Mercurial > hg > openttd
changeset 9709:1fabb0e9edf1 draft
(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Fri, 25 Jul 2008 10:00:03 +0000 |
parents | c7dcf988274a |
children | 0a6c2353e2a6 |
files | src/engine.cpp src/engine_base.h src/player_type.h src/town.h |
diffstat | 4 files changed, 8 insertions(+), 6 deletions(-) [+] |
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--- a/src/engine.cpp +++ b/src/engine.cpp @@ -342,11 +342,11 @@ DeleteWindowById(WC_ENGINE_PREVIEW, i); e->preview_player_rank++; } - } else if (e->preview_player_rank != 0xFF) { + } else if (e->preview_player_rank != PLAYER_SPECTATOR) { PlayerID best_player = GetBestPlayer(e->preview_player_rank); if (best_player == PLAYER_SPECTATOR) { - e->preview_player_rank = 0xFF; + e->preview_player_rank = PLAYER_SPECTATOR; continue; } @@ -419,7 +419,7 @@ AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); /* Now available for all players */ - e->player_avail = (byte)-1; + e->player_avail = (PlayerMask)-1; /* Do not introduce new rail wagons */ if (IsWagon(index)) return;
--- a/src/engine_base.h +++ b/src/engine_base.h @@ -20,9 +20,9 @@ uint16 duration_phase_1, duration_phase_2, duration_phase_3; byte lifelength; byte flags; - uint8 preview_player_rank; + PlayerByte preview_player_rank; byte preview_wait; - byte player_avail; + PlayerMask player_avail; uint8 image_index; ///< Original vehicle image index VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
--- a/src/player_type.h +++ b/src/player_type.h @@ -42,6 +42,8 @@ typedef Owner PlayerID; typedef OwnerByte PlayerByte; +typedef uint8 PlayerMask; + struct Player; typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h
--- a/src/town.h +++ b/src/town.h @@ -124,7 +124,7 @@ byte statues; /* Player ratings as well as a mask that determines which players have a rating. */ - byte have_ratings; + PlayerMask have_ratings; uint8 unwanted[MAX_PLAYERS]; ///< how many months companies aren't wanted by towns (bribe) PlayerByte exclusivity; ///< which player has exslusivity uint8 exclusive_counter; ///< months till the exclusivity expires