Mercurial > hg > openttd
changeset 15866:38a12fe3e755 draft
(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 18 Aug 2010 21:30:38 +0000 |
parents | 270f9b0689cc |
children | 86e5c7c3222e |
files | src/network/core/tcp_game.h src/network/network_command.cpp src/network/network_server.cpp |
diffstat | 3 files changed, 9 insertions(+), 9 deletions(-) [+] |
line wrap: on
line diff
--- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -122,7 +122,7 @@ ClientStatus status; ///< Status of this client - CommandQueue command_queue; ///< The command-queue awaiting delivery + CommandQueue outgoing_queue; ///< The command-queue awaiting delivery NetworkRecvStatus CloseConnection(bool error = true);
--- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -97,8 +97,8 @@ } -/** Local queue of packets */ -static CommandQueue _local_command_queue; +/** Local queue of packets waiting for execution. */ +static CommandQueue _local_execution_queue; /** * Add a command to the local or client socket command queue, @@ -110,7 +110,7 @@ { CommandPacket *new_cp = MallocT<CommandPacket>(1); *new_cp = cp; - (cs == NULL ? _local_command_queue : cs->command_queue).Append(new_cp); + (cs == NULL ? _local_execution_queue : cs->outgoing_queue).Append(new_cp); } /** @@ -177,7 +177,7 @@ */ void NetworkSyncCommandQueue(NetworkClientSocket *cs) { - for (CommandPacket *p = _local_command_queue.Peek(); p != NULL; p = p->next) { + for (CommandPacket *p = _local_execution_queue.Peek(); p != NULL; p = p->next) { CommandPacket c = *p; c.callback = 0; c.next = NULL; @@ -193,7 +193,7 @@ assert(IsLocalCompany()); CommandPacket *cp; - while ((cp = _local_command_queue.Peek()) != NULL) { + while ((cp = _local_execution_queue.Peek()) != NULL) { /* The queue is always in order, which means * that the first element will be executed first. */ if (_frame_counter < cp->frame) break; @@ -209,7 +209,7 @@ cp->cmd |= CMD_NETWORK_COMMAND; DoCommandP(cp, cp->my_cmd); - _local_command_queue.Pop(); + _local_execution_queue.Pop(); free(cp); } @@ -222,7 +222,7 @@ */ void NetworkFreeLocalCommandQueue() { - _local_command_queue.Free(); + _local_execution_queue.Free(); } /**
--- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1612,7 +1612,7 @@ static void NetworkHandleCommandQueue(NetworkClientSocket *cs) { CommandPacket *cp; - while ((cp = cs->command_queue.Pop()) != NULL) { + while ((cp = cs->outgoing_queue.Pop()) != NULL) { SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp); free(cp); }