Mercurial > hg > openttd
changeset 19542:216108a7d9e6 draft
(svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player.
author | frosch <frosch@openttd.org> |
---|---|
date | Sun, 29 Jul 2012 16:45:56 +0000 |
parents | 30c84259268d |
children | caa81d34761d |
files | src/saveload/order_sl.cpp |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
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--- a/src/saveload/order_sl.cpp +++ b/src/saveload/order_sl.cpp @@ -282,10 +282,11 @@ SlObject(ob, GetOrderBackupDescription()); } - /* If we are a network server, then we just loaded + /* Only load order-backups for network clients. + * If we are a network server or not networking, then we just loaded * a previously saved-by-server savegame. There are * no clients with a backup anymore, so clear it. */ - if (_networking && _network_server) { + if (!_networking || _network_server) { _order_backup_pool.CleanPool(); } }