Mercurial > hg > openttd
changeset 2630:196cd4cec2ba draft
(svn r3172) static, const
author | tron <tron@openttd.org> |
---|---|
date | Sun, 13 Nov 2005 13:43:55 +0000 |
parents | 982f8cfd69c3 |
children | 185528afe5bf |
files | ai/default/default.c aircraft_cmd.c aircraft_gui.c economy.c economy.h industry.h industry_cmd.c main_gui.c misc_gui.c music_gui.c network_gui.c order.h order_cmd.c player_gui.c rail_gui.c roadveh_cmd.c roadveh_gui.c ship_cmd.c ship_gui.c station_cmd.c station_gui.c strings.c subsidy_gui.c town_cmd.c town_gui.c train_cmd.c train_gui.c vehicle.c vehicle.h vehicle_gui.c window.c |
diffstat | 31 files changed, 132 insertions(+), 131 deletions(-) [+] |
line wrap: on
line diff
--- a/ai/default/default.c +++ b/ai/default/default.c @@ -1905,7 +1905,8 @@ static const byte _dir_table_2[] = {12, 6, 3, 9}; -static bool AiIsTileBanned(Player *p, TileIndex tile, byte val) { +static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val) +{ int i; for(i=0; i!=p->ai.banned_tile_count; i++)
--- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -544,7 +544,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v) { - Station *st; + const Station* st; if (_patches.servint_aircraft == 0) return; @@ -1269,7 +1269,7 @@ static bool ValidateAircraftInHangar( uint data_a, uint data_b ) { - Vehicle *v = GetVehicle(data_a); + const Vehicle* v = GetVehicle(data_a); return (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_STOPPED)); } @@ -1324,7 +1324,7 @@ // set the right pos when heading to other airports after takeoff static void AircraftNextAirportPos_and_Order(Vehicle *v) { - Station *st; + const Station* st; const AirportFTAClass *Airport; if (v->current_order.type == OT_GOTO_STATION || @@ -1634,7 +1634,7 @@ AircraftEventHandler_HeliEndLanding,// HELIENDLANDING = 18 }; -static void AirportClearBlock(Vehicle *v, const AirportFTAClass *Airport) +static void AirportClearBlock(const Vehicle* v, const AirportFTAClass* Airport) { Station *st; // we have left the previous block, and entered the new one. Free the previous block @@ -1706,16 +1706,14 @@ // returns true if the road ahead is busy, eg. you must wait before proceeding static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport) { - Station *st; - uint32 airport_flags; - AirportFTA *next, *reference; - reference = &Airport->layout[v->u.air.pos]; - next = &Airport->layout[current_pos->next_position]; + const AirportFTA* reference = &Airport->layout[v->u.air.pos]; + const AirportFTA* next = &Airport->layout[current_pos->next_position]; // same block, then of course we can move if (Airport->layout[current_pos->position].block != next->block) { - airport_flags = next->block; - st = GetStation(v->u.air.targetairport); + const Station* st = GetStation(v->u.air.targetairport); + uint32 airport_flags = next->block; + // check additional possible extra blocks if (current_pos != reference && current_pos->block != NOTHING_block) { airport_flags |= current_pos->block;
--- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -77,10 +77,9 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2) { - Vehicle *v; + if (success) { + const Vehicle* v = GetVehicle(_new_aircraft_id); - if (success) { - v = GetVehicle(_new_aircraft_id); if (v->tile == _backup_orders_tile) { _backup_orders_tile = 0; RestoreVehicleOrders(v, _backup_orders_data); @@ -508,7 +507,7 @@ { switch(e->event) { case WE_PAINT: { - Vehicle *v = GetVehicle(w->window_number); + const Vehicle* v = GetVehicle(w->window_number); uint32 disabled = 1<<8; StringID str;
--- a/economy.c +++ b/economy.c @@ -825,7 +825,7 @@ _economy.fluct = GB(Random(), 0, 8) + 168; } -Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode) +Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode) { TileIndex tile; TileIndex tile2; @@ -983,7 +983,7 @@ static bool CheckSubsidyDuplicate(Subsidy *s) { - Subsidy *ss; + const Subsidy* ss; for(ss=_subsidies; ss != endof(_subsidies); ss++) { if (s != ss &&
--- a/economy.h +++ b/economy.h @@ -60,7 +60,7 @@ VARDEF Subsidy _subsidies[MAX_PLAYERS]; -Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode); +Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode); void DeleteSubsidyWithIndustry(uint16 index); void DeleteSubsidyWithStation(uint16 index);
--- a/industry.h +++ b/industry.h @@ -9,7 +9,7 @@ TileIndex xy; byte width; /* swapped order of w/h with town */ byte height; - Town *town; + const Town* town; byte produced_cargo[2]; uint16 cargo_waiting[2]; byte production_rate[2];
--- a/industry_cmd.c +++ b/industry_cmd.c @@ -38,8 +38,8 @@ /* Initialize the industry-pool */ MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, 0, 0, NULL }; -byte _industry_sound_ctr; -TileIndex _industry_sound_tile; +static byte _industry_sound_ctr; +static TileIndex _industry_sound_tile; void ShowIndustryViewWindow(int industry); void BuildOilRig(TileIndex tile); @@ -341,7 +341,7 @@ static void DrawTile_Industry(TileInfo *ti) { - Industry *ind; + const Industry* ind; const DrawIndustryTileStruct *dits; byte z; uint32 image, ormod; @@ -425,7 +425,7 @@ static void GetTileDesc_Industry(TileIndex tile, TileDesc *td) { - Industry *i = GetIndustry(_m[tile].m2); + const Industry* i = GetIndustry(_m[tile].m2); td->owner = i->owner; td->str = STR_4802_COAL_MINE + i->type; @@ -863,7 +863,8 @@ static void GetProducedCargo_Industry(TileIndex tile, byte *b) { - Industry *i = GetIndustry(_m[tile].m2); + const Industry* i = GetIndustry(_m[tile].m2); + b[0] = i->produced_cargo[0]; b[1] = i->produced_cargo[1]; } @@ -1262,10 +1263,10 @@ return true; } -static Town *CheckMultipleIndustryInTown(TileIndex tile, int type) +static const Town* CheckMultipleIndustryInTown(TileIndex tile, int type) { - Town *t; - Industry *i; + const Town* t; + const Industry* i; t = ClosestTownFromTile(tile, (uint)-1); @@ -1309,7 +1310,7 @@ 16, 16, 16, 16, 16, 16, 16, }; -static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, Town *t) +static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable* it, int type, const Town* t) { TileInfo ti; @@ -1451,7 +1452,7 @@ return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL; } -static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, Town *t, byte owner) +static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const IndustryTileTable* it, const Town* t, byte owner) { const IndustrySpec *spec; uint32 r; @@ -1547,7 +1548,7 @@ */ int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - Town *t; + const Town* t; Industry *i; TileIndex tile = TileVirtXY(x, y); int num; @@ -1601,7 +1602,7 @@ Industry *CreateNewIndustry(TileIndex tile, int type) { - Town *t; + const Town* t; const IndustryTileTable *it; Industry *i;
--- a/main_gui.c +++ b/main_gui.c @@ -566,9 +566,9 @@ static int GetPlayerIndexFromMenu(int index) { - Player *p; - if (index >= 0) { + const Player* p; + FOR_ALL_PLAYERS(p) { if (p->is_active) { if (--index < 0) @@ -582,7 +582,7 @@ static void UpdatePlayerMenuHeight(Window *w) { int num = 0; - Player *p; + const Player* p; FOR_ALL_PLAYERS(p) { if (p->is_active) @@ -822,7 +822,7 @@ static void ToolbarTrainClick(Window *w) { - Vehicle *v; + const Vehicle* v; int dis = -1; FOR_ALL_VEHICLES(v) if (v->type == VEH_Train && v->subtype == TS_Front_Engine) CLRBIT(dis, v->owner); @@ -831,7 +831,7 @@ static void ToolbarRoadClick(Window *w) { - Vehicle *v; + const Vehicle* v; int dis = -1; FOR_ALL_VEHICLES(v) if (v->type == VEH_Road) CLRBIT(dis, v->owner); @@ -840,7 +840,7 @@ static void ToolbarShipClick(Window *w) { - Vehicle *v; + const Vehicle* v; int dis = -1; FOR_ALL_VEHICLES(v) if (v->type == VEH_Ship) CLRBIT(dis, v->owner); @@ -849,7 +849,7 @@ static void ToolbarAirClick(Window *w) { - Vehicle *v; + const Vehicle* v; int dis = -1; FOR_ALL_VEHICLES(v) if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner); @@ -1651,11 +1651,11 @@ { WIDGETS_END}, }; -int _industry_type_to_place; static bool AnyTownExists(void) { - Town *t; + const Town* t; + FOR_ALL_TOWNS(t) { if (t->xy) return true; @@ -1697,6 +1697,7 @@ {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, }; +static int _industry_type_to_place; bool _ignore_restrictions; static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
--- a/misc_gui.c +++ b/misc_gui.c @@ -29,7 +29,7 @@ static bool _fios_path_changed; static bool _savegame_sort_dirty; -bool _query_string_active; +static bool _query_string_active; typedef struct LandInfoData { Town *town; @@ -41,10 +41,9 @@ static void LandInfoWndProc(Window *w, WindowEvent *e) { - LandInfoData *lid; - StringID str; - if (e->event == WE_PAINT) { + const LandInfoData* lid; + StringID str; int i; DrawWindowWidgets(w); @@ -883,7 +882,8 @@ */ void UpdateTextBufferSize(Textbuf *tb) { - char *buf; + const char* buf; + tb->length = 0; tb->width = 0;
--- a/music_gui.c +++ b/music_gui.c @@ -206,9 +206,9 @@ { switch(e->event) { case WE_PAINT: { + const byte* p; uint i; int y; - byte *p; w->disabled_state = (msf.playlist <= 3) ? (1 << 11) : 0; w->click_state |= 0x18;
--- a/network_gui.c +++ b/network_gui.c @@ -79,8 +79,9 @@ _selected_field = 3; _selected_item = NULL; break; + case WE_PAINT: { - NetworkGameList *sel = _selected_item; + const NetworkGameList* sel = _selected_item; w->disabled_state = 0; @@ -891,9 +892,10 @@ }; // Finds the Xth client-info that is active -static NetworkClientInfo *NetworkFindClientInfo(byte client_no) +static const NetworkClientInfo* NetworkFindClientInfo(byte client_no) { - NetworkClientInfo *ci; + const NetworkClientInfo* ci; + for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) { // Skip non-active items if (ci->client_index == NETWORK_EMPTY_INDEX) continue; @@ -1012,7 +1014,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y) { int i, h; - NetworkClientInfo *ci; + const NetworkClientInfo* ci; DeleteWindowById(WC_TOOLBAR_MENU, 0); // Clean the current actions
--- a/order.h +++ b/order.h @@ -168,7 +168,7 @@ /* Functions */ void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *order); -void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *order); +void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* order); void DeleteDestinationFromVehicleOrder(Order dest); void InvalidateVehicleOrder(const Vehicle *v); bool VehicleHasDepotOrders(const Vehicle *v); @@ -176,7 +176,7 @@ void DeleteVehicleOrders(Vehicle *v); bool IsOrderListShared(const Vehicle *v); void AssignOrder(Order *order, Order data); -bool CheckForValidOrders(Vehicle *v); +bool CheckForValidOrders(const Vehicle* v); Order UnpackVersion4Order(uint16 packed); Order UnpackOldOrder(uint16 packed);
--- a/order_cmd.c +++ b/order_cmd.c @@ -785,7 +785,7 @@ * Restore vehicle orders that are backupped via BackupVehicleOrders * */ -void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak) +void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* bak) { uint i; @@ -1100,7 +1100,7 @@ * @return false if there are no valid orders * */ -bool CheckForValidOrders(Vehicle *v) +bool CheckForValidOrders(const Vehicle* v) { const Order *order;
--- a/player_gui.c +++ b/player_gui.c @@ -421,7 +421,7 @@ { const int x = 110; int y = 72; - Vehicle *v; + const Vehicle* v; uint train,road,air,ship; DrawString(x, y, STR_7039_VEHICLES, 0);
--- a/rail_gui.c +++ b/rail_gui.c @@ -27,7 +27,7 @@ static byte _waypoint_count=1; static byte _cur_waypoint_type; -struct { +static struct { byte orientation; byte numtracks; byte platlength;
--- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -799,7 +799,7 @@ return u; } -static void RoadVehArrivesAt(Vehicle *v, Station *st) +static void RoadVehArrivesAt(const Vehicle* v, Station* st) { if (v->cargo_type == CT_PASSENGERS) { /* Check if station was ever visited before */
--- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -431,7 +431,7 @@ void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2) { - Vehicle *v; + const Vehicle* v; if (!success) return;
--- a/ship_cmd.c +++ b/ship_cmd.c @@ -57,10 +57,10 @@ return _ship_sprites[spritenum] + direction; } -static Depot *FindClosestShipDepot(Vehicle *v) +static const Depot* FindClosestShipDepot(const Vehicle* v) { - Depot *depot; - Depot *best_depot = NULL; + const Depot* depot; + const Depot* best_depot = NULL; uint dist; uint best_dist = (uint)-1; TileIndex tile; @@ -91,7 +91,7 @@ static void CheckIfShipNeedsService(Vehicle *v) { - Depot *depot; + const Depot* depot; if (_patches.servint_ships == 0) return; @@ -442,7 +442,7 @@ InvalidateWindowClasses(WC_SHIPS_LIST); } -static void ShipArrivesAt(Vehicle *v, Station *st) +static void ShipArrivesAt(const Vehicle* v, Station* st) { /* Check if station was ever visited before */ if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
--- a/ship_gui.c +++ b/ship_gui.c @@ -28,7 +28,7 @@ { YearMonthDay ymd; const ShipVehicleInfo *svi = ShipVehInfo(engine_number); - Engine *e; + const Engine* e; /* Purchase cost - Max speed */ SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5); @@ -301,7 +301,7 @@ void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2) { - Vehicle *v; + const Vehicle* v; if (!success) return; v = GetVehicle(_new_ship_id); @@ -755,7 +755,7 @@ static void ClonePlaceObj(TileIndex tile, const Window* w) { - Vehicle* v = CheckMouseOverVehicle(); + const Vehicle* v = CheckMouseOverVehicle(); if (v != NULL) HandleCloneVehClick(v, w); }
--- a/station_cmd.c +++ b/station_cmd.c @@ -2082,7 +2082,7 @@ //debug("Cust-o-mized %p", statspec); if (statspec != NULL) { - Station *st = GetStation(_m[ti->tile].m2); + const Station* st = GetStation(_m[ti->tile].m2); relocation = GetCustomStationRelocation(statspec, st, 0); //debug("Relocation %d", relocation); @@ -2197,7 +2197,7 @@ switch (mode) { case TRANSPORT_RAIL: if (i < 8) { - const byte tile_track_status_rail[8] = { 1, 2, 1, 2, 1, 2, 1, 2 }; + static const byte tile_track_status_rail[] = { 1, 2, 1, 2, 1, 2, 1, 2 }; j = tile_track_status_rail[i]; } j += (j << 8);
--- a/station_gui.c +++ b/station_gui.c @@ -164,10 +164,8 @@ { byte p = 0; - Station *st; - int x,xb = 2; + int xb = 2; int y = 16; // offset from top of widget - int j; if (w->vscroll.count == 0) { // player has no stations DrawString(xb, y, STR_304A_NONE, 0); @@ -178,7 +176,9 @@ assert(i < _num_station_sort[owner]); // at least one station must exist while (i < _num_station_sort[owner]) { // do until max number of stations of owner - st = GetStation(_station_sort[i].index); + const Station* st = GetStation(_station_sort[i].index); + uint j; + int x; assert(st->xy && st->owner == owner); @@ -211,7 +211,8 @@ { const PlayerID owner = w->window_number; - Station *st; + const Station* st; + id_v += (owner == 0) ? 0 : _num_station_sort[owner - 1]; // first element in list if (id_v >= _num_station_sort[owner]) { return;} // click out of station bound @@ -310,17 +311,13 @@ static void DrawStationViewWindow(Window *w) { - Station *st; - int i; - int num; + StationID station_id = w->window_number; + const Station* st = GetStation(station_id); + uint i; + uint num; int x,y; int pos; StringID str; - StationID station_id; - - station_id = w->window_number; - - st = GetStation(station_id); num = 1; for(i=0; i!=NUM_CARGO; i++) {
--- a/strings.c +++ b/strings.c @@ -702,10 +702,9 @@ } break; case 0x9A: { // {STATION} - Station *st; + const Station* st = GetStation(GetInt32(&argv)); int32 temp[2]; - st = GetStation(GetInt32(&argv)); if (st->xy == 0) { // station doesn't exist anymore buff = GetStringWithArgs(buff, STR_UNKNOWN_DESTINATION, NULL); break; @@ -716,10 +715,10 @@ break; } case 0x9B: { // {TOWN} - Town *t; + const Town* t = GetTown(GetInt32(&argv)); int32 temp[1]; - t = GetTown(GetInt32(&argv)); assert(t->xy); + temp[0] = t->townnameparts; buff = GetStringWithArgs(buff, t->townnametype, temp); break;
--- a/subsidy_gui.c +++ b/subsidy_gui.c @@ -16,7 +16,7 @@ static void HandleSubsidyClick(int y) { - Subsidy *s; + const Subsidy* s; int num,offs; TileIndex xy; @@ -74,12 +74,11 @@ } } -static void DrawSubsidiesWindow(Window *w) +static void DrawSubsidiesWindow(const Window* w) { YearMonthDay ymd; - Subsidy *s; + const Subsidy* s; int x,xt,y,num,x2; - Player *p; DrawWindowWidgets(w); @@ -114,6 +113,8 @@ for(s=_subsidies; s != endof(_subsidies); s++) { if (s->cargo_type != CT_INVALID && s->age >= 12) { + const Player* p; + SetupSubsidyDecodeParam(s, 1); p = GetPlayer(GetStation(s->to)->owner);
--- a/town_cmd.c +++ b/town_cmd.c @@ -201,7 +201,7 @@ static bool IsCloseToTown(TileIndex tile, uint dist) { - Town *t; + const Town* t; FOR_ALL_TOWNS(t) { if (t->xy != 0 && DistanceManhattan(tile, t->xy) < dist) @@ -245,7 +245,8 @@ uint32 GetWorldPopulation(void) { uint32 pop; - Town *t; + const Town* t; + pop = 0; FOR_ALL_TOWNS(t) { pop += t->population;
--- a/town_gui.c +++ b/town_gui.c @@ -107,7 +107,7 @@ { int y; - Player *p; + const Player* p; int r; StringID str; @@ -402,7 +402,7 @@ static void MakeSortedTownList(void) { - Town *t; + const Town* t; int n = 0; /* Create array for sorting */ @@ -439,7 +439,7 @@ DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10); { - Town *t; + const Town* t; int n = 0; uint16 i = w->vscroll.pos; int y = 28; @@ -486,7 +486,7 @@ if (id_v >= _num_town_sort) return; // click out of town bounds { - Town *t = GetTown(_town_sort[id_v]); + const Town* t = GetTown(_town_sort[id_v]); assert(t->xy); ScrollMainWindowToTile(t->xy);
--- a/train_cmd.c +++ b/train_cmd.c @@ -188,9 +188,10 @@ AM_BRAKE }; -static bool TrainShouldStop(Vehicle *v, TileIndex tile) +static bool TrainShouldStop(const Vehicle* v, TileIndex tile) { - Order *o = &v->current_order; + const Order* o = &v->current_order; + assert(v->type == VEH_Train); assert(IsTileType(v->tile, MP_STATION)); //When does a train drive through a station @@ -590,9 +591,9 @@ } // Move all free vehicles in the depot to the train -static void NormalizeTrainVehInDepot(Vehicle *u) +static void NormalizeTrainVehInDepot(const Vehicle* u) { - Vehicle *v; + const Vehicle* v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Train && v->subtype == TS_Free_Car && @@ -624,7 +625,7 @@ }; -int32 EstimateTrainCost(const RailVehicleInfo *rvi) +static int32 EstimateTrainCost(const RailVehicleInfo* rvi) { return (rvi->base_cost * (_price.build_railvehicle >> 3)) >> 5; } @@ -1443,7 +1444,7 @@ } } -TileIndex GetVehicleTileOutOfTunnel(const Vehicle *v, bool reverse) +static TileIndex GetVehicleTileOutOfTunnel(const Vehicle* v, bool reverse) { TileIndex tile; byte direction = (!reverse) ? DirToDiagdir(v->direction) : ReverseDiagdir(v->direction >> 1); @@ -1859,9 +1860,9 @@ 1, 1, 1, 0, -1, -1, -1, 0 }; -static void HandleLocomotiveSmokeCloud(Vehicle *v) +static void HandleLocomotiveSmokeCloud(const Vehicle* v) { - Vehicle *u; + const Vehicle* u; if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2) return; @@ -2054,7 +2055,7 @@ } } -static void FillWithStationData(TrainTrackFollowerData *fd, Vehicle *v) +static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v) { fd->dest_coords = v->dest_tile; if (v->current_order.type == OT_GOTO_STATION) @@ -3535,7 +3536,7 @@ static void CheckIfTrainNeedsService(Vehicle *v) { - Depot *depot; + const Depot* depot; TrainFindDepotData tfdd; if (PBSTileReserved(v->tile) & v->u.rail.track)
--- a/train_gui.c +++ b/train_gui.c @@ -148,7 +148,7 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2) { - Vehicle *v; + const Vehicle* v; if (!success) return;
--- a/vehicle.c +++ b/vehicle.c @@ -39,25 +39,25 @@ #define CMD_STARTSTOP_VEH(x) _veh_start_stop_proc_table[ x - VEH_Train] #define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train] -static uint32 const _veh_build_proc_table[] = { +static const uint32 _veh_build_proc_table[] = { CMD_BUILD_RAIL_VEHICLE, CMD_BUILD_ROAD_VEH, CMD_BUILD_SHIP, CMD_BUILD_AIRCRAFT, }; -static uint32 const _veh_sell_proc_table[] = { +static const uint32 _veh_sell_proc_table[] = { CMD_SELL_RAIL_WAGON, CMD_SELL_ROAD_VEH, CMD_SELL_SHIP, CMD_SELL_AIRCRAFT, }; -static uint32 const _veh_start_stop_proc_table[] = { +static const uint32 _veh_start_stop_proc_table[] = { CMD_START_STOP_TRAIN, CMD_START_STOP_ROADVEH, CMD_START_STOP_SHIP, CMD_START_STOP_AIRCRAFT, }; -static uint32 const _veh_refit_proc_table[] = { +static const uint32 _veh_refit_proc_table[] = { CMD_REFIT_RAIL_VEHICLE, 0, // road vehicles can't be refitted CMD_REFIT_SHIP, @@ -107,7 +107,7 @@ (v->date_of_last_service + v->service_interval < _date); } -void VehicleInTheWayErrMsg(Vehicle *v) +void VehicleInTheWayErrMsg(const Vehicle* v) { StringID id; @@ -525,7 +525,7 @@ return (Vehicle*)v; } -int CountVehiclesInChain(Vehicle *v) +uint CountVehiclesInChain(const Vehicle* v) { int count = 0; do count++; while ( (v=v->next) != NULL); @@ -570,7 +570,7 @@ static void MaybeReplaceVehicle(Vehicle *v); // head of the linked list to tell what vehicles that visited a depot in a tick -Vehicle *_first_veh_in_depot_list; +static Vehicle* _first_veh_in_depot_list; /** Adds a vehicle to the list of vehicles, that visited a depot this tick * @param *v vehicle to add
--- a/vehicle.h +++ b/vehicle.h @@ -293,7 +293,7 @@ Vehicle *GetLastVehicleInChain(Vehicle *v); Vehicle *GetPrevVehicleInChain(const Vehicle *v); Vehicle *GetFirstVehicleInChain(const Vehicle *v); -int CountVehiclesInChain(Vehicle *v); +uint CountVehiclesInChain(const Vehicle* v); void DeleteVehicle(Vehicle *v); void DeleteVehicleChain(Vehicle *v); void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc); @@ -323,7 +323,7 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); -void VehicleInTheWayErrMsg(Vehicle *v); +void VehicleInTheWayErrMsg(const Vehicle* v); Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z); TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
--- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -490,9 +490,9 @@ } case VEH_Road: { int num = NUM_ROAD_ENGINES; - Engine *e = GetEngine(ROAD_ENGINES_INDEX); + const Engine* e = GetEngine(ROAD_ENGINES_INDEX); byte cargo; - EngineInfo *info; + const EngineInfo* info; engine_id = ROAD_ENGINES_INDEX; do { @@ -523,9 +523,9 @@ case VEH_Ship: { int num = NUM_SHIP_ENGINES; - Engine *e = GetEngine(SHIP_ENGINES_INDEX); + const Engine* e = GetEngine(SHIP_ENGINES_INDEX); byte cargo, refittable; - EngineInfo *info; + const EngineInfo* info; engine_id = SHIP_ENGINES_INDEX; do { @@ -560,8 +560,8 @@ case VEH_Aircraft:{ int num = NUM_AIRCRAFT_ENGINES; byte subtype; - Engine *e = GetEngine(AIRCRAFT_ENGINES_INDEX); - EngineInfo *info; + const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX); + const EngineInfo* info; engine_id = AIRCRAFT_ENGINES_INDEX; do { @@ -635,10 +635,10 @@ case VEH_Road: { int num = NUM_ROAD_ENGINES; - Engine *e = GetEngine(ROAD_ENGINES_INDEX); + const Engine* e = GetEngine(ROAD_ENGINES_INDEX); EngineID engine_id = ROAD_ENGINES_INDEX; byte cargo; - EngineInfo *info; + const EngineInfo* info; if ( selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] <= SHIP_ENGINES_INDEX ) { cargo = RoadVehInfo(selected_id[0])->cargo_type; @@ -671,10 +671,10 @@ case VEH_Ship: { int num = NUM_SHIP_ENGINES; - Engine *e = GetEngine(SHIP_ENGINES_INDEX); + const Engine* e = GetEngine(SHIP_ENGINES_INDEX); EngineID engine_id = SHIP_ENGINES_INDEX; byte cargo, refittable; - EngineInfo *info; + const EngineInfo* info; if ( selected_id[0] != -1 ) { cargo = ShipVehInfo(selected_id[0])->cargo_type; @@ -710,10 +710,10 @@ case VEH_Aircraft: { if ( selected_id[0] != -1 ) { int num = NUM_AIRCRAFT_ENGINES; - Engine *e = GetEngine(AIRCRAFT_ENGINES_INDEX); + const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX); EngineID engine_id = AIRCRAFT_ENGINES_INDEX; byte subtype = AircraftVehInfo(selected_id[0])->subtype; - EngineInfo *info; + const EngineInfo* info; do { info = &_engine_info[engine_id];
--- a/window.c +++ b/window.c @@ -158,7 +158,7 @@ void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom) { - Window *v = w; + const Window* v = w; int x; while (++v != _last_window) { @@ -1574,7 +1574,7 @@ void InvalidateWindowWidget(byte cls, WindowNumber number, byte widget_index) { - Window *w; + const Window* w; for(w=_windows; w!=_last_window; w++) { if (w->window_class==cls && w->window_number==number) { @@ -1585,7 +1585,7 @@ void InvalidateWindowClasses(byte cls) { - Window *w; + const Window* w; for(w=_windows; w!=_last_window; w++) { if (w->window_class==cls) SetWindowDirty(w);