { byte m5; - if (IsSteepTileh(ti.tileh)) // very steep tile - return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + if (IsSteepTileh(ti.tileh)) { // very steep tile + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + } - if (!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes - return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + if (!_valid_tileh_slopes_road[2][ti.tileh]) { // prevent certain slopes + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + } if (ti.map5 == 2) { if (pieces & 5) goto do_clear; @@ -395,8 +393,9 @@ } else if (ti.map5 == 1) { if (pieces & 10) goto do_clear; m5 = 0x18; - } else + } else { goto do_clear; + } if (flags & DC_EXEC) { ModifyTile(tile, @@ -410,26 +409,25 @@ } return _price.build_road * 2; } else if (ti.type == MP_TUNNELBRIDGE) { - /* check for flat land */ - if (IsSteepTileh(ti.tileh)) // very steep tile - return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + if (IsSteepTileh(ti.tileh)) { // very steep tile + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + } /* is this middle part of a bridge? */ - if ((ti.map5 & 0xC0) != 0xC0) - goto do_clear; + if ((ti.map5 & 0xC0) != 0xC0) goto do_clear; /* only allow roads pertendicular to bridge */ - if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) - goto do_clear; + if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear; /* check if clear land under bridge */ - if ((ti.map5 & 0xF8) == 0xE8) /* road under bridge */ - return_cmd_error(STR_1007_ALREADY_BUILT); - else if ((ti.map5 & 0xE0) == 0xE0) /* other transport route under bridge */ - return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); - else if ((ti.map5 & 0xF8) == 0xC8) /* water under bridge */ - return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); + if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */ + return_cmd_error(STR_1007_ALREADY_BUILT); + } else if ((ti.map5 & 0xE0) == 0xE0) { /* other transport route under bridge */ + return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); + } else if ((ti.map5 & 0xF8) == 0xC8) { /* water under bridge */ + return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); + } /* all checked, can build road now! */ cost = _price.build_road * 2; @@ -587,7 +585,7 @@ TileIndex t = start_tile; start_tile = end_tile; end_tile = t; - p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; + p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0; } cost = 0; @@ -735,17 +733,23 @@ { int i; // normal level sloped building - if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) - return tileh; + if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return tileh; // inclined sloped building - if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && - ((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE)))) + if (( + (i = 0, tileh == 1) || + (i += 2, tileh == 2) || + (i += 2, tileh == 4) || + (i += 2, tileh == 8) + ) && ( + ( bits == (ROAD_SW | ROAD_NE)) || + (i++, bits == (ROAD_NW | ROAD_SE)) + )) { return i + 15; + } // rail crossing - if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh]) - return tileh; + if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh]) return tileh; return 0; } @@ -808,14 +812,12 @@ } // Draw extra details. - drts = _road_display_table[ground_type][road]; - while ((image = drts->image) != 0) { + for (drts = _road_display_table[ground_type][road]; drts->image != 0; drts++) { int x = ti->x | drts->subcoord_x; int y = ti->y | drts->subcoord_y; byte z = ti->z; if (ti->tileh != 0) z = GetSlopeZ(x, y); - AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z); - drts++; + AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z); } } @@ -980,22 +982,23 @@ Town *t; int grp; - if (_opt.landscape == LT_HILLY) { - // Fix snow style if the road is above the snowline - if ((_m[tile].m4 & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) { - _m[tile].m4 ^= 0x80; - MarkTileDirtyByTile(tile); - } - } else if (_opt.landscape == LT_DESERT) { - // Fix desert style - if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4 & 0x80)) { - _m[tile].m4 |= 0x80; - MarkTileDirtyByTile(tile); - } + switch (_opt.landscape) { + case LT_HILLY: + if ((_m[tile].m4 & 0x80) != (GetTileZ(tile) > _opt.snow_line ? 0x80 : 0x00)) { + _m[tile].m4 ^= 0x80; + MarkTileDirtyByTile(tile); + } + break; + + case LT_DESERT: + if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4 & 0x80)) { + _m[tile].m4 |= 0x80; + MarkTileDirtyByTile(tile); + } + break; } - if (_m[tile].m5 & 0xE0) - return; + if (_m[tile].m5 & 0xE0) return; if (GB(_m[tile].m4, 4, 3) < 6) { t = ClosestTownFromTile(tile, (uint)-1); @@ -1007,8 +1010,8 @@ // Show an animation to indicate road work if (t->road_build_months != 0 && !(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) && - (_m[tile].m5==5 || _m[tile].m5==10)) { - if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) { + (_m[tile].m5 == 5 || _m[tile].m5 == 10)) { + if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) { _m[tile].m4 |= (GB(_m[tile].m4, 4, 3) <= 2 ? 7 : 6) << 4; SndPlayTileFx(SND_21_JACKHAMMER, tile); @@ -1027,8 +1030,7 @@ const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp]; byte b = GB(_m[tile].m4, 4, 3); - if (b == p[0]) - return; + if (b == p[0]) return; if (b == p[1]) { b = p[0];
--- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -82,7 +82,7 @@ if (is_custom_sprite(spritenum)) { int sprite = GetCustomVehicleIcon(engine, 6); - if (sprite) { + if (sprite != 0) { DrawSprite(sprite | image_ormod, x, y); return; } @@ -263,8 +263,7 @@ DeleteWindowById(WC_VEHICLE_VIEW, v->index); ClearSlot(v, v->u.road.slot); DeleteVehicle(v); - if (IsLocalPlayer()) - InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window + if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); } return -(int32)v->value; @@ -310,10 +309,11 @@ Trackdir trackdir = GetVehicleTrackdir(v); ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE); - if (ftd.best_bird_dist == 0) + if (ftd.best_bird_dist == 0) { return GetDepotByTile(ftd.node.tile); /* Target found */ - else + } else { return NULL; /* Target not found */ + } /* We do not search in two directions here, why should we? We can't reverse right now can we? */ } else { RoadFindDepotData rfdd; @@ -324,8 +324,7 @@ for (i = 0; i != 4; i++) FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd); - if (rfdd.best_length == (uint)-1) - return NULL; + if (rfdd.best_length == (uint)-1) return NULL; return GetDepotByTile(rfdd.tile); } @@ -455,8 +454,7 @@ RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); - if (IsTileType(v->tile, MP_STATION)) - ClearCrashedStation(v); + if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v); BeginVehicleMove(v); EndVehicleMove(v); @@ -471,7 +469,9 @@ // need this hint so it returns the right z coordinate on bridges. _get_z_hint = v->z_pos; - new_z = GetSlopeZ(v->x_pos=x, v->y_pos=y); + v->x_pos = x; + v->y_pos = y; + new_z = GetSlopeZ(x, y); _get_z_hint = 0; old_z = v->z_pos; @@ -486,7 +486,7 @@ { static const int8 _turn_prob[4] = { -1, 0, 0, 1 }; uint32 r = Random(); - v->direction = (v->direction+_turn_prob[r&3])&7; + v->direction = (v->direction + _turn_prob[r & 3]) & 7; BeginVehicleMove(v); UpdateRoadVehDeltaXY(v); v->cur_image = GetRoadVehImage(v, v->direction); @@ -499,8 +499,7 @@ if (v->u.road.crashed_ctr == 2) { CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } else if (v->u.road.crashed_ctr <= 45) { - if ((v->tick_counter & 7) == 0) - RoadVehSetRandomDirection(v); + if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v); } else if (v->u.road.crashed_ctr >= 2220) { RoadVehDelete(v); } @@ -684,7 +683,7 @@ InvalidateVehicleOrder(v); } -static void StartRoadVehSound(Vehicle *v) +static void StartRoadVehSound(const Vehicle* v) { SoundFx s = RoadVehInfo(v->engine_type)->sfx; if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0) @@ -693,8 +692,9 @@ } typedef struct RoadVehFindData { - int x,y; - Vehicle *veh; + int x; + int y; + const Vehicle* veh; byte dir; } RoadVehFindData; @@ -727,8 +727,7 @@ RoadVehFindData rvf; Vehicle *u; - if (v->u.road.reverse_ctr != 0) - return NULL; + if (v->u.road.reverse_ctr != 0) return NULL; rvf.x = x; rvf.y = y; @@ -823,23 +822,22 @@ x = x - v->x_pos + 1; y = y - v->y_pos + 1; - if ((uint)x > 2 || (uint)y > 2) - return v->direction; - return _roadveh_new_dir[y*4+x]; + if ((uint)x > 2 || (uint)y > 2) return v->direction; + return _roadveh_new_dir[y * 4 + x]; } static byte RoadVehGetSlidingDirection(Vehicle *v, int x, int y) { - byte b = RoadVehGetNewDirection(v,x,y); + byte b = RoadVehGetNewDirection(v, x, y); byte d = v->direction; if (b == d) return d; - d = (d+1)&7; - if (b==d) return d; - d = (d-2)&7; - if (b==d) return d; - if (b==((d-1)&7)) return d; - if (b==((d-2)&7)) return d; - return (d+2)&7; + d = (d + 1) & 7; + if (b == d) return d; + d = (d - 2) & 7; + if (b == d) return d; + if (b == ((d - 1) & 7)) return d; + if (b == ((d - 2) & 7)) return d; + return (d + 2) & 7; } typedef struct OvertakeData { @@ -850,9 +848,9 @@ static void *EnumFindVehToOvertake(Vehicle *v, OvertakeData *od) { - if (v->tile != od->tile || v->type != VEH_Road || v == od->u || v == od->v) - return NULL; - return v; + return + v->tile == od->tile && v->type == VEH_Road && v == od->u && v == od->v ? + v : NULL; } static bool FindRoadVehToOvertake(OvertakeData *od) @@ -911,15 +909,13 @@ static void RoadZPosAffectSpeed(Vehicle *v, byte old_z) { - if (old_z == v->z_pos) - return; + if (old_z == v->z_pos) return; if (old_z < v->z_pos) { - v->cur_speed = v->cur_speed * 232 >> 8; + v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10% } else { uint16 spd = v->cur_speed + 2; - if (spd <= v->max_speed) - v->cur_speed = spd; + if (spd <= v->max_speed) v->cur_speed = spd; } } @@ -935,7 +931,7 @@ num = RandomRange(num); - for (i = 0; !((bits & 1) && ((int)--num) < 0); bits >>= 1, i++); + for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {} return i; } @@ -973,8 +969,7 @@ byte m5; { - uint32 r; - r = GetTileTrackStatus(tile, TRANSPORT_ROAD); + uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD); signal = GB(r, 16, 16); bitmask = GB(r, 0, 16); } @@ -1100,8 +1095,7 @@ found_best_track:; - if (HASBIT(signal, best_track)) - return -1; + if (HASBIT(signal, best_track)) return -1; return best_track; } @@ -1147,8 +1141,7 @@ // decrease counters v->tick_counter++; - if (v->u.road.reverse_ctr != 0) - v->u.road.reverse_ctr--; + if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--; // handle crashed if (v->u.road.crashed_ctr != 0) { @@ -1277,8 +1270,8 @@ x = TileX(tile) * 16 + rdp[0].x; y = TileY(tile) * 16 + rdp[0].y; - if (RoadVehFindCloseTo(v, x, y, newdir=RoadVehGetSlidingDirection(v, x, y))) - return; + newdir = RoadVehGetSlidingDirection(v, x, y); + if (RoadVehFindCloseTo(v, x, y, newdir)) return; r = VehicleEnterTile(v, tile, x, y); if (r & 8) { @@ -1336,8 +1329,8 @@ x = TileX(v->tile) * 16 + rdp[1].x; y = TileY(v->tile) * 16 + rdp[1].y; - if (RoadVehFindCloseTo(v, x, y, newdir=RoadVehGetSlidingDirection(v, x, y))) - return; + newdir = RoadVehGetSlidingDirection(v, x, y); + if (RoadVehFindCloseTo(v, x, y, newdir)) return; r = VehicleEnterTile(v, v->tile, x, y); if (r & 8) { @@ -1365,8 +1358,7 @@ new_dir = RoadVehGetSlidingDirection(v, x, y); if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && (u=RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) { - if (v->u.road.overtaking == 0) - RoadVehCheckOvertake(v, u); + if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u); return; } @@ -1449,9 +1441,7 @@ return; } - if ((r & 4) == 0) { - v->u.road.frame++; - } + if ((r & 4) == 0) v->u.road.frame++; v->cur_image = GetRoadVehImage(v, v->direction); UpdateRoadVehDeltaXY(v); @@ -1489,7 +1479,8 @@ STR_9016_ROAD_VEHICLE_IS_WAITING, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, - 0); + 0 + ); } } } @@ -1500,10 +1491,8 @@ static void AgeRoadVehCargo(Vehicle *v) { - if (_age_cargo_skip_counter != 0) - return; - if (v->cargo_days != 255) - v->cargo_days++; + if (_age_cargo_skip_counter != 0) return; + if (v->cargo_days != 255) v->cargo_days++; } void RoadVeh_Tick(Vehicle *v) @@ -1516,17 +1505,10 @@ { Depot *depot; - if (_patches.servint_roadveh == 0) - return; - - if (!VehicleNeedsService(v)) - return; - - if (v->vehstatus & VS_STOPPED) - return; - - if (_patches.gotodepot && VehicleHasDepotOrders(v)) - return; + if (_patches.servint_roadveh == 0) return; + if (!VehicleNeedsService(v)) return; + if (v->vehstatus & VS_STOPPED) return; + if (_patches.gotodepot && VehicleHasDepotOrders(v)) return; // Don't interfere with a depot visit scheduled by the user, or a // depot visit by the order list. @@ -1534,9 +1516,8 @@ (v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0) return; - //If we already got a slot at a stop, use that FIRST, and go to a depot later - if (v->u.road.slot != NULL) - return; + // If we already got a slot at a stop, use that FIRST, and go to a depot later + if (v->u.road.slot != NULL) return; depot = FindClosestRoadDepot(v); @@ -1567,11 +1548,8 @@ int32 cost; Station *st; - if ((++v->day_counter & 7) == 0) - DecreaseVehicleValue(v); - - if (v->u.road.blocked_ctr == 0) - CheckVehicleBreakdown(v); + if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v); + if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v); AgeVehicle(v); CheckIfRoadVehNeedsService(v); @@ -1653,8 +1631,7 @@ } } - if (v->vehstatus & VS_STOPPED) - return; + if (v->vehstatus & VS_STOPPED) return; cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
--- a/terraform_gui.c +++ b/terraform_gui.c @@ -63,7 +63,7 @@ _generating_world = false; } -/** Scenario editor command that generates desert areas */ +/** Scenario editor command that generates rocky areas */ static void GenerateRockyArea(TileIndex end, TileIndex start) { int size_x, size_y;
--- a/tile.c +++ b/tile.c @@ -46,8 +46,7 @@ if ((d -= min) != 0) r += (--d << 4) + 2; if ((b -= min) != 0) r += (--b << 4) + 1; - if (h != NULL) - *h = min * 8; + if (h != NULL) *h = min * 8; return r; }
--- a/town_cmd.c +++ b/town_cmd.c @@ -570,7 +570,7 @@ int a,b,rcmd; TileIndex tmptile; TileInfo ti; - int i; + uint i; int j; TileIndex tile = *tile_ptr;
--- a/train_cmd.c +++ b/train_cmd.c @@ -305,8 +305,7 @@ num++; drag_coeff += 3; - if (u->u.rail.track == 0x80) - max_speed = min(61, max_speed); + if (u->u.rail.track == 0x80) max_speed = min(max_speed, 61); if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) { incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually @@ -322,8 +321,9 @@ resistance += 60 * num; resistance += friction * mass * speed / 1000; resistance += (area * drag_coeff * speed * speed) / 10000; - } else + } else { resistance = (area * (drag_coeff / 2) * speed * speed) / 10000; + } resistance += incl; resistance *= 4; //[N] @@ -452,13 +452,11 @@ bool flip_image; uint i; - if (!HASBIT(rvi->callbackmask, CBM_ARTIC_ENGINE)) - return; + if (!HASBIT(rvi->callbackmask, CBM_ARTIC_ENGINE)) return; for (i = 1; i < 10; i++) { callback = GetCallBackResult(CBID_TRAIN_ARTIC_ENGINE + (i << 8), v->engine_type, NULL); - if (callback == CALLBACK_FAILED || callback == 0xFF) - return; + if (callback == CALLBACK_FAILED || callback == 0xFF) return; u->next = vl[i]; u = u->next; @@ -632,7 +630,7 @@ static int32 EstimateTrainCost(const RailVehicleInfo* rvi) { - return (rvi->base_cost * (_price.build_railvehicle >> 3)) >> 5; + return rvi->base_cost * (_price.build_railvehicle >> 3) >> 5; } static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building) @@ -858,8 +856,7 @@ TileIndex tile = src->tile; FOR_ALL_VEHICLES(dst) { - if (dst->type == VEH_Train && IsFreeWagon(dst) && - dst->tile == tile) { + if (dst->type == VEH_Train && IsFreeWagon(dst) && dst->tile == tile) { // check so all vehicles in the line have the same engine. Vehicle *v = dst; @@ -908,7 +905,6 @@ if (u == v->u.rail.other_multiheaded_part) continue; AddWagonToConsist(v->u.rail.other_multiheaded_part, u); - } } @@ -988,9 +984,7 @@ engine = NULL; } if (u == dst) { - if (engine != NULL) { - dst = engine->u.rail.other_multiheaded_part; - } + if (engine != NULL) dst = engine->u.rail.other_multiheaded_part; break; } @@ -1052,8 +1046,7 @@ if (unit_num > _patches.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); - if (flags & DC_EXEC) - src->unitnumber = unit_num; + if (flags & DC_EXEC) src->unitnumber = unit_num; } @@ -1365,11 +1358,10 @@ } /* 3. If it is still a valid train after selling, update its acceleration and cached values */ - if ((flags & DC_EXEC) && first != NULL) { + if (flags & DC_EXEC && first != NULL) { NormaliseTrainConsist(first); TrainConsistChanged(first); - if (IsFrontEngine(first)) - UpdateTrainAcceleration(first); + if (IsFrontEngine(first)) UpdateTrainAcceleration(first); InvalidateWindow(WC_VEHICLE_DETAILS, first->index); InvalidateWindow(WC_VEHICLE_REFIT, first->index); } @@ -1415,7 +1407,7 @@ int old = v->u.rail.last_speed; if (spd != old) { v->u.rail.last_speed = spd; - if (_patches.vehicle_speed || !old != !spd) + if (_patches.vehicle_speed || (old == 0) != (spd == 0)) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); } } @@ -1702,16 +1694,23 @@ if (amount == CALLBACK_FAILED) { // callback failed or not used, use default CargoID old_cid = rvi->cargo_type; - /* normally, the capacity depends on the cargo type, a rail vehicle - * can carry twice as much mail/goods as normal cargo, - * and four times as much passengers */ + /* normally, the capacity depends on the cargo type, a rail vehicle can + * carry twice as much mail/goods as normal cargo, and four times as + * many passengers + */ amount = rvi->capacity; - (old_cid == CT_PASSENGERS) || - (amount <<= 1, old_cid == CT_MAIL || old_cid == CT_GOODS) || - (amount <<= 1, true); - (new_cid == CT_PASSENGERS) || - (amount >>= 1, new_cid == CT_MAIL || new_cid == CT_GOODS) || - (amount >>= 1, true); + switch (old_cid) { + case CT_PASSENGERS: break; + case CT_MAIL: + case CT_GOODS: amount *= 2; break; + default: amount *= 4; break; + } + switch (new_cid) { + case CT_PASSENGERS: break; + case CT_MAIL: + case CT_GOODS: amount /= 2; break; + default: amount /= 4; break; + } }; if (amount != 0) { @@ -1726,7 +1725,7 @@ } } } - } while ( (v=v->next) != NULL ); + } while ((v = v->next) != NULL); _returned_refit_capacity = num; @@ -1747,7 +1746,7 @@ static bool NtpCallbFindDepot(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length) { if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, tfdd->owner)) { - if ((_m[tile].m5 & ~0x3) == 0xC0) { + if ((_m[tile].m5 & 0xFC) == 0xC0) { tfdd->best_length = length; tfdd->tile = tile; return true; @@ -1795,8 +1794,7 @@ * work for now :-) We can possibly change this when the old pathfinder * is removed. */ tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH; - if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) - tfdd.reverse = true; + if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true; } } else { // search in the forward direction first. @@ -1954,13 +1952,8 @@ SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v); break; - case RAILTYPE_MONO: - SndPlayVehicleFx(SND_47_MAGLEV_2, v); - break; - - case RAILTYPE_MAGLEV: - SndPlayVehicleFx(SND_41_MAGLEV, v); - break; + case RAILTYPE_MONO: SndPlayVehicleFx(SND_47_MAGLEV_2, v); break; + case RAILTYPE_MAGLEV: SndPlayVehicleFx(SND_41_MAGLEV, v); break; } } @@ -2113,11 +2106,10 @@ static float f; #endif - assert( (trackdirbits & ~0x3F) == 0); + assert((trackdirbits & ~0x3F) == 0); /* quick return in case only one possible track is available */ - if (KILL_FIRST_BIT(trackdirbits) == 0) - return FIND_FIRST_BIT(trackdirbits); + if (KILL_FIRST_BIT(trackdirbits) == 0) return FIND_FIRST_BIT(trackdirbits); if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */ NPFFindStationOrTileData fstd; @@ -2214,10 +2206,11 @@ /* We didn't find anything, just keep on going straight ahead */ reverse_best = false; } else { - if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) + if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) { reverse_best = true; - else + } else { reverse_best = false; + } } } else { for (;;) { @@ -2260,8 +2253,7 @@ best_track_dist = fd.best_track_dist; reverse_best = reverse; bad:; - if (reverse != 0) - break; + if (reverse != 0) break; reverse = 2; } } @@ -2455,7 +2447,8 @@ STR_8801_CITIZENS_CELEBRATE_FIRST, flags, v->index, - 0); + 0 + ); } // Did we reach the final destination? @@ -2678,8 +2671,7 @@ { Vehicle *u; - if (v->u.rail.crash_anim_pos != 0) - return; + if (v->u.rail.crash_anim_pos != 0) return; v->u.rail.crash_anim_pos++; @@ -2765,8 +2757,7 @@ v->tile == vasd->tile) { byte diff = (v->direction - vasd->direction + 2) & 7; - if (diff == 2 || (v->cur_speed <= 5 && diff <= 4)) - return v; + if (diff == 2 || (v->cur_speed <= 5 && diff <= 4)) return v; } return NULL; } @@ -2796,8 +2787,7 @@ } else { /* is not inside depot */ - if (!TrainCheckIfLineEnds(v)) - return; + if (!TrainCheckIfLineEnds(v)) return; r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); if (r & 0x8) { @@ -2831,14 +2821,15 @@ /* Combine the from & to directions. * Now, the lower byte contains the track status, and the byte at bit 16 contains * the signal status. */ - tracks = ts|(ts >> 8); + tracks = ts | (ts >> 8); bits = tracks & 0xFF; - if (_patches.new_pathfinding_all && _patches.forbid_90_deg && prev == NULL) + if (_patches.new_pathfinding_all && _patches.forbid_90_deg && prev == NULL) { /* We allow wagons to make 90 deg turns, because forbid_90_deg * can be switched on halfway a turn */ bits &= ~TrackCrossesTracks(FIND_FIRST_BIT(v->u.rail.track)); - - if ( bits == 0) { + } + + if (bits == 0) { //debug("%x == 0", bits); goto invalid_rail; } @@ -2878,7 +2869,7 @@ /* Call the landscape function and tell it that the vehicle entered the tile */ r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); - if (r&0x8){ + if (r & 0x8) { //debug("%x & 0x8", r); goto invalid_rail; } @@ -2891,17 +2882,14 @@ assert(v->u.rail.track); } - if (IsFrontEngine(v)) - TrainMovedChangeSignals(gp.new_tile, enterdir); + if (IsFrontEngine(v)) TrainMovedChangeSignals(gp.new_tile, enterdir); /* Signals can only change when the first * (above) or the last vehicle moves. */ if (v->next == NULL) TrainMovedChangeSignals(gp.old_tile, (enterdir) ^ 2); - if (prev == NULL) { - AffectSpeedByDirChange(v, chosen_dir); - } + if (prev == NULL) AffectSpeedByDirChange(v, chosen_dir); v->direction = chosen_dir; } @@ -2951,9 +2939,8 @@ if (!(_m[gp.new_tile].m3 & SignalAgainstTrackdir(i))) { v->cur_speed = 0; v->subspeed = 0; - v->progress = 255-100; - if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) - return; + v->progress = 255 - 100; + if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return; } else if (_m[gp.new_tile].m3 & SignalAlongTrackdir(i)){ v->cur_speed = 0; v->subspeed = 0; @@ -2965,8 +2952,7 @@ vasd.direction = dir ^ 4; /* check if a train is waiting on the other side */ - if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL) - return; + if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL) return; } } } @@ -3016,8 +3002,7 @@ if (v->u.rail.track == 0x40) { // inside a tunnel TileIndex endtile = CheckTunnelBusy(v->tile, NULL); - if (endtile == INVALID_TILE) // tunnel is busy (error returned) - return; + if (endtile == INVALID_TILE) return; // tunnel is busy (error returned) switch (v->direction) { case 1: @@ -3040,7 +3025,7 @@ static void ChangeTrainDirRandomly(Vehicle *v) { - static int8 _random_dir_change[4] = { -1, 0, 0, 1}; + static const int8 _random_dir_change[4] = { -1, 0, 0, 1 }; do { //I need to buffer the train direction @@ -3052,12 +3037,12 @@ v->cur_image = GetTrainImage(v, v->direction); AfterSetTrainPos(v, false); } - } while ( (v=v->next) != NULL); + } while ((v = v->next) != NULL); } static void HandleCrashedTrain(Vehicle *v) { - int state = ++v->u.rail.crash_anim_pos, index; + int state = ++v->u.rail.crash_anim_pos; uint32 r; Vehicle *u; @@ -3066,7 +3051,7 @@ } if (state <= 200 && CHANCE16R(1, 7, r)) { - index = (r * 10 >> 16); + int index = (r * 10 >> 16); u = v; do { @@ -3080,12 +3065,10 @@ EV_EXPLOSION_SMALL); break; } - } while ( (u=u->next) != NULL); + } while ((u = u->next) != NULL); } - if (state <= 240 && !(v->tick_counter&3)) { - ChangeTrainDirRandomly(v); - } + if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v); if (state >= 4440 && !(v->tick_counter&0x1F)) { DeleteLastWagon(v); @@ -3174,27 +3157,13 @@ y = v->y_pos & 0xF; switch (v->direction) { - case 0: - x = (~x) + (~y) + 24; - break; - case 7: - x = y; - /* fall through */ - case 1: - x = (~x) + 16; - break; - case 2: - x = (~x) + y + 8; - break; - case 3: - x = y; - break; - case 4: - x = x + y - 8; - break; - case 6: - x = (~y) + x + 8; - break; + case 0: x = ~x + ~y + 24; break; + case 7: x = y; /* FALLTHROUGH */ + case 1: x = ~x + 16; break; + case 2: x = ~x + y + 8; break; + case 3: x = y; break; + case 4: x = x + y - 8; break; + case 6: x = ~y + x + 8; break; } if (GB(ts, 0, 16) != 0) { @@ -3227,7 +3196,7 @@ // slow down v->vehstatus |= VS_TRAIN_SLOWING; break_speed = _breakdown_speeds[x & 0xF]; - if (!(v->direction&1)) break_speed >>= 1; + if (!(v->direction & 1)) break_speed >>= 1; if (break_speed < v->cur_speed) v->cur_speed = break_speed; return true; @@ -3243,8 +3212,7 @@ return; } - if (v->u.rail.force_proceed != 0) - v->u.rail.force_proceed--; + if (v->u.rail.force_proceed != 0) v->u.rail.force_proceed--; /* train is broken down? */ if (v->breakdown_ctr != 0) { @@ -3260,9 +3228,7 @@ } /* exit if train is stopped */ - if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) - return; - + if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return; if (ProcessTrainOrder(v)) { v->load_unload_time_rem = 0; @@ -3274,19 +3240,16 @@ HandleTrainLoading(v, mode); - if (v->current_order.type == OT_LOADING) - return; - - if (CheckTrainStayInDepot(v)) - return; + if (v->current_order.type == OT_LOADING) return; + + if (CheckTrainStayInDepot(v)) return; if (!mode) HandleLocomotiveSmokeCloud(v); j = UpdateTrainSpeed(v); if (j == 0) { // if the vehicle has speed 0, update the last_speed field. - if (v->cur_speed != 0) - return; + if (v->cur_speed != 0) return; } else { TrainCheckIfLineEnds(v); @@ -3409,8 +3372,9 @@ if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.station != depot->index && - !CHANCE16(3,16)) + !CHANCE16(3, 16)) { return; + } v->current_order.type = OT_GOTO_DEPOT; v->current_order.flags = OF_NON_STOP; @@ -3436,8 +3400,7 @@ { TileIndex tile; - if ((++v->day_counter & 7) == 0) - DecreaseVehicleValue(v); + if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v); if (IsFrontEngine(v)) { CheckVehicleBreakdown(v); @@ -3582,46 +3545,46 @@ if (HASBIT(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) { Vehicle *u = v; - BEGIN_ENUM_WAGONS(u) + BEGIN_ENUM_WAGONS(u) { const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); - CLRBIT(u->subtype, 7); - switch (u->subtype) { - case 0: /* TS_Front_Engine */ - if (rvi->flags & RVI_MULTIHEAD) { - SetMultiheaded(u); - } - SetFrontEngine(u); - SetTrainEngine(u); - break; - case 1: /* TS_Artic_Part */ - u->subtype = 0; - SetArticulatedPart(u); - break; - case 2: /* TS_Not_First */ - u->subtype = 0; - if (rvi->flags & RVI_WAGON) { - // normal wagon - SetTrainWagon(u); + + CLRBIT(u->subtype, 7); + switch (u->subtype) { + case 0: /* TS_Front_Engine */ + if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u); + SetFrontEngine(u); + SetTrainEngine(u); break; - } + + case 1: /* TS_Artic_Part */ + u->subtype = 0; + SetArticulatedPart(u); + break; + + case 2: /* TS_Not_First */ + u->subtype = 0; + if (rvi->flags & RVI_WAGON) { + // normal wagon + SetTrainWagon(u); + break; + } if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == u->spritenum - 1) { // rear end of a multiheaded engine SetMultiheaded(u); break; } - if (rvi->flags & RVI_MULTIHEAD) { - SetMultiheaded(u); - } + if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u); SetTrainEngine(u); - break; - case 4: /* TS_Free_Car */ - u->subtype = 0; - SetTrainWagon(u); - SetFreeWagon(u); - break; - default: NOT_REACHED(); break; - } - END_ENUM_WAGONS(u) + break; + + case 4: /* TS_Free_Car */ + u->subtype = 0; + SetTrainWagon(u); + SetFreeWagon(u); + break; + default: NOT_REACHED(); break; + } + } END_ENUM_WAGONS(u) } } }
--- a/tree_cmd.c +++ b/tree_cmd.c @@ -538,7 +538,7 @@ uint32 r; TileIndex tile; ClearGround ct; - int tree; + TreeType tree; /* place a tree at a random rainforest spot */ if (_opt.landscape == LT_DESERT &&
--- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -471,22 +471,22 @@ /* check if valid, and make sure that (x,y) is smaller than (x2,y2) */ direction = 0; if (x == x2) { - if (y == y2) - return_cmd_error(STR_5008_CANNOT_START_AND_END_ON); + if (y == y2) return_cmd_error(STR_5008_CANNOT_START_AND_END_ON); direction++; if (y > y2) { intswap(y,y2); intswap(x,x2); - exc_tile|=2; + exc_tile |= 2; } } else if (y == y2) { if (x > x2) { intswap(y,y2); intswap(x,x2); - exc_tile|=2; + exc_tile |= 2; } - } else + } else { return_cmd_error(STR_500A_START_AND_END_MUST_BE_IN); + } cost = 0; @@ -829,7 +829,6 @@ SetSignalsOnBothDir(tile, direction); SetSignalsOnBothDir(endtile, direction); - } if (direction) { @@ -845,11 +844,9 @@ if ((m5 & 0xF0) == 0) { if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST); - return DoClearTunnel(tile, flags); } else if (m5 & 0x80) { if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - return DoClearBridge(tile, flags); } @@ -1023,13 +1020,20 @@ { int i; // normal level sloped building (7, 11, 13, 14) - if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) - return tileh; + if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) return tileh; // inclined sloped building - if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && - ( direction == 0 || (i++, direction == 1)) ) + if (( + (i = 0, tileh == 1) || + (i += 2, tileh == 2) || + (i += 2, tileh == 4) || + (i += 2, tileh == 8) + ) && ( + direction == 0 || + (i++, direction == 1) + )) { return i + 15; + } return 0; } @@ -1132,10 +1136,11 @@ // draw land under bridge if (ice) image += 2; - if (image != 1 || ti->tileh == 0) + if (image != 1 || ti->tileh == 0) { DrawGroundSprite(_bridge_land_below[image] + _tileh_to_sprite[ti->tileh]); - else + } else { DrawGroundSprite(_water_shore_sprites[ti->tileh]); + } // draw canal water? if (ti->map5 & 8 && ti->z != 0) DrawCanalWater(ti->tile); @@ -1185,7 +1190,7 @@ if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); // draw roof, the component of the bridge which is logically between the vehicle and the camera - if (ti->map5&1) { + if (ti->map5 & 1) { x += 12; if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 1, 16, 0x28, z); } else { @@ -1193,10 +1198,10 @@ if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z); } - if (ti->z + 5 == z ) { + if (ti->z + 5 == z) { // draw poles below for small bridges image = b[2]; - if (image) { + if (image != 0) { if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); DrawGroundSpriteAt(image, x, y, z); } @@ -1235,10 +1240,10 @@ return z + 8; } else if (!(ti->map5 & 0x20)) { // northern / southern ending // ramp - return (z + (x>>1) + 1); + return z + (x >> 1) + 1; } else { // ramp in opposite dir - return (z + ((x^0xF)>>1)); + return z + ((x ^ 0xF) >> 1); } // bridge middle part @@ -1351,23 +1356,27 @@ static void TileLoop_TunnelBridge(TileIndex tile) { - if (_opt.landscape == LT_HILLY) { - if (GetTileZ(tile) > _opt.snow_line) { - if (!(_m[tile].m4 & 0x80)) { + switch (_opt.landscape) { + case LT_HILLY: + if (GetTileZ(tile) > _opt.snow_line) { + if (!(_m[tile].m4 & 0x80)) { + _m[tile].m4 |= 0x80; + MarkTileDirtyByTile(tile); + } + } else { + if (_m[tile].m4 & 0x80) { + _m[tile].m4 &= ~0x80; + MarkTileDirtyByTile(tile); + } + } + break; + + case LT_DESERT: + if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4 & 0x80)) { _m[tile].m4 |= 0x80; MarkTileDirtyByTile(tile); } - } else { - if (_m[tile].m4 & 0x80) { - _m[tile].m4 &= ~0x80; - MarkTileDirtyByTile(tile); - } - } - } else if (_opt.landscape == LT_DESERT) { - if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4&0x80)) { - _m[tile].m4 |= 0x80; - MarkTileDirtyByTile(tile); - } + break; } // if it's a bridge with water below, call tileloop_water on it. @@ -1537,14 +1546,14 @@ if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) { uint h; - if (GetTileSlope(tile, &h) != 0) - h += 8; // Compensate for possible foundation + // Compensate for possible foundation + if (GetTileSlope(tile, &h) != 0) h += 8; if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge /* modify speed of vehicle */ uint16 spd = _bridge[GetBridgeType(tile)].speed; if (v->type == VEH_Road) spd *= 2; - if (spd < v->cur_speed) v->cur_speed = spd; + if (v->cur_speed > spd) v->cur_speed = spd; } } }
--- a/unmovable_cmd.c +++ b/unmovable_cmd.c @@ -51,7 +51,7 @@ DoClearSquare(p->location_of_house + TileDiffXY(1, 0)); DoClearSquare(p->location_of_house + TileDiffXY(1, 1)); p->location_of_house = 0; // reset HQ position - InvalidateWindow(WC_COMPANY, (int)p->index); + InvalidateWindow(WC_COMPANY, p->index); } // cost of relocating company is 1% of company value @@ -91,7 +91,7 @@ ModifyTile(tile + TileDiffXY(1, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82); ModifyTile(tile + TileDiffXY(1, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83); UpdatePlayerHouse(p, score); - InvalidateWindow(WC_COMPANY, (int)p->index); + InvalidateWindow(WC_COMPANY, p->index); } return cost; @@ -346,8 +346,8 @@ if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) { if (!checkRadioTowerNearby(tile)) continue; SetTileType(tile, MP_UNMOVABLE); + SetTileOwner(tile, OWNER_NONE); _m[tile].m5 = 0; - SetTileOwner(tile, OWNER_NONE); if (--j == 0) break; } } while (--i); @@ -375,8 +375,8 @@ assert(tile == TILE_MASK(tile)); SetTileType(tile, MP_UNMOVABLE); + SetTileOwner(tile, OWNER_NONE); _m[tile].m5 = 1; - SetTileOwner(tile, OWNER_NONE); } while (--i); }
--- a/water_cmd.c +++ b/water_cmd.c @@ -274,7 +274,6 @@ static int32 ClearTile_Water(TileIndex tile, byte flags) { byte m5 = _m[tile].m5; - uint slope; if (m5 <= 1) { // water and shore // Allow building on water? It's ok to build on shores. @@ -285,25 +284,26 @@ if (!EnsureNoVehicle(tile)) return CMD_ERROR; // Make sure it's not an edge tile. - if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) && - IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1))) + if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) || + !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) { return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); + } if (m5 == 0) { if (flags & DC_EXEC) DoClearSquare(tile); return _price.clear_water; } else if (m5 == 1) { - slope = GetTileSlope(tile,NULL); + uint slope = GetTileSlope(tile,NULL); + + if (flags & DC_EXEC) DoClearSquare(tile); if (slope == 8 || slope == 4 || slope == 2 || slope == 1) { - if (flags & DC_EXEC) - DoClearSquare(tile); return _price.clear_water; + } else { + return _price.purchase_land; } - if (flags & DC_EXEC) - DoClearSquare(tile); - return _price.purchase_land; - } else + } else { return CMD_ERROR; + } } else if ((m5 & 0x10) == 0x10) { // shiplift