Mercurial > hg > openttd
changeset 20347:1b8ebb17ed70 draft
(svn r25299) -Feature: Allow more concurrent goals in a game
author | zuu <zuu@openttd.org> |
---|---|
date | Mon, 27 May 2013 21:59:11 +0000 |
parents | 4128d2c32209 |
children | 94ae22911314 |
files | src/goal_base.h src/script/api/game_changelog.hpp |
diffstat | 2 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/goal_base.h +++ b/src/goal_base.h @@ -16,7 +16,7 @@ #include "goal_type.h" #include "core/pool_type.hpp" -typedef Pool<Goal, GoalID, 1, 256> GoalPool; +typedef Pool<Goal, GoalID, 64, 64000> GoalPool; extern GoalPool _goal_pool; /** Struct about goals, current and completed */
--- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -28,6 +28,7 @@ * \li GSTile::GetTerrainType * * Other changes: + * \li GSGoal::New can now create up to 64000 concurrent goals. The old limit was 256 goals. * \li GSStation::GetRating does return -1 for cargo-station combinations that * do not have a rating yet instead of returning 69. *