Mercurial > hg > openttd
changeset 4024:31b1ef879013 draft
(svn r5263) Use the flag which denotes if it's a plane or helicopter instead of magical engine numbers
author | tron <tron@openttd.org> |
---|---|
date | Wed, 14 Jun 2006 11:26:56 +0000 |
parents | 73dcf1f698bb |
children | a2dfcfd71652 |
files | ai/default/default.c |
diffstat | 1 files changed, 5 insertions(+), 7 deletions(-) [+] |
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line diff
--- a/ai/default/default.c +++ b/ai/default/default.c @@ -197,11 +197,7 @@ continue; } - if (flag & 1) { - if (i<253) continue; - } else { - if (i>=253) continue; - } + if ((AircraftVehInfo(i)->subtype & AIR_CTOL) != flag) continue; ret = DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT); if (!CmdFailed(ret) && ret <= money && ret >= best_veh_cost) { @@ -246,7 +242,9 @@ static EngineID AiChooseAircraftToReplaceWith(const Player* p, const Vehicle* v) { int32 avail_money = p->player_money + v->value; - return AiChooseAircraftToBuild(avail_money, v->engine_type>=253?1:0); + return AiChooseAircraftToBuild( + avail_money, AircraftVehInfo(v->engine_type)->subtype & AIR_CTOL + ); } static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v) @@ -3453,7 +3451,7 @@ tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs)); - veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind!=0 ? 1 : 0); + veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind != 0 ? 0 : AIR_CTOL); if (veh == INVALID_ENGINE) return; /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type