Mercurial > hg > openttd
changeset 4571:2dcc4802b1e9 draft
(svn r6420) -Feature [Win32]: Use an existing console if openttd was started from one.
Unfortunately this only works for WindowsXP or higher, all older MS-OS's
are stuck with the old behaviour.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Thu, 07 Sep 2006 21:52:21 +0000 |
parents | c4ed5229b09c |
children | 9d022d3e93cd |
files | win32.c |
diffstat | 1 files changed, 12 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/win32.c +++ b/win32.c @@ -786,16 +786,27 @@ return n; } +#ifndef ATTACH_PARENT_PROCESS +#define ATTACH_PARENT_PROCESS ((DWORD)-1) +#endif + void CreateConsole(void) { HANDLE hand; CONSOLE_SCREEN_BUFFER_INFO coninfo; + BOOL (WINAPI *AttachConsole)(DWORD); if (_has_console) return; _has_console = true; - AllocConsole(); + /* Attach to an existing console if one exists. Unfortunately this function + * only exists on WindowsXP or higher, so for all other users out there: + * you're stuck with an additional console even if you started openttd from + * the command line */ + if (!LoadLibraryList((Function*)&AttachConsole, "kernel32.dll\0AttachConsole\0") || + !AttachConsole(ATTACH_PARENT_PROCESS)) + AllocConsole(); hand = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hand, &coninfo);