Mercurial > hg > openttd
changeset 12560:1bcc31feab1f draft
(svn r16998) -Codechange: rework/unify 'find station to join with' code and use it for all stations
author | rubidium <rubidium@openttd.org> |
---|---|
date | Thu, 30 Jul 2009 21:41:21 +0000 |
parents | ae90e34a57fb |
children | ea67e4c6c497 |
files | src/station_cmd.cpp |
diffstat | 1 files changed, 88 insertions(+), 59 deletions(-) [+] |
line wrap: on
line diff
--- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -70,25 +70,31 @@ return num; } - -#define CHECK_STATIONS_ERR ((Station*)-1) - -static Station *GetStationAround(TileIndex tile, int w, int h, StationID closest_station) +/** + * Look for a station around the given tile area. + * @param ta the area to search over + * @param closest_station the closest station found so far + * @param st to 'return' the found station + * @return false if more than one stations are found. True when zero or one are found. + */ +template <class T> +bool GetStationAround(TileArea ta, StationID closest_station, T **st) { /* check around to see if there's any stations there */ - TILE_LOOP(tile_cur, w + 2, h + 2, tile - TileDiffXY(1, 1)) { + TILE_LOOP(tile_cur, ta.w + 2, ta.h + 2, ta.tile - TileDiffXY(1, 1)) { if (IsTileType(tile_cur, MP_STATION)) { StationID t = GetStationIndex(tile_cur); if (closest_station == INVALID_STATION) { - if (Station::IsValidID(t)) closest_station = t; + if (T::IsValidID(t)) closest_station = t; } else if (closest_station != t) { _error_message = STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING; - return CHECK_STATIONS_ERR; + return false; } } } - return (closest_station == INVALID_STATION) ? NULL : Station::Get(closest_station); + *st = (closest_station == INVALID_STATION) ? NULL : T::Get(closest_station); + return true; } /** @@ -821,6 +827,69 @@ } /** + * Find a nearby station that joins this station. + * @param T the class to find a station for + * @param error_message the error message when building a station on top of others + * @param existing_station an existing station we build over + * @param station_to_join the station to join to + * @param adjacent whether adjacent stations are allowed + * @param ta the area of the newly build station + * @param st 'return' pointer for the found station + * @return command cost with the error or 'okay' + */ +template <class T, StringID error_message> +CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st) +{ + assert(*st == NULL); + bool check_surrounding = true; + + if (_settings_game.station.adjacent_stations) { + if (existing_station != INVALID_STATION) { + if (adjacent && existing_station != station_to_join) { + /* You can't build an adjacent station over the top of one that + * already exists. */ + return_cmd_error(error_message); + } else { + /* Extend the current station, and don't check whether it will + * be near any other stations. */ + *st = T::GetIfValid(existing_station); + check_surrounding = (*st == NULL); + } + } else { + /* There's no station here. Don't check the tiles surrounding this + * one if the company wanted to build an adjacent station. */ + if (adjacent) check_surrounding = false; + } + } + + if (check_surrounding) { + /* Make sure there are no similar stations around us. */ + if (!GetStationAround(ta, existing_station, st)) return CMD_ERROR; + } + + return CommandCost();; +} + +/** + * Find a nearby station that joins this station. + * @param existing_station an existing station we build over + * @param station_to_join the station to join to + * @param adjacent whether adjacent stations are allowed + * @param ta the area of the newly build station + * @param st 'return' pointer for the found station + * @return command cost with the error or 'okay' + */ +CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st) +{ + CommandCost cost = FindJoiningBaseStation<Station, STR_MUST_REMOVE_RAILWAY_STATION_FIRST>(existing_station, station_to_join, adjacent, ta, st); + + /* Distant join */ + if (*st == NULL && station_to_join != INVALID_STATION) *st = Station::GetIfValid(station_to_join); + + return cost; +} + +/** * Build rail station * @param tile_org northern most position of station dragging/placement * @param flags operation to perform @@ -887,35 +956,8 @@ CommandCost cost(EXPENSES_CONSTRUCTION, ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len); Station *st = NULL; - bool check_surrounding = true; - - if (_settings_game.station.adjacent_stations) { - if (est != INVALID_STATION) { - if (adjacent && est != station_to_join) { - /* You can't build an adjacent station over the top of one that - * already exists. */ - return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST); - } else { - /* Extend the current station, and don't check whether it will - * be near any other stations. */ - st = Station::GetIfValid(est); - check_surrounding = (st == NULL); - } - } else { - /* There's no station here. Don't check the tiles surrounding this - * one if the company wanted to build an adjacent station. */ - if (adjacent) check_surrounding = false; - } - } - - if (check_surrounding) { - /* Make sure there are no similar stations around us. */ - st = GetStationAround(tile_org, w_org, h_org, est); - if (st == CHECK_STATIONS_ERR) return CMD_ERROR; - } - - /* Distant join */ - if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join); + ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st); + if (CmdFailed(ret)) return ret; /* See if there is a deleted station close to us. */ if (st == NULL && reuse) st = GetClosestDeletedStation(tile_org); @@ -1476,14 +1518,8 @@ cost.AddCost(_price.build_road * roadbits_to_build); Station *st = NULL; - - if (!_settings_game.station.adjacent_stations || !HasBit(p2, 5)) { - st = GetStationAround(tile, 1, 1, INVALID_STATION); - if (st == CHECK_STATIONS_ERR) return CMD_ERROR; - } - - /* Distant join */ - if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join); + CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 5), TileArea(tile, 1, 1), &st); + if (CmdFailed(ret)) return ret; /* Find a deleted station close to us */ if (st == NULL && reuse) st = GetClosestDeletedStation(tile); @@ -1797,7 +1833,6 @@ Town *t = ClosestTownFromTile(tile, UINT_MAX); int w = afc->size_x; int h = afc->size_y; - Station *st = NULL; if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) { _error_message = STR_ERROR_STATION_TOO_SPREAD_OUT; @@ -1835,12 +1870,9 @@ return_cmd_error(authority_refuse_message); } - if (!_settings_game.station.adjacent_stations || !HasBit(p2, 0)) { - st = GetStationAround(tile, w, h, INVALID_STATION); - if (st == CHECK_STATIONS_ERR) return CMD_ERROR; - } else { - st = NULL; - } + Station *st = NULL; + CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), TileArea(tile, 1, 1), &st); + if (CmdFailed(ret)) return ret; /* Distant join */ if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join); @@ -2070,13 +2102,10 @@ /* middle */ Station *st = NULL; - - if (!_settings_game.station.adjacent_stations || !HasBit(p1, 0)) { - st = GetStationAround( - tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]), - _dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION); - if (st == CHECK_STATIONS_ERR) return CMD_ERROR; - } + CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0), + TileArea(tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]), + _dock_w_chk[direction], _dock_h_chk[direction]), &st); + if (CmdFailed(ret)) return ret; /* Distant join */ if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);