Mercurial > hg > openttd
changeset 4064:19acacb63dbd draft
(svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Sun, 25 Jun 2006 12:27:49 +0000 |
parents | 199008cded5e |
children | 6f886aa7f8df |
files | settings.c |
diffstat | 1 files changed, 0 insertions(+), 10 deletions(-) [+] |
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--- a/settings.c +++ b/settings.c @@ -1600,17 +1600,7 @@ ptr = ini_get_variable(&sd->save, patches_ptr); SetPatchValue(index, patches_ptr, val); - val = ReadValue(ptr, sd->save.conv); - if (sd->desc.proc != NULL) sd->desc.proc(val); - - if (sd->desc.cmd == SDT_BOOLX) { - snprintf(newval, sizeof(newval), (val != 0) ? "on" : "off"); - } else { - snprintf(newval, sizeof(newval), "%d", val); - } - - IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval); } void IConsoleGetPatchSetting(const char *name)