Mercurial > hg > openttd
changeset 13054:1fa162c4d082 draft
(svn r17552) -Codechange: rename load_unload_time_rem to something more generic as it's used for more than just load/unload. Also add some documentation about where it is used.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Tue, 15 Sep 2009 20:58:44 +0000 |
parents | a65b1859dfcd |
children | 84858725fc2a |
files | src/aircraft_cmd.cpp src/economy.cpp src/newgrf_engine.cpp src/roadveh_cmd.cpp src/saveload/oldloader_sl.cpp src/saveload/vehicle_sl.cpp src/train_cmd.cpp src/vehicle.cpp src/vehicle_base.h |
diffstat | 9 files changed, 41 insertions(+), 34 deletions(-) [+] |
line wrap: on
line diff
--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -325,7 +325,7 @@ v->name = NULL; // v->next_order_param = v->next_order = 0; -// v->load_unload_time_rem = 0; +// v->time_counter = 0; // v->progress = 0; v->last_station_visited = INVALID_STATION; // v->destination_coords = 0; @@ -1048,7 +1048,7 @@ count = UpdateAircraftSpeed(v, speed_limit, hard_limit); if (count == 0) return false; - if (v->load_unload_time_rem != 0) v->load_unload_time_rem--; + if (v->time_counter != 0) v->time_counter--; do { @@ -1072,13 +1072,13 @@ Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); if (newdir != v->direction) { if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8) { - if (v->load_unload_time_rem == 0 || newdir == v->last_direction) { + if (v->time_counter == 0 || newdir == v->last_direction) { if (newdir == v->last_direction) { v->number_consecutive_turns = 0; } else { v->number_consecutive_turns++; } - v->load_unload_time_rem = 2 * _settings_game.vehicle.plane_speed; + v->time_counter = 2 * _settings_game.vehicle.plane_speed; v->last_direction = v->direction; v->direction = newdir; }
--- a/src/economy.cpp +++ b/src/economy.cpp @@ -1069,7 +1069,7 @@ ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED); /* Start unloading in at the first possible moment */ - front_v->load_unload_time_rem = 1; + front_v->time_counter = 1; if ((front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { for (Vehicle *v = front_v; v != NULL; v = v->Next()) { @@ -1095,10 +1095,10 @@ { assert(v->current_order.IsType(OT_LOADING)); - assert(v->load_unload_time_rem != 0); + assert(v->time_counter != 0); /* We have not waited enough time till the next round of loading/unloading */ - if (--v->load_unload_time_rem != 0) { + if (--v->time_counter != 0) { if (_settings_game.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) { /* 'Reserve' this cargo for this vehicle, because we were first. */ for (; v != NULL; v = v->Next()) { @@ -1116,7 +1116,7 @@ /* The train reversed in the station. Take the "easy" way * out and let the train just leave as it always did. */ SetBit(v->vehicle_flags, VF_LOADING_FINISHED); - v->load_unload_time_rem = 1; + v->time_counter = 1; return; } @@ -1347,7 +1347,7 @@ } /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */ - v->load_unload_time_rem = max(1, unloading_time); + v->time_counter = max(1, unloading_time); if (completely_emptied) { TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
--- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -709,8 +709,8 @@ case 0x0B: return v->current_order.GetDestination(); case 0x0C: return v->GetNumOrders(); case 0x0D: return v->cur_order_index; - case 0x10: return v->load_unload_time_rem; - case 0x11: return GB(v->load_unload_time_rem, 8, 8); + case 0x10: return v->time_counter; + case 0x11: return GB(v->time_counter, 8, 8); case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0); case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8); case 0x14: return v->service_interval;
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -245,7 +245,7 @@ v->value = cost.GetCost(); // v->day_counter = 0; // v->next_order_param = v->next_order = 0; -// v->load_unload_time_rem = 0; +// v->time_counter = 0; // v->progress = 0; // v->overtaking = 0;
--- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1134,7 +1134,7 @@ OCL_NULL ( 1 ), ///< num_orders, now calculated OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ), OCL_SVAR( OC_TILE, Vehicle, dest_tile ), - OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ), + OCL_SVAR( OC_UINT16, Vehicle, time_counter ), OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ), OCL_SVAR( OC_UINT16, Vehicle, service_interval ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
--- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -496,7 +496,7 @@ SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), SLE_CONDVAR(Vehicle, build_year, SLE_INT32, 31, SL_MAX_VERSION), - SLE_VAR(Vehicle, load_unload_time_rem, SLE_UINT16), + SLE_VAR(Vehicle, time_counter, SLE_UINT16), SLEG_CONDVAR( _cargo_paid_for, SLE_UINT16, 45, SL_MAX_VERSION), SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT8, 40, SL_MAX_VERSION),
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1648,7 +1648,7 @@ /* When loading the vehicle is already stopped. No need to change that. */ if (v->current_order.IsType(OT_LOADING)) return; - v->load_unload_time_rem = 0; + v->time_counter = 0; /* Stop train */ v->cur_speed = 0; @@ -1988,7 +1988,7 @@ } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) { /* A train not inside a PBS block can't be stuck. */ ClrBit(v->flags, VRF_TRAIN_STUCK); - v->load_unload_time_rem = 0; + v->time_counter = 0; } } @@ -2445,12 +2445,12 @@ if (v->force_proceed == 0) { /* force proceed was not pressed */ - if (++v->load_unload_time_rem < 37) { + if (++v->time_counter < 37) { SetWindowClassesDirty(WC_TRAINS_LIST); return true; } - v->load_unload_time_rem = 0; + v->time_counter = 0; seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner); if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) { @@ -3196,7 +3196,7 @@ } if (HasBit(v->flags, VRF_TRAIN_STUCK)) { - v->load_unload_time_rem = 0; + v->time_counter = 0; SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } ClrBit(v->flags, VRF_TRAIN_STUCK); @@ -3768,12 +3768,12 @@ v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 100; - if (_settings_game.pf.wait_oneway_signal == 255 || ++v->load_unload_time_rem < _settings_game.pf.wait_oneway_signal * 20) return; + if (_settings_game.pf.wait_oneway_signal == 255 || ++v->time_counter < _settings_game.pf.wait_oneway_signal * 20) return; } else if (HasSignalOnTrackdir(gp.new_tile, i)) { v->cur_speed = 0; v->subspeed = 0; v->progress = 255 - 10; - if (_settings_game.pf.wait_twoway_signal == 255 || ++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) { + if (_settings_game.pf.wait_twoway_signal == 255 || ++v->time_counter < _settings_game.pf.wait_twoway_signal * 73) { DiagDirection exitdir = TrackdirToExitdir(i); TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir); @@ -3787,7 +3787,7 @@ /* If we would reverse but are currently in a PBS block and * reversing of stuck trains is disabled, don't reverse. */ if (_settings_game.pf.wait_for_pbs_path == 255 && UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) { - v->load_unload_time_rem = 0; + v->time_counter = 0; return; } goto reverse_train_direction; @@ -3881,7 +3881,7 @@ } if (v->IsFrontEngine()) { - v->load_unload_time_rem = 0; + v->time_counter = 0; /* If we are approching a crossing that is reserved, play the sound now. */ TileIndex crossing = TrainApproachingCrossingTile(v); @@ -3973,7 +3973,7 @@ if (prev != NULL) error("Disconnecting train"); reverse_train_direction: - v->load_unload_time_rem = 0; + v->time_counter = 0; v->cur_speed = 0; v->subspeed = 0; ReverseTrainDirection(v); @@ -4351,7 +4351,7 @@ bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL; if (ProcessOrders(v) && CheckReverseTrain(v)) { - v->load_unload_time_rem = 0; + v->time_counter = 0; v->cur_speed = 0; v->subspeed = 0; ReverseTrainDirection(v); @@ -4373,17 +4373,17 @@ /* Handle stuck trains. */ if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) { - ++v->load_unload_time_rem; + ++v->time_counter; /* Should we try reversing this tick if still stuck? */ - bool turn_around = v->load_unload_time_rem % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255; - - if (!turn_around && v->load_unload_time_rem % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == 0) return true; + bool turn_around = v->time_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255; + + if (!turn_around && v->time_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == 0) return true; if (!TryPathReserve(v)) { /* Still stuck. */ if (turn_around) ReverseTrainDirection(v); - if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->load_unload_time_rem > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) { + if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->time_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) { /* Show message to player. */ if (_settings_client.gui.lost_train_warn && v->owner == _local_company) { SetDParam(0, v->index); @@ -4393,12 +4393,12 @@ v->index ); } - v->load_unload_time_rem = 0; + v->time_counter = 0; } /* Exit if force proceed not pressed, else reset stuck flag anyway. */ if (v->force_proceed == 0) return true; ClrBit(v->flags, VRF_TRAIN_STUCK); - v->load_unload_time_rem = 0; + v->time_counter = 0; SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } }
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -966,7 +966,7 @@ if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(t->tile); UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner); - t->load_unload_time_rem = 0; + t->time_counter = 0; ClrBit(t->flags, VRF_TOGGLE_REVERSE); TrainConsistChanged(t, true); break;
--- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -182,7 +182,14 @@ } orders; byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) - uint16 load_unload_time_rem; + + /** + * Multi purpose variable used as counter for: + * - loading/unloading: ticks to wait before starting next cycle. + * - aircraft: ticks between each turn to prevent > 45 degree turns. + * - trains: ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. + */ + uint16 time_counter; GroupID group_id; ///< Index of group Pool array