changeset 17191:2edc672accf0 draft

(svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions.
author alberth <alberth@openttd.org>
date Sun, 30 Jan 2011 21:32:21 +0000
parents d66fa6a6c96b
children 677a4159947b
files src/aircraft.h src/effectvehicle_base.h src/roadveh.h src/ship.h src/train.h src/vehicle_base.h
diffstat 6 files changed, 0 insertions(+), 12 deletions(-) [+]
line wrap: on
line diff
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -54,7 +54,6 @@
 	/** We want to 'destruct' the right class. */
 	virtual ~Aircraft() { this->PreDestructor(); }
 
-	const char *GetTypeString() const { return "aircraft"; }
 	void MarkDirty();
 	void UpdateDeltaXY(Direction direction);
 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
--- a/src/effectvehicle_base.h
+++ b/src/effectvehicle_base.h
@@ -31,7 +31,6 @@
 	/** We want to 'destruct' the right class. */
 	virtual ~EffectVehicle() {}
 
-	const char *GetTypeString() const { return "special vehicle"; }
 	void UpdateDeltaXY(Direction direction);
 	bool Tick();
 };
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -98,7 +98,6 @@
 
 	friend struct GroundVehicle<RoadVehicle, VEH_ROAD>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle.
 
-	const char *GetTypeString() const { return "road vehicle"; }
 	void MarkDirty();
 	void UpdateDeltaXY(Direction direction);
 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
--- a/src/ship.h
+++ b/src/ship.h
@@ -27,7 +27,6 @@
 	/** We want to 'destruct' the right class. */
 	virtual ~Ship() { this->PreDestructor(); }
 
-	const char *GetTypeString() const { return "ship"; }
 	void MarkDirty();
 	void UpdateDeltaXY(Direction direction);
 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
--- a/src/train.h
+++ b/src/train.h
@@ -91,7 +91,6 @@
 
 	friend struct GroundVehicle<Train, VEH_TRAIN>; // GroundVehicle needs to use the acceleration functions defined at Train.
 
-	const char *GetTypeString() const { return "train"; }
 	void MarkDirty();
 	void UpdateDeltaXY(Direction direction);
 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -259,12 +259,6 @@
 	void HandleLoading(bool mode = false);
 
 	/**
-	 * Get a string 'representation' of the vehicle type.
-	 * @return the string representation.
-	 */
-	virtual const char *GetTypeString() const { return "base vehicle"; }
-
-	/**
 	 * Marks the vehicles to be redrawn and updates cached variables
 	 *
 	 * This method marks the area of the vehicle on the screen as dirty.
@@ -916,7 +910,6 @@
 	/** We want to 'destruct' the right class. */
 	virtual ~DisasterVehicle() {}
 
-	const char *GetTypeString() const { return "disaster vehicle"; }
 	void UpdateDeltaXY(Direction direction);
 	bool Tick();
 };