changeset 20613:36d8f8c07865 draft

(svn r25557) -Fix [FS#5524]: one could build bridges over owned land of another company
author rubidium <rubidium@openttd.org>
date Thu, 04 Jul 2013 20:05:07 +0000
parents 6488b99888e7
children 71800a0264c3
files src/table/object_land.h
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/table/object_land.h
+++ b/src/table/object_land.h
@@ -130,7 +130,7 @@
 	M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER,          0x11,   0,   0, 10, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT),
 	M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE,           0x11,   0,   0,  8, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT),
 	M(STR_TOWN_BUILDING_NAME_STATUE_1,                 0x11,   0,   0,  5, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT), // Yes, we disallow building this everywhere. Happens in "special" case!
-	M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND,   0x11,  10,  10,  0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE),
+	M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND,   0x11,  10,  10,  0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION ), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
 	M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22,   0,   0,  7, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME),
 };