Mercurial > hg > openttd
changeset 12897:323d905aa7b9 draft
(svn r17389) -Codechange: Add support for shaded viewports.
author | alberth <alberth@openttd.org> |
---|---|
date | Wed, 02 Sep 2009 20:28:41 +0000 |
parents | 04374f6dcdc8 |
children | 8b5b1dcdf299 |
files | src/widget.cpp src/widget_type.h |
diffstat | 2 files changed, 28 insertions(+), 5 deletions(-) [+] |
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--- a/src/widget.cpp +++ b/src/widget.cpp @@ -10,6 +10,7 @@ /** @file widget.cpp Handling of the default/simple widgets. */ #include "stdafx.h" +#include "openttd.h" #include "company_func.h" #include "gfx_func.h" #include "window_gui.h" @@ -17,6 +18,7 @@ #include "zoom_func.h" #include "debug.h" #include "strings_func.h" +#include "transparency.h" #include "table/sprites.h" #include "table/strings.h" @@ -1866,7 +1868,20 @@ void NWidgetViewport::Draw(const Window *w) { - w->DrawViewport(); + if (this->disp_flags & ND_NO_TRANSPARENCY) { + TransparencyOptionBits to_backup = _transparency_opt; + _transparency_opt = 0; // Disable all transparency + w->DrawViewport(); + _transparency_opt = to_backup; + } else { + w->DrawViewport(); + } + + /* Optionally shade the viewport. */ + if (this->disp_flags & (ND_SHADE_GREY | ND_SHADE_DIMMED)) { + GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, + (this->disp_flags & ND_SHADE_DIMMED) ? PALETTE_TO_TRANSPARENT : PALETTE_TO_STRUCT_GREY, FILLRECT_RECOLOUR); + } } Scrollbar *NWidgetViewport::FindScrollbar(Window *w, bool allow_next)
--- a/src/widget_type.h +++ b/src/widget_type.h @@ -281,11 +281,17 @@ /** Nested widget flags that affect display and interaction withe 'real' widgets. */ enum NWidgetDisplay { - NDB_LOWERED = 0, ///< Widget is lowered (pressed down) bit. - NDB_DISABLED = 1, ///< Widget is disabled (greyed out) bit. + NDB_LOWERED = 0, ///< Widget is lowered (pressed down) bit. + NDB_DISABLED = 1, ///< Widget is disabled (greyed out) bit. + NDB_NO_TRANSPARENCY = 2, ///< Viewport is never transparent. + NDB_SHADE_GREY = 3, ///< Shade viewport to grey-scale. + NDB_SHADE_DIMMED = 4, ///< Display dimmed colours in the viewport. - ND_LOWERED = 1 << NDB_LOWERED, ///< Bit value of the lowered flag. - ND_DISABLED = 1 << NDB_DISABLED, ///< Bit value of the disabled flag. + ND_LOWERED = 1 << NDB_LOWERED, ///< Bit value of the lowered flag. + ND_DISABLED = 1 << NDB_DISABLED, ///< Bit value of the disabled flag. + ND_NO_TRANSPARENCY = 1 << NDB_NO_TRANSPARENCY, ///< Bit value of the 'no transparency' flag. + ND_SHADE_GREY = 1 << NDB_SHADE_GREY, ///< Bit value of the 'shade to grey' flag. + ND_SHADE_DIMMED = 1 << NDB_SHADE_DIMMED, ///< Bit value of the 'dimmed colours' flag. }; DECLARE_ENUM_AS_BIT_SET(NWidgetDisplay); @@ -488,6 +494,8 @@ * Nested widget to display a viewport in a window. * After initializing the nested widget tree, call #InitializeViewport(). After changing the window size, * call #UpdateViewportCoordinates() eg from Window::OnResize(). + * If the #display_flags field contains the #ND_NO_TRANSPARENCY bit, the viewport will disable transparency. + * Shading to grey-scale is controlled with the #ND_SHADE_GREY bit (used for B&W news papers), the #ND_SHADE_DIMMED gives dimmed colours (for colour news papers). * @todo Class derives from #NWidgetCore, but does not use #colour, #widget_data, or #tool_tip. * @ingroup NestedWidgets */ class NWidgetViewport : public NWidgetCore {